ab-angle->ABCF C

Time bar (total: 5.4s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.2s (21.4%)

Memory
70.4MiB live, 1 175.3MiB allocated; 195ms collecting garbage
Samples
909.0ms8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 702.0ms
ival-cosu: 240.0ms (34.2% of total)
ival-sinu: 209.0ms (29.8% of total)
ival-pow2: 153.0ms (21.8% of total)
ival-mult!: 82.0ms (11.7% of total)
ival-add!: 17.0ms (2.4% of total)
adjust: 2.0ms (0.3% of total)
Bogosity

preprocess50.0ms (0.9%)

Memory
-26.7MiB live, 17.3MiB allocated; 7ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1133213
2459213
31338213
43102213
55547213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
81.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series32.0ms (0.6%)

Memory
12.2MiB live, 53.5MiB allocated; 7ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
8.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
5.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite183.0ms (3.4%)

Memory
17.8MiB live, 199.5MiB allocated; 43ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02791505
02971395
115901383
081091335
Stop Event
iter-limit
node-limit
iter-limit
Counts
59 → 122
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval14.0ms (0.2%)

Memory
23.2MiB live, 23.2MiB allocated; 0ms collecting garbage
Compiler

Compiled 2 127 to 560 computations (73.7% saved)

prune29.0ms (0.5%)

Memory
-23.6MiB live, 36.7MiB allocated; 9ms collecting garbage
Pruning

26 alts after pruning (26 fresh and 0 done)

PrunedKeptTotal
New8426110
Fresh000
Picked101
Done000
Total8526111
Accuracy
83.2%
Counts
111 → 26
Alt Table
Click to see full alt table
StatusAccuracyProgram
71.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
81.5%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
81.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
22.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
13.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
75.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
61.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
81.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
74.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
44.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
26.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
54.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 1 478 to 1 156 computations (21.8% saved)

series42.0ms (0.8%)

Memory
15.3MiB live, 60.6MiB allocated; 7ms collecting garbage
Counts
48 → 118
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 a))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
9.0ms
a
@-inf
((+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) a (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (PI) angle 180 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (* (PI) angle) 1/180) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
6.0ms
a
@0
((+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) a (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (PI) angle 180 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (* (PI) angle) 1/180) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
4.0ms
angle
@0
((+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) a (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (PI) angle 180 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (* (PI) angle) 1/180) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
4.0ms
angle
@-inf
((+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) a (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (PI) angle 180 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (* (PI) angle) 1/180) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
4.0ms
angle
@inf
((+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) a (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (PI) angle 180 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (* (PI) angle) 1/180) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))

rewrite213.0ms (3.9%)

Memory
11.1MiB live, 193.0MiB allocated; 32ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05194648
05834197
127534173
0100234031
Stop Event
iter-limit
node-limit
iter-limit
Counts
166 → 454
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 a))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1 binary64)))
a
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
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(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(/.f64 (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (+.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64)))) (neg.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64))) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64))) (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(-.f64 (/.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (/.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64)) (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))
#s(approx (* a a) (*.f64 a a))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx b b)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) a)
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) a)
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 a a))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 angle (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) a) #s(literal -1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal -1/64800 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) a) #s(literal -1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal -1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (fma.f64 angle (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal 1/34992000 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal -1/180 binary64))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))

eval39.0ms (0.7%)

Memory
8.1MiB live, 53.0MiB allocated; 4ms collecting garbage
Compiler

Compiled 6 185 to 1 354 computations (78.1% saved)

prune33.0ms (0.6%)

Memory
-3.8MiB live, 41.5MiB allocated; 6ms collecting garbage
Pruning

32 alts after pruning (31 fresh and 1 done)

PrunedKeptTotal
New27925304
Fresh15621
Picked415
Done000
Total29832330
Accuracy
83.3%
Counts
330 → 32
Alt Table
Click to see full alt table
StatusAccuracyProgram
71.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
71.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
65.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)))
81.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
76.4%
(fma.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
22.9%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))))
12.7%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
81.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
54.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
61.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
74.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
63.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
80.9%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
44.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
52.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
38.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
26.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
54.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
52.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 2 048 to 1 573 computations (23.2% saved)

series141.0ms (2.6%)

Memory
-26.2MiB live, 133.3MiB allocated; 30ms collecting garbage
Counts
56 → 199
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64))
(*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))))
a
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))
(+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64)))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64))
(*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 0 binary64)
#s(literal 3 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(literal 1 binary64)
(fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))
(-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 b b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
Outputs
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 a))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 1))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 1))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) #s(hole binary64 0))
#s(approx (* (neg (sin (* (/ angle 180) (PI)))) 0) #s(hole binary64 0))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* 1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* (pow angle 2) (- (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* -1/34992000 (pow (PI) 3)))) (* 1/180 (PI))))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))) (* -1/34992000 (pow (PI) 3)))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 1))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 1))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 1))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 1))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 1))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 0))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (+ (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))) (/ 1 (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* 1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))) (* 1/3149280000 (/ (pow (PI) 4) (pow b 2))))))) (/ 1 (pow b 2)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 1))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -1 (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
Calls

9 calls:

TimeVariablePointExpression
43.0ms
a
@0
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (sin (* (/ angle 180) (PI))) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a))
28.0ms
b
@-inf
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (sin (* (/ angle 180) (PI))) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a))
16.0ms
a
@-inf
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15.0ms
a
@inf
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (sin (* (/ angle 180) (PI))) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a))
7.0ms
angle
@0
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) 2 (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (sin (* (/ angle 180) (PI))) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a))

rewrite211.0ms (3.9%)

Memory
6.8MiB live, 227.1MiB allocated; 38ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
082710644
09277700
146937673
081377397
Stop Event
iter-limit
node-limit
iter-limit
Counts
255 → 586
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64))
(*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))))
a
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))
(+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64)))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64))
(*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 0 binary64)
#s(literal 3 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(literal 1 binary64)
(fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))
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(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 b b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 a))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 1))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 1))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) #s(hole binary64 0))
#s(approx (* (neg (sin (* (/ angle 180) (PI)))) 0) #s(hole binary64 0))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* 1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* (pow angle 2) (- (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* -1/34992000 (pow (PI) 3)))) (* 1/180 (PI))))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))) (* -1/34992000 (pow (PI) 3)))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 1))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 1))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 1))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 1))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 1))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 0))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (+ (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))) (/ 1 (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* 1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))) (* 1/3149280000 (/ (pow (PI) 4) (pow b 2))))))) (/ 1 (pow b 2)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 1))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (* (pow (sin (* (/ angle 180) (PI))) 2) (* b b)) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -1 (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
Outputs
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b)))
(/.f64 (+.f64 (pow.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (exp.f64 (log.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))))) (exp.f64 (log.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
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(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (exp (* (log a) 2)) (*.f64 a a))
#s(approx (* (log a) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (log a) (log.f64 a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (exp (* (log a) 2)) (*.f64 a a))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* (cos (* (/ angle 180) (PI))) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (log a) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (log a) (log.f64 a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (log a) 2) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (log.f64 (neg.f64 a)))))))
#s(approx (log a) (log.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) a)) #s(literal -1 binary64))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (* b b) (*.f64 b b))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (*.f64 a a))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a)
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(literal 1 binary64))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(literal 1 binary64))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/2099520000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/2099520000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) #s(literal 0 binary64))
#s(approx (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) #s(literal 0 binary64))
#s(approx (neg (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (neg (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (neg (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (neg (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) #s(literal 1/30855889612800000000 binary64) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(literal 1 binary64))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/2099520000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/2099520000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(literal 1 binary64))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(literal 1 binary64))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(literal 1 binary64))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(literal 1 binary64))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(literal 1 binary64))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(literal 0 binary64))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 a a))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 a a))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (-.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (*.f64 a a) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) #s(literal -1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/3149280000 binary64) (-.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (-.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/32400 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(literal 1 binary64))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(literal 1 binary64))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 2 (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (cos (* (/ angle 180) (PI))) a) a)
#s(approx (* (cos (* (/ angle 180) (PI))) a) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
#s(approx (neg (sin (* (/ angle 180) (PI)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (pow (sin (* (/ angle 180) (PI))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))

eval81.0ms (1.5%)

Memory
-19.4MiB live, 130.3MiB allocated; 16ms collecting garbage
Compiler

Compiled 15 436 to 3 309 computations (78.6% saved)

prune73.0ms (1.3%)

Memory
6.1MiB live, 102.4MiB allocated; 10ms collecting garbage
Pruning

64 alts after pruning (62 fresh and 2 done)

PrunedKeptTotal
New51649565
Fresh131326
Picked415
Done011
Total53364597
Accuracy
83.5%
Counts
597 → 64
Alt Table
Click to see full alt table
StatusAccuracyProgram
66.4%
(fma.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
71.4%
(fma.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
71.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
65.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)))
61.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)))
65.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
81.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
61.3%
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
65.2%
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
12.8%
(/.f64 (fma.f64 (*.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))) #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b)))))
16.1%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))
22.9%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))))
12.7%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))))
81.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (/.f64 (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) #s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (/.f64 #s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
54.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
63.8%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
63.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
80.8%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
80.8%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
80.9%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.3%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
74.1%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
75.6%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
80.9%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
66.3%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
42.7%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
64.5%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
44.7%
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
38.9%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
52.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
52.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
53.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
20.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
36.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 b b)))
40.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
19.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 b b)))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
43.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
32.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
26.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
26.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
27.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
54.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
52.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
61.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
32.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
26.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
Compiler

Compiled 5 662 to 3 996 computations (29.4% saved)

series196.0ms (3.6%)

Memory
-21.7MiB live, 199.8MiB allocated; 103ms collecting garbage
Counts
77 → 256
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64))
(*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))))
a
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))
(+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64)))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64))
(*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 0 binary64)
#s(literal 3 binary64)
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 2 binary64)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(literal 3/2 binary64)
(fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))
(-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(literal 1 binary64)
(*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
(exp.f64 (log.f64 (*.f64 a a)))
(log.f64 (*.f64 a a))
(*.f64 a a)
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a)
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b))
(/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
#s(literal 1/4 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(*.f64 b b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
Outputs
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (/ (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (* (/ a (pow (cos (* 1/180 (* angle (PI)))) 2)) (sqrt (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (log (* a a))) #s(hole binary64 (pow a 2)))
#s(approx (log (* a a)) #s(hole binary64 (* 2 (log a))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (/ (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (/ (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3) (pow (cos (* 1/180 (* angle (PI)))) 4))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ 1 (pow a 2)))) (+ (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))))))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ -1 a)))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (/ (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2)))))) (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))) (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2)))))) (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (+ (* (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2)))))) (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (* (pow a 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2)))))) (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* (pow a 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))) (* (pow angle 2) (- (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6)))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2)))))) (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (+ (* (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2)))))) (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 a))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* 1/2 (* a (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (+ (* 1/2 (* a (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1 (+ (* -1/1049760000 (* a (pow (PI) 4))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (+ (* 1/64800 (* a (* (pow (PI) 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* 1/2 (* a (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2))))))))))))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (+ (* 1/2 (* a (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1 (+ (* -1/1049760000 (* a (pow (PI) 4))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (+ (* 1/64800 (* a (* (pow (PI) 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (+ (* 1/2 (* a (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2))))) (* (pow angle 2) (+ (* -1 (+ (* 1/32400 (* a (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (+ (* 1/32400 (* (pow (PI) 2) (+ (* -1/1049760000 (* a (pow (PI) 4))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (* a (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))) (+ (* -1/2 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (+ (* -1/1049760000 (* a (pow (PI) 4))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (+ (* 1/64800 (* a (* (pow (PI) 2) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))))) (* 1/2 (* a (- (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6))))) (* 1/2 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2))))))))))))))))))))))
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#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (+ (* 1/2 (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1 (+ (* -1/1049760000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* 1/64800 (* (pow (PI) 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (+ (* 1/2 (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))) (* (pow angle 2) (+ (* -1 (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (+ (* 1/32400 (* (pow (PI) 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (+ (* -1/2 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (+ (* 1/64800 (* (pow (PI) 2) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2))))) (* 1/2 (- (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6))))) (* 1/2 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))))))))))))))))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) #s(hole binary64 1))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) #s(hole binary64 (+ 1 (* 1/2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2))))) (* 1/2 (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/2 (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6))))) (* 1/2 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))))))) (* 1/2 (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))))))))))
#s(approx (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) #s(hole binary64 0))
#s(approx (* (neg (sin (* (/ angle 180) (PI)))) 0) #s(hole binary64 0))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* 1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* (pow angle 2) (- (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* -1/34992000 (pow (PI) 3)))) (* 1/180 (PI))))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))) (* -1/34992000 (pow (PI) 3)))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 1))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 (+ 1 (* 1/2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2))))) (* 1/2 (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/2 (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6))))) (* 1/2 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))))))) (* 1/2 (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 1))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (PI) (/ angle 180))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
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#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 1))
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#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
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#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 1))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 0))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (+ (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8))))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))))))) (+ (* -1/765275040000000 (pow (PI) 6)) (+ (* -1/10713850560000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* 1/23619600000 (* (pow (PI) 4) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))))) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (+ (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) (pow a 2))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (+ (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8))))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))))))) (+ (* -1/765275040000000 (pow (PI) 6)) (+ (* -1/10713850560000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* 1/23619600000 (* (pow (PI) 4) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (+ (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (/ (pow a 2) (pow b 2)))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2)))))) (* 1/23619600000 (/ (pow (PI) 4) (pow b 2))))))) (* -1/97200 (/ (pow (PI) 2) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (* -8100 (/ (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2)))))) (* 1/23619600000 (/ (pow (PI) 4) (pow b 2))))))) (+ (* -1/10713850560000000 (/ (pow (PI) 6) (pow b 2))) (* 1/23619600000 (* (pow (PI) 4) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2))))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2)))))) (* 1/23619600000 (/ (pow (PI) 4) (pow b 2))))))) (* -1/97200 (/ (pow (PI) 2) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 1))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2)))))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (- (+ (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* (pow angle 2) (- (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (- (+ (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (pow (PI) 2))) (* (pow angle 2) (- (* -8100 (/ (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8)))) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (+ (* -1/10713850560000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2)))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (* (pow angle 2) (- (* -1/4 (* (pow angle 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* -1/4 (* (pow angle 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (* 1/4 (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/4 (* (pow angle 2) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8)))))) (* 1/4 (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))))) (* 1/4 (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))) (* -1/32400 (pow (PI) 2))))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 1/4))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 (+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/4 (* (pow angle 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))))))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/4 (* (pow angle 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (* 1/4 (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* (* 2 (* (PI) angle)) 1/180) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (PI) angle)) #s(hole binary64 (* 2 (* angle (PI)))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (* (/ 1 (pow (cos (* 1/180 (* angle (PI)))) 2)) (sqrt (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) #s(hole binary64 (sqrt (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -1 (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 (sqrt (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 (/ (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
57.0ms
angle
@-inf
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (cos (* 2 (* (PI) (/ angle 180)))) (* 2 (* (PI) (/ angle 180))) 2 (* (PI) (/ angle 180)) 3/2 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180))
31.0ms
angle
@inf
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (cos (* 2 (* (PI) (/ angle 180)))) (* 2 (* (PI) (/ angle 180))) 2 (* (PI) (/ angle 180)) 3/2 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180))
23.0ms
angle
@0
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (cos (* 2 (* (PI) (/ angle 180)))) (* 2 (* (PI) (/ angle 180))) 2 (* (PI) (/ angle 180)) 3/2 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180))
17.0ms
a
@inf
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (cos (* 2 (* (PI) (/ angle 180)))) (* 2 (* (PI) (/ angle 180))) 2 (* (PI) (/ angle 180)) 3/2 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180))
15.0ms
a
@0
((+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (* (neg (sin (* (/ angle 180) (PI)))) 0) (neg (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (cos (* 2 (* (PI) (/ angle 180)))) (* 2 (* (PI) (/ angle 180))) 2 (* (PI) (/ angle 180)) 3/2 (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) b (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 (pow (* (cos (* (/ angle 180) (PI))) a) 2) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180))

rewrite259.0ms (4.8%)

Memory
38.6MiB live, 221.1MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0125316945
0137812864
1753512864
0800512360
Stop Event
iter-limit
node-limit
iter-limit
Counts
333 → 606
Calls
Call 1
Inputs
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(pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64))
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a
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))
(+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64)))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64))
(*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 0 binary64)
#s(literal 3 binary64)
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 2 binary64)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(literal 3/2 binary64)
(fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))
(-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(literal 1 binary64)
(*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
(exp.f64 (log.f64 (*.f64 a a)))
(log.f64 (*.f64 a a))
(*.f64 a a)
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
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(pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a)
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b))
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(-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
#s(literal 1/4 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(*.f64 b b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (/ (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (* (/ a (pow (cos (* 1/180 (* angle (PI)))) 2)) (sqrt (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (log (* a a))) #s(hole binary64 (pow a 2)))
#s(approx (log (* a a)) #s(hole binary64 (* 2 (log a))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (/ (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (/ (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3) (pow (cos (* 1/180 (* angle (PI)))) 4))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/4 (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ 1 (pow a 2)))) (+ (* 1/4 (/ (pow (cos (* 1/90 (* angle (PI)))) 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))))))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ -1 a)))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (/ (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (+ (* -1/16200 (* (pow (PI) 2) (- (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* -1/16200 (* (pow a 2) (pow (PI) 2)))))) (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2))))
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#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))) (* -1/34992000 (pow (PI) 3)))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 1))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 (+ 1 (* 1/2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2))))) (* 1/2 (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/2 (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6))))) (* 1/2 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))))))) (* 1/2 (- (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))) (* 1/4 (pow (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) 2)))))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 1))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (PI) (/ angle 180))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 1))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 1))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 1))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 1))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 0))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (/ angle 180) (PI))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (+ (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8))))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))))))) (+ (* -1/765275040000000 (pow (PI) 6)) (+ (* -1/10713850560000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* 1/23619600000 (* (pow (PI) 4) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))))) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (+ (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))) (* (pow b 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) (pow a 2))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (+ (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8))))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))))))) (+ (* -1/765275040000000 (pow (PI) 6)) (+ (* -1/10713850560000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* 1/23619600000 (* (pow (PI) 4) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (* (pow a 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (+ (* 1/23619600000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))) (+ (* -1/32400 (pow (PI) 2)) (* -1/97200 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (/ (pow a 2) (pow b 2)))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2)))))) (* 1/23619600000 (/ (pow (PI) 4) (pow b 2))))))) (* -1/97200 (/ (pow (PI) 2) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (- (* -8100 (/ (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8)))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (* (pow b 2) (pow (PI) 2)))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2)))))) (* 1/23619600000 (/ (pow (PI) 4) (pow b 2))))))) (+ (* -1/10713850560000000 (/ (pow (PI) 6) (pow b 2))) (* 1/23619600000 (* (pow (PI) 4) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2))))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (* (pow b 2) (pow (PI) 2)))) (* -1/97200 (/ (pow (PI) 2) (pow b 2)))))) (* 1/23619600000 (/ (pow (PI) 4) (pow b 2))))))) (* -1/97200 (/ (pow (PI) 2) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 1))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2)))))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (- (+ (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* (pow angle 2) (- (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (- (+ (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (pow (PI) 2))) (* (pow angle 2) (- (* -8100 (/ (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8)))) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (+ (* -1/10713850560000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2)))))))))) (+ (* -1/97200 (* (pow (PI) 2) (- (* -8100 (/ (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))) (pow (PI) 2))) (* -1/97200 (pow (PI) 2))))) (* 1/23619600000 (pow (PI) 4)))))) (* -1/97200 (pow (PI) 2)))))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (* (pow angle 2) (- (* -1/4 (* (pow angle 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* -1/4 (* (pow angle 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (* 1/4 (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/4 (* (pow angle 2) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/3099363912000000000 (pow (PI) 8)) (* 1/2479491129600000000 (pow (PI) 8)))))) (* 1/4 (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6)))))) (* 1/4 (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))) (* -1/32400 (pow (PI) 2))))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 1/4))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 (+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/4 (* (pow angle 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))))))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/4 (* (pow angle 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (* 1/4 (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* (* 2 (* (PI) angle)) 1/180) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (PI) angle)) #s(hole binary64 (* 2 (* angle (PI)))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (* (/ 1 (pow (cos (* 1/180 (* angle (PI)))) 2)) (sqrt (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) #s(hole binary64 (sqrt (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))
#s(approx (neg (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -1 (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(hole binary64 (sqrt (pow (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) #s(hole binary64 (/ (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) #s(hole binary64 (- 1/4 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) #s(hole binary64 (* 1/4 (pow (cos (* 1/90 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
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(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
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#s(literal 1 binary64)
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 a a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
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(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 a))
(+.f64 (log.f64 a) (log.f64 a))
(log.f64 (*.f64 a a))
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(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
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(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64))))
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(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
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(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
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(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))
(fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle))
(fma.f64 angle (PI.f64) (*.f64 (PI.f64) angle))
(+.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1/4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1/4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)))))
#s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (*.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64)) (/.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))
#s(approx a a)
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (exp (log (* a a))) (*.f64 a a))
#s(approx (log (* a a)) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (exp (log (* a a))) (*.f64 a a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (cos (* (/ angle 180) (PI))) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 b b)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (log (* a a)) (*.f64 (neg.f64 (log.f64 a)) #s(literal -2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 a a)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 b b)) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 a a)) (/.f64 #s(literal 1/4 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) (*.f64 a a)))
#s(approx (log (* a a)) (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx b b)
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 b b)))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* b b) (*.f64 b b))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (-.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 a a) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
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#s(approx (neg (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (neg (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (neg (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) #s(literal 1/30855889612800000000 binary64) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) #s(literal 1 binary64))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) #s(literal 1 binary64)))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (-.f64 (fma.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/349920000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) #s(literal 1/4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/629856000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64) (-.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/255091680000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/25509168000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (-.f64 (fma.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/349920000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) #s(literal 1/4 binary64))))))) (*.f64 angle angle) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (-.f64 (fma.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/349920000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) #s(literal 1/4 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) #s(literal 1/2 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(literal 1 binary64))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) #s(literal 1 binary64))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 2 (* (PI) (/ angle 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(literal 1 binary64))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(literal 1 binary64))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(literal 1 binary64))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(literal 1 binary64))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(literal 1 binary64))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(literal 0 binary64))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 a a))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) angle) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 a a)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (*.f64 a a))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) b) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) angle) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (*.f64 a a))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (cos (* (/ angle 180) (PI))) a) a)
#s(approx (* (cos (* (/ angle 180) (PI))) a) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle) a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 a a))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/97200 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/97200 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/11957422500000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64) (*.f64 #s(literal 1/97200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/23619600000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/1377495072000000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/86782189536000000000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/11957422500000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64) (*.f64 #s(literal 1/97200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/23619600000 binary64)))) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/23619600000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64) (*.f64 #s(literal 1/97200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal -1/10713850560000000 binary64)))))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/11957422500000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64) (*.f64 #s(literal 1/97200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/23619600000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/97200 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (*.f64 a a) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/97200 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/11957422500000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64) (*.f64 #s(literal 1/97200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/23619600000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/97200 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/1377495072000000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/86782189536000000000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/11957422500000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64) (*.f64 #s(literal 1/97200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/23619600000 binary64)))) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/23619600000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64) (*.f64 #s(literal 1/97200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal -1/10713850560000000 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/11957422500000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64))) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64) (*.f64 #s(literal 1/97200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/23619600000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) #s(literal -8100 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/97200 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
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#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* 2 (* (PI) angle)) 1/180) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* 2 (* (PI) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* 2 (* (PI) angle)) 1/180) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))))
#s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64)))
#s(approx (neg (sin (* (/ angle 180) (PI)))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (PI) (/ angle 180)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
#s(approx (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))))
#s(approx (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))

eval86.0ms (1.6%)

Memory
-18.2MiB live, 167.8MiB allocated; 32ms collecting garbage
Compiler

Compiled 17 517 to 3 407 computations (80.6% saved)

prune138.0ms (2.5%)

Memory
-6.0MiB live, 223.7MiB allocated; 56ms collecting garbage
Pruning

81 alts after pruning (76 fresh and 5 done)

PrunedKeptTotal
New44428472
Fresh94857
Picked235
Done022
Total45581536
Accuracy
83.6%
Counts
536 → 81
Alt Table
Click to see full alt table
StatusAccuracyProgram
66.4%
(fma.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b))
71.4%
(fma.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
71.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
65.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)))
61.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)))
65.7%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
65.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
65.6%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
65.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
65.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
81.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
51.4%
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
70.9%
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
61.3%
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
65.2%
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
70.9%
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
12.8%
(/.f64 (fma.f64 (*.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a))) #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b)))))
16.1%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))
22.9%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))))
81.6%
(+.f64 (pow.f64 (/.f64 (*.f64 a (+.f64 #s(literal 0 binary64) (pow.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 #s(approx (* (cos (* (/ angle 180) (PI))) a) a) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a)) #s(literal 2 binary64))))
68.0%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
65.5%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) #s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) #s(approx (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (/.f64 #s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (/.f64 #s(approx (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
54.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
63.8%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 #s(approx (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (*.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3/2 binary64)) (/.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
80.8%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
80.9%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.3%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
74.1%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
75.6%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
80.9%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
66.3%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
64.5%
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
44.7%
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
54.8%
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)))))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
52.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
52.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
53.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
21.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
20.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 #s(approx (* (* 2 (* (PI) angle)) 1/180) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (* (PI) angle)) 1/180) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
36.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))))) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
39.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 b b)))
40.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
22.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
19.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 b b)))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
26.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
8.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 a a))) (*.f64 b b)))
32.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
26.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
27.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
54.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
52.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
19.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))))
61.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
32.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
26.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
36.0%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
Compiler

Compiled 6 987 to 3 584 computations (48.7% saved)

regimes256.0ms (4.7%)

Memory
11.5MiB live, 304.3MiB allocated; 42ms collecting garbage
Counts
129 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 #s(approx (* (cos (* (/ angle 180) (PI))) a) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 a a))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a)) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) 3/2)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) #s(literal 3/2 binary64))) (fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

56.0ms
angle
48.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
40.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
39.0ms
a
32.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
81.6%1(/.f64 angle #s(literal 180 binary64))
81.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.6%1a
81.6%1b
81.6%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes143.0ms (2.6%)

Memory
15.4MiB live, 152.6MiB allocated; 18ms collecting garbage
Counts
64 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 #s(approx (* (cos (* (/ angle 180) (PI))) a) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 a a))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

55.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
19.0ms
angle
15.0ms
(/.f64 angle #s(literal 180 binary64))
15.0ms
b
15.0ms
a
Results
AccuracySegmentsBranch
81.5%1(/.f64 angle #s(literal 180 binary64))
81.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.5%1b
81.5%1angle
81.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.5%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes116.0ms (2.1%)

Memory
4.6MiB live, 148.8MiB allocated; 14ms collecting garbage
Counts
59 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 #s(approx (* (cos (* (/ angle 180) (PI))) a) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) a) #s(literal 2 binary64)))
Calls

6 calls:

37.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
18.0ms
b
16.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
14.0ms
a
Results
AccuracySegmentsBranch
81.5%1(/.f64 angle #s(literal 180 binary64))
81.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.5%1b
81.5%1angle
81.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.5%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes149.0ms (2.7%)

Memory
9.1MiB live, 155.8MiB allocated; 14ms collecting garbage
Counts
58 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 #s(approx (* (cos (* (/ angle 180) (PI))) a) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 1/4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(fma.f64 #s(approx (pow (sin (* (/ angle 180) (PI))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) b) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
Outputs
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

73.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
17.0ms
a
15.0ms
angle
14.0ms
b
13.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
80.9%1b
80.9%1(/.f64 angle #s(literal 180 binary64))
80.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%1angle
80.9%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes53.0ms (1%)

Memory
6.3MiB live, 93.3MiB allocated; 9ms collecting garbage
Counts
31 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
Calls

6 calls:

11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
9.0ms
a
8.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
angle
8.0ms
b
Results
AccuracySegmentsBranch
80.9%1b
80.9%1(/.f64 angle #s(literal 180 binary64))
80.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.9%1angle
80.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes61.0ms (1.1%)

Memory
-40.7MiB live, 106.7MiB allocated; 28ms collecting garbage
Counts
29 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
Outputs
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
Calls

6 calls:

18.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
10.0ms
a
7.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
angle
7.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
79.9%2b
80.9%2(/.f64 angle #s(literal 180 binary64))
80.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.5%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.9%2angle
75.6%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes24.0ms (0.4%)

Memory
4.7MiB live, 50.9MiB allocated; 3ms collecting garbage
Counts
26 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
Outputs
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (/ angle 180))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
Calls

3 calls:

9.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
angle
7.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
80.8%2(/.f64 angle #s(literal 180 binary64))
80.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.8%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes28.0ms (0.5%)

Memory
13.0MiB live, 59.3MiB allocated; 2ms collecting garbage
Counts
24 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (/ (- 1/4 (pow (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 2)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
Calls

4 calls:

8.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
angle
6.0ms
b
Results
AccuracySegmentsBranch
79.9%2b
75.6%1(/.f64 angle #s(literal 180 binary64))
75.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.6%1angle
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes6.0ms (0.1%)

Memory
13.5MiB live, 13.5MiB allocated; 0ms collecting garbage
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (/ (+ (pow (* (neg (sin (* (/ angle 180) (PI)))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (neg (sin (* (/ angle 180) (PI)))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (neg (sin (* (/ angle 180) (PI)))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow (* (cos (* (/ angle 180) (PI))) a) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
Calls

1 calls:

5.0ms
b
Results
AccuracySegmentsBranch
79.3%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes20.0ms (0.4%)

Memory
-9.2MiB live, 42.2MiB allocated; 6ms collecting garbage
Counts
8 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) b) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(fma.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (/ angle 180)))))) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b))) b #s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (*.f64 a a)))
Calls

6 calls:

7.0ms
angle
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
a
3.0ms
b
3.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
70.9%1(/.f64 angle #s(literal 180 binary64))
70.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.9%1a
70.9%1angle
73.9%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.9%2b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes13.0ms (0.2%)

Memory
-20.4MiB live, 26.7MiB allocated; 1ms collecting garbage
Accuracy

Total -1.2b remaining (-4%)

Threshold costs -1.2b (-4%)

Counts
5 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

3.0ms
a
2.0ms
angle
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
54.2%1a
54.2%1(/.f64 angle #s(literal 180 binary64))
54.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
54.2%1angle
54.2%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
54.2%1b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

bsearch19.0ms (0.4%)

Memory
34.5MiB live, 34.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
18.0ms
1.7968794351308324e-5
1.7824254598696658
Samples
11.0ms144×0valid
Compiler

Compiled 654 to 610 computations (6.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-cosu: 2.0ms (25.7% of total)
ival-sinu: 2.0ms (25.7% of total)
ival-pow2: 2.0ms (25.7% of total)
ival-mult!: 1.0ms (12.9% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
4.2MiB live, 4.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
2.0ms
1.7968794351308324e-5
1.7824254598696658
Compiler

Compiled 708 to 637 computations (10% saved)

bsearch9.0ms (0.2%)

Memory
-33.7MiB live, 13.0MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
9.0ms
7.612059434727129e-84
9.090548545802404e-84
Samples
6.0ms48×0valid
Compiler

Compiled 273 to 232 computations (15% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-cosu: 3.0ms (58.5% of total)
ival-sinu: 1.0ms (19.5% of total)
ival-pow2: 1.0ms (19.5% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
0.0ms
7.612059434727129e-84
9.090548545802404e-84
Compiler

Compiled 177 to 160 computations (9.6% saved)

bsearch1.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
0.0ms
7.612059434727129e-84
9.090548545802404e-84
Compiler

Compiled 192 to 166 computations (13.5% saved)

derivations1.4s (26.1%)

Memory
-132.1MiB live, 365.7MiB allocated; 1.7s collecting garbage
Stop Event
fuel
Compiler

Compiled 253 to 140 computations (44.7% saved)

preprocess138.0ms (2.5%)

Memory
-19.3MiB live, 314.4MiB allocated; 39ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 3 769 to 2 873 computations (23.8% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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