ab-angle->ABCF A

Time bar (total: 4.8s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.3s (28.1%)

Memory
74.6MiB live, 1 427.8MiB allocated; 312ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 738.0ms
ival-sinu: 254.0ms (34.4% of total)
ival-cosu: 200.0ms (27.1% of total)
ival-pow2: 170.0ms (23% of total)
ival-mult!: 95.0ms (12.9% of total)
ival-add!: 18.0ms (2.4% of total)
adjust: 2.0ms (0.3% of total)
Bogosity

preprocess56.0ms (1.2%)

Memory
-43.3MiB live, 14.2MiB allocated; 26ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1133213
2468213
31392213
43260213
56008213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series27.0ms (0.6%)

Memory
38.6MiB live, 38.6MiB allocated; 0ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))

rewrite169.0ms (3.6%)

Memory
-4.7MiB live, 176.9MiB allocated; 25ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02781505
02961397
115801385
080791337
Stop Event
iter-limit
node-limit
iter-limit
Counts
59 → 122
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) b)
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval17.0ms (0.4%)

Memory
-17.6MiB live, 26.3MiB allocated; 5ms collecting garbage
Compiler

Compiled 2 164 to 571 computations (73.6% saved)

prune22.0ms (0.5%)

Memory
35.9MiB live, 35.9MiB allocated; 0ms collecting garbage
Pruning

27 alts after pruning (27 fresh and 0 done)

PrunedKeptTotal
New9627123
Fresh000
Picked101
Done000
Total9727124
Accuracy
78.9%
Counts
124 → 27
Alt Table
Click to see full alt table
StatusAccuracyProgram
67.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
78.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
22.0%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
62.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
78.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.3%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
36.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
26.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
39.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
45.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
26.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
53.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
53.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 1 568 to 1 294 computations (17.5% saved)

series94.0ms (2%)

Memory
-18.5MiB live, 73.4MiB allocated; 5ms collecting garbage
Counts
53 → 147
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
a
(sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 a a)
(*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))
(fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)))
(*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a))
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))
#s(literal 1/3149280000 binary64)
(*.f64 angle angle)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (+ (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4))))))
#s(approx (* -1/3149280000 (* a a)) #s(hole binary64 (* -1/3149280000 (pow a 2))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) (+ (/ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow a 2)) (/ (pow b 2) (pow a 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (+ (* 1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (pow (PI) 2))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (+ (* 1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2)))))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (pow (PI) 4)))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* -1/32400 (* b b)) #s(hole binary64 (* -1/32400 (pow b 2))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (+ (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b)) #s(hole binary64 (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))) (/ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (+ (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (+ (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4))))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (/ (pow b 2) (pow angle 4)))))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
39.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* -1/32400 (* b b)) -1/32400 (* (PI) (PI)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* -1/3149280000 (* a a)) -1/3149280000 (* (* (PI) (PI)) (* (PI) (PI))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) 1/3149280000 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180))
10.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* -1/32400 (* b b)) -1/32400 (* (PI) (PI)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* -1/3149280000 (* a a)) -1/3149280000 (* (* (PI) (PI)) (* (PI) (PI))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) 1/3149280000 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180))
6.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* -1/32400 (* b b)) -1/32400 (* (PI) (PI)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* -1/3149280000 (* a a)) -1/3149280000 (* (* (PI) (PI)) (* (PI) (PI))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) 1/3149280000 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180))
6.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* -1/32400 (* b b)) -1/32400 (* (PI) (PI)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* -1/3149280000 (* a a)) -1/3149280000 (* (* (PI) (PI)) (* (PI) (PI))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) 1/3149280000 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180))
6.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* -1/32400 (* b b)) -1/32400 (* (PI) (PI)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* -1/3149280000 (* a a)) -1/3149280000 (* (* (PI) (PI)) (* (PI) (PI))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) 1/3149280000 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180))

rewrite200.0ms (4.2%)

Memory
17.6MiB live, 257.5MiB allocated; 28ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06117444
06936580
134456500
083896251
Stop Event
iter-limit
node-limit
iter-limit
Counts
200 → 529
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
a
(sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 a a)
(*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))
(fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)))
(*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a))
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))
#s(literal 1/3149280000 binary64)
(*.f64 angle angle)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (+ (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4))))))
#s(approx (* -1/3149280000 (* a a)) #s(hole binary64 (* -1/3149280000 (pow a 2))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) (+ (/ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow a 2)) (/ (pow b 2) (pow a 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (+ (* 1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (pow (PI) 2))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (+ (* 1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2)))))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (pow (PI) 4)))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* -1/32400 (* b b)) #s(hole binary64 (* -1/32400 (pow b 2))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (+ (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b)) #s(hole binary64 (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))) (/ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (+ (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (+ (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) #s(hole binary64 (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4))))))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (/ (pow b 2) (pow angle 4)))))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (fabs.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (fabs.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))))
(*.f64 (pow.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 a (pow.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) #s(literal 1 binary64)))
a
(sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
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b
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(fma.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
(*.f64 a (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1 binary64)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx a a)
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))))
#s(approx (* 1/32400 (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))
#s(approx (* a a) (*.f64 a a))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))))
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#s(approx b b)
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#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))) #s(literal -1/3149280000 binary64) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))) #s(literal -1/3149280000 binary64) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))) #s(literal -1/3149280000 binary64))) (*.f64 b b)))
#s(approx (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) angle) angle (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) b)
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 b b))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle)))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(literal 1 binary64))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 2 (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) angle) angle (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 angle angle)) #s(literal 1/32400 binary64) (/.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))) (*.f64 angle angle)))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle)))
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))

eval115.0ms (2.4%)

Memory
-18.0MiB live, 162.1MiB allocated; 57ms collecting garbage
Compiler

Compiled 16 073 to 3 703 computations (77% saved)

prune50.0ms (1.1%)

Memory
11.7MiB live, 104.5MiB allocated; 6ms collecting garbage
Pruning

38 alts after pruning (37 fresh and 1 done)

PrunedKeptTotal
New73934773
Fresh19322
Picked415
Done000
Total76238800
Accuracy
79.3%
Counts
800 → 38
Alt Table
Click to see full alt table
StatusAccuracyProgram
67.8%
(fma.f64 (pow.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
66.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a)))
22.1%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
78.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
78.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
78.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
72.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.3%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.2%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
61.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
45.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
43.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
35.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
39.6%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 a a)))
45.0%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
53.8%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a))
27.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) angle) angle (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))) angle) angle (*.f64 b b)))
38.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 b b)))
46.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
41.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
38.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
52.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
26.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
53.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
52.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
56.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))))
10.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
12.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))))
Compiler

Compiled 3 130 to 2 489 computations (20.5% saved)

series107.0ms (2.3%)

Memory
20.8MiB live, 163.7MiB allocated; 11ms collecting garbage
Counts
56 → 144
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
a
(sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
(*.f64 b b)
b
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)
(fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))
(*.f64 #s(literal -1/34992000 binary64) a)
#s(literal -1/34992000 binary64)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (PI.f64))
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))
(*.f64 (PI.f64) a)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 a a)
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* a (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* a (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (* -1/34992000 a) #s(hole binary64 (* -1/34992000 a)))
#s(approx (* (* (PI) a) 1/180) #s(hole binary64 (* 1/180 (* a (PI)))))
#s(approx (* (PI) a) #s(hole binary64 (* a (PI))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* -1 (* a (* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* -1 (* a (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (exp (* (log b) 2)) #s(hole binary64 (pow b 2)))
#s(approx (* (log b) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (log b) #s(hole binary64 (log b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log b) 2) #s(hole binary64 (* -2 (log (/ 1 b)))))
#s(approx (log b) #s(hole binary64 (* -1 (log (/ 1 b)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log b) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))))
#s(approx (log b) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6)))))))))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 1))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* 1/180 (* (PI) angle))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 1/180 (* (PI) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* 1/180 (* a (PI)))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))
#s(approx (* (* (* (PI) (PI)) (PI)) (* angle angle)) #s(hole binary64 (* (pow angle 2) (pow (PI) 3))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* -1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* 1/32400 (* (pow a 2) (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 3) (pow (PI) 3))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* a (PI)) (pow angle 2))) (* 1/34992000 (* a (pow (PI) 3))))))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
32.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (cos (* 2 (* 1/180 (* (PI) angle)))) (* 2 (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (* -1/34992000 a) -1/34992000 (* (* (* (PI) (PI)) (PI)) (* angle angle)) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (* angle angle) (* (* (PI) a) 1/180) (* (PI) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (/ (PI) 2) (* a a))
14.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (cos (* 2 (* 1/180 (* (PI) angle)))) (* 2 (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (* -1/34992000 a) -1/34992000 (* (* (* (PI) (PI)) (PI)) (* angle angle)) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (* angle angle) (* (* (PI) a) 1/180) (* (PI) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (/ (PI) 2) (* a a))
12.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (cos (* 2 (* 1/180 (* (PI) angle)))) (* 2 (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (* -1/34992000 a) -1/34992000 (* (* (* (PI) (PI)) (PI)) (* angle angle)) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (* angle angle) (* (* (PI) a) 1/180) (* (PI) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (/ (PI) 2) (* a a))
9.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (cos (* 2 (* 1/180 (* (PI) angle)))) (* 2 (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (* -1/34992000 a) -1/34992000 (* (* (* (PI) (PI)) (PI)) (* angle angle)) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (* angle angle) (* (* (PI) a) 1/180) (* (PI) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (/ (PI) 2) (* a a))
9.0ms
b
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (cos (* 2 (* 1/180 (* (PI) angle)))) (* 2 (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (* -1/34992000 a) -1/34992000 (* (* (* (PI) (PI)) (PI)) (* angle angle)) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (* angle angle) (* (* (PI) a) 1/180) (* (PI) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (/ (PI) 2) (* a a))

rewrite679.0ms (14.3%)

Memory
-54.9MiB live, 204.5MiB allocated; 809ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06875278
07644820
137554673
081514529
Stop Event
iter-limit
node-limit
iter-limit
Counts
200 → 540
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
a
(sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
(*.f64 b b)
b
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)
(fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))
(*.f64 #s(literal -1/34992000 binary64) a)
#s(literal -1/34992000 binary64)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (PI.f64))
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))
(*.f64 (PI.f64) a)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* a (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* a (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (* -1/34992000 a) #s(hole binary64 (* -1/34992000 a)))
#s(approx (* (* (PI) a) 1/180) #s(hole binary64 (* 1/180 (* a (PI)))))
#s(approx (* (PI) a) #s(hole binary64 (* a (PI))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* -1 (* a (* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* -1 (* a (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (exp (* (log b) 2)) #s(hole binary64 (pow b 2)))
#s(approx (* (log b) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (log b) #s(hole binary64 (log b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log b) 2) #s(hole binary64 (* -2 (log (/ 1 b)))))
#s(approx (log b) #s(hole binary64 (* -1 (log (/ 1 b)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log b) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))))
#s(approx (log b) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6)))))))))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 1))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* 1/180 (* (PI) angle))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 1/180 (* (PI) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* 1/180 (* a (PI)))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))
#s(approx (* (* (* (PI) (PI)) (PI)) (* angle angle)) #s(hole binary64 (* (pow angle 2) (pow (PI) 3))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* -1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* 1/32400 (* (pow a 2) (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 3) (pow (PI) 3))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3))))))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/180 (/ (* a (PI)) (pow angle 2)))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* a (PI)) (pow angle 2))) (* 1/34992000 (* a (pow (PI) 3))))))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 6 binary64)) (*.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) (*.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 6 binary64)) (*.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) (*.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(fma.f64 (pow.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
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a
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(PI.f64)
angle
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#s(literal 2 binary64)
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b
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(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)))
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(*.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(pow.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) #s(literal 1 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(/.f64 (neg.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (fma.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (*.f64 angle angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64)))) (neg.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (fma.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (*.f64 angle angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (*.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle) a))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) a))
#s(approx (* -1/34992000 a) (*.f64 #s(literal -1/34992000 binary64) a))
#s(approx (* (* (PI) a) 1/180) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))
#s(approx (* (PI) a) (*.f64 (PI.f64) a))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (neg.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle) a)))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) a)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (exp (* (log b) 2)) (*.f64 b b))
#s(approx b b)
#s(approx (exp (* (log b) 2)) (*.f64 b b))
#s(approx (* (log b) 2) (*.f64 (log.f64 b) #s(literal 2 binary64)))
#s(approx (log b) (log.f64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (log b) 2) (*.f64 (log.f64 b) #s(literal 2 binary64)))
#s(approx (log b) (log.f64 b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (log b) 2) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (log.f64 (neg.f64 b)))))))
#s(approx (log b) (log.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
(pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle)) #s(literal 1 binary64))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle))
(/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle)) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle))) #s(literal 1 binary64)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* 1/180 (* (PI) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle)))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) a) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) a) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) #s(literal 1 binary64))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 2 (* 1/180 (* (PI) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* 1/180 (* (PI) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
(pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle)) #s(literal 1 binary64))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle))
(/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle)) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle))) #s(literal 1 binary64)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))))
#s(approx (* (* (* (PI) (PI)) (PI)) (* angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (* b (cos (* (/ angle 180) (PI)))) b)
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) angle)))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (fma.f64 (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/8748000 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (-.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (-.f64 (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal 1/8748000 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) angle #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (fma.f64 (fma.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/90 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (fma.f64 (fma.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/90 binary64))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/34992000 binary64)))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (*.f64 (fma.f64 (*.f64 a (/.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) angle)))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a)))
#s(approx (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) (*.f64 (fma.f64 (*.f64 a (/.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle)))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* 1/180 (* (PI) angle)))) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (+ (* (* -1/34992000 a) (* (* (* (PI) (PI)) (PI)) (* angle angle))) (* (* (PI) a) 1/180)) angle) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) angle))))
#s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval69.0ms (1.5%)

Memory
-26.8MiB live, 113.2MiB allocated; 26ms collecting garbage
Compiler

Compiled 8 477 to 2 486 computations (70.7% saved)

prune50.0ms (1%)

Memory
-7.4MiB live, 85.2MiB allocated; 4ms collecting garbage
Pruning

49 alts after pruning (48 fresh and 1 done)

PrunedKeptTotal
New44232474
Fresh161632
Picked505
Done011
Total46349512
Accuracy
79.3%
Counts
512 → 49
Alt Table
Click to see full alt table
StatusAccuracyProgram
73.0%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle)) #s(literal 2 binary64)))
66.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)))
22.1%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
72.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
74.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
72.9%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
72.8%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) b) #s(literal 2 binary64)))
74.1%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
36.6%
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
61.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) b) #s(literal 2 binary64)))
38.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (/.f64 (fma.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (*.f64 angle angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
61.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
45.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
43.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
38.8%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
39.5%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
39.6%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
26.1%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
53.8%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) a) a))
26.6%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) a) a))
15.2%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) a) a))
13.5%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) a) a))
36.5%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
36.7%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
29.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
34.0%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
27.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) angle) angle (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))) angle) angle (*.f64 b b)))
38.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 b b)))
46.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
41.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
52.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
53.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
52.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
56.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))))
10.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
12.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))))
Compiler

Compiled 4 072 to 3 275 computations (19.6% saved)

series167.0ms (3.5%)

Memory
4.8MiB live, 239.7MiB allocated; 36ms collecting garbage
Counts
62 → 162
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
a
(sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))
#s(literal 1 binary64)
(pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) b)
b
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 a a)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))
(*.f64 (PI.f64) (PI.f64))
(*.f64 angle angle)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))
(fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))
(*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle))
#s(literal 1/3149280000 binary64)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))
#s(literal -1/32400 binary64)
(*.f64 b b)
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* 1/32400 (* a a)) (* (* (PI) (PI)) (* angle angle))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) (+ (/ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow a 2)) (/ (pow b 2) (pow a 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (+ (* 1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (pow (PI) 2))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ 1 (pow (/ 1 b) 2)) #s(hole binary64 (pow b 2)))
#s(approx (pow (/ 1 b) 2) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ 1 b) #s(hole binary64 (/ 1 b)))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))) (/ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (+ (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))))
#s(approx (* (* (PI) (PI)) (* angle angle)) #s(hole binary64 (* (pow angle 2) (pow (PI) 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) #s(hole binary64 (* -1/32400 (pow (PI) 2))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) #s(hole binary64 (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
#s(approx (* 1/3149280000 (* angle angle)) #s(hole binary64 (* 1/3149280000 (pow angle 2))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* a (PI)))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* -1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* 1/32400 (* (pow a 2) (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (/ (pow b 2) (pow angle 4)))))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow angle 2))) (* 1/3149280000 (pow (PI) 4))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (log (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
40.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/ 1 (pow (/ 1 b) 2)) 1 (pow (/ 1 b) 2) (/ 1 b) b (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (* 1/32400 (* a a)) (* (* (PI) (PI)) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* 1/3149280000 (* angle angle)) 1/3149280000 (* (* (* (PI) (PI)) (PI)) (PI)) (* (* (PI) (PI)) (PI)) (* (* (PI) (PI)) -1/32400) -1/32400 (* b b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (log (* (sin (* (* (PI) angle) 1/180)) a)) (* (sin (* (* (PI) angle) 1/180)) a) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (* 1/90 angle) 1/90 (/ (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180)
33.0ms
a
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/ 1 (pow (/ 1 b) 2)) 1 (pow (/ 1 b) 2) (/ 1 b) b (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (* 1/32400 (* a a)) (* (* (PI) (PI)) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* 1/3149280000 (* angle angle)) 1/3149280000 (* (* (* (PI) (PI)) (PI)) (PI)) (* (* (PI) (PI)) (PI)) (* (* (PI) (PI)) -1/32400) -1/32400 (* b b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (log (* (sin (* (* (PI) angle) 1/180)) a)) (* (sin (* (* (PI) angle) 1/180)) a) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (* 1/90 angle) 1/90 (/ (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180)
24.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/ 1 (pow (/ 1 b) 2)) 1 (pow (/ 1 b) 2) (/ 1 b) b (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (* 1/32400 (* a a)) (* (* (PI) (PI)) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* 1/3149280000 (* angle angle)) 1/3149280000 (* (* (* (PI) (PI)) (PI)) (PI)) (* (* (PI) (PI)) (PI)) (* (* (PI) (PI)) -1/32400) -1/32400 (* b b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (log (* (sin (* (* (PI) angle) 1/180)) a)) (* (sin (* (* (PI) angle) 1/180)) a) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (* 1/90 angle) 1/90 (/ (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180)
22.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/ 1 (pow (/ 1 b) 2)) 1 (pow (/ 1 b) 2) (/ 1 b) b (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (* 1/32400 (* a a)) (* (* (PI) (PI)) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* 1/3149280000 (* angle angle)) 1/3149280000 (* (* (* (PI) (PI)) (PI)) (PI)) (* (* (PI) (PI)) (PI)) (* (* (PI) (PI)) -1/32400) -1/32400 (* b b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (log (* (sin (* (* (PI) angle) 1/180)) a)) (* (sin (* (* (PI) angle) 1/180)) a) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (* 1/90 angle) 1/90 (/ (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180)
13.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/ 1 (pow (/ 1 b) 2)) 1 (pow (/ 1 b) 2) (/ 1 b) b (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (* (* 1/32400 (* a a)) (* (* (PI) (PI)) (* angle angle))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* 1/3149280000 (* angle angle)) 1/3149280000 (* (* (* (PI) (PI)) (PI)) (PI)) (* (* (PI) (PI)) (PI)) (* (* (PI) (PI)) -1/32400) -1/32400 (* b b) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (log (* (sin (* (* (PI) angle) 1/180)) a)) (* (sin (* (* (PI) angle) 1/180)) a) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (* 1/90 angle) 1/90 (/ (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180)

rewrite234.0ms (4.9%)

Memory
15.9MiB live, 250.9MiB allocated; 48ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07757744
08536892
145226714
081996430
Stop Event
iter-limit
node-limit
iter-limit
Counts
224 → 563
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
a
(sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))
#s(literal 1 binary64)
(pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) b)
b
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 a a)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))
(*.f64 (PI.f64) (PI.f64))
(*.f64 angle angle)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))
(fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))
(*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle))
#s(literal 1/3149280000 binary64)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))
#s(literal -1/32400 binary64)
(*.f64 b b)
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* 1/32400 (* a a)) (* (* (PI) (PI)) (* angle angle))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) (+ (/ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow a 2)) (/ (pow b 2) (pow a 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (+ (* 1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (pow (PI) 2))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ 1 (pow (/ 1 b) 2)) #s(hole binary64 (pow b 2)))
#s(approx (pow (/ 1 b) 2) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ 1 b) #s(hole binary64 (/ 1 b)))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))) (/ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (+ (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))))
#s(approx (* (* (PI) (PI)) (* angle angle)) #s(hole binary64 (* (pow angle 2) (pow (PI) 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) #s(hole binary64 (* -1/32400 (pow (PI) 2))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) #s(hole binary64 (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
#s(approx (* 1/3149280000 (* angle angle)) #s(hole binary64 (* 1/3149280000 (pow angle 2))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (exp (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* a (PI)))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* -1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* 1/32400 (* (pow a 2) (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (/ (pow b 2) (pow angle 4)))))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow angle 2))) (* 1/3149280000 (pow (PI) 4))))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) #s(hole binary64 (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) #s(hole binary64 (log (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 6 binary64)) (*.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) (*.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(fma.f64 (pow.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)
(*.f64 a (pow.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
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(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) #s(literal -1 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal -2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(fabs.f64 (*.f64 b b))
(exp.f64 (-.f64 #s(literal 0 binary64) (*.f64 (neg.f64 (log.f64 b)) #s(literal 2 binary64))))
(exp.f64 (neg.f64 (*.f64 (neg.f64 (log.f64 b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (*.f64 (neg.f64 (log.f64 b)) #s(literal 2 binary64)) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b))) #s(literal -1 binary64)))
(exp.f64 (*.f64 (neg.f64 (log.f64 b)) #s(literal -2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(literal 1 binary64)
(*.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) b)) (fabs.f64 (/.f64 #s(literal 1 binary64) b)))
(*.f64 (exp.f64 (neg.f64 (log.f64 b))) (exp.f64 (neg.f64 (log.f64 b))))
(*.f64 (pow.f64 (neg.f64 b) #s(literal -1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal -1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 #s(literal 1 binary64) b))
(pow.f64 (exp.f64 (neg.f64 (log.f64 b))) #s(literal 2 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) #s(literal 1 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal -1 binary64))
(pow.f64 b #s(literal -2 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(exp.f64 (-.f64 #s(literal 0 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal -2 binary64)))
(exp.f64 (*.f64 (neg.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (neg.f64 (log.f64 b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (neg.f64 (log.f64 b)) #s(literal 2 binary64))))
(pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 1 binary64))
(pow.f64 b #s(literal -1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 b))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) b)
(exp.f64 (*.f64 (log.f64 b) #s(literal -1 binary64)))
(exp.f64 (*.f64 (neg.f64 (log.f64 b)) #s(literal 1 binary64)))
b
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (fabs.f64 (*.f64 (PI.f64) angle)) (fabs.f64 (*.f64 (PI.f64) angle)))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(cbrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(fabs.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))))
(fabs.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)))
(*.f64 (fabs.f64 (fabs.f64 angle)) (fabs.f64 (fabs.f64 angle)))
(*.f64 (exp.f64 (log.f64 angle)) (exp.f64 (log.f64 angle)))
(*.f64 (neg.f64 angle) (neg.f64 angle))
(*.f64 (fabs.f64 angle) (fabs.f64 angle))
(*.f64 angle angle)
(pow.f64 (exp.f64 (log.f64 angle)) #s(literal 2 binary64))
(pow.f64 (neg.f64 angle) #s(literal 2 binary64))
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64))
(pow.f64 (*.f64 angle angle) #s(literal 1 binary64))
(pow.f64 angle #s(literal 2 binary64))
(fabs.f64 (*.f64 angle angle))
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle) (*.f64 b b)))))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle))
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal -1 binary64)) (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle))
(fma.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle))
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(/.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/729000 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(cos.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (* (* 1/32400 (* a a)) (* (* (PI) (PI)) (* angle angle))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))
#s(approx (* 1/32400 (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (/.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (fma.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 a a))) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (*.f64 (log.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) a)))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) (log.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) a)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* b b) (*.f64 b b))
#s(approx (pow (/ 1 b) 2) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
#s(approx (/ 1 b) (/.f64 #s(literal 1 binary64) b))
#s(approx b b)
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b))
#s(approx (* b b) (*.f64 b b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (+.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 b b))) (*.f64 b b)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))) #s(literal -1/3149280000 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (PI.f64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b)) angle) angle))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b)) angle) angle))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (* (PI) (PI)) (* angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 b b))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (* 1/3149280000 (* angle angle)) (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (fma.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/7873200000 binary64)) (*.f64 angle angle)) #s(literal 1/12 binary64) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/30611001600000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/39680928000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/7873200000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) (+.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal -1/194400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) (+.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/7873200000 binary64)) (*.f64 angle angle)) #s(literal 1/24 binary64) (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) (+.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/30611001600000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/39680928000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/7873200000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) angle)))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (fma.f64 (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/8748000 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (-.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (-.f64 (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal 1/8748000 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) angle #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (fma.f64 (fma.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/90 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (fma.f64 (fma.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/90 binary64))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* 1/90 angle) (*.f64 #s(literal 1/90 binary64) angle))
#s(approx (* b (cos (* (/ angle 180) (PI)))) b)
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a)))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))
#s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) #s(literal 1/3149280000 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 angle angle)) #s(literal 1/32400 binary64) (/.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))) (*.f64 angle angle)))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b))))
#s(approx (* (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64))) (*.f64 angle angle)))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))))
#s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64) (/.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (log (* (sin (* (* (PI) angle) 1/180)) a)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (* (PI) angle) 1/180)) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))
#s(approx (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval84.0ms (1.8%)

Memory
2.1MiB live, 90.8MiB allocated; 12ms collecting garbage
Compiler

Compiled 10 449 to 2 974 computations (71.5% saved)

prune129.0ms (2.7%)

Memory
28.5MiB live, 121.7MiB allocated; 16ms collecting garbage
Pruning

63 alts after pruning (61 fresh and 2 done)

PrunedKeptTotal
New52025545
Fresh73643
Picked415
Done011
Total53163594
Accuracy
79.3%
Counts
594 → 63
Alt Table
Click to see full alt table
StatusAccuracyProgram
73.0%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle)) #s(literal 2 binary64)))
66.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)))
22.1%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 b b)) #s(literal -1 binary64))))))
72.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
73.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
74.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
72.9%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
72.8%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) b) #s(literal 2 binary64)))
74.1%
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
36.6%
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
61.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) b) #s(literal 2 binary64)))
61.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) b) #s(literal 2 binary64)))
38.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (/.f64 (fma.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (*.f64 angle angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
61.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
45.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
61.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
43.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
38.8%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
39.5%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
29.5%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))))
39.6%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
26.1%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
53.8%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) a) a))
26.6%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) a) a))
13.5%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) a) a))
36.5%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
36.7%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
29.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
38.8%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
26.4%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a))))
34.0%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
34.0%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
34.0%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
33.7%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
33.9%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
33.6%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
33.6%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
33.7%
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
27.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) angle) angle (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))) angle) angle (*.f64 b b)))
48.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle (*.f64 b b)))
48.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) (*.f64 b b)))
38.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 b b)))
46.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
41.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
51.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
24.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
52.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
53.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
52.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
12.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a))))
Compiler

Compiled 5 058 to 2 849 computations (43.7% saved)

regimes226.0ms (4.7%)

Memory
-25.6MiB live, 355.6MiB allocated; 89ms collecting garbage
Counts
119 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
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(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* 2 (* 1/180 (* (PI) angle))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* 1/90 angle) (PI)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) a) a))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (/.f64 (fma.f64 #s(literal 1/729000 binary64) (*.f64 (*.f64 (*.f64 angle angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 #s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

49.0ms
a
36.0ms
angle
33.0ms
(/.f64 angle #s(literal 180 binary64))
32.0ms
b
31.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
78.4%1(/.f64 angle #s(literal 180 binary64))
78.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.4%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.4%1a
78.4%1b
78.4%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes145.0ms (3.1%)

Memory
14.6MiB live, 250.4MiB allocated; 17ms collecting garbage
Counts
89 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
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(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 #s(literal -1/34992000 binary64) a))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
Calls

6 calls:

25.0ms
b
24.0ms
(/.f64 angle #s(literal 180 binary64))
23.0ms
a
23.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
23.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
78.2%1a
78.2%1(/.f64 angle #s(literal 180 binary64))
78.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.2%1angle
78.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.2%1b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes80.0ms (1.7%)

Memory
30.6MiB live, 122.7MiB allocated; 5ms collecting garbage
Counts
50 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
Calls

6 calls:

14.0ms
a
14.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
12.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
angle
12.0ms
b
Results
AccuracySegmentsBranch
77.0%2b
74.1%1(/.f64 angle #s(literal 180 binary64))
74.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
74.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.0%2a
74.1%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes31.0ms (0.7%)

Memory
-10.8MiB live, 37.8MiB allocated; 7ms collecting garbage
Counts
48 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a))
Outputs
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
Calls

2 calls:

16.0ms
b
12.0ms
a
Results
AccuracySegmentsBranch
76.0%2a
74.1%1b
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes13.0ms (0.3%)

Memory
13.7MiB live, 13.7MiB allocated; 0ms collecting garbage
Counts
40 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
Calls

1 calls:

10.0ms
a
Results
AccuracySegmentsBranch
76.0%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes14.0ms (0.3%)

Memory
-24.5MiB live, 20.7MiB allocated; 4ms collecting garbage
Counts
34 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) angle) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b) b)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
Calls

1 calls:

9.0ms
a
Results
AccuracySegmentsBranch
75.9%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes24.0ms (0.5%)

Memory
-11.2MiB live, 35.5MiB allocated; 2ms collecting garbage
Counts
12 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
Calls

6 calls:

5.0ms
b
4.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
4.0ms
a
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
angle
Results
AccuracySegmentsBranch
53.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.4%2b
58.8%2(/.f64 angle #s(literal 180 binary64))
58.8%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
58.8%2angle
67.8%2a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes8.0ms (0.2%)

Memory
8.0MiB live, 8.0MiB allocated; 0ms collecting garbage
Counts
11 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* -1/3149280000 (* a a)) (* (* (PI) (PI)) (* (PI) (PI)))) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* b b))) (* angle angle)))) (*.f64 #s(approx (+ (* (* 1/3149280000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) (PI))) (* (* (PI) (PI)) -1/32400)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) a))
Calls

2 calls:

3.0ms
a
3.0ms
b
Results
AccuracySegmentsBranch
62.1%2b
64.0%2a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes3.0ms (0.1%)

Memory
5.6MiB live, 5.6MiB allocated; 0ms collecting garbage
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 1/90 angle) (PI)) (/ (PI) 2))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
62.2%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes2.0ms (0%)

Memory
5.3MiB live, 5.3MiB allocated; 0ms collecting garbage
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) #s(literal 1/32400 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (- 1/2 (* (cos (* 2 (* 1/180 (* (PI) angle)))) 1/2)) a) a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
62.2%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes5.0ms (0.1%)

Memory
15.0MiB live, 15.0MiB allocated; 0ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

5 calls:

1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
angle
1.0ms
b
1.0ms
a
Results
AccuracySegmentsBranch
53.7%1(/.f64 angle #s(literal 180 binary64))
53.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
53.7%1angle
53.7%1b
53.7%1a
Compiler

Compiled 11 to 21 computations (-90.9% saved)

bsearch13.0ms (0.3%)

Memory
-32.9MiB live, 12.7MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
12.0ms
9.090995123011475e-125
1.6127722378342802e-124
Samples
9.0ms64×0valid
Compiler

Compiled 240 to 232 computations (3.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 4.0ms (53% of total)
ival-cosu: 2.0ms (26.5% of total)
ival-mult!: 1.0ms (13.2% of total)
ival-pow2: 1.0ms (13.2% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch22.0ms (0.5%)

Memory
31.6MiB live, 31.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
8.399584245094607e-33
1.928320672947075e-28
Samples
15.0ms128×0valid
Compiler

Compiled 536 to 488 computations (9% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sinu: 4.0ms (35.4% of total)
ival-cosu: 3.0ms (26.6% of total)
ival-pow2: 2.0ms (17.7% of total)
ival-mult!: 1.0ms (8.9% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
8.399584245094607e-33
1.928320672947075e-28
Compiler

Compiled 464 to 400 computations (13.8% saved)

bsearch1.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
8.399584245094607e-33
1.928320672947075e-28
Compiler

Compiled 400 to 376 computations (6% saved)

bsearch31.0ms (0.6%)

Memory
-35.4MiB live, 23.6MiB allocated; 20ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
29.0ms
6.872914655855757e+155
2.5884088475069737e+160
Samples
24.0ms128×0valid
Compiler

Compiled 456 to 416 computations (8.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sinu: 4.0ms (36.8% of total)
ival-cosu: 3.0ms (27.6% of total)
ival-pow2: 3.0ms (27.6% of total)
ival-mult!: 1.0ms (9.2% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.4MiB live, 2.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
6.872914655855757e+155
2.5884088475069737e+160
Compiler

Compiled 496 to 448 computations (9.7% saved)

bsearch18.0ms (0.4%)

Memory
22.0MiB live, 22.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
3.518322087824283e+166
1.6267721693553578e+168
Samples
12.0ms112×0valid
Compiler

Compiled 444 to 401 computations (9.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (32.2% of total)
ival-cosu: 3.0ms (32.2% of total)
ival-pow2: 2.0ms (21.5% of total)
ival-mult!: 1.0ms (10.7% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
3.518322087824283e+166
1.6267721693553578e+168
Compiler

Compiled 444 to 394 computations (11.3% saved)

derivations307.0ms (6.5%)

Memory
11.1MiB live, 240.7MiB allocated; 28ms collecting garbage
Stop Event
fuel
Compiler

Compiled 213 to 122 computations (42.7% saved)

preprocess198.0ms (4.2%)

Memory
6.3MiB live, 280.3MiB allocated; 30ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 4 243 to 3 203 computations (24.5% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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