ab-angle->ABCF B

Time bar (total: 4.4s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.8s (41.1%)

Memory
20.3MiB live, 2 118.7MiB allocated; 384ms collecting garbage
Samples
1.4s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.0s
ival-mult!: 283.0ms (27% of total)
ival-cosu: 275.0ms (26.2% of total)
ival-pow2: 238.0ms (22.7% of total)
ival-sinu: 230.0ms (21.9% of total)
ival-sub!: 21.0ms (2% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

explain213.0ms (4.9%)

Memory
8.4MiB live, 431.8MiB allocated; 39ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1120-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1110-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
300-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
180-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1120
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1110
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o290
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue180
(pow.f64 b #s(literal 2 binary64))overflow62
(pow.f64 a #s(literal 2 binary64))overflow71
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u10
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow115
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow115
(pow.f64 b #s(literal 2 binary64))overflow62
(pow.f64 a #s(literal 2 binary64))overflow71
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow1
Confusion
Predicted +Predicted -
+1180
-30108
Precision
0.7972972972972973
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+11800
-300108
Precision?
0.7972972972972973
Recall?
1.0
Freqs
test
numberfreq
0108
134
2105
39
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
92.0ms512×0valid
Compiler

Compiled 201 to 52 computations (74.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 70.0ms
ival-div!: 23.0ms (32.7% of total)
ival-mult!: 13.0ms (18.5% of total)
ival-sinu: 12.0ms (17% of total)
ival-cosu: 12.0ms (17% of total)
ival-pow2: 10.0ms (14.2% of total)
ival-sub!: 1.0ms (1.4% of total)
adjust: 0.0ms (0% of total)

preprocess44.0ms (1%)

Memory
-0.4MiB live, 46.2MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059238
1178230
2712230
33189230
47375230
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
57.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 46 to 32 computations (30.4% saved)

rewrite62.0ms (1.4%)

Memory
34.6MiB live, 83.9MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
19287
060387
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
16 → 120
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
b
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
angle
#s(literal 180 binary64)
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))

eval17.0ms (0.4%)

Memory
-6.9MiB live, 39.1MiB allocated; 4ms collecting garbage
Compiler

Compiled 3 631 to 516 computations (85.8% saved)

prune22.0ms (0.5%)

Memory
8.9MiB live, 55.5MiB allocated; 3ms collecting garbage
Pruning

21 alts after pruning (21 fresh and 0 done)

PrunedKeptTotal
New10321124
Fresh000
Picked101
Done000
Total10421125
Accuracy
71.6%
Counts
125 → 21
Alt Table
Click to see full alt table
StatusAccuracyProgram
11.9%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
11.9%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.8%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
62.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.0%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Compiler

Compiled 1 204 to 778 computations (35.4% saved)

rewrite83.0ms (1.9%)

Memory
-35.1MiB live, 160.2MiB allocated; 27ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
044373
083345
1236345
01171345
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
44 → 706
Calls
Call 1
Inputs
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(exp.f64 (log.f64 a))
(log.f64 a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
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angle
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(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a))
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fma.f64 (cosh.f64 (log.f64 a)) a (*.f64 (sinh.f64 (log.f64 a)) a))
(fma.f64 a (cosh.f64 (log.f64 a)) (*.f64 a (sinh.f64 (log.f64 a))))
(exp.f64 (+.f64 (log.f64 a) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 (cosh.f64 (log.f64 a)) a) (*.f64 (sinh.f64 (log.f64 a)) a))
(+.f64 (*.f64 a (cosh.f64 (log.f64 a))) (*.f64 a (sinh.f64 (log.f64 a))))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
a
(log.f64 a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

eval51.0ms (1.2%)

Memory
27.5MiB live, 123.2MiB allocated; 8ms collecting garbage
Compiler

Compiled 13 652 to 1 643 computations (88% saved)

prune44.0ms (1%)

Memory
3.4MiB live, 97.9MiB allocated; 4ms collecting garbage
Pruning

34 alts after pruning (34 fresh and 0 done)

PrunedKeptTotal
New42029449
Fresh11516
Picked505
Done000
Total43634470
Accuracy
82.2%
Counts
470 → 34
Alt Table
Click to see full alt table
StatusAccuracyProgram
10.8%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.8%
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.7%
(*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.0%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
62.0%
(*.f64 (*.f64 (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.4%
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.9%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
72.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
62.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.3%
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
60.8%
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
73.0%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
19.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
19.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
12.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
16.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
61.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
60.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
62.1%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
58.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
62.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Compiler

Compiled 1 956 to 1 330 computations (32% saved)

rewrite126.0ms (2.9%)

Memory
-7.5MiB live, 182.4MiB allocated; 11ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
055438
0105395
1354395
02535395
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
55 → 1 468
Calls
Call 1
Inputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(/.f64 (PI.f64) #s(literal 180 binary64))
(*.f64 (*.f64 (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(*.f64 (+.f64 a b) (neg.f64 a))
(neg.f64 a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(pow.f64 b #s(literal 4 binary64))
#s(literal 4 binary64)
(pow.f64 a #s(literal 4 binary64))
(fma.f64 a a (*.f64 b b))
(*.f64 b b)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
(pow.f64 a #s(literal 2 binary64))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (neg.f64 a) a (*.f64 b b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 (+.f64 (neg.f64 (pow.f64 (*.f64 (+.f64 b a) a) #s(literal 3 binary64))) (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fma.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (-.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (+.f64 b a) b)) (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64))))
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(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (/.f64 (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 3 binary64)) (fma.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (-.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (+.f64 b a) b)) (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64)))) (/.f64 (neg.f64 (pow.f64 (*.f64 (+.f64 b a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (-.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (+.f64 b a) b)) (pow.f64 (*.f64 (+.f64 b a) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (neg.f64 (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (+.f64 b a) b) (neg.f64 (*.f64 (neg.f64 (+.f64 b a)) (neg.f64 a))))
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (neg.f64 a) (+.f64 b a)))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 (+.f64 b a) b))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))))
(neg.f64 (*.f64 (neg.f64 b) b))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 b))
(/.f64 (*.f64 (log.f64 b) #s(literal 4 binary64)) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (log.f64 b) (*.f64 #s(literal 1 binary64) (log.f64 b)))
(fma.f64 (log.f64 b) #s(literal 1 binary64) (*.f64 (log.f64 b) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 b)) (*.f64 #s(literal 1 binary64) (log.f64 b)))
(+.f64 (*.f64 (log.f64 b) #s(literal 1 binary64)) (*.f64 (log.f64 b) #s(literal 1 binary64)))
(+.f64 (log.f64 b) (log.f64 b))
(log.f64 (*.f64 b b))
(log.f64 b)
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))

eval93.0ms (2.1%)

Memory
-10.2MiB live, 225.0MiB allocated; 19ms collecting garbage
Compiler

Compiled 28 641 to 3 425 computations (88% saved)

prune65.0ms (1.5%)

Memory
1.7MiB live, 154.2MiB allocated; 12ms collecting garbage
Pruning

46 alts after pruning (45 fresh and 1 done)

PrunedKeptTotal
New79829827
Fresh131629
Picked415
Done000
Total81546861
Accuracy
82.4%
Counts
861 → 46
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.4%
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
23.5%
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
17.9%
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.7%
(*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
73.0%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
62.0%
(*.f64 (*.f64 (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.9%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
61.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
72.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
62.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.5%
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
69.9%
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
59.3%
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
60.8%
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
70.1%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
70.0%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
16.6%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
22.0%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (fma.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
73.9%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
69.8%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
73.7%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
72.9%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
20.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
69.4%
(*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
10.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
19.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
19.4%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
19.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 4 binary64)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
59.5%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
19.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
16.7%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
61.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) angle)))
60.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
60.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) angle)))
62.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Compiler

Compiled 2 727 to 1 876 computations (31.2% saved)

series150.0ms (3.4%)

Memory
-17.7MiB live, 312.8MiB allocated; 22ms collecting garbage
Counts
59 → 359
Calls
Call 1
Inputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(literal 180 binary64)
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(/.f64 (PI.f64) #s(literal 180 binary64))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))))
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(neg.f64 a)
(*.f64 b b)
(*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))
(-.f64 b (neg.f64 a))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* b (cos (* -1/180 (* angle (PI)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ (* a (cos (* -1/180 (* angle (PI))))) (* b (cos (* -1/180 (* angle (PI))))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* 2 b)))
#s(approx (* 2 (- b a)) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 2 (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* a (+ (* -2 (* a (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* a (+ (* -2 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 b))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (pow b 4)))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* 2 (* a (pow b 3))) (pow b 4))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* a (+ (* 2 (pow b 3)) (* a (+ (* -1 (pow b 2)) (pow b 2))))) (pow b 4))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* a (+ (* 2 (pow b 3)) (* a (+ (* -2 (* a b)) (+ (* -1 (pow b 2)) (pow b 2)))))) (pow b 4))))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (neg a) #s(hole binary64 (* -1 a)))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (+ (* 2 (* a b)) (pow b 2))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (+ (* a (+ a (* 2 b))) (pow b 2))))
#s(approx (- b (neg a)) #s(hole binary64 b))
#s(approx (- b (neg a)) #s(hole binary64 (+ a b)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (pow b 3)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* a (+ (* 2 (pow b 2)) (pow b 2))) (pow b 3))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* a (+ (* 2 (pow b 2)) (+ (* a (+ b (* 2 b))) (pow b 2)))) (pow b 3))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* a (+ (* 2 (pow b 2)) (+ (* a (+ a (+ b (* 2 b)))) (pow b 2)))) (pow b 3))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* a (cos (* -1/180 (* angle (PI)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* a (+ (cos (* -1/180 (* angle (PI)))) (/ (* b (cos (* -1/180 (* angle (PI))))) a)))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -2 a)))
#s(approx (* 2 (- b a)) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* -2 (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* 2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (+ (* 2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (pow a 2))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* -1 a)))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* -1 (pow a 4))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (* -2 (/ b a)) 1))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (+ (* -2 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (+ (* -2 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (* 2 (/ (pow b 3) (pow a 3))) (/ (pow b 2) (pow a 2))))) 1))))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (pow a 2)))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow a 2) (+ 1 (* 2 (/ b a))))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* 2 (/ b a)) (/ (pow b 2) (pow a 2)))))))
#s(approx (- b (neg a)) #s(hole binary64 a))
#s(approx (- b (neg a)) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (pow a 3)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow a 3) (+ 1 (+ (* 2 (/ b a)) (/ b a))))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow a 3) (+ 1 (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2)))))))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow a 3) (+ 1 (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (cos (* -1/180 (* angle (PI))))) (* -1 (/ (* b (cos (* -1/180 (* angle (PI))))) a)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* -2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) a)) (* 2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))))) a))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) a)) (* 2 b)) a)) 1))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 2)) (+ (* 2 (/ (pow b 3) a)) (pow b 2))) a)) (* 2 b)) a)) 1))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ (+ (* -2 b) (* -1 (/ (pow b 2) a))) a))))))
#s(approx (- b (neg a)) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (+ b (* 2 b)) a)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (+ b (+ (* -1 (/ (+ (* -2 (pow b 2)) (* -1 (pow b 2))) a)) (* 2 b))) a)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (+ b (+ (* -1 (/ (+ (* -2 (pow b 2)) (+ (* -1 (/ (pow b 3) a)) (* -1 (pow b 2)))) a)) (* 2 b))) a)) 1)))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (+ (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (* b (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* b (+ (* 2 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* -2 (* (pow a 3) b)) (* -1 (pow a 4)))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* -1 (pow a 4)) (* b (+ (* -2 (pow a 3)) (* b (+ (* -1 (pow a 2)) (pow a 2))))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* -1 (pow a 4)) (* b (+ (* -2 (pow a 3)) (* b (+ (* -1 (pow a 2)) (+ (* 2 (* a b)) (pow a 2)))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (+ (* 2 (* a b)) (pow a 2))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (+ (* b (+ b (* 2 a))) (pow a 2))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* b (+ (* 2 (pow a 2)) (pow a 2))) (pow a 3))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* b (+ (* 2 (pow a 2)) (+ (* b (+ a (* 2 a))) (pow a 2)))) (pow a 3))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* b (+ (* 2 (pow a 2)) (+ (* b (+ a (+ b (* 2 a)))) (pow a 2)))) (pow a 3))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* b (+ (cos (* -1/180 (* angle (PI)))) (/ (* a (cos (* -1/180 (* angle (PI))))) b)))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* 2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))) b))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (pow b 2))) (+ (* 2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* 2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))) b)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (cos (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (* 2 (/ a b))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ a b)) (/ (pow a 2) (pow b 2))))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (+ (* -2 (/ (pow a 3) (pow b 3))) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ a b)) (/ (pow a 2) (pow b 2)))))))))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow b 2) (+ 1 (* 2 (/ a b))))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* 2 (/ a b)) (/ (pow a 2) (pow b 2)))))))
#s(approx (- b (neg a)) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow b 3) (+ 1 (+ (* 2 (/ a b)) (/ a b))))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow b 3) (+ 1 (+ (* 2 (/ a b)) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2)))))))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow b 3) (+ 1 (+ (* 2 (/ a b)) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (/ a b) (+ (/ (pow a 2) (pow b 2)) (/ (pow a 3) (pow b 3))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (cos (* -1/180 (* angle (PI))))) (* -1 (/ (* a (cos (* -1/180 (* angle (PI))))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) b))) b)) (* 2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (* -1 (/ (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) b))) b))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (* -1 (/ (+ (* -2 a) (* -1 (/ (+ (* -2 (/ (pow a 3) b)) (+ (* -1 (pow a 2)) (pow a 2))) b))) b))))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -2 a) (* -1 (/ (pow a 2) b))) b))))))
#s(approx (- b (neg a)) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (+ a (* 2 a)) b)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (+ a (+ (* -1 (/ (+ (* -2 (pow a 2)) (* -1 (pow a 2))) b)) (* 2 a))) b)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (+ a (+ (* -1 (/ (+ (* -2 (pow a 2)) (+ (* -1 (/ (pow a 3) b)) (* -1 (pow a 2)))) b)) (* 2 a))) b)) 1)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ a b)))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ a (+ b (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (+ a b))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ a (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ a b))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (+ a b))))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ a (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ a b))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (+ a b)))) (* 1/25194240000 (* (pow (PI) 4) (+ a b)))))))))))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 1))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (PI) angle) -180) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ (PI) 180) angle) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* 2 (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 2 (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 2 (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))) (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/17496000 (* angle (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* 2 (+ (* -1 (pow a 2)) (pow b 2)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (+ (* -1 (pow a 2)) (pow b 2))))) (* 2 (+ (* -1 (pow a 2)) (pow b 2))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (+ (* 2 (+ (* -1 (pow a 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (+ (* -1 (pow a 2)) (pow b 2))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (+ (* 2 (+ (* -1 (pow a 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/12597120000 (* (pow (PI) 4) (+ (* -1 (pow a 2)) (pow b 2)))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* (cos (* -1/180 (* angle (PI)))) (+ a b))))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 (cos (* -1/180 (* angle (PI))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* 2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
36.0ms
a
@0
((* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (* (cos (/ (* (PI) angle) -180)) (+ a b)) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (PI) angle -180 (+ a b) a b (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (* 2 (- b a)) 2 (- b a) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) 180 (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (/ (PI) 2) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (+ (* (neg a) a) (* b b)) (neg a) (* b b) (* (+ b a) (- b (neg a))) (- b (neg a)) (* (* (+ b a) (- b (neg a))) (+ b a)) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (exp (* (log a) 2)))) (- (pow b 2) (exp (* (log a) 2))) (pow b 2) (exp (* (log a) 2)) (* (log a) 2) (log a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))))
26.0ms
a
@-inf
((* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (* (cos (/ (* (PI) angle) -180)) (+ a b)) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (PI) angle -180 (+ a b) a b (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (* 2 (- b a)) 2 (- b a) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) 180 (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (/ (PI) 2) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (+ (* (neg a) a) (* b b)) (neg a) (* b b) (* (+ b a) (- b (neg a))) (- b (neg a)) (* (* (+ b a) (- b (neg a))) (+ b a)) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (exp (* (log a) 2)))) (- (pow b 2) (exp (* (log a) 2))) (pow b 2) (exp (* (log a) 2)) (* (log a) 2) (log a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))))
14.0ms
angle
@inf
((* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (* (cos (/ (* (PI) angle) -180)) (+ a b)) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (PI) angle -180 (+ a b) a b (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (* 2 (- b a)) 2 (- b a) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) 180 (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (/ (PI) 2) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (+ (* (neg a) a) (* b b)) (neg a) (* b b) (* (+ b a) (- b (neg a))) (- b (neg a)) (* (* (+ b a) (- b (neg a))) (+ b a)) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (exp (* (log a) 2)))) (- (pow b 2) (exp (* (log a) 2))) (pow b 2) (exp (* (log a) 2)) (* (log a) 2) (log a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))))
14.0ms
a
@inf
((* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (* (cos (/ (* (PI) angle) -180)) (+ a b)) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (PI) angle -180 (+ a b) a b (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (* 2 (- b a)) 2 (- b a) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) 180 (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (/ (PI) 2) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (+ (* (neg a) a) (* b b)) (neg a) (* b b) (* (+ b a) (- b (neg a))) (- b (neg a)) (* (* (+ b a) (- b (neg a))) (+ b a)) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (exp (* (log a) 2)))) (- (pow b 2) (exp (* (log a) 2))) (pow b 2) (exp (* (log a) 2)) (* (log a) 2) (log a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))))
11.0ms
angle
@0
((* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (* (cos (/ (* (PI) angle) -180)) (+ a b)) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (PI) angle -180 (+ a b) a b (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (* 2 (- b a)) 2 (- b a) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) 180 (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (/ (PI) 2) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (+ (* (neg a) a) (* b b)) (neg a) (* b b) (* (+ b a) (- b (neg a))) (- b (neg a)) (* (* (+ b a) (- b (neg a))) (+ b a)) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (exp (* (log a) 2)))) (- (pow b 2) (exp (* (log a) 2))) (pow b 2) (exp (* (log a) 2)) (* (log a) 2) (log a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))))

rewrite195.0ms (4.5%)

Memory
2.1MiB live, 338.0MiB allocated; 28ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0155415223
0166414161
0861513778
Stop Event
iter-limit
node-limit
iter-limit
Counts
418 → 529
Calls
Call 1
Inputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(literal 180 binary64)
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(/.f64 (PI.f64) #s(literal 180 binary64))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))))
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(neg.f64 a)
(*.f64 b b)
(*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))
(-.f64 b (neg.f64 a))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* b (cos (* -1/180 (* angle (PI)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ (* a (cos (* -1/180 (* angle (PI))))) (* b (cos (* -1/180 (* angle (PI))))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* 2 b)))
#s(approx (* 2 (- b a)) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 2 (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* a (+ (* -2 (* a (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* a (+ (* -2 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 b))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (pow b 4)))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* 2 (* a (pow b 3))) (pow b 4))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* a (+ (* 2 (pow b 3)) (* a (+ (* -1 (pow b 2)) (pow b 2))))) (pow b 4))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* a (+ (* 2 (pow b 3)) (* a (+ (* -2 (* a b)) (+ (* -1 (pow b 2)) (pow b 2)))))) (pow b 4))))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (neg a) #s(hole binary64 (* -1 a)))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (+ (* 2 (* a b)) (pow b 2))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (+ (* a (+ a (* 2 b))) (pow b 2))))
#s(approx (- b (neg a)) #s(hole binary64 b))
#s(approx (- b (neg a)) #s(hole binary64 (+ a b)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (pow b 3)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* a (+ (* 2 (pow b 2)) (pow b 2))) (pow b 3))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* a (+ (* 2 (pow b 2)) (+ (* a (+ b (* 2 b))) (pow b 2)))) (pow b 3))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* a (+ (* 2 (pow b 2)) (+ (* a (+ a (+ b (* 2 b)))) (pow b 2)))) (pow b 3))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* a (cos (* -1/180 (* angle (PI)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* a (+ (cos (* -1/180 (* angle (PI)))) (/ (* b (cos (* -1/180 (* angle (PI))))) a)))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -2 a)))
#s(approx (* 2 (- b a)) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* -2 (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* 2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (+ (* 2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (pow a 2))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* -1 a)))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* -1 (pow a 4))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (* -2 (/ b a)) 1))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (+ (* -2 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (+ (* -2 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (* 2 (/ (pow b 3) (pow a 3))) (/ (pow b 2) (pow a 2))))) 1))))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (pow a 2)))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow a 2) (+ 1 (* 2 (/ b a))))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* 2 (/ b a)) (/ (pow b 2) (pow a 2)))))))
#s(approx (- b (neg a)) #s(hole binary64 a))
#s(approx (- b (neg a)) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (pow a 3)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow a 3) (+ 1 (+ (* 2 (/ b a)) (/ b a))))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow a 3) (+ 1 (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2)))))))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow a 3) (+ 1 (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (cos (* -1/180 (* angle (PI))))) (* -1 (/ (* b (cos (* -1/180 (* angle (PI))))) a)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* -2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) a)) (* 2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b))))) a))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) a)) (* 2 b)) a)) 1))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow a 4) (- (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 2)) (+ (* 2 (/ (pow b 3) a)) (pow b 2))) a)) (* 2 b)) a)) 1))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ (+ (* -2 b) (* -1 (/ (pow b 2) a))) a))))))
#s(approx (- b (neg a)) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (+ b (* 2 b)) a)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (+ b (+ (* -1 (/ (+ (* -2 (pow b 2)) (* -1 (pow b 2))) a)) (* 2 b))) a)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (+ b (+ (* -1 (/ (+ (* -2 (pow b 2)) (+ (* -1 (/ (pow b 3) a)) (* -1 (pow b 2)))) a)) (* 2 b))) a)) 1)))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (+ (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (* b (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* b (+ (* 2 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* -2 (* (pow a 3) b)) (* -1 (pow a 4)))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* -1 (pow a 4)) (* b (+ (* -2 (pow a 3)) (* b (+ (* -1 (pow a 2)) (pow a 2))))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (+ (* -1 (pow a 4)) (* b (+ (* -2 (pow a 3)) (* b (+ (* -1 (pow a 2)) (+ (* 2 (* a b)) (pow a 2)))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (+ (* 2 (* a b)) (pow a 2))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (+ (* b (+ b (* 2 a))) (pow a 2))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* b (+ (* 2 (pow a 2)) (pow a 2))) (pow a 3))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* b (+ (* 2 (pow a 2)) (+ (* b (+ a (* 2 a))) (pow a 2)))) (pow a 3))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (+ (* b (+ (* 2 (pow a 2)) (+ (* b (+ a (+ b (* 2 a)))) (pow a 2)))) (pow a 3))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* b (+ (cos (* -1/180 (* angle (PI)))) (/ (* a (cos (* -1/180 (* angle (PI))))) b)))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* 2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))) b))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (pow b 2))) (+ (* 2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (* 2 (/ (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))) b)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (cos (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (* 2 (/ a b))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ a b)) (/ (pow a 2) (pow b 2))))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (+ (* -2 (/ (pow a 3) (pow b 3))) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ a b)) (/ (pow a 2) (pow b 2)))))))))
#s(approx (+ (* (neg a) a) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow b 2) (+ 1 (* 2 (/ a b))))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* 2 (/ a b)) (/ (pow a 2) (pow b 2)))))))
#s(approx (- b (neg a)) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow b 3) (+ 1 (+ (* 2 (/ a b)) (/ a b))))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow b 3) (+ 1 (+ (* 2 (/ a b)) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2)))))))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* (pow b 3) (+ 1 (+ (* 2 (/ a b)) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (/ a b) (+ (/ (pow a 2) (pow b 2)) (/ (pow a 3) (pow b 3))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (cos (* -1/180 (* angle (PI))))) (* -1 (/ (* a (cos (* -1/180 (* angle (PI))))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) b))) b)) (* 2 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (* -1 (/ (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) b))) b))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) #s(hole binary64 (* (pow b 4) (+ 1 (* -1 (/ (+ (* -2 a) (* -1 (/ (+ (* -2 (/ (pow a 3) b)) (+ (* -1 (pow a 2)) (pow a 2))) b))) b))))))
#s(approx (* (+ b a) (- b (neg a))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -2 a) (* -1 (/ (pow a 2) b))) b))))))
#s(approx (- b (neg a)) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (+ a (* 2 a)) b)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (+ a (+ (* -1 (/ (+ (* -2 (pow a 2)) (* -1 (pow a 2))) b)) (* 2 a))) b)) 1)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (+ a (+ (* -1 (/ (+ (* -2 (pow a 2)) (+ (* -1 (/ (pow a 3) b)) (* -1 (pow a 2)))) b)) (* 2 a))) b)) 1)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ a b)))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ a (+ b (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (+ a b))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ a (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ a b))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (+ a b))))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (+ a (+ b (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ a b))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (+ a b)))) (* 1/25194240000 (* (pow (PI) 4) (+ a b)))))))))))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 1))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (PI) angle) -180) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ (PI) 180) angle) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* 2 (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 2 (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (+ (* 2 (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))) (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/17496000 (* angle (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* 2 (+ (* -1 (pow a 2)) (pow b 2)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (+ (* -1 (pow a 2)) (pow b 2))))) (* 2 (+ (* -1 (pow a 2)) (pow b 2))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (+ (* 2 (+ (* -1 (pow a 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (+ (* -1 (pow a 2)) (pow b 2))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (+ (* 2 (+ (* -1 (pow a 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/12597120000 (* (pow (PI) 4) (+ (* -1 (pow a 2)) (pow b 2)))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) #s(hole binary64 (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) #s(hole binary64 (* (cos (* -1/180 (* angle (PI)))) (+ a b))))
#s(approx (cos (/ (* (PI) angle) -180)) #s(hole binary64 (cos (* -1/180 (* angle (PI))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) #s(hole binary64 (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) #s(hole binary64 (* 2 (* (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(fma.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(+.f64 b a)
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(+.f64 (-.f64 b a) (-.f64 b a))
#s(literal 2 binary64)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))
(-.f64 b a)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))
(/.f64 (PI.f64) #s(literal 180 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(+.f64 b a)
(+.f64 a b)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))
(*.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))))
(/.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (+.f64 b a))
(/.f64 (neg.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))) (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))))
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (+.f64 b a)) (-.f64 b (neg.f64 a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 #s(literal -1 binary64) a)
(neg.f64 a)
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))
(/.f64 (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (neg.f64 a))) (fma.f64 #s(literal -1 binary64) a b))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (neg.f64 a)))))
(-.f64 b (neg.f64 a))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b (neg.f64 a)) (+.f64 b a)))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) b (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) a))
(fma.f64 b (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (*.f64 a (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 a (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) b) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (fma.f64 a (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 b a))
#s(approx a a)
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b))
#s(approx (* 2 (- b a)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (- b a) b)
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (fma.f64 a (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (fma.f64 a (fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) b)) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 b b) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) b)))))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a (*.f64 #s(literal 0 binary64) b)))))
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) b))))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 b b))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (fma.f64 b b (*.f64 a (*.f64 #s(literal 0 binary64) b))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (fma.f64 b b (*.f64 a (fma.f64 #s(literal -1 binary64) (+.f64 b a) b))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 b a))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (*.f64 b b))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (fma.f64 (neg.f64 a) a (*.f64 b b)))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) b)
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (fma.f64 #s(literal -1 binary64) a b))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (pow.f64 b #s(literal 4 binary64)))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (fma.f64 (*.f64 #s(literal 2 binary64) a) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (fma.f64 a (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 a (*.f64 #s(literal 0 binary64) (*.f64 b b)))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (fma.f64 a (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 a (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) b)))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b))
#s(approx (+ (* (neg a) a) (* b b)) (fma.f64 (neg.f64 a) a (*.f64 b b)))
#s(approx (neg a) (neg.f64 a))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 b b))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 b (fma.f64 #s(literal 2 binary64) a b)))
#s(approx (* (+ b a) (- b (neg a))) (fma.f64 b b (*.f64 a (fma.f64 #s(literal 2 binary64) b a))))
#s(approx (- b (neg a)) b)
#s(approx (- b (neg a)) (+.f64 b a))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (pow.f64 b #s(literal 3 binary64)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (fma.f64 a (*.f64 #s(literal 3 binary64) (*.f64 b b)) (pow.f64 b #s(literal 3 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (fma.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 b b) (fma.f64 b b (*.f64 a (*.f64 #s(literal 3 binary64) b)))) (pow.f64 b #s(literal 3 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (fma.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 b b) (fma.f64 b b (*.f64 a (fma.f64 #s(literal 3 binary64) b a)))) (pow.f64 b #s(literal 3 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 b b))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (fma.f64 (neg.f64 a) a (*.f64 b b)))
#s(approx (exp (* (log a) 2)) (*.f64 a a))
#s(approx (* (log a) 2) (*.f64 #s(literal 2 binary64) (log.f64 a)))
#s(approx (log a) (log.f64 a))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b))) a))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (fma.f64 b (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ a b) a)
#s(approx (+ a b) (*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a))
#s(approx (* 2 (- b a)) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (- b a) (neg.f64 a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b))) a))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 b a))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) (/.f64 (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal 2 binary64))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (neg.f64 a) a))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64))))
#s(approx (+ a b) a)
#s(approx (+ a b) (*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (*.f64 (neg.f64 a) a))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (neg.f64 a))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (neg.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (/.f64 b a))) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (fma.f64 #s(literal -2 binary64) (/.f64 b a) (/.f64 (neg.f64 (*.f64 b b)) (*.f64 a a))) (fma.f64 #s(literal 2 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 1 binary64))))
#s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a))
#s(approx (+ (* (neg a) a) (* b b)) (*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 a a))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 (*.f64 a a) (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 b a) #s(literal 1 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
#s(approx (- b (neg a)) a)
#s(approx (- b (neg a)) (*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (pow.f64 a #s(literal 3 binary64)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 3 binary64) (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (*.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 b a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (/.f64 b a)))) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (*.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 b a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (+.f64 (+.f64 (pow.f64 (/.f64 b a) #s(literal 3 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (/.f64 b a)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (neg.f64 a) a))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
#s(approx (* (log a) 2) (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 a))))
#s(approx (log a) (neg.f64 (neg.f64 (log.f64 a))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)))) a)))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 (neg.f64 a) (*.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (neg.f64 a) (fma.f64 #s(literal -2 binary64) (*.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- b a)) (*.f64 (neg.f64 a) (fma.f64 #s(literal -2 binary64) (/.f64 b a) #s(literal 2 binary64))))
#s(approx (- b a) (*.f64 (neg.f64 a) (fma.f64 #s(literal -1 binary64) (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) b)))) a)))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 (neg.f64 a) (fma.f64 #s(literal -2 binary64) (*.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 b a))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) b)))) a)))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) b)))) a)))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal 2 binary64))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 a a) (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b b) a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) b))) a)) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 a a) (-.f64 (neg.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 a a) (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (/.f64 (neg.f64 (*.f64 b b)) a)) a)) #s(literal 1 binary64))))
#s(approx (+ a b) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (*.f64 (neg.f64 a) (fma.f64 #s(literal -1 binary64) (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 2 binary64) b (neg.f64 (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) a))) a)) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 2 binary64) b (neg.f64 (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 3 binary64)) a) (*.f64 b b))) a))) a)) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) b (/.f64 (neg.f64 (*.f64 b b)) a)) a) #s(literal 1 binary64))))
#s(approx (- b (neg a)) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (neg.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (neg.f64 (*.f64 #s(literal 3 binary64) (/.f64 b a))) #s(literal 1 binary64)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (neg.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (neg.f64 (/.f64 (+.f64 (fma.f64 #s(literal 2 binary64) b (neg.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal -3 binary64)) a))) b) a)) #s(literal 1 binary64)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (neg.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (neg.f64 (/.f64 (+.f64 (fma.f64 #s(literal 2 binary64) b (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 3 binary64)) a) (neg.f64 (*.f64 b b)))) a))) b) a)) #s(literal 1 binary64)))))
#s(approx (* (log a) 2) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 #s(literal -1 binary64)))))
#s(approx (log a) (fma.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 #s(literal -1 binary64))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (fma.f64 b (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx b b)
#s(approx (- b a) (-.f64 b a))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (fma.f64 b (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) a))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) a)))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 #s(literal 2 binary64) (fma.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 #s(literal 0 binary64) a)))))
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal 0 binary64) a))))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (fma.f64 (neg.f64 a) a (*.f64 b (*.f64 #s(literal 0 binary64) a))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (fma.f64 (neg.f64 a) a (*.f64 b (+.f64 (fma.f64 #s(literal -1 binary64) a b) a))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (fma.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64))) b (neg.f64 (pow.f64 a #s(literal 4 binary64)))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (fma.f64 b (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 b (*.f64 #s(literal 0 binary64) (*.f64 a a)))) (neg.f64 (pow.f64 a #s(literal 4 binary64)))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (fma.f64 b (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 b (fma.f64 (neg.f64 a) a (fma.f64 #s(literal 2 binary64) (*.f64 a b) (*.f64 a a))))) (neg.f64 (pow.f64 a #s(literal 4 binary64)))))
#s(approx (* b b) (*.f64 b b))
#s(approx (* (+ b a) (- b (neg a))) (fma.f64 #s(literal 2 binary64) (*.f64 a b) (*.f64 a a)))
#s(approx (* (+ b a) (- b (neg a))) (fma.f64 b (fma.f64 #s(literal 2 binary64) a b) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (fma.f64 b (*.f64 #s(literal 3 binary64) (*.f64 a a)) (pow.f64 a #s(literal 3 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (fma.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 a a) (fma.f64 b (*.f64 #s(literal 3 binary64) a) (*.f64 a a))) (pow.f64 a #s(literal 3 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (fma.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 a a) (fma.f64 b (+.f64 (fma.f64 #s(literal 2 binary64) a b) a) (*.f64 a a))) (pow.f64 a #s(literal 3 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(approx (* b b) (*.f64 b b))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a)) b))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a)) b)))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (fma.f64 a (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ a b) (*.f64 b (+.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 b (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (* 2 (- b a)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 a b) #s(literal 2 binary64))))
#s(approx (- b a) (*.f64 b (fma.f64 #s(literal -1 binary64) (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a)) b))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a)) b)))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 b (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 a b))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (/.f64 a b))))))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 b b) (+.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 0 binary64) a)) b)) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 b b) (+.f64 (fma.f64 #s(literal -1 binary64) (/.f64 a b) #s(literal 1 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 a b)))))
#s(approx (+ a b) (*.f64 b (+.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64))))
#s(approx (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1 binary64))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (*.f64 b (fma.f64 #s(literal -1 binary64) (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b))))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (+.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (fma.f64 #s(literal 2 binary64) (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 1 binary64))))
#s(approx (+ (* (neg a) a) (* b b)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 (*.f64 b b) (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
#s(approx (- b (neg a)) (*.f64 b (+.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 3 binary64) (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 a b) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 a b)))) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (fma.f64 #s(literal 2 binary64) (/.f64 a b) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (+.f64 (+.f64 (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (/.f64 a b)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1 binary64))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a)))) b)))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 (neg.f64 b) (*.f64 #s(literal -1 binary64) (fma.f64 a (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (neg.f64 b) (fma.f64 #s(literal 2 binary64) (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- b a)) (*.f64 (neg.f64 b) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))
#s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) a)))) b)))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 (neg.f64 b) (fma.f64 #s(literal 2 binary64) (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) a)))) b)))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (/.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b)))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) b))) b) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 a a) b)) b) #s(literal 1 binary64))))
#s(approx (+ a b) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))))
#s(approx (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a))) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) a (neg.f64 (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) b))) b) #s(literal 1 binary64))))
#s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) a (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (*.f64 a a) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 3 binary64)) b))) b))) b) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b (neg a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) a (/.f64 (*.f64 (neg.f64 a) a) b)) b) #s(literal 1 binary64))))
#s(approx (- b (neg a)) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (neg.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (neg.f64 (*.f64 #s(literal 3 binary64) (/.f64 a b))) #s(literal 1 binary64)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (neg.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (neg.f64 (/.f64 (+.f64 (fma.f64 #s(literal 2 binary64) a (neg.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal -3 binary64)) b))) a) b)) #s(literal 1 binary64)))))
#s(approx (* (* (+ b a) (- b (neg a))) (+ b a)) (neg.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (neg.f64 (/.f64 (+.f64 (fma.f64 #s(literal 2 binary64) a (neg.f64 (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 (neg.f64 a) a (neg.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) b)))) b))) a) b)) #s(literal 1 binary64)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (+.f64 b a)) b) a))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 b a))) b) a))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (+.f64 b a))))) b) a))
#s(approx (cos (/ (* (PI) angle) -180)) #s(literal 1 binary64))
#s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))
#s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64)))
#s(approx (/ (* (PI) angle) -180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 b a)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 b a)))))))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* (/ (PI) 180) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/16200 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 angle (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/1574640000 binary64) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/3856986201600000000 binary64)))) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))))))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* (/ (PI) 180) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64)))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)))
#s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (cos (/ (* (PI) angle) -180)) (+ a b)) (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* 2 (- b a)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (sin (* (/ (PI) 180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (neg.f64 a) a (*.f64 b b)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (neg.f64 a) a (*.f64 b b)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (sin (* (/ (PI) 180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))

eval69.0ms (1.6%)

Memory
38.9MiB live, 178.8MiB allocated; 9ms collecting garbage
Compiler

Compiled 28 367 to 3 031 computations (89.3% saved)

prune133.0ms (3.1%)

Memory
-16.2MiB live, 261.7MiB allocated; 57ms collecting garbage
Pruning

74 alts after pruning (74 fresh and 0 done)

PrunedKeptTotal
New53850588
Fresh162440
Picked505
Done101
Total56074634
Accuracy
82.9%
Counts
634 → 74
Alt Table
Click to see full alt table
StatusAccuracyProgram
17.9%
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
20.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.3%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.5%
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
69.9%
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
59.3%
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
60.1%
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
49.1%
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 a a) b)) b) #s(literal 1 binary64)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
49.5%
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (*.f64 a a) (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (/.f64 (neg.f64 (*.f64 b b)) a)) a)) #s(literal 1 binary64)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
39.4%
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
70.7%
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
54.4%
(*.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
56.9%
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
37.9%
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
70.1%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
70.0%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
63.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
22.0%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (fma.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
69.8%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
72.9%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
66.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
20.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
70.8%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 a b) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
47.8%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
41.8%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
46.9%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
71.7%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (neg.f64 b) (fma.f64 #s(literal 2 binary64) (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
66.4%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
70.1%
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (+ a b) (*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
19.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
19.4%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
19.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 4 binary64)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
16.7%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (neg.f64 a))))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
16.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
17.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 #s(approx (* (+ b a) (- b (neg a))) (*.f64 a a)) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
12.0%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (neg.f64 (pow.f64 a #s(literal 4 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
61.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) angle)))
60.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
60.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) angle)))
62.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
16.6%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
36.3%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.4%
(*.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
16.6%
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
16.2%
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
36.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.3%
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
67.2%
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
45.2%
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
49.0%
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
40.7%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
57.3%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
73.6%
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
57.6%
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
40.8%
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
32.0%
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
36.3%
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
60.9%
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (-.f64 b a))))
57.6%
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
39.5%
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
56.8%
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
Compiler

Compiled 7 236 to 2 590 computations (64.2% saved)

regimes326.0ms (7.5%)

Memory
5.7MiB live, 586.3MiB allocated; 88ms collecting garbage
Counts
130 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
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(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (fma.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (neg.f64 a))))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 4 binary64)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
Calls

10 calls:

50.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
33.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
33.0ms
a
32.0ms
b
31.0ms
angle
Results
AccuracySegmentsBranch
75.9%2(/.f64 angle #s(literal 180 binary64))
75.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.9%1(pow.f64 a #s(literal 2 binary64))
73.9%1(pow.f64 b #s(literal 2 binary64))
73.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
73.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
76.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
75.7%2a
73.9%1b
75.9%2angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes65.0ms (1.5%)

Memory
-2.2MiB live, 141.6MiB allocated; 7ms collecting garbage
Counts
65 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(*.f64 (*.f64 (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 a b) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (+ a b) (*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) angle)))
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Calls

4 calls:

17.0ms
(/.f64 angle #s(literal 180 binary64))
16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
15.0ms
angle
14.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
75.9%2(/.f64 angle #s(literal 180 binary64))
75.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.9%2angle
75.9%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 32 to 31 computations (3.1% saved)

regimes61.0ms (1.4%)

Memory
27.7MiB live, 121.3MiB allocated; 4ms collecting garbage
Counts
62 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(*.f64 (*.f64 (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (fma.f64 (+.f64 b a) (neg.f64 a) (*.f64 (+.f64 b a) b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 a b) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (+ a b) (*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
Calls

4 calls:

16.0ms
angle
15.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
75.9%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.9%1(/.f64 angle #s(literal 180 binary64))
73.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.9%1angle
Compiler

Compiled 32 to 31 computations (3.1% saved)

regimes21.0ms (0.5%)

Memory
-3.2MiB live, 44.1MiB allocated; 1ms collecting garbage
Counts
38 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
Calls

2 calls:

9.0ms
a
9.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
75.7%2a
75.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 24 to 19 computations (20.8% saved)

regimes19.0ms (0.4%)

Memory
-9.8MiB live, 40.3MiB allocated; 3ms collecting garbage
Counts
33 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
Calls

2 calls:

10.0ms
a
7.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
73.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
75.6%2a
Compiler

Compiled 24 to 19 computations (20.8% saved)

regimes65.0ms (1.5%)

Memory
-11.6MiB live, 130.0MiB allocated; 4ms collecting garbage
Counts
28 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b a)) (-.f64 b a))))
Calls

9 calls:

8.0ms
a
8.0ms
angle
8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
b
7.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
73.6%1(/.f64 angle #s(literal 180 binary64))
73.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
73.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
73.6%1angle
73.6%1(pow.f64 a #s(literal 2 binary64))
73.6%1(pow.f64 b #s(literal 2 binary64))
73.6%1b
73.6%1a
Compiler

Compiled 33 to 46 computations (-39.4% saved)

regimes47.0ms (1.1%)

Memory
19.2MiB live, 111.4MiB allocated; 8ms collecting garbage
Counts
15 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64))))))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b (neg.f64 a))) (+.f64 b a)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
Calls

10 calls:

7.0ms
angle
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
a
4.0ms
b
Results
AccuracySegmentsBranch
70.4%2(/.f64 angle #s(literal 180 binary64))
70.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.4%2angle
70.3%2(pow.f64 b #s(literal 2 binary64))
70.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.5%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.3%2b
69.0%2(pow.f64 a #s(literal 2 binary64))
69.0%2a
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes14.0ms (0.3%)

Memory
-8.8MiB live, 35.6MiB allocated; 6ms collecting garbage
Counts
8 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) #s(approx (* (* 2 (- b a)) (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
Calls

3 calls:

8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
angle
Results
AccuracySegmentsBranch
70.4%2(/.f64 angle #s(literal 180 binary64))
70.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.4%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes28.0ms (0.6%)

Memory
14.4MiB live, 57.2MiB allocated; 9ms collecting garbage
Counts
7 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 #s(approx (* (cos (/ (* (PI) angle) -180)) (+ a b)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
Calls

8 calls:

11.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
b
2.0ms
angle
2.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
67.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.3%1(pow.f64 b #s(literal 2 binary64))
67.3%1b
69.4%2(/.f64 angle #s(literal 180 binary64))
69.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.4%2angle
Compiler

Compiled 52 to 54 computations (-3.8% saved)

regimes29.0ms (0.7%)

Memory
-21.2MiB live, 30.1MiB allocated; 17ms collecting garbage
Accuracy

Total -1.6b remaining (-5.7%)

Threshold costs -1.6b (-5.7%)

Counts
3 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (/ (* (+ (* (neg a) a) (* b b)) (* (+ b a) (- b (neg a)))) (* (* (+ b a) (- b (neg a))) (+ b a)))) 2)) (sin (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))))))
#s(approx (* (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
Calls

10 calls:

16.0ms
b
2.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
angle
Results
AccuracySegmentsBranch
57.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
57.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%1(pow.f64 b #s(literal 2 binary64))
57.6%1b
57.6%1(pow.f64 a #s(literal 2 binary64))
57.6%1a
57.6%1(/.f64 angle #s(literal 180 binary64))
57.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
57.6%1angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

bsearch1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-9.918998940605141e-104
-2.6735332700411873e-106
Compiler

Compiled 26 to 22 computations (15.4% saved)

bsearch21.0ms (0.5%)

Memory
28.3MiB live, 28.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
1.5890455031053421e+56
2.015290912150285e+58
Samples
15.0ms112×0valid
Compiler

Compiled 376 to 298 computations (20.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 5.0ms (40.9% of total)
ival-cosu: 4.0ms (32.7% of total)
ival-pow2: 2.0ms (16.4% of total)
ival-mult!: 2.0ms (16.4% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.1270581942337125e+187
5.270276989394922e+208
Compiler

Compiled 26 to 22 computations (15.4% saved)

bsearch13.0ms (0.3%)

Memory
-33.7MiB live, 14.7MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
12.0ms
1.0488753538467464e+211
1.1085510388075869e+214
Samples
9.0ms64×0valid
Compiler

Compiled 246 to 202 computations (17.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-cosu: 4.0ms (52.4% of total)
ival-sinu: 1.0ms (13.1% of total)
ival-pow2: 1.0ms (13.1% of total)
ival-mult!: 1.0ms (13.1% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch15.0ms (0.4%)

Memory
23.3MiB live, 23.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
14.0ms
2.9902209927521247e+200
9.464545154709306e+201
Samples
10.0ms96×0valid
Compiler

Compiled 512 to 372 computations (27.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-sinu: 2.0ms (26.7% of total)
ival-cosu: 2.0ms (26.7% of total)
ival-pow2: 2.0ms (26.7% of total)
ival-mult!: 1.0ms (13.4% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch18.0ms (0.4%)

Memory
-27.3MiB live, 19.3MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
8.488111645131064e+46
2.5763604158439283e+47
Samples
11.0ms80×0valid
Compiler

Compiled 366 to 283 computations (22.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (33.3% of total)
ival-cosu: 3.0ms (33.3% of total)
ival-pow2: 2.0ms (22.2% of total)
ival-mult!: 1.0ms (11.1% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
8.488111645131064e+46
2.5763604158439283e+47
Compiler

Compiled 386 to 293 computations (24.1% saved)

bsearch15.0ms (0.3%)

Memory
18.6MiB live, 18.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
14.0ms
3.0239100745452566e+46
8.488111645131064e+46
Samples
11.0ms80×0valid
Compiler

Compiled 356 to 273 computations (23.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (35.2% of total)
ival-cosu: 3.0ms (35.2% of total)
ival-pow2: 2.0ms (23.4% of total)
ival-mult!: 1.0ms (11.7% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

derivations154.0ms (3.5%)

Memory
-0.9MiB live, 141.2MiB allocated; 14ms collecting garbage
Stop Event
fuel
Compiler

Compiled 652 to 137 computations (79% saved)

preprocess290.0ms (6.6%)

Memory
-2.8MiB live, 380.4MiB allocated; 79ms collecting garbage
Remove

(negabs angle)

(abs b)

(abs a)

Compiler

Compiled 6 542 to 3 442 computations (47.4% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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