Gyroid sphere

Time bar (total: 5.3s)

start0.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage

analyze127.0ms (2.4%)

Memory
-15.8MiB live, 177.0MiB allocated; 16ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
0%0%99.9%0.1%0%0%0%1
0%0%99.9%0.1%0%0%0%2
0%0%99.9%0.1%0%0%0%3
0%0%99.9%0.1%0%0%0%4
50%49.9%49.9%0.1%0%0%0%5
75%74.9%25%0.1%0%0%0%6
87.5%87.4%12.5%0.1%0%0%0%7
87.5%87.4%12.5%0.1%0%0%0%8
87.5%87.4%12.5%0.1%0%0%0%9
89.1%88.9%10.9%0.1%0%0%0%10
89.8%89.7%10.1%0.1%0%0%0%11
91%90.9%9%0.1%0%0%0%12
Compiler

Compiled 55 to 32 computations (41.8% saved)

sample1.2s (22%)

Memory
57.5MiB live, 1 687.5MiB allocated; 159ms collecting garbage
Samples
742.0ms7 803×0valid
41.0ms252×1valid
41.0ms201×2valid
Precisions
Click to see histograms. Total time spent on operations: 579.0ms
ival-pow2: 262.0ms (45.2% of total)
ival-mult!: 123.0ms (21.2% of total)
ival-sqrt: 60.0ms (10.4% of total)
ival-add!: 39.0ms (6.7% of total)
ival-sub!: 24.0ms (4.1% of total)
adjust: 23.0ms (4% of total)
ival-cos: 19.0ms (3.3% of total)
ival-sin: 19.0ms (3.3% of total)
ival-fabs: 7.0ms (1.2% of total)
ival-fmax: 4.0ms (0.7% of total)
Bogosity

explain577.0ms (11%)

Memory
8.2MiB live, 904.4MiB allocated; 53ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1570-0-(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
1378(-5.9692212843188204e-105 1.1595910434477885e+154 8.644638352619294e-116)0-(cos.f64 (*.f64 y #s(literal 30 binary64)))
1378(-5.9692212843188204e-105 1.1595910434477885e+154 8.644638352619294e-116)0-(sin.f64 (*.f64 y #s(literal 30 binary64)))
11913(2.063361339336704e-18 1.0309738718717848e-252 2.2613116317721744e+94)0-(sin.f64 (*.f64 z #s(literal 30 binary64)))
11913(2.063361339336704e-18 1.0309738718717848e-252 2.2613116317721744e+94)0-(cos.f64 (*.f64 z #s(literal 30 binary64)))
10712(-1.204361291298458e+68 2.1089159979456855e+147 1.663320950664676e+77)0-(cos.f64 (*.f64 x #s(literal 30 binary64)))
10612(-1.204361291298458e+68 2.1089159979456855e+147 1.663320950664676e+77)0-(sin.f64 (*.f64 x #s(literal 30 binary64)))
10-1(-4.175679197731033e+98 1.3952081748490792e-43 6.559292407945781e+56)(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
10-0-(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
00-0-#s(literal 25 binary64)
00-0-#s(literal 30 binary64)
00-0-(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
00-0-(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
00-0-(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
00-0-(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
00-0-(*.f64 x #s(literal 30 binary64))
00-0-(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
00-0-y
00-0-(*.f64 z #s(literal 30 binary64))
00-0-(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
00-0-#s(literal 1/5 binary64)
00-0-(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
00-0-z
00-0-(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
00-0-(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
00-0-(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
00-0-(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
00-0-#s(literal 2 binary64)
00-0-(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
00-0-(*.f64 y #s(literal 30 binary64))
00-0-x
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
sqrt.f64(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))oflow-rescue1540
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))overflow1
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))overflow122
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))overflow70
(*.f64 x #s(literal 30 binary64))overflow1
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))overflow58
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))overflow78
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))overflow155
sin.f64(sin.f64 (*.f64 y #s(literal 30 binary64)))sensitivity1450
cos.f64(cos.f64 (*.f64 y #s(literal 30 binary64)))sensitivity1450
cos.f64(cos.f64 (*.f64 z #s(literal 30 binary64)))sensitivity1320
sin.f64(sin.f64 (*.f64 z #s(literal 30 binary64)))sensitivity1320
cos.f64(cos.f64 (*.f64 x #s(literal 30 binary64)))sensitivity1180
sin.f64(sin.f64 (*.f64 x #s(literal 30 binary64)))sensitivity1170
+.f64(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))cancellation10
sin.f64(sin.f64 (*.f64 x #s(literal 30 binary64)))oflow-rescue10
(*.f64 x #s(literal 30 binary64))overflow1
cos.f64(cos.f64 (*.f64 x #s(literal 30 binary64)))oflow-rescue10
(*.f64 x #s(literal 30 binary64))overflow1
Confusion
Predicted +Predicted -
+1540
-7923
Precision
0.6609442060085837
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+15400
-79023
Precision?
0.6609442060085837
Recall?
1.0
Freqs
test
numberfreq
023
250
356
425
566
65
730
81
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
127.0ms438×0valid
53.0ms24×3valid
19.0ms26×1valid
19.0ms20×2valid
6.0ms4valid
Compiler

Compiled 679 to 97 computations (85.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 186.0ms
ival-sin: 80.0ms (43% of total)
ival-cos: 41.0ms (22% of total)
ival-pow2: 15.0ms (8.1% of total)
ival-mult!: 15.0ms (8.1% of total)
adjust: 11.0ms (5.9% of total)
ival-add!: 5.0ms (2.7% of total)
ival-fmax: 4.0ms (2.1% of total)
ival-fabs: 4.0ms (2.1% of total)
ival-sqrt: 4.0ms (2.1% of total)
const: 3.0ms (1.6% of total)
ival-sub!: 3.0ms (1.6% of total)

preprocess33.0ms (0.6%)

Memory
-21.7MiB live, 28.5MiB allocated; 7ms collecting garbage
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
0111545
1306533
2863513
32930493
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
44.0%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 106 to 62 computations (41.5% saved)

rewrite92.0ms (1.8%)

Memory
32.2MiB live, 122.7MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
031311
055311
1229301
01932283
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
31 → 322
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 x #s(literal 30 binary64))
x
#s(literal 30 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
y
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 z #s(literal 30 binary64))
z
#s(literal 25 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
#s(literal 1/5 binary64)
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(/.f64 (neg.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 625 binary64))) (neg.f64 (+.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 3/2 binary64)) #s(literal 15625 binary64))) (neg.f64 (fma.f64 #s(literal 25 binary64) (+.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))) (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))))
(/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 625 binary64)) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)))
(/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 625 binary64)) (+.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 3/2 binary64)) #s(literal 15625 binary64)) (+.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) (-.f64 #s(literal 625 binary64) (*.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 3/2 binary64)) #s(literal 15625 binary64)) (fma.f64 #s(literal 25 binary64) (+.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))) (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))))
(neg.f64 (-.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))))
(fma.f64 (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 1/4 binary64)) (pow.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 1/4 binary64)) #s(literal -25 binary64))
(-.f64 (/.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) (+.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))))) (/.f64 #s(literal 625 binary64) (+.f64 #s(literal 25 binary64) (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))))))
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(-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
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(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
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(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) y)))
(/.f64 (neg.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x y))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))))) #s(literal -2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 y #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 30 binary64) x))) (cos.f64 (+.f64 (fma.f64 y #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 y #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 y #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x y))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y)))) #s(literal 2 binary64))
(+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x y))) #s(literal 2 binary64)))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
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(sin.f64 (fma.f64 #s(literal -30 binary64) y (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 y #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 #s(literal -30 binary64) y)))
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(+.f64 (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)))
(/.f64 (neg.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y z))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))))) #s(literal -2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 z #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 y #s(literal 30 binary64)))) (cos.f64 (+.f64 (fma.f64 z #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 y #s(literal 30 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 y #s(literal 30 binary64)) (fma.f64 z #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 y #s(literal 30 binary64) (fma.f64 z #s(literal 30 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y z))) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z)))) #s(literal 2 binary64))
(+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y z))) #s(literal 2 binary64)))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
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(sin.f64 (fma.f64 #s(literal -30 binary64) z (/.f64 (PI.f64) #s(literal 2 binary64))))
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(cos.f64 (neg.f64 (*.f64 #s(literal -30 binary64) x)))
(cos.f64 (*.f64 #s(literal -30 binary64) x))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal 1/5 binary64)

eval103.0ms (2%)

Memory
4.3MiB live, 112.4MiB allocated; 59ms collecting garbage
Compiler

Compiled 21 367 to 2 020 computations (90.5% saved)

prune15.0ms (0.3%)

Memory
-18.3MiB live, 28.4MiB allocated; 6ms collecting garbage
Pruning

7 alts after pruning (7 fresh and 0 done)

PrunedKeptTotal
New3357342
Fresh000
Picked101
Done000
Total3367343
Accuracy
44.1%
Counts
343 → 7
Alt Table
Click to see full alt table
StatusAccuracyProgram
41.4%
(fmax.f64 (/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 625 binary64)) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
44.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
44.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))
Compiler

Compiled 794 to 458 computations (42.3% saved)

rewrite202.0ms (3.8%)

Memory
12.2MiB live, 286.5MiB allocated; 20ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
065844
0130829
1528785
24441785
08133765
Stop Event
iter-limit
node-limit
iter-limit
Counts
65 → 1 780
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))
(fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))
(*.f64 z #s(literal 30 binary64))
z
#s(literal 30 binary64)
(*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))
#s(literal 900 binary64)
(fma.f64 y y (*.f64 x x))
y
(*.f64 x x)
x
#s(literal 25 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 y #s(literal 30 binary64))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
#s(literal 1/5 binary64)
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))
(fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))
(*.f64 z z)
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
(cos.f64 (*.f64 #s(literal -30 binary64) x))
(*.f64 #s(literal -30 binary64) x)
#s(literal -30 binary64)
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(cos.f64 (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(cos.f64 (*.f64 #s(literal -30 binary64) y))
(*.f64 #s(literal -30 binary64) y)
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z)))))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))
(*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z)))
(fma.f64 y y (*.f64 z z))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z)))))
(fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))
(*.f64 (*.f64 #s(literal 30 binary64) x) x)
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))
(fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))
(*.f64 (*.f64 z #s(literal 30 binary64)) z)
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(/.f64 (neg.f64 (fma.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal -625 binary64))) (neg.f64 (+.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 3/2 binary64)) #s(literal 15625 binary64))) (neg.f64 (fma.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 625 binary64)))))
(/.f64 (fma.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal -625 binary64)) (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)))
(/.f64 (fma.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal -625 binary64)) (+.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 3/2 binary64)) #s(literal 15625 binary64)) (fma.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))) (-.f64 #s(literal 625 binary64) (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 3/2 binary64)) #s(literal 15625 binary64)) (fma.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 625 binary64))))
(neg.f64 (-.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))))
(fma.f64 (pow.f64 (neg.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))) #s(literal 1/2 binary64)) #s(literal -25 binary64))
(fma.f64 (pow.f64 (fabs.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))) #s(literal 1/2 binary64)) (pow.f64 (fabs.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))) #s(literal 1/2 binary64)) #s(literal -25 binary64))
(fma.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal 1/2 binary64)) #s(literal -25 binary64))
(fma.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (+.f64 (fma.f64 y y (*.f64 x x)) (*.f64 z z)) #s(literal 1/2 binary64)) #s(literal -25 binary64))
(fma.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 x x (fma.f64 y y (*.f64 z z))) #s(literal 1/2 binary64)) #s(literal -25 binary64))
(fma.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (+.f64 (fma.f64 y y (*.f64 z z)) (*.f64 x x)) #s(literal 1/2 binary64)) #s(literal -25 binary64))
(fma.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 1/4 binary64)) (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 1/4 binary64)) #s(literal -25 binary64))
(-.f64 (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) (+.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))) (/.f64 #s(literal 625 binary64) (+.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 3/2 binary64)) (fma.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 625 binary64)))) (/.f64 #s(literal 15625 binary64) (fma.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 625 binary64)))))
(-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
(+.f64 #s(literal -25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))
(+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64))
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (fabs.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))) #s(literal 1/2 binary64)) (pow.f64 (fabs.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (+.f64 (fma.f64 y y (*.f64 x x)) (*.f64 z z)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 x x (fma.f64 y y (*.f64 z z))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (+.f64 (fma.f64 y y (*.f64 z z)) (*.f64 x x)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 1/4 binary64)) (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 1/4 binary64)))
(pow.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 2 binary64)) #s(literal 1/4 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 1 binary64))
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eval305.0ms (5.8%)

Memory
-1.0MiB live, 514.5MiB allocated; 70ms collecting garbage
Compiler

Compiled 109 292 to 6 616 computations (93.9% saved)

prune45.0ms (0.9%)

Memory
-2.6MiB live, 96.1MiB allocated; 6ms collecting garbage
Pruning

11 alts after pruning (11 fresh and 0 done)

PrunedKeptTotal
New1 815111 826
Fresh202
Picked505
Done000
Total1 822111 833
Accuracy
44.8%
Counts
1 833 → 11
Alt Table
Click to see full alt table
StatusAccuracyProgram
44.8%
(fmax.f64 (fma.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal 1/2 binary64)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
44.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 y #s(literal 30 binary64)) (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
44.0%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64))))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x #s(literal 900 binary64)) x (*.f64 (fma.f64 y y (*.f64 z z)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 1 130 to 722 computations (36.1% saved)

rewrite262.0ms (5%)

Memory
8.2MiB live, 380.1MiB allocated; 27ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
0811058
01611025
1720988
25191988
09208988
Stop Event
iter-limit
node-limit
iter-limit
Counts
81 → 2 146
Calls
Call 1
Inputs
(fmax.f64 (fma.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal 1/2 binary64)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fma.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal 1/2 binary64)) #s(literal -25 binary64))
(pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64))
#s(literal 900 binary64)
#s(literal 1/2 binary64)
(pow.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal 1/2 binary64))
(fma.f64 z z (fma.f64 y y (*.f64 x x)))
z
(fma.f64 y y (*.f64 x x))
y
(*.f64 x x)
x
#s(literal -25 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
#s(literal 30 binary64)
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 y #s(literal 30 binary64))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 z #s(literal 30 binary64))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
#s(literal 1/5 binary64)
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x)))))
(*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))
#s(literal 25 binary64)
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))
(cos.f64 (*.f64 #s(literal -30 binary64) x))
(*.f64 #s(literal -30 binary64) x)
#s(literal -30 binary64)
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) z)
(fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))
(cos.f64 (*.f64 #s(literal -30 binary64) y))
(*.f64 #s(literal -30 binary64) y)
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))
(cos.f64 (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64))))
(fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64)))
(*.f64 #s(literal 900 binary64) z)
(*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))
(fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))
(*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))
(-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64)))))
(fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64))))
(*.f64 z z)
(fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64)))
(*.f64 #s(literal 900 binary64) y)
(*.f64 (*.f64 x x) #s(literal 900 binary64))
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
Outputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
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(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) y)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) y))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (fma.f64 #s(literal -30 binary64) y (PI.f64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) #s(literal 3 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) y)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) #s(literal 3 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) y)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) #s(literal 3 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) y)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) #s(literal 3 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) y)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) #s(literal 2 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) y)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (neg.f64 (cos.f64 (fma.f64 #s(literal -30 binary64) z (PI.f64)))) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (neg.f64 (*.f64 (cos.f64 (fma.f64 #s(literal -30 binary64) y (PI.f64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (neg.f64 (cos.f64 (fma.f64 #s(literal -30 binary64) y (PI.f64)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
(*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) y)))
(/.f64 (neg.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x y))))) #s(literal -2 binary64))
(/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x y))) (cos.f64 (+.f64 (fma.f64 #s(literal -30 binary64) y (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 #s(literal -30 binary64) y (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 #s(literal -30 binary64) y (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) (cos.f64 (+.f64 (fma.f64 #s(literal 30 binary64) y (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 30 binary64) x)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 #s(literal 30 binary64) y (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 #s(literal 30 binary64) y (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x y)))) #s(literal 2 binary64))
(+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x y))) #s(literal 2 binary64)))
(+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x y))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 2 binary64)))
(neg.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (*.f64 x (pow.f64 #s(literal 810000 binary64) #s(literal 1/8 binary64))) (pow.f64 #s(literal 810000 binary64) #s(literal 1/8 binary64)))
(*.f64 (pow.f64 #s(literal 810000 binary64) #s(literal 1/8 binary64)) (*.f64 (pow.f64 #s(literal 810000 binary64) #s(literal 1/8 binary64)) x))
(*.f64 (neg.f64 x) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 x))
(*.f64 #s(literal 30 binary64) x)
(*.f64 x #s(literal 30 binary64))
(neg.f64 (*.f64 #s(literal -30 binary64) x))

eval240.0ms (4.6%)

Memory
30.9MiB live, 406.7MiB allocated; 50ms collecting garbage
Compiler

Compiled 80 959 to 6 141 computations (92.4% saved)

prune33.0ms (0.6%)

Memory
23.7MiB live, 91.3MiB allocated; 11ms collecting garbage
Pruning

4 alts after pruning (4 fresh and 0 done)

PrunedKeptTotal
New1 38031 383
Fresh516
Picked505
Done000
Total1 39041 394
Accuracy
44.8%
Counts
1 394 → 4
Alt Table
Click to see full alt table
StatusAccuracyProgram
44.8%
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
44.8%
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64))))
43.9%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Compiler

Compiled 213 to 131 computations (38.5% saved)

series428.0ms (8.1%)

Memory
-41.5MiB live, 202.7MiB allocated; 745ms collecting garbage
Counts
64 → 522
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z)))))
(*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))
#s(literal 900 binary64)
(fma.f64 y y (fma.f64 x x (*.f64 z z)))
y
(fma.f64 x x (*.f64 z z))
x
(*.f64 z z)
z
#s(literal 25 binary64)
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))
(cos.f64 (*.f64 #s(literal -30 binary64) x))
(*.f64 #s(literal -30 binary64) x)
#s(literal -30 binary64)
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) z)
#s(literal 30 binary64)
(fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
(cos.f64 (*.f64 #s(literal -30 binary64) y))
(*.f64 #s(literal -30 binary64) y)
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))
(cos.f64 (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 y #s(literal 30 binary64))
#s(literal 1/5 binary64)
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64))))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z)))))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))
(*.f64 x x)
(*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z)))
(fma.f64 y y (*.f64 z z))
(/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64)))
(-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64))
(pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(literal 1/25 binary64)
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64))
#s(literal -1/5 binary64)
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64))
(*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64))
(sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))
(fma.f64 z z (fma.f64 y y (*.f64 x x)))
(fma.f64 y y (*.f64 x x))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64))
#s(literal -25 binary64)
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
(sin.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 #s(literal 30 binary64) y)
Outputs
#s(approx (fmax (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) #s(hole binary64 (fmax (- (* 30 (sqrt (+ (pow x 2) (+ (pow y 2) (pow z 2))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow y 2) (pow z 2)))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 (sqrt (+ (pow y 2) (pow z 2))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5))))))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (+ (pow y 2) (pow z 2)))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (+ (* 900 (+ (pow y 2) (pow z 2))) (* 900 (pow x 2)))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (+ (pow y 2) (pow z 2))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (+ (pow x 2) (+ (pow y 2) (pow z 2)))))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (pow z 2)))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (+ (pow x 2) (pow z 2))))
#s(approx x #s(hole binary64 x))
#s(approx (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5) #s(hole binary64 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)))
#s(approx (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) #s(hole binary64 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* 30 (* x (cos (* -30 y)))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* x (+ (* -450 (* x (sin (* 30 z)))) (* 30 (cos (* -30 y))))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* x (+ (* 30 (cos (* -30 y))) (* x (+ (* -4500 (* x (cos (* -30 y)))) (* -450 (sin (* 30 z))))))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (cos (* -30 x)) #s(hole binary64 1))
#s(approx (cos (* -30 x)) #s(hole binary64 (+ 1 (* -450 (pow x 2)))))
#s(approx (cos (* -30 x)) #s(hole binary64 (+ 1 (* (pow x 2) (- (* 33750 (pow x 2)) 450)))))
#s(approx (cos (* -30 x)) #s(hole binary64 (+ 1 (* (pow x 2) (- (* (pow x 2) (+ 33750 (* -1012500 (pow x 2)))) 450)))))
#s(approx (* -30 x) #s(hole binary64 (* -30 x)))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (* (cos (* -30 z)) (sin (* 30 y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (* 30 (* x (cos (* -30 y)))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (* x (+ (* -4500 (* (pow x 2) (cos (* -30 y)))) (* 30 (cos (* -30 y))))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (* x (+ (* 30 (cos (* -30 y))) (* (pow x 2) (+ (* -4500 (cos (* -30 y))) (* 202500 (* (pow x 2) (cos (* -30 y)))))))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (sin (* x 30)) #s(hole binary64 (* 30 x)))
#s(approx (sin (* x 30)) #s(hole binary64 (* x (+ 30 (* -4500 (pow x 2))))))
#s(approx (sin (* x 30)) #s(hole binary64 (* x (+ 30 (* (pow x 2) (- (* 202500 (pow x 2)) 4500))))))
#s(approx (sin (* x 30)) #s(hole binary64 (* x (+ 30 (* (pow x 2) (- (* (pow x 2) (+ 202500 (* -30375000/7 (pow x 2)))) 4500))))))
#s(approx (* x 30) #s(hole binary64 (* 30 x)))
#s(approx (fmax (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5))) #s(hole binary64 (fmax (- (sqrt (+ (* 900 (+ (pow y 2) (pow z 2))) (* 900 (pow x 2)))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow y 2) (pow z 2)))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* 30 (sqrt (+ (pow y 2) (pow z 2))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5))))))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* 900 (+ (pow y 2) (pow z 2)))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (+ (* 900 (+ (pow y 2) (pow z 2))) (* 900 (pow x 2)))))
#s(approx (* x x) #s(hole binary64 (pow x 2)))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (/ (- (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* 60 (/ (* x (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (/ (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* x (+ (* 60 (/ (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* x (+ (* -900 (/ (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 900 (/ (pow (cos (* -30 y)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (/ (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* x (+ (* 60 (/ (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* x (+ (* -900 (/ (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (+ (* 900 (/ (pow (cos (* -30 y)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* x (+ (* -27000 (/ (* (cos (* -30 y)) (sin (* 30 z))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* -9000 (/ (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))))))))) (/ (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* 60 (* x (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* x (+ (* 60 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* x (+ (* -900 (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* 900 (pow (cos (* -30 y)) 2)))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* x (+ (* 60 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* x (+ (* -900 (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* 900 (pow (cos (* -30 y)) 2)) (* x (+ (* -27000 (* (cos (* -30 y)) (sin (* 30 z)))) (* -9000 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2)) 1/25)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* 60 (* x (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* x (+ (* 60 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* x (+ (* -900 (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* 900 (pow (cos (* -30 y)) 2)))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* x (+ (* 60 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* x (+ (* -900 (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* 900 (pow (cos (* -30 y)) 2)) (* x (+ (* -27000 (* (cos (* -30 y)) (sin (* 30 z)))) (* -9000 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2))))
#s(approx (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5) #s(hole binary64 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))
#s(approx (fmax (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) #s(hole binary64 (fmax (- (* 30 (sqrt (+ (pow x 2) (+ (pow y 2) (pow z 2))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow y 2) (pow z 2)))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 (sqrt (+ (pow y 2) (pow z 2))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5))))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (sqrt (+ (pow y 2) (pow z 2)))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow y 2) (pow z 2))) (* 1/2 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow y 2) (pow z 2))) (* (pow x 2) (+ (* -1/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 1/2 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow y 2) (pow z 2))) (* (pow x 2) (+ (* 1/2 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -1/8 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 1/16 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5))))))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (+ (pow y 2) (pow z 2))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (+ (pow x 2) (+ (pow y 2) (pow z 2)))))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (pow y 2)))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (+ (pow x 2) (pow y 2))))
#s(approx (fmax (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)) #s(hole binary64 (fmax (- (* 30 (sqrt (+ (pow x 2) (+ (pow y 2) (pow z 2))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (* 30 (sqrt (+ (pow y 2) (pow z 2)))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5) #s(hole binary64 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)))
#s(approx (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) #s(hole binary64 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* 30 (* x (cos (* -30 y)))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* x (+ (* -450 (* x (sin (* 30 z)))) (* 30 (cos (* -30 y))))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* x (+ (* 30 (cos (* -30 y))) (* x (+ (* -4500 (* x (cos (* -30 y)))) (* -450 (sin (* 30 z))))))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (* (cos (* -30 z)) (sin (* 30 y)))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (* 30 (* x (cos (* -30 y)))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (* x (+ (* -4500 (* (pow x 2) (cos (* -30 y)))) (* 30 (cos (* -30 y))))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (* x (+ (* 30 (cos (* -30 y))) (* (pow x 2) (+ (* -4500 (cos (* -30 y))) (* 202500 (* (pow x 2) (cos (* -30 y)))))))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (sin (* 30 x)) #s(hole binary64 (* 30 x)))
#s(approx (sin (* 30 x)) #s(hole binary64 (* x (+ 30 (* -4500 (pow x 2))))))
#s(approx (sin (* 30 x)) #s(hole binary64 (* x (+ 30 (* (pow x 2) (- (* 202500 (pow x 2)) 4500))))))
#s(approx (sin (* 30 x)) #s(hole binary64 (* x (+ 30 (* (pow x 2) (- (* (pow x 2) (+ 202500 (* -30375000/7 (pow x 2)))) 4500))))))
#s(approx (* 30 x) #s(hole binary64 (* 30 x)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* 30 x)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* x (- 30 (* 25 (/ 1 x))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* x (- (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))) (* 25 (/ 1 x))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* x (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))) (* 25 (/ 1 x))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 x)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (pow x 2))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* (pow x 2) (+ 900 (* 900 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (pow x 2)))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (* (pow x 2) (+ 1 (+ (/ (pow y 2) (pow x 2)) (/ (pow z 2) (pow x 2)))))))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (pow x 2)))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (* (pow x 2) (+ 1 (/ (pow z 2) (pow x 2))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (cos (* -30 x)) #s(hole binary64 (cos (* -30 x))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (sin (* x 30)) #s(hole binary64 (sin (* 30 x))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* 30 x)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* x (- 30 (* 25 (/ 1 x))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* x (- (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))) (* 25 (/ 1 x))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* x (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))) (* 25 (/ 1 x))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* 30 x)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* 900 (pow x 2))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* (pow x 2) (+ 900 (* 900 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) 2) 1/25)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) 2)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* 30 x)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* x (- 30 (* 25 (/ 1 x))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* x (- (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))) (* 25 (/ 1 x))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* x (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))) (* 25 (/ 1 x))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 x)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 x))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* x (+ 1 (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* x (+ 1 (+ (* -1/8 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* x (+ 1 (+ (* -1/8 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 1/16 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (pow x 2)))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (* (pow x 2) (+ 1 (+ (/ (pow y 2) (pow x 2)) (/ (pow z 2) (pow x 2)))))))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (pow x 2)))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (* (pow x 2) (+ 1 (/ (pow y 2) (pow x 2))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* 30 x)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* x (- 30 (* 25 (/ 1 x))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* x (- (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))) (* 25 (/ 1 x))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* x (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))) (* 25 (/ 1 x))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (sin (* 30 x)) #s(hole binary64 (sin (* 30 x))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -30 x)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* 25 (/ 1 x)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow y 2) (pow z 2)) x)) 25) x)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 2))) (* 15 (+ (pow y 2) (pow z 2)))) x)) 25) x)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -30 x)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -30 x)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* 25 (/ 1 x)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow y 2) (pow z 2)) x)) 25) x)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 2))) (* 15 (+ (pow y 2) (pow z 2)))) x)) 25) x)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -30 x)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -30 x)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* x (+ 30 (* 25 (/ 1 x)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow y 2) (pow z 2)) x)) 25) x)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 2))) (* 15 (+ (pow y 2) (pow z 2)))) x)) 25) x)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -30 x)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 x)))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* x (+ 1 (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* x (+ 1 (+ (* -1/8 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* x (+ 1 (+ (* -1/8 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 1/16 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -30 x)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* x (+ 30 (* 25 (/ 1 x)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow y 2) (pow z 2)) x)) 25) x)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 2))) (* 15 (+ (pow y 2) (pow z 2)))) x)) 25) x)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow z 2)))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 (sqrt (+ (pow x 2) (pow z 2))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5))))))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (+ (pow x 2) (pow z 2)))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (+ (* 900 (+ (pow x 2) (pow z 2))) (* 900 (pow y 2)))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (+ (pow x 2) (pow z 2))))
#s(approx y #s(hole binary64 y))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* -30 z)))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* y (+ (* -450 (* y (sin (* 30 x)))) (* 30 (cos (* -30 z))))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* y (+ (* 30 (cos (* -30 z))) (* y (+ (* -4500 (* y (cos (* -30 z)))) (* -450 (sin (* 30 x))))))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (sin (* 30 x))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 x)) (* 30 (* y (cos (* -30 z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 x)) (* y (+ (* -450 (* y (sin (* 30 x)))) (* 30 (cos (* -30 z))))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 x)) (* y (+ (* 30 (cos (* -30 z))) (* y (+ (* -4500 (* y (cos (* -30 z)))) (* -450 (sin (* 30 x))))))))))
#s(approx (cos (* -30 y)) #s(hole binary64 1))
#s(approx (cos (* -30 y)) #s(hole binary64 (+ 1 (* -450 (pow y 2)))))
#s(approx (cos (* -30 y)) #s(hole binary64 (+ 1 (* (pow y 2) (- (* 33750 (pow y 2)) 450)))))
#s(approx (cos (* -30 y)) #s(hole binary64 (+ 1 (* (pow y 2) (- (* (pow y 2) (+ 33750 (* -1012500 (pow y 2)))) 450)))))
#s(approx (* -30 y) #s(hole binary64 (* -30 y)))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* 30 (* y (cos (* -30 z))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* y (+ (* -4500 (* (pow y 2) (cos (* -30 z)))) (* 30 (cos (* -30 z)))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* y (+ (* 30 (cos (* -30 z))) (* (pow y 2) (+ (* -4500 (cos (* -30 z))) (* 202500 (* (pow y 2) (cos (* -30 z))))))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* y (+ (* 30 (cos (* -30 z))) (* (pow y 2) (+ (* -4500 (cos (* -30 z))) (* (pow y 2) (+ (* -30375000/7 (* (pow y 2) (cos (* -30 z)))) (* 202500 (cos (* -30 z)))))))))))
#s(approx (sin (* y 30)) #s(hole binary64 (* 30 y)))
#s(approx (sin (* y 30)) #s(hole binary64 (* y (+ 30 (* -4500 (pow y 2))))))
#s(approx (sin (* y 30)) #s(hole binary64 (* y (+ 30 (* (pow y 2) (- (* 202500 (pow y 2)) 4500))))))
#s(approx (sin (* y 30)) #s(hole binary64 (* y (+ 30 (* (pow y 2) (- (* (pow y 2) (+ 202500 (* -30375000/7 (pow y 2)))) 4500))))))
#s(approx (* y 30) #s(hole binary64 (* 30 y)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* 450 (* (pow y 2) (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* (pow y 2) (+ (* -101250 (* (pow y 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3))))) (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2))))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* (pow y 2) (+ (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))) (* (pow y 2) (+ (* -101250 (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3)))) (* 45562500 (* (pow y 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 5)))))))))) 25)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* 450 (* (pow y 2) (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* (pow y 2) (+ (* -101250 (* (pow y 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3))))) (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* (pow y 2) (+ (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))) (* (pow y 2) (+ (* -101250 (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3)))) (* 45562500 (* (pow y 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 5))))))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (+ (* 900 (pow x 2)) (+ (* 900 (pow y 2)) (* 900 (pow z 2))))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (* 900 (pow z 2))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (+ (* 900 (pow y 2)) (* 900 (pow z 2)))))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (pow z 2)))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (+ (pow y 2) (pow z 2))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (/ (- (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* 60 (/ (* y (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (/ (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* y (+ (* 60 (/ (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* y (+ (* -900 (/ (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 900 (/ (pow (cos (* -30 z)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (/ (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* y (+ (* 60 (/ (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* y (+ (* -900 (/ (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (+ (* 900 (/ (pow (cos (* -30 z)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* y (+ (* -27000 (/ (* (cos (* -30 z)) (sin (* 30 x))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* -9000 (/ (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))))))))) (/ (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* 60 (* y (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* y (+ (* 60 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* y (+ (* -900 (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* 900 (pow (cos (* -30 z)) 2)))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* y (+ (* 60 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* y (+ (* -900 (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (+ (* 900 (pow (cos (* -30 z)) 2)) (* y (+ (* -27000 (* (cos (* -30 z)) (sin (* 30 x)))) (* -9000 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))))))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2)) 1/25)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* 60 (* y (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* y (+ (* 60 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* y (+ (* -900 (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* 900 (pow (cos (* -30 z)) 2)))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* y (+ (* 60 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* y (+ (* -900 (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (+ (* 900 (pow (cos (* -30 z)) 2)) (* y (+ (* -27000 (* (cos (* -30 z)) (sin (* 30 x)))) (* -9000 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))))))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow z 2)))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 (sqrt (+ (pow x 2) (pow z 2))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5))))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (sqrt (+ (pow x 2) (pow z 2)))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow z 2))) (* 1/2 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow z 2))) (* (pow y 2) (+ (* -1/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 1/2 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow z 2))) (* (pow y 2) (+ (* 1/2 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -1/8 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 1/16 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5))))))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (+ (pow x 2) (pow z 2))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow z 2)))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* -30 z)))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* y (+ (* -450 (* y (sin (* 30 x)))) (* 30 (cos (* -30 z))))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* y (+ (* 30 (cos (* -30 z))) (* y (+ (* -4500 (* y (cos (* -30 z)))) (* -450 (sin (* 30 x))))))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (sin (* 30 x))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 x)) (* 30 (* y (cos (* -30 z)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 x)) (* y (+ (* -450 (* y (sin (* 30 x)))) (* 30 (cos (* -30 z))))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 x)) (* y (+ (* 30 (cos (* -30 z))) (* y (+ (* -4500 (* y (cos (* -30 z)))) (* -450 (sin (* 30 x))))))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* 30 (* y (cos (* -30 z))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* y (+ (* -4500 (* (pow y 2) (cos (* -30 z)))) (* 30 (cos (* -30 z)))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* y (+ (* 30 (cos (* -30 z))) (* (pow y 2) (+ (* -4500 (cos (* -30 z))) (* 202500 (* (pow y 2) (cos (* -30 z))))))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* y (+ (* 30 (cos (* -30 z))) (* (pow y 2) (+ (* -4500 (cos (* -30 z))) (* (pow y 2) (+ (* -30375000/7 (* (pow y 2) (cos (* -30 z)))) (* 202500 (cos (* -30 z)))))))))))
#s(approx (sin (* 30 y)) #s(hole binary64 (* 30 y)))
#s(approx (sin (* 30 y)) #s(hole binary64 (* y (+ 30 (* -4500 (pow y 2))))))
#s(approx (sin (* 30 y)) #s(hole binary64 (* y (+ 30 (* (pow y 2) (- (* 202500 (pow y 2)) 4500))))))
#s(approx (sin (* 30 y)) #s(hole binary64 (* y (+ 30 (* (pow y 2) (- (* (pow y 2) (+ 202500 (* -30375000/7 (pow y 2)))) 4500))))))
#s(approx (* 30 y) #s(hole binary64 (* 30 y)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* 30 y)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* y (- 30 (* 25 (/ 1 y))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* y (- (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))) (* 25 (/ 1 y))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* y (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))) (* 25 (/ 1 y))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 y)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* y (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (pow y 2))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* (pow y 2) (+ 900 (* 900 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (pow y 2)))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (* (pow y 2) (+ 1 (+ (/ (pow x 2) (pow y 2)) (/ (pow z 2) (pow y 2)))))))
#s(approx (cos (* -30 y)) #s(hole binary64 (cos (* -30 y))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* (cos (* -30 z)) (sin (* 30 y)))))
#s(approx (sin (* y 30)) #s(hole binary64 (sin (* 30 y))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* 30 y)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* y (- 30 (* 25 (/ 1 y))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* y (- (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2)))) (* 25 (/ 1 y))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* y (- (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2))))) (* 25 (/ 1 y))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* 30 y)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* y (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* y (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* y (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (+ (* 1/388800000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3) (pow y 6))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2)))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* 900 (pow y 2))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* (pow y 2) (+ 900 (+ (* 900 (/ (pow x 2) (pow y 2))) (* 900 (/ (pow z 2) (pow y 2))))))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (* 900 (pow y 2))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (* (pow y 2) (+ 900 (* 900 (/ (pow z 2) (pow y 2)))))))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (pow y 2)))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (* (pow y 2) (+ 1 (/ (pow z 2) (pow y 2))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* 30 y)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* y (- 30 (* 25 (/ 1 y))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* y (- (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))) (* 25 (/ 1 y))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* y (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))) (* 25 (/ 1 y))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 y)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* y (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 y))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* y (+ 1 (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* y (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* y (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 1/16 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (pow y 2)))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (* (pow y 2) (+ 1 (+ (/ (pow x 2) (pow y 2)) (/ (pow z 2) (pow y 2)))))))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (* (pow y 2) (+ 1 (/ (pow x 2) (pow y 2))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* 30 y)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* y (- 30 (* 25 (/ 1 y))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* y (- (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))) (* 25 (/ 1 y))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* y (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))) (* 25 (/ 1 y))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* (cos (* -30 z)) (sin (* 30 y)))))
#s(approx (sin (* 30 y)) #s(hole binary64 (sin (* 30 y))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -30 y)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* 25 (/ 1 y)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow z 2)) y)) 25) y)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 2))) (* 15 (+ (pow x 2) (pow z 2)))) y)) 25) y)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -30 y)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -30 y)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* 25 (/ 1 y)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) y)) 25) y)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 2))) (* 1/60 (+ (* 900 (pow x 2)) (* 900 (pow z 2))))) y)) 25) y)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -30 y)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (+ (* 1/388800000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3) (pow y 6))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2))))))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -30 y)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* y (+ 30 (* 25 (/ 1 y)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow z 2)) y)) 25) y)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 2))) (* 15 (+ (pow x 2) (pow z 2)))) y)) 25) y)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -30 y)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* y (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 y)))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* y (+ 1 (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* y (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* y (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 1/16 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -30 y)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* y (+ 30 (* 25 (/ 1 y)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow z 2)) y)) 25) y)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 2))) (* 15 (+ (pow x 2) (pow z 2)))) y)) 25) y)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow y 2)))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5)))))))))) 25)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 (sqrt (+ (pow x 2) (pow y 2))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5))))))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (+ (pow x 2) (pow y 2)))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (+ (* 900 (+ (pow x 2) (pow y 2))) (* 900 (pow z 2)))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (+ (pow x 2) (pow y 2))))
#s(approx (* z z) #s(hole binary64 (pow z 2)))
#s(approx z #s(hole binary64 z))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* 30 (* z (cos (* -30 x)))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* z (+ (* -450 (* z (sin (* 30 y)))) (* 30 (cos (* -30 x))))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* z (+ (* 30 (cos (* -30 x))) (* z (+ (* -4500 (* z (cos (* -30 x)))) (* -450 (sin (* 30 y))))))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (sin (* 30 z)) #s(hole binary64 (* 30 z)))
#s(approx (sin (* 30 z)) #s(hole binary64 (* z (+ 30 (* -4500 (pow z 2))))))
#s(approx (sin (* 30 z)) #s(hole binary64 (* z (+ 30 (* (pow z 2) (- (* 202500 (pow z 2)) 4500))))))
#s(approx (sin (* 30 z)) #s(hole binary64 (* z (+ 30 (* (pow z 2) (- (* (pow z 2) (+ 202500 (* -30375000/7 (pow z 2)))) 4500))))))
#s(approx (* 30 z) #s(hole binary64 (* 30 z)))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* -450 (* (pow z 2) (sin (* 30 y)))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* 33750 (* (pow z 2) (sin (* 30 y))))))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* (pow z 2) (+ (* -1012500 (* (pow z 2) (sin (* 30 y)))) (* 33750 (sin (* 30 y)))))))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (sin (* 30 y))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (+ (sin (* 30 y)) (* -450 (* (pow z 2) (sin (* 30 y)))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (+ (sin (* 30 y)) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* 33750 (* (pow z 2) (sin (* 30 y)))))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (+ (sin (* 30 y)) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* (pow z 2) (+ (* -1012500 (* (pow z 2) (sin (* 30 y)))) (* 33750 (sin (* 30 y))))))))))
#s(approx (cos (* -30 z)) #s(hole binary64 1))
#s(approx (cos (* -30 z)) #s(hole binary64 (+ 1 (* -450 (pow z 2)))))
#s(approx (cos (* -30 z)) #s(hole binary64 (+ 1 (* (pow z 2) (- (* 33750 (pow z 2)) 450)))))
#s(approx (cos (* -30 z)) #s(hole binary64 (+ 1 (* (pow z 2) (- (* (pow z 2) (+ 33750 (* -1012500 (pow z 2)))) 450)))))
#s(approx (* -30 z) #s(hole binary64 (* -30 z)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* 450 (* (pow z 2) (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* (pow z 2) (+ (* -101250 (* (pow z 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3))))) (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2))))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* (pow z 2) (+ (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))) (* (pow z 2) (+ (* -101250 (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3)))) (* 45562500 (* (pow z 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 5)))))))))) 25)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* 450 (* (pow z 2) (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* (pow z 2) (+ (* -101250 (* (pow z 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3))))) (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* (pow z 2) (+ (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))) (* (pow z 2) (+ (* -101250 (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3)))) (* 45562500 (* (pow z 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 5))))))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (/ (- (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* 60 (/ (* z (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (/ (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* z (+ (* 60 (/ (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* z (+ (* -900 (/ (* (sin (* 30 y)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 900 (/ (pow (cos (* -30 x)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (/ (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* z (+ (* 60 (/ (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* z (+ (* -900 (/ (* (sin (* 30 y)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (+ (* 900 (/ (pow (cos (* -30 x)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* z (+ (* -27000 (/ (* (cos (* -30 x)) (sin (* 30 y))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* -9000 (/ (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))))))))) (/ (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* 60 (* z (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))) (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* z (+ (* 60 (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (* z (+ (* -900 (* (sin (* 30 y)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (* 900 (pow (cos (* -30 x)) 2)))))) (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* z (+ (* 60 (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (* z (+ (* -900 (* (sin (* 30 y)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (+ (* 900 (pow (cos (* -30 x)) 2)) (* z (+ (* -27000 (* (cos (* -30 x)) (sin (* 30 y)))) (* -9000 (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))))))))) (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2)) 1/25)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* 60 (* z (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))) (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* z (+ (* 60 (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (* z (+ (* -900 (* (sin (* 30 y)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (* 900 (pow (cos (* -30 x)) 2)))))) (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* z (+ (* 60 (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (* z (+ (* -900 (* (sin (* 30 y)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (+ (* 900 (pow (cos (* -30 x)) 2)) (* z (+ (* -27000 (* (cos (* -30 x)) (sin (* 30 y)))) (* -9000 (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))))))))) (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow y 2)))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5)))))))))) 25)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 (sqrt (+ (pow x 2) (pow y 2))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5))))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (sqrt (+ (pow x 2) (pow y 2)))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow y 2))) (* 1/2 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow y 2))) (* (pow z 2) (+ (* -1/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 1/2 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow y 2))) (* (pow z 2) (+ (* 1/2 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -1/8 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 1/16 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5))))))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (+ (pow x 2) (pow y 2))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow y 2)))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5)))))))))) 25)))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* 30 (* z (cos (* -30 x)))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* z (+ (* -450 (* z (sin (* 30 y)))) (* 30 (cos (* -30 x))))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* z (+ (* 30 (cos (* -30 x))) (* z (+ (* -4500 (* z (cos (* -30 x)))) (* -450 (sin (* 30 y))))))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* -450 (* (pow z 2) (sin (* 30 y)))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* 33750 (* (pow z 2) (sin (* 30 y))))))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* (pow z 2) (+ (* -1012500 (* (pow z 2) (sin (* 30 y)))) (* 33750 (sin (* 30 y)))))))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (sin (* 30 y))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (+ (sin (* 30 y)) (* -450 (* (pow z 2) (sin (* 30 y)))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (+ (sin (* 30 y)) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* 33750 (* (pow z 2) (sin (* 30 y)))))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (+ (sin (* 30 y)) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* (pow z 2) (+ (* -1012500 (* (pow z 2) (sin (* 30 y)))) (* 33750 (sin (* 30 y))))))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* 30 z)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* z (- 30 (* 25 (/ 1 z))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* z (- (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))) (* 25 (/ 1 z))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* z (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))) (* 25 (/ 1 z))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 z)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* z (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (pow z 2))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* (pow z 2) (+ 900 (* 900 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (pow z 2)))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (* (pow z 2) (+ 1 (+ (/ (pow x 2) (pow z 2)) (/ (pow y 2) (pow z 2)))))))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (* (pow z 2) (+ 1 (/ (pow x 2) (pow z 2))))))
#s(approx (sin (* 30 z)) #s(hole binary64 (sin (* 30 z))))
#s(approx (cos (* -30 z)) #s(hole binary64 (cos (* -30 z))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* 30 z)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* z (- 30 (* 25 (/ 1 z))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* z (- (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2)))) (* 25 (/ 1 z))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* z (- (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2))))) (* 25 (/ 1 z))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* 30 z)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* z (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* z (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* z (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (+ (* 1/388800000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3) (pow z 6))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2)))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* 900 (pow z 2))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* (pow z 2) (+ 900 (+ (* 900 (/ (pow x 2) (pow z 2))) (* 900 (/ (pow y 2) (pow z 2))))))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (* (pow z 2) (+ 900 (* 900 (/ (pow y 2) (pow z 2)))))))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (* (pow z 2) (+ 1 (/ (pow y 2) (pow z 2))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* 30 z)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* z (- 30 (* 25 (/ 1 z))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* z (- (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))) (* 25 (/ 1 z))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* z (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))) (* 25 (/ 1 z))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 z)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* z (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 z))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* z (+ 1 (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* z (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* z (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 1/16 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (pow z 2)))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (* (pow z 2) (+ 1 (+ (/ (pow x 2) (pow z 2)) (/ (pow y 2) (pow z 2)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* 30 z)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* z (- 30 (* 25 (/ 1 z))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* z (- (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))) (* 25 (/ 1 z))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* z (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))) (* 25 (/ 1 z))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -30 z)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* 25 (/ 1 z)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow y 2)) z)) 25) z)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 2))) (* 15 (+ (pow x 2) (pow y 2)))) z)) 25) z)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -30 z)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -30 z)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* 25 (/ 1 z)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) z)) 25) z)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 2))) (* 1/60 (+ (* 900 (pow x 2)) (* 900 (pow y 2))))) z)) 25) z)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -30 z)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (+ (* 1/388800000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3) (pow z 6))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2))))))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -30 z)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* z (+ 30 (* 25 (/ 1 z)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow y 2)) z)) 25) z)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 2))) (* 15 (+ (pow x 2) (pow y 2)))) z)) 25) z)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -30 z)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* z (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 z)))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* z (+ 1 (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* z (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* z (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 1/16 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -30 z)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* z (+ 30 (* 25 (/ 1 z)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow y 2)) z)) 25) z)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 2))) (* 15 (+ (pow x 2) (pow y 2)))) z)) 25) z)))))))
Calls

9 calls:

TimeVariablePointExpression
313.0ms
y
@0
((fmax (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) (* 900 (+ (* y y) (+ (* x x) (* z z)))) 900 (+ (* y y) (+ (* x x) (* z z))) y (+ (* x x) (* z z)) x (* z z) z 25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) (cos (* -30 x)) (* -30 x) -30 (sin (* 30 z)) (* 30 z) 30 (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin (* x 30)) (* x 30) (cos (* -30 y)) (* -30 y) (* (cos (* -30 z)) (sin (* y 30))) (cos (* -30 z)) (* -30 z) (sin (* y 30)) (* y 30) 1/5 (fmax (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5))) (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) (* x x) (* 900 (+ (* y y) (* z z))) (+ (* y y) (* z z)) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 2 1/25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5) -1/5 (fmax (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (sqrt (+ (* z z) (+ (* y y) (* x x)))) (+ (* z z) (+ (* y y) (* x x))) (+ (* y y) (* x x)) (fmax (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)) (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) -25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) (sin (* 30 x)) (* 30 x) (* (cos (* -30 z)) (sin (* 30 y))) (sin (* 30 y)) (* 30 y))
21.0ms
x
@0
((fmax (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) (* 900 (+ (* y y) (+ (* x x) (* z z)))) 900 (+ (* y y) (+ (* x x) (* z z))) y (+ (* x x) (* z z)) x (* z z) z 25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) (cos (* -30 x)) (* -30 x) -30 (sin (* 30 z)) (* 30 z) 30 (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin (* x 30)) (* x 30) (cos (* -30 y)) (* -30 y) (* (cos (* -30 z)) (sin (* y 30))) (cos (* -30 z)) (* -30 z) (sin (* y 30)) (* y 30) 1/5 (fmax (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5))) (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) (* x x) (* 900 (+ (* y y) (* z z))) (+ (* y y) (* z z)) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 2 1/25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5) -1/5 (fmax (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (sqrt (+ (* z z) (+ (* y y) (* x x)))) (+ (* z z) (+ (* y y) (* x x))) (+ (* y y) (* x x)) (fmax (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)) (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) -25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) (sin (* 30 x)) (* 30 x) (* (cos (* -30 z)) (sin (* 30 y))) (sin (* 30 y)) (* 30 y))
14.0ms
z
@inf
((fmax (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) (* 900 (+ (* y y) (+ (* x x) (* z z)))) 900 (+ (* y y) (+ (* x x) (* z z))) y (+ (* x x) (* z z)) x (* z z) z 25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) (cos (* -30 x)) (* -30 x) -30 (sin (* 30 z)) (* 30 z) 30 (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin (* x 30)) (* x 30) (cos (* -30 y)) (* -30 y) (* (cos (* -30 z)) (sin (* y 30))) (cos (* -30 z)) (* -30 z) (sin (* y 30)) (* y 30) 1/5 (fmax (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5))) (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) (* x x) (* 900 (+ (* y y) (* z z))) (+ (* y y) (* z z)) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 2 1/25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5) -1/5 (fmax (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (sqrt (+ (* z z) (+ (* y y) (* x x)))) (+ (* z z) (+ (* y y) (* x x))) (+ (* y y) (* x x)) (fmax (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)) (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) -25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) (sin (* 30 x)) (* 30 x) (* (cos (* -30 z)) (sin (* 30 y))) (sin (* 30 y)) (* 30 y))
14.0ms
z
@0
((fmax (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) (* 900 (+ (* y y) (+ (* x x) (* z z)))) 900 (+ (* y y) (+ (* x x) (* z z))) y (+ (* x x) (* z z)) x (* z z) z 25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) (cos (* -30 x)) (* -30 x) -30 (sin (* 30 z)) (* 30 z) 30 (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin (* x 30)) (* x 30) (cos (* -30 y)) (* -30 y) (* (cos (* -30 z)) (sin (* y 30))) (cos (* -30 z)) (* -30 z) (sin (* y 30)) (* y 30) 1/5 (fmax (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5))) (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) (* x x) (* 900 (+ (* y y) (* z z))) (+ (* y y) (* z z)) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 2 1/25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5) -1/5 (fmax (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (sqrt (+ (* z z) (+ (* y y) (* x x)))) (+ (* z z) (+ (* y y) (* x x))) (+ (* y y) (* x x)) (fmax (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)) (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) -25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) (sin (* 30 x)) (* 30 x) (* (cos (* -30 z)) (sin (* 30 y))) (sin (* 30 y)) (* 30 y))
12.0ms
z
@-inf
((fmax (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) (* 900 (+ (* y y) (+ (* x x) (* z z)))) 900 (+ (* y y) (+ (* x x) (* z z))) y (+ (* x x) (* z z)) x (* z z) z 25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) (cos (* -30 x)) (* -30 x) -30 (sin (* 30 z)) (* 30 z) 30 (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin (* x 30)) (* x 30) (cos (* -30 y)) (* -30 y) (* (cos (* -30 z)) (sin (* y 30))) (cos (* -30 z)) (* -30 z) (sin (* y 30)) (* y 30) 1/5 (fmax (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5))) (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) (* x x) (* 900 (+ (* y y) (* z z))) (+ (* y y) (* z z)) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 2 1/25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5) -1/5 (fmax (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (sqrt (+ (* z z) (+ (* y y) (* x x)))) (+ (* z z) (+ (* y y) (* x x))) (+ (* y y) (* x x)) (fmax (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)) (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) -25 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5) (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) (sin (* 30 x)) (* 30 x) (* (cos (* -30 z)) (sin (* 30 y))) (sin (* 30 y)) (* 30 y))

rewrite256.0ms (4.9%)

Memory
16.1MiB live, 351.8MiB allocated; 67ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0161724409
0172223047
0819921896
Stop Event
iter-limit
node-limit
iter-limit
Counts
586 → 780
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z)))))
(*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))
#s(literal 900 binary64)
(fma.f64 y y (fma.f64 x x (*.f64 z z)))
y
(fma.f64 x x (*.f64 z z))
x
(*.f64 z z)
z
#s(literal 25 binary64)
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))
(cos.f64 (*.f64 #s(literal -30 binary64) x))
(*.f64 #s(literal -30 binary64) x)
#s(literal -30 binary64)
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) z)
#s(literal 30 binary64)
(fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
(cos.f64 (*.f64 #s(literal -30 binary64) y))
(*.f64 #s(literal -30 binary64) y)
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))
(cos.f64 (*.f64 #s(literal -30 binary64) z))
(*.f64 #s(literal -30 binary64) z)
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 y #s(literal 30 binary64))
#s(literal 1/5 binary64)
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64))))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64))
(sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z)))))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))
(*.f64 x x)
(*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z)))
(fma.f64 y y (*.f64 z z))
(/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64)))
(-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64))
(pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(literal 1/25 binary64)
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64))
#s(literal -1/5 binary64)
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64))
(*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64))
(sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))
(fma.f64 z z (fma.f64 y y (*.f64 x x)))
(fma.f64 y y (*.f64 x x))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64))
#s(literal -25 binary64)
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) x)
(*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
(sin.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 #s(literal 30 binary64) y)
#s(approx (fmax (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) #s(hole binary64 (fmax (- (* 30 (sqrt (+ (pow x 2) (+ (pow y 2) (pow z 2))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow y 2) (pow z 2)))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 (sqrt (+ (pow y 2) (pow z 2))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5))))))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (+ (pow y 2) (pow z 2)))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (+ (* 900 (+ (pow y 2) (pow z 2))) (* 900 (pow x 2)))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (+ (pow y 2) (pow z 2))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (+ (pow x 2) (+ (pow y 2) (pow z 2)))))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (pow z 2)))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (+ (pow x 2) (pow z 2))))
#s(approx x #s(hole binary64 x))
#s(approx (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5) #s(hole binary64 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)))
#s(approx (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) #s(hole binary64 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* 30 (* x (cos (* -30 y)))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* x (+ (* -450 (* x (sin (* 30 z)))) (* 30 (cos (* -30 y))))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* x (+ (* 30 (cos (* -30 y))) (* x (+ (* -4500 (* x (cos (* -30 y)))) (* -450 (sin (* 30 z))))))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (cos (* -30 x)) #s(hole binary64 1))
#s(approx (cos (* -30 x)) #s(hole binary64 (+ 1 (* -450 (pow x 2)))))
#s(approx (cos (* -30 x)) #s(hole binary64 (+ 1 (* (pow x 2) (- (* 33750 (pow x 2)) 450)))))
#s(approx (cos (* -30 x)) #s(hole binary64 (+ 1 (* (pow x 2) (- (* (pow x 2) (+ 33750 (* -1012500 (pow x 2)))) 450)))))
#s(approx (* -30 x) #s(hole binary64 (* -30 x)))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (* (cos (* -30 z)) (sin (* 30 y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (* 30 (* x (cos (* -30 y)))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (* x (+ (* -4500 (* (pow x 2) (cos (* -30 y)))) (* 30 (cos (* -30 y))))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (* x (+ (* 30 (cos (* -30 y))) (* (pow x 2) (+ (* -4500 (cos (* -30 y))) (* 202500 (* (pow x 2) (cos (* -30 y)))))))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (sin (* x 30)) #s(hole binary64 (* 30 x)))
#s(approx (sin (* x 30)) #s(hole binary64 (* x (+ 30 (* -4500 (pow x 2))))))
#s(approx (sin (* x 30)) #s(hole binary64 (* x (+ 30 (* (pow x 2) (- (* 202500 (pow x 2)) 4500))))))
#s(approx (sin (* x 30)) #s(hole binary64 (* x (+ 30 (* (pow x 2) (- (* (pow x 2) (+ 202500 (* -30375000/7 (pow x 2)))) 4500))))))
#s(approx (* x 30) #s(hole binary64 (* 30 x)))
#s(approx (fmax (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5))) #s(hole binary64 (fmax (- (sqrt (+ (* 900 (+ (pow y 2) (pow z 2))) (* 900 (pow x 2)))) 25) (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow y 2) (pow z 2)))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* 30 (sqrt (+ (pow y 2) (pow z 2))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5))))))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* 900 (+ (pow y 2) (pow z 2)))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (+ (* 900 (+ (pow y 2) (pow z 2))) (* 900 (pow x 2)))))
#s(approx (* x x) #s(hole binary64 (pow x 2)))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (/ (- (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* 60 (/ (* x (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (/ (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* x (+ (* 60 (/ (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* x (+ (* -900 (/ (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 900 (/ (pow (cos (* -30 y)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (/ (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* x (+ (* 60 (/ (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* x (+ (* -900 (/ (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (+ (* 900 (/ (pow (cos (* -30 y)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* x (+ (* -27000 (/ (* (cos (* -30 y)) (sin (* 30 z))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* -9000 (/ (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))))))))) (/ (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* 60 (* x (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* x (+ (* 60 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* x (+ (* -900 (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* 900 (pow (cos (* -30 y)) 2)))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* x (+ (* 60 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* x (+ (* -900 (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* 900 (pow (cos (* -30 y)) 2)) (* x (+ (* -27000 (* (cos (* -30 y)) (sin (* 30 z)))) (* -9000 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2)) 1/25)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* 60 (* x (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* x (+ (* 60 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* x (+ (* -900 (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* 900 (pow (cos (* -30 y)) 2)))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* x (+ (* 60 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (* x (+ (* -900 (* (sin (* 30 z)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))))) (+ (* 900 (pow (cos (* -30 y)) 2)) (* x (+ (* -27000 (* (cos (* -30 y)) (sin (* 30 z)))) (* -9000 (* (cos (* -30 y)) (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (pow (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y)))) 2))))
#s(approx (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5) #s(hole binary64 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))
#s(approx (fmax (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) 1/5)) #s(hole binary64 (fmax (- (* 30 (sqrt (+ (pow x 2) (+ (pow y 2) (pow z 2))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow y 2) (pow z 2)))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 (sqrt (+ (pow y 2) (pow z 2))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5))))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (sqrt (+ (pow y 2) (pow z 2)))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow y 2) (pow z 2))) (* 1/2 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow y 2) (pow z 2))) (* (pow x 2) (+ (* -1/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 1/2 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow y 2) (pow z 2))) (* (pow x 2) (+ (* 1/2 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -1/8 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 1/16 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5))))))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (+ (pow y 2) (pow z 2))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (+ (pow x 2) (+ (pow y 2) (pow z 2)))))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (pow y 2)))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (+ (pow x 2) (pow y 2))))
#s(approx (fmax (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)) #s(hole binary64 (fmax (- (* 30 (sqrt (+ (pow x 2) (+ (pow y 2) (pow z 2))))) 25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (* 30 (sqrt (+ (pow y 2) (pow z 2)))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 15 (* (pow x 2) (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))) (* 30 (sqrt (+ (pow y 2) (pow z 2))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* -15/4 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2)))))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow y 2) (pow z 2)))) (* (pow x 2) (+ (* 15 (sqrt (/ 1 (+ (pow y 2) (pow z 2))))) (* (pow x 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 3)))) (* 15/8 (* (pow x 2) (sqrt (/ 1 (pow (+ (pow y 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5) #s(hole binary64 (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) 1/5)))
#s(approx (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))) #s(hole binary64 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 z)) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* 30 (* x (cos (* -30 y)))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* x (+ (* -450 (* x (sin (* 30 z)))) (* 30 (cos (* -30 y))))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 z)) (+ (* x (+ (* 30 (cos (* -30 y))) (* x (+ (* -4500 (* x (cos (* -30 y)))) (* -450 (sin (* 30 z))))))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (* (cos (* -30 z)) (sin (* 30 y)))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (* 30 (* x (cos (* -30 y)))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (* x (+ (* -4500 (* (pow x 2) (cos (* -30 y)))) (* 30 (cos (* -30 y))))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (* x (+ (* 30 (cos (* -30 y))) (* (pow x 2) (+ (* -4500 (cos (* -30 y))) (* 202500 (* (pow x 2) (cos (* -30 y)))))))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (sin (* 30 x)) #s(hole binary64 (* 30 x)))
#s(approx (sin (* 30 x)) #s(hole binary64 (* x (+ 30 (* -4500 (pow x 2))))))
#s(approx (sin (* 30 x)) #s(hole binary64 (* x (+ 30 (* (pow x 2) (- (* 202500 (pow x 2)) 4500))))))
#s(approx (sin (* 30 x)) #s(hole binary64 (* x (+ 30 (* (pow x 2) (- (* (pow x 2) (+ 202500 (* -30375000/7 (pow x 2)))) 4500))))))
#s(approx (* 30 x) #s(hole binary64 (* 30 x)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* 30 x)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* x (- 30 (* 25 (/ 1 x))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* x (- (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))) (* 25 (/ 1 x))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* x (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))) (* 25 (/ 1 x))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 x)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (pow x 2))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* (pow x 2) (+ 900 (* 900 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (pow x 2)))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (* (pow x 2) (+ 1 (+ (/ (pow y 2) (pow x 2)) (/ (pow z 2) (pow x 2)))))))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (pow x 2)))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (* (pow x 2) (+ 1 (/ (pow z 2) (pow x 2))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (cos (* -30 x)) #s(hole binary64 (cos (* -30 x))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (sin (* x 30)) #s(hole binary64 (sin (* 30 x))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* 30 x)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* x (- 30 (* 25 (/ 1 x))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* x (- (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))) (* 25 (/ 1 x))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* x (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))) (* 25 (/ 1 x))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* 30 x)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* 900 (pow x 2))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* (pow x 2) (+ 900 (* 900 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) 2) 1/25)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) 2)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* 30 x)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* x (- 30 (* 25 (/ 1 x))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* x (- (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))) (* 25 (/ 1 x))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* x (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))) (* 25 (/ 1 x))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 x)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 x))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* x (+ 1 (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* x (+ 1 (+ (* -1/8 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* x (+ 1 (+ (* -1/8 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 1/16 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (pow x 2)))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (* (pow x 2) (+ 1 (+ (/ (pow y 2) (pow x 2)) (/ (pow z 2) (pow x 2)))))))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (pow x 2)))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (* (pow x 2) (+ 1 (/ (pow y 2) (pow x 2))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* 30 x)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* x (- 30 (* 25 (/ 1 x))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* x (- (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))) (* 25 (/ 1 x))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* x (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))) (* 25 (/ 1 x))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))
#s(approx (sin (* 30 x)) #s(hole binary64 (sin (* 30 x))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -30 x)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* 25 (/ 1 x)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow y 2) (pow z 2)) x)) 25) x)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 2))) (* 15 (+ (pow y 2) (pow z 2)))) x)) 25) x)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -30 x)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -30 x)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* 25 (/ 1 x)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow y 2) (pow z 2)) x)) 25) x)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 2))) (* 15 (+ (pow y 2) (pow z 2)))) x)) 25) x)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -30 x)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -30 x)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* x (+ 30 (* 25 (/ 1 x)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow y 2) (pow z 2)) x)) 25) x)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 2))) (* 15 (+ (pow y 2) (pow z 2)))) x)) 25) x)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -30 x)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* x (+ 30 (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* x (+ 30 (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 15/8 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 15 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 x)))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* x (+ 1 (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* x (+ 1 (+ (* -1/8 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* x (+ 1 (+ (* -1/8 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 4))) (+ (* 1/16 (/ (pow (+ (pow y 2) (pow z 2)) 3) (pow x 6))) (* 1/2 (/ (+ (pow y 2) (pow z 2)) (pow x 2))))))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -30 x)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* x (+ 30 (* 25 (/ 1 x)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow y 2) (pow z 2)) x)) 25) x)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* x (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow y 2) (pow z 2)) 2) (pow x 2))) (* 15 (+ (pow y 2) (pow z 2)))) x)) 25) x)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow z 2)))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 (sqrt (+ (pow x 2) (pow z 2))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5))))))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (+ (pow x 2) (pow z 2)))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (+ (* 900 (+ (pow x 2) (pow z 2))) (* 900 (pow y 2)))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (+ (pow x 2) (pow z 2))))
#s(approx y #s(hole binary64 y))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* -30 z)))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* y (+ (* -450 (* y (sin (* 30 x)))) (* 30 (cos (* -30 z))))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* y (+ (* 30 (cos (* -30 z))) (* y (+ (* -4500 (* y (cos (* -30 z)))) (* -450 (sin (* 30 x))))))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (sin (* 30 x))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 x)) (* 30 (* y (cos (* -30 z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 x)) (* y (+ (* -450 (* y (sin (* 30 x)))) (* 30 (cos (* -30 z))))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 x)) (* y (+ (* 30 (cos (* -30 z))) (* y (+ (* -4500 (* y (cos (* -30 z)))) (* -450 (sin (* 30 x))))))))))
#s(approx (cos (* -30 y)) #s(hole binary64 1))
#s(approx (cos (* -30 y)) #s(hole binary64 (+ 1 (* -450 (pow y 2)))))
#s(approx (cos (* -30 y)) #s(hole binary64 (+ 1 (* (pow y 2) (- (* 33750 (pow y 2)) 450)))))
#s(approx (cos (* -30 y)) #s(hole binary64 (+ 1 (* (pow y 2) (- (* (pow y 2) (+ 33750 (* -1012500 (pow y 2)))) 450)))))
#s(approx (* -30 y) #s(hole binary64 (* -30 y)))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* 30 (* y (cos (* -30 z))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* y (+ (* -4500 (* (pow y 2) (cos (* -30 z)))) (* 30 (cos (* -30 z)))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* y (+ (* 30 (cos (* -30 z))) (* (pow y 2) (+ (* -4500 (cos (* -30 z))) (* 202500 (* (pow y 2) (cos (* -30 z))))))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* y (+ (* 30 (cos (* -30 z))) (* (pow y 2) (+ (* -4500 (cos (* -30 z))) (* (pow y 2) (+ (* -30375000/7 (* (pow y 2) (cos (* -30 z)))) (* 202500 (cos (* -30 z)))))))))))
#s(approx (sin (* y 30)) #s(hole binary64 (* 30 y)))
#s(approx (sin (* y 30)) #s(hole binary64 (* y (+ 30 (* -4500 (pow y 2))))))
#s(approx (sin (* y 30)) #s(hole binary64 (* y (+ 30 (* (pow y 2) (- (* 202500 (pow y 2)) 4500))))))
#s(approx (sin (* y 30)) #s(hole binary64 (* y (+ 30 (* (pow y 2) (- (* (pow y 2) (+ 202500 (* -30375000/7 (pow y 2)))) 4500))))))
#s(approx (* y 30) #s(hole binary64 (* 30 y)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* 450 (* (pow y 2) (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* (pow y 2) (+ (* -101250 (* (pow y 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3))))) (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2))))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* (pow y 2) (+ (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))) (* (pow y 2) (+ (* -101250 (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3)))) (* 45562500 (* (pow y 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 5)))))))))) 25)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* 450 (* (pow y 2) (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* (pow y 2) (+ (* -101250 (* (pow y 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3))))) (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow z 2)))) (* (pow y 2) (+ (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))) (* (pow y 2) (+ (* -101250 (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3)))) (* 45562500 (* (pow y 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 5))))))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (+ (* 900 (pow x 2)) (* 900 (pow z 2)))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (+ (* 900 (pow x 2)) (+ (* 900 (pow y 2)) (* 900 (pow z 2))))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (* 900 (pow z 2))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (+ (* 900 (pow y 2)) (* 900 (pow z 2)))))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (pow z 2)))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (+ (pow y 2) (pow z 2))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (/ (- (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* 60 (/ (* y (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (/ (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* y (+ (* 60 (/ (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* y (+ (* -900 (/ (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 900 (/ (pow (cos (* -30 z)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))) (/ (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* y (+ (* 60 (/ (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* y (+ (* -900 (/ (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (+ (* 900 (/ (pow (cos (* -30 z)) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* y (+ (* -27000 (/ (* (cos (* -30 z)) (sin (* 30 x))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* -9000 (/ (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))))))))))))))) (/ (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* 60 (* y (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* y (+ (* 60 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* y (+ (* -900 (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* 900 (pow (cos (* -30 z)) 2)))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2)) 1/25)))
#s(approx (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) #s(hole binary64 (- (+ (* y (+ (* 60 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* y (+ (* -900 (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (+ (* 900 (pow (cos (* -30 z)) 2)) (* y (+ (* -27000 (* (cos (* -30 z)) (sin (* 30 x)))) (* -9000 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))))))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2)) 1/25)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2)))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* 60 (* y (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* y (+ (* 60 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* y (+ (* -900 (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* 900 (pow (cos (* -30 z)) 2)))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* y (+ (* 60 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (* y (+ (* -900 (* (sin (* 30 x)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))))) (+ (* 900 (pow (cos (* -30 z)) 2)) (* y (+ (* -27000 (* (cos (* -30 z)) (sin (* 30 x)))) (* -9000 (* (cos (* -30 z)) (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))))))))) (pow (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z)))) 2))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow z 2)))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))))) 25)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 (sqrt (+ (pow x 2) (pow z 2))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5))))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (sqrt (+ (pow x 2) (pow z 2)))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow z 2))) (* 1/2 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow z 2))) (* (pow y 2) (+ (* -1/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 1/2 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow z 2))) (* (pow y 2) (+ (* 1/2 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -1/8 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 1/16 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5))))))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (+ (pow x 2) (pow z 2))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow z 2)))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 15 (* (pow y 2) (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))) (* 30 (sqrt (+ (pow x 2) (pow z 2))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* -15/4 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2)))))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow z 2)))) (* (pow y 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow z 2))))) (* (pow y 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 3)))) (* 15/8 (* (pow y 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow z 2)) 5)))))))))) 25)))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 x)) (* (cos (* -30 x)) (sin (* 30 z))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* -30 z)))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* y (+ (* -450 (* y (sin (* 30 x)))) (* 30 (cos (* -30 z))))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 x)) (+ (* y (+ (* 30 (cos (* -30 z))) (* y (+ (* -4500 (* y (cos (* -30 z)))) (* -450 (sin (* 30 x))))))) (* (cos (* -30 x)) (sin (* 30 z)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (sin (* 30 x))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 x)) (* 30 (* y (cos (* -30 z)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 x)) (* y (+ (* -450 (* y (sin (* 30 x)))) (* 30 (cos (* -30 z))))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 x)) (* y (+ (* 30 (cos (* -30 z))) (* y (+ (* -4500 (* y (cos (* -30 z)))) (* -450 (sin (* 30 x))))))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* 30 (* y (cos (* -30 z))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* y (+ (* -4500 (* (pow y 2) (cos (* -30 z)))) (* 30 (cos (* -30 z)))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* y (+ (* 30 (cos (* -30 z))) (* (pow y 2) (+ (* -4500 (cos (* -30 z))) (* 202500 (* (pow y 2) (cos (* -30 z))))))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* y (+ (* 30 (cos (* -30 z))) (* (pow y 2) (+ (* -4500 (cos (* -30 z))) (* (pow y 2) (+ (* -30375000/7 (* (pow y 2) (cos (* -30 z)))) (* 202500 (cos (* -30 z)))))))))))
#s(approx (sin (* 30 y)) #s(hole binary64 (* 30 y)))
#s(approx (sin (* 30 y)) #s(hole binary64 (* y (+ 30 (* -4500 (pow y 2))))))
#s(approx (sin (* 30 y)) #s(hole binary64 (* y (+ 30 (* (pow y 2) (- (* 202500 (pow y 2)) 4500))))))
#s(approx (sin (* 30 y)) #s(hole binary64 (* y (+ 30 (* (pow y 2) (- (* (pow y 2) (+ 202500 (* -30375000/7 (pow y 2)))) 4500))))))
#s(approx (* 30 y) #s(hole binary64 (* 30 y)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* 30 y)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* y (- 30 (* 25 (/ 1 y))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* y (- (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))) (* 25 (/ 1 y))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* y (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))) (* 25 (/ 1 y))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 y)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* y (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (pow y 2))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* (pow y 2) (+ 900 (* 900 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (pow y 2)))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (* (pow y 2) (+ 1 (+ (/ (pow x 2) (pow y 2)) (/ (pow z 2) (pow y 2)))))))
#s(approx (cos (* -30 y)) #s(hole binary64 (cos (* -30 y))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (* (cos (* -30 z)) (sin (* 30 y)))))
#s(approx (sin (* y 30)) #s(hole binary64 (sin (* 30 y))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* 30 y)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* y (- 30 (* 25 (/ 1 y))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* y (- (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2)))) (* 25 (/ 1 y))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* y (- (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2))))) (* 25 (/ 1 y))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* 30 y)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* y (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* y (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* y (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (+ (* 1/388800000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3) (pow y 6))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2)))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* 900 (pow y 2))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* (pow y 2) (+ 900 (+ (* 900 (/ (pow x 2) (pow y 2))) (* 900 (/ (pow z 2) (pow y 2))))))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (* 900 (pow y 2))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (* (pow y 2) (+ 900 (* 900 (/ (pow z 2) (pow y 2)))))))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (pow y 2)))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (* (pow y 2) (+ 1 (/ (pow z 2) (pow y 2))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* 30 y)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* y (- 30 (* 25 (/ 1 y))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* y (- (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))) (* 25 (/ 1 y))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* y (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))) (* 25 (/ 1 y))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 y)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* y (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 y))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* y (+ 1 (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* y (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* y (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 1/16 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (pow y 2)))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (* (pow y 2) (+ 1 (+ (/ (pow x 2) (pow y 2)) (/ (pow z 2) (pow y 2)))))))
#s(approx (+ (* y y) (* x x)) #s(hole binary64 (* (pow y 2) (+ 1 (/ (pow x 2) (pow y 2))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* 30 y)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* y (- 30 (* 25 (/ 1 y))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* y (- (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))) (* 25 (/ 1 y))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* y (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))) (* 25 (/ 1 y))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (* (cos (* -30 z)) (sin (* 30 y)))))
#s(approx (sin (* 30 y)) #s(hole binary64 (sin (* 30 y))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -30 y)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* 25 (/ 1 y)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow z 2)) y)) 25) y)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 2))) (* 15 (+ (pow x 2) (pow z 2)))) y)) 25) y)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -30 y)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -30 y)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* 25 (/ 1 y)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) y)) 25) y)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 2))) (* 1/60 (+ (* 900 (pow x 2)) (* 900 (pow z 2))))) y)) 25) y)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -30 y)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 2) (pow y 4))) (+ (* 1/388800000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow z 2))) 3) (pow y 6))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow z 2))) (pow y 2))))))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -30 y)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* y (+ 30 (* 25 (/ 1 y)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow z 2)) y)) 25) y)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 2))) (* 15 (+ (pow x 2) (pow z 2)))) y)) 25) y)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -30 y)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* y (+ 30 (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* y (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 15 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 y)))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* y (+ 1 (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* y (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* y (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 4))) (+ (* 1/16 (/ (pow (+ (pow x 2) (pow z 2)) 3) (pow y 6))) (* 1/2 (/ (+ (pow x 2) (pow z 2)) (pow y 2))))))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -30 y)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* y (+ 30 (* 25 (/ 1 y)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow z 2)) y)) 25) y)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* y (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow z 2)) 2) (pow y 2))) (* 15 (+ (pow x 2) (pow z 2)))) y)) 25) y)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow y 2)))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))))) 25)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5)))))))))) 25)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 (sqrt (+ (pow x 2) (pow y 2))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5))))))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (+ (pow x 2) (pow y 2)))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (+ (* 900 (+ (pow x 2) (pow y 2))) (* 900 (pow z 2)))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (+ (pow x 2) (pow y 2))))
#s(approx (* z z) #s(hole binary64 (pow z 2)))
#s(approx z #s(hole binary64 z))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* 30 (* z (cos (* -30 x)))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* z (+ (* -450 (* z (sin (* 30 y)))) (* 30 (cos (* -30 x))))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* z (+ (* 30 (cos (* -30 x))) (* z (+ (* -4500 (* z (cos (* -30 x)))) (* -450 (sin (* 30 y))))))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (sin (* 30 z)) #s(hole binary64 (* 30 z)))
#s(approx (sin (* 30 z)) #s(hole binary64 (* z (+ 30 (* -4500 (pow z 2))))))
#s(approx (sin (* 30 z)) #s(hole binary64 (* z (+ 30 (* (pow z 2) (- (* 202500 (pow z 2)) 4500))))))
#s(approx (sin (* 30 z)) #s(hole binary64 (* z (+ 30 (* (pow z 2) (- (* (pow z 2) (+ 202500 (* -30375000/7 (pow z 2)))) 4500))))))
#s(approx (* 30 z) #s(hole binary64 (* 30 z)))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* -450 (* (pow z 2) (sin (* 30 y)))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* 33750 (* (pow z 2) (sin (* 30 y))))))))))
#s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* (pow z 2) (+ (* -1012500 (* (pow z 2) (sin (* 30 y)))) (* 33750 (sin (* 30 y)))))))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (sin (* 30 y))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (+ (sin (* 30 y)) (* -450 (* (pow z 2) (sin (* 30 y)))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (+ (sin (* 30 y)) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* 33750 (* (pow z 2) (sin (* 30 y)))))))))
#s(approx (* (cos (* -30 z)) (sin (* y 30))) #s(hole binary64 (+ (sin (* 30 y)) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* (pow z 2) (+ (* -1012500 (* (pow z 2) (sin (* 30 y)))) (* 33750 (sin (* 30 y))))))))))
#s(approx (cos (* -30 z)) #s(hole binary64 1))
#s(approx (cos (* -30 z)) #s(hole binary64 (+ 1 (* -450 (pow z 2)))))
#s(approx (cos (* -30 z)) #s(hole binary64 (+ 1 (* (pow z 2) (- (* 33750 (pow z 2)) 450)))))
#s(approx (cos (* -30 z)) #s(hole binary64 (+ 1 (* (pow z 2) (- (* (pow z 2) (+ 33750 (* -1012500 (pow z 2)))) 450)))))
#s(approx (* -30 z) #s(hole binary64 (* -30 z)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* 450 (* (pow z 2) (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* (pow z 2) (+ (* -101250 (* (pow z 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3))))) (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2))))))))) 25)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (- (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* (pow z 2) (+ (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))) (* (pow z 2) (+ (* -101250 (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3)))) (* 45562500 (* (pow z 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 5)))))))))) 25)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* 450 (* (pow z 2) (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* (pow z 2) (+ (* -101250 (* (pow z 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3))))) (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (+ (sqrt (+ (* 900 (pow x 2)) (* 900 (pow y 2)))) (* (pow z 2) (+ (* 450 (sqrt (/ 1 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))) (* (pow z 2) (+ (* -101250 (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3)))) (* 45562500 (* (pow z 2) (sqrt (/ 1 (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 5))))))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (+ (* 900 (pow x 2)) (* 900 (pow y 2)))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (/ (- (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2) 1/25) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))
#s(approx (/ (- (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) 1/25) (- (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))))) -1/5)) #s(hole binary64 (- (+ (* 60 (/ (* z (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (/ (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2) (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))) (* 1/25 (/ 1 (+ 1/5 (fabs (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))))))))))
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#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* 60 (* z (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))) (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2))))
#s(approx (pow (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) 2) #s(hole binary64 (+ (* z (+ (* 60 (* (cos (* -30 x)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (* z (+ (* -900 (* (sin (* 30 y)) (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))))) (* 900 (pow (cos (* -30 x)) 2)))))) (pow (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x)))) 2))))
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#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow y 2)))) 25)))
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#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5)))))))))) 25)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 (sqrt (+ (pow x 2) (pow y 2))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5))))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (sqrt (+ (pow x 2) (pow y 2)))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow y 2))) (* 1/2 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow y 2))) (* (pow z 2) (+ (* -1/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 1/2 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (+ (sqrt (+ (pow x 2) (pow y 2))) (* (pow z 2) (+ (* 1/2 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -1/8 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 1/16 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5))))))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (+ (pow x 2) (pow y 2))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (* 30 (sqrt (+ (pow x 2) (pow y 2)))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 15 (* (pow z 2) (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))) (* 30 (sqrt (+ (pow x 2) (pow y 2))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* -15/4 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3))))) (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2)))))))) 25)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (- (+ (* 30 (sqrt (+ (pow x 2) (pow y 2)))) (* (pow z 2) (+ (* 15 (sqrt (/ 1 (+ (pow x 2) (pow y 2))))) (* (pow z 2) (+ (* -15/4 (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 3)))) (* 15/8 (* (pow z 2) (sqrt (/ 1 (pow (+ (pow x 2) (pow y 2)) 5)))))))))) 25)))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* 30 (* z (cos (* -30 x)))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* z (+ (* -450 (* z (sin (* 30 y)))) (* 30 (cos (* -30 x))))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* z (+ (* 30 (cos (* -30 x))) (* z (+ (* -4500 (* z (cos (* -30 x)))) (* -450 (sin (* 30 y))))))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 y)) (* (cos (* -30 y)) (sin (* 30 x))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* -450 (* (pow z 2) (sin (* 30 y)))) (* (cos (* -30 y)) (sin (* 30 x)))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* 33750 (* (pow z 2) (sin (* 30 y))))))))))
#s(approx (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y)))) #s(hole binary64 (+ (sin (* 30 y)) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* (pow z 2) (+ (* -1012500 (* (pow z 2) (sin (* 30 y)))) (* 33750 (sin (* 30 y)))))))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (sin (* 30 y))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (+ (sin (* 30 y)) (* -450 (* (pow z 2) (sin (* 30 y)))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (+ (sin (* 30 y)) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* 33750 (* (pow z 2) (sin (* 30 y)))))))))
#s(approx (* (cos (* -30 z)) (sin (* 30 y))) #s(hole binary64 (+ (sin (* 30 y)) (* (pow z 2) (+ (* -450 (sin (* 30 y))) (* (pow z 2) (+ (* -1012500 (* (pow z 2) (sin (* 30 y)))) (* 33750 (sin (* 30 y))))))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* 30 z)))
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#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* z (- (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))) (* 25 (/ 1 z))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* z (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))) (* 25 (/ 1 z))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* 30 z)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* z (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* 900 (pow z 2))))
#s(approx (* 900 (+ (* y y) (+ (* x x) (* z z)))) #s(hole binary64 (* (pow z 2) (+ 900 (* 900 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (pow z 2)))
#s(approx (+ (* y y) (+ (* x x) (* z z))) #s(hole binary64 (* (pow z 2) (+ 1 (+ (/ (pow x 2) (pow z 2)) (/ (pow y 2) (pow z 2)))))))
#s(approx (+ (* x x) (* z z)) #s(hole binary64 (* (pow z 2) (+ 1 (/ (pow x 2) (pow z 2))))))
#s(approx (sin (* 30 z)) #s(hole binary64 (sin (* 30 z))))
#s(approx (cos (* -30 z)) #s(hole binary64 (cos (* -30 z))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* 30 z)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* z (- 30 (* 25 (/ 1 z))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* z (- (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2)))) (* 25 (/ 1 z))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* z (- (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2))))) (* 25 (/ 1 z))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* 30 z)))
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#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* z (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* z (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (+ (* 1/388800000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3) (pow z 6))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2)))))))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* 900 (pow z 2))))
#s(approx (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z)))) #s(hole binary64 (* (pow z 2) (+ 900 (+ (* 900 (/ (pow x 2) (pow z 2))) (* 900 (/ (pow y 2) (pow z 2))))))))
#s(approx (* 900 (+ (* y y) (* z z))) #s(hole binary64 (* (pow z 2) (+ 900 (* 900 (/ (pow y 2) (pow z 2)))))))
#s(approx (+ (* y y) (* z z)) #s(hole binary64 (* (pow z 2) (+ 1 (/ (pow y 2) (pow z 2))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* 30 z)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* z (- 30 (* 25 (/ 1 z))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* z (- (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))) (* 25 (/ 1 z))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* z (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))) (* 25 (/ 1 z))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* 30 z)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* z (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 z))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* z (+ 1 (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* z (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* z (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 1/16 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (pow z 2)))
#s(approx (+ (* z z) (+ (* y y) (* x x))) #s(hole binary64 (* (pow z 2) (+ 1 (+ (/ (pow x 2) (pow z 2)) (/ (pow y 2) (pow z 2)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* 30 z)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* z (- 30 (* 25 (/ 1 z))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* z (- (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))) (* 25 (/ 1 z))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* z (- (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))) (* 25 (/ 1 z))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -30 z)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* 25 (/ 1 z)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow y 2)) z)) 25) z)))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 2))) (* 15 (+ (pow x 2) (pow y 2)))) z)) 25) z)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -30 z)))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* x x) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -30 z)))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* 25 (/ 1 z)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) z)) 25) z)))))))
#s(approx (- (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 2))) (* 1/60 (+ (* 900 (pow x 2)) (* 900 (pow y 2))))) z)) 25) z)))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -30 z)))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2)))))))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -1/216000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 2) (pow z 4))) (+ (* 1/388800000 (/ (pow (+ (* 900 (pow x 2)) (* 900 (pow y 2))) 3) (pow z 6))) (* 1/60 (/ (+ (* 900 (pow x 2)) (* 900 (pow y 2))) (pow z 2))))))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -30 z)))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* z (+ 30 (* 25 (/ 1 z)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow y 2)) z)) 25) z)))))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 2))) (* 15 (+ (pow x 2) (pow y 2)))) z)) 25) z)))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -30 z)))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* z (+ 30 (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) #s(hole binary64 (* -1 (* z (+ 30 (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 15/8 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 15 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 z)))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* z (+ 1 (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* z (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2)))))))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) #s(hole binary64 (* -1 (* z (+ 1 (+ (* -1/8 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 4))) (+ (* 1/16 (/ (pow (+ (pow x 2) (pow y 2)) 3) (pow z 6))) (* 1/2 (/ (+ (pow x 2) (pow y 2)) (pow z 2))))))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -30 z)))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* z (+ 30 (* 25 (/ 1 z)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -15 (/ (+ (pow x 2) (pow y 2)) z)) 25) z)))))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) #s(hole binary64 (* -1 (* z (+ 30 (* -1 (/ (- (* -1 (/ (+ (* -15/4 (/ (pow (+ (pow x 2) (pow y 2)) 2) (pow z 2))) (* 15 (+ (pow x 2) (pow y 2)))) z)) 25) z)))))))
Outputs
(fmax.f64 (-.f64 (*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)))))) #s(literal 1/5 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y))))) (*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y)))))) #s(literal 625 binary64)) (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y)))) #s(literal 25 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y))))) #s(literal 3 binary64)) #s(literal 15625 binary64)) (fma.f64 (*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y))))) (*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y))))) (+.f64 #s(literal 625 binary64) (*.f64 (*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y))))) #s(literal 25 binary64)))))
(-.f64 (*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y))))) #s(literal 25 binary64))
(*.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 x x (fma.f64 z z (*.f64 y y)))))
(pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (fma.f64 z z (*.f64 y y)))) #s(literal 1/2 binary64))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (fma.f64 z z (*.f64 y y)))))
(*.f64 #s(literal 900 binary64) (fma.f64 x x (fma.f64 z z (*.f64 y y))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (*.f64 z z)))) (-.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 #s(literal 900 binary64) (*.f64 z z))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y)))) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (-.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))))) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 y y)) (*.f64 #s(literal 900 binary64) (*.f64 y y)))) (-.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 #s(literal 900 binary64) (*.f64 y y))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (*.f64 z z))) (*.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 #s(literal 900 binary64) (*.f64 z z))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (*.f64 #s(literal 900 binary64) (*.f64 x x))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x)) (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y)))) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 y y)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 y y)) (*.f64 #s(literal 900 binary64) (*.f64 y y))) (*.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 #s(literal 900 binary64) (*.f64 y y))))))
(fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))
(fma.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y)) (*.f64 #s(literal 900 binary64) (*.f64 z z)))
(fma.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 y y)))
(fma.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y)) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 #s(literal 900 binary64) (*.f64 z z) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))
(fma.f64 #s(literal 900 binary64) (*.f64 y y) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))
(fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))))
(-.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 #s(literal -900 binary64) (*.f64 z z)))
(-.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 #s(literal -900 binary64) (*.f64 y y)))
(-.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (*.f64 #s(literal -900 binary64) (*.f64 x x)))
(+.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))
(+.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 #s(literal 900 binary64) (*.f64 z z)))
(+.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 #s(literal 900 binary64) (*.f64 y y)))
(+.f64 (*.f64 #s(literal 900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))))
(+.f64 (*.f64 #s(literal 900 binary64) (*.f64 y y)) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))
(+.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))))
(+.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
#s(literal 900 binary64)
(/.f64 (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 (fma.f64 z z (*.f64 y y)) #s(literal 2 binary64))) (-.f64 (*.f64 x x) (fma.f64 z z (*.f64 y y))))
(/.f64 (-.f64 (pow.f64 y #s(literal 4 binary64)) (pow.f64 (fma.f64 z z (*.f64 x x)) #s(literal 2 binary64))) (-.f64 (*.f64 y y) (fma.f64 z z (*.f64 x x))))
(/.f64 (-.f64 (pow.f64 z #s(literal 4 binary64)) (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 2 binary64))) (-.f64 (*.f64 z z) (fma.f64 x x (*.f64 y y))))
(/.f64 (+.f64 (pow.f64 (*.f64 x x) #s(literal 3 binary64)) (pow.f64 (fma.f64 z z (*.f64 y y)) #s(literal 3 binary64))) (+.f64 (pow.f64 x #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 z z (*.f64 y y)) #s(literal 2 binary64)) (*.f64 (*.f64 x x) (fma.f64 z z (*.f64 y y))))))
(/.f64 (+.f64 (pow.f64 (*.f64 y y) #s(literal 3 binary64)) (pow.f64 (fma.f64 z z (*.f64 x x)) #s(literal 3 binary64))) (+.f64 (pow.f64 y #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 z z (*.f64 x x)) #s(literal 2 binary64)) (*.f64 (*.f64 y y) (fma.f64 z z (*.f64 x x))))))
(/.f64 (+.f64 (pow.f64 (*.f64 z z) #s(literal 3 binary64)) (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 3 binary64))) (+.f64 (pow.f64 z #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 2 binary64)) (*.f64 (*.f64 z z) (fma.f64 x x (*.f64 y y))))))
(fma.f64 (pow.f64 z #s(literal 1 binary64)) (pow.f64 z #s(literal 1 binary64)) (fma.f64 x x (*.f64 y y)))
(fma.f64 (pow.f64 y #s(literal 1 binary64)) (pow.f64 y #s(literal 1 binary64)) (fma.f64 z z (*.f64 x x)))
(fma.f64 (pow.f64 x #s(literal 1 binary64)) (pow.f64 x #s(literal 1 binary64)) (fma.f64 z z (*.f64 y y)))
(fma.f64 (neg.f64 x) (neg.f64 x) (fma.f64 z z (*.f64 y y)))
(fma.f64 (neg.f64 z) (neg.f64 z) (fma.f64 x x (*.f64 y y)))
(fma.f64 (neg.f64 y) (neg.f64 y) (fma.f64 z z (*.f64 x x)))
(fma.f64 (fabs.f64 x) (fabs.f64 x) (fma.f64 z z (*.f64 y y)))
(fma.f64 (fabs.f64 z) (fabs.f64 z) (fma.f64 x x (*.f64 y y)))
(fma.f64 (fabs.f64 y) (fabs.f64 y) (fma.f64 z z (*.f64 x x)))
(fma.f64 z z (fma.f64 x x (*.f64 y y)))
(fma.f64 x x (fma.f64 z z (*.f64 y y)))
(fma.f64 y y (fma.f64 z z (*.f64 x x)))
(+.f64 (fma.f64 x x (*.f64 y y)) (*.f64 z z))
(+.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))
(+.f64 (fma.f64 z z (*.f64 y y)) (*.f64 x x))
(+.f64 (*.f64 z z) (fma.f64 x x (*.f64 y y)))
(+.f64 (*.f64 y y) (fma.f64 z z (*.f64 x x)))
(+.f64 (*.f64 x x) (fma.f64 z z (*.f64 y y)))
y
(/.f64 (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 z #s(literal 4 binary64))) (-.f64 (*.f64 x x) (*.f64 z z)))
(/.f64 (+.f64 (pow.f64 (*.f64 x x) #s(literal 3 binary64)) (pow.f64 (*.f64 z z) #s(literal 3 binary64))) (+.f64 (pow.f64 x #s(literal 4 binary64)) (-.f64 (pow.f64 z #s(literal 4 binary64)) (*.f64 (*.f64 x x) (*.f64 z z)))))
(fma.f64 (pow.f64 z #s(literal 1 binary64)) (pow.f64 z #s(literal 1 binary64)) (*.f64 x x))
(fma.f64 (pow.f64 x #s(literal 1 binary64)) (pow.f64 x #s(literal 1 binary64)) (*.f64 z z))
(fma.f64 (neg.f64 x) (neg.f64 x) (*.f64 z z))
(fma.f64 (neg.f64 z) (neg.f64 z) (*.f64 x x))
(fma.f64 (fabs.f64 x) (fabs.f64 x) (*.f64 z z))
(fma.f64 (fabs.f64 z) (fabs.f64 z) (*.f64 x x))
(fma.f64 z z (*.f64 x x))
(fma.f64 x x (*.f64 z z))
(-.f64 (*.f64 x x) (*.f64 (neg.f64 z) z))
(+.f64 (*.f64 z z) (*.f64 x x))
(+.f64 (*.f64 x x) (*.f64 z z))
x
(*.f64 (pow.f64 z #s(literal 1 binary64)) (pow.f64 z #s(literal 1 binary64)))
(*.f64 (neg.f64 z) (neg.f64 z))
(*.f64 (fabs.f64 z) (fabs.f64 z))
(*.f64 z z)
(pow.f64 z #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 z) #s(literal 2 binary64)))
z
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#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) (*.f64 (neg.f64 z) (fma.f64 #s(literal 1/60 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 z z)) #s(literal 30 binary64))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) (*.f64 (neg.f64 z) (+.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (/.f64 (*.f64 #s(literal 1/60 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y)))) (*.f64 z z))) #s(literal 30 binary64))))
#s(approx (sqrt (+ (* (* x x) 900) (* 900 (+ (* y y) (* z z))))) (*.f64 (neg.f64 z) (+.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (/.f64 (*.f64 #s(literal 1/60 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 x x (*.f64 y y)))) (*.f64 z z)))) #s(literal 30 binary64))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) z))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 (neg.f64 z) (+.f64 (/.f64 #s(literal 25 binary64) z) #s(literal 30 binary64))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 (neg.f64 z) (fma.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -15 binary64) (/.f64 (fma.f64 x x (*.f64 y y)) z)) #s(literal 25 binary64)) z) #s(literal 30 binary64))))
#s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 (neg.f64 z) (fma.f64 #s(literal -1 binary64) (/.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 2 binary64)) (*.f64 z z)) (*.f64 #s(literal 15 binary64) (fma.f64 x x (*.f64 y y)))) z)) #s(literal 25 binary64)) z) #s(literal 30 binary64))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (*.f64 #s(literal -30 binary64) z))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (*.f64 (neg.f64 z) (fma.f64 #s(literal 15 binary64) (/.f64 (fma.f64 x x (*.f64 y y)) (*.f64 z z)) #s(literal 30 binary64))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (*.f64 (neg.f64 z) (+.f64 (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (/.f64 (*.f64 #s(literal 15 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 z z))) #s(literal 30 binary64))))
#s(approx (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) (*.f64 (neg.f64 z) (+.f64 (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 15/8 binary64) (/.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (/.f64 (*.f64 #s(literal 15 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 z z)))) #s(literal 30 binary64))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (neg.f64 z))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (*.f64 (neg.f64 z) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 x x (*.f64 y y)) (*.f64 z z)) #s(literal 1 binary64))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (*.f64 (neg.f64 z) (+.f64 (fma.f64 #s(literal -1/8 binary64) (/.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (/.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 z z))) #s(literal 1 binary64))))
#s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (*.f64 (neg.f64 z) (+.f64 (fma.f64 #s(literal -1/8 binary64) (/.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/16 binary64) (/.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (/.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 x x (*.f64 y y))) (*.f64 z z)))) #s(literal 1 binary64))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (*.f64 #s(literal -30 binary64) z))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (*.f64 (neg.f64 z) (+.f64 (/.f64 #s(literal 25 binary64) z) #s(literal 30 binary64))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (*.f64 (neg.f64 z) (fma.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -15 binary64) (/.f64 (fma.f64 x x (*.f64 y y)) z)) #s(literal 25 binary64)) z) #s(literal 30 binary64))))
#s(approx (+ (* 30 (sqrt (+ (* z z) (+ (* y y) (* x x))))) -25) (*.f64 (neg.f64 z) (fma.f64 #s(literal -1 binary64) (/.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (fma.f64 x x (*.f64 y y)) #s(literal 2 binary64)) (*.f64 z z)) (*.f64 #s(literal 15 binary64) (fma.f64 x x (*.f64 y y)))) z)) #s(literal 25 binary64)) z) #s(literal 30 binary64))))

eval195.0ms (3.7%)

Memory
6.0MiB live, 333.5MiB allocated; 61ms collecting garbage
Compiler

Compiled 87 026 to 5 010 computations (94.2% saved)

prune53.0ms (1%)

Memory
1.2MiB live, 91.9MiB allocated; 10ms collecting garbage
Pruning

14 alts after pruning (14 fresh and 0 done)

PrunedKeptTotal
New1 127141 141
Fresh000
Picked404
Done000
Total1 131141 145
Accuracy
100.0%
Counts
1 145 → 14
Alt Table
Click to see full alt table
StatusAccuracyProgram
44.8%
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
75.0%
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 z y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
69.4%
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 x y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
26.3%
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (neg.f64 z)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
25.6%
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) x) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
44.6%
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
43.7%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal -1/5 binary64))))
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
21.8%
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
21.8%
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
16.8%
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
17.6%
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
17.6%
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
17.3%
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Compiler

Compiled 2 669 to 775 computations (71% saved)

regimes75.0ms (1.4%)

Memory
-31.9MiB live, 114.7MiB allocated; 17ms collecting garbage
Counts
36 → 3
Calls
Call 1
Inputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) x) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (neg.f64 z)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x #s(literal 900 binary64)) x (*.f64 (fma.f64 y y (*.f64 z z)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 y #s(literal 30 binary64)) (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 625 binary64)) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 x y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 z y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) #s(literal 1/2 binary64)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))) #s(literal -1/5 binary64))))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal -1/5 binary64))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))))
Outputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 z y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 x y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 z y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
Calls

7 calls:

13.0ms
z
9.0ms
(*.f64 x #s(literal 30 binary64))
9.0ms
y
8.0ms
(*.f64 z #s(literal 30 binary64))
8.0ms
(*.f64 y #s(literal 30 binary64))
Results
AccuracySegmentsBranch
93.2%3(*.f64 z #s(literal 30 binary64))
75.0%1(*.f64 y #s(literal 30 binary64))
92.4%3(*.f64 x #s(literal 30 binary64))
84.1%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
92.4%3x
75.0%1y
93.2%3z
Compiler

Compiled 65 to 55 computations (15.4% saved)

regimes42.0ms (0.8%)

Memory
26.0MiB live, 70.9MiB allocated; 5ms collecting garbage
Counts
30 → 4
Calls
Call 1
Inputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) x) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (neg.f64 z)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x #s(literal 900 binary64)) x (*.f64 (fma.f64 y y (*.f64 z z)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 y #s(literal 30 binary64)) (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 625 binary64)) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 x y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (neg.f64 z)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (hypot.f64 x y)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Calls

5 calls:

11.0ms
(*.f64 x #s(literal 30 binary64))
7.0ms
(*.f64 z #s(literal 30 binary64))
7.0ms
z
7.0ms
x
7.0ms
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Results
AccuracySegmentsBranch
81.2%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
69.4%1(*.f64 x #s(literal 30 binary64))
69.4%1x
86.5%4(*.f64 z #s(literal 30 binary64))
86.5%4z
Compiler

Compiled 61 to 47 computations (23% saved)

regimes70.0ms (1.3%)

Memory
-21.1MiB live, 95.1MiB allocated; 32ms collecting garbage
Counts
29 → 3
Calls
Call 1
Inputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) x) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) #s(approx (sqrt (+ (* z z) (+ (* y y) (* x x)))) (neg.f64 z)) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 x x (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x #s(literal 900 binary64)) x (*.f64 (fma.f64 y y (*.f64 z z)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 (*.f64 (fma.f64 y y (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 y #s(literal 30 binary64)) (*.f64 (*.f64 x x) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (/.f64 (-.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))) #s(literal 625 binary64)) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Calls

7 calls:

23.0ms
x
11.0ms
(*.f64 z #s(literal 30 binary64))
7.0ms
(*.f64 x #s(literal 30 binary64))
7.0ms
z
7.0ms
(*.f64 y #s(literal 30 binary64))
Results
AccuracySegmentsBranch
59.7%3(*.f64 x #s(literal 30 binary64))
59.7%3x
66.6%3(*.f64 y #s(literal 30 binary64))
66.6%3y
53.9%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
62.9%3(*.f64 z #s(literal 30 binary64))
62.9%3z
Compiler

Compiled 65 to 55 computations (15.4% saved)

regimes19.0ms (0.4%)

Memory
-14.6MiB live, 31.0MiB allocated; 4ms collecting garbage
Counts
7 → 3
Calls
Call 1
Inputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal 30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Calls

6 calls:

6.0ms
x
2.0ms
(*.f64 x #s(literal 30 binary64))
2.0ms
y
2.0ms
(*.f64 y #s(literal 30 binary64))
2.0ms
(*.f64 z #s(literal 30 binary64))
Results
AccuracySegmentsBranch
59.7%3(*.f64 x #s(literal 30 binary64))
59.7%3x
53.9%2(*.f64 z #s(literal 30 binary64))
53.9%2z
55.4%2(*.f64 y #s(literal 30 binary64))
55.4%2y
Compiler

Compiled 12 to 24 computations (-100% saved)

regimes9.0ms (0.2%)

Memory
19.6MiB live, 19.6MiB allocated; 0ms collecting garbage
Counts
6 → 2
Calls
Call 1
Inputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) z)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) y)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
Calls

4 calls:

2.0ms
x
2.0ms
(*.f64 y #s(literal 30 binary64))
2.0ms
(*.f64 x #s(literal 30 binary64))
2.0ms
y
Results
AccuracySegmentsBranch
55.4%2(*.f64 y #s(literal 30 binary64))
55.4%2y
51.6%2(*.f64 x #s(literal 30 binary64))
51.6%2x
Compiler

Compiled 8 to 16 computations (-100% saved)

regimes16.0ms (0.3%)

Memory
-17.3MiB live, 28.1MiB allocated; 5ms collecting garbage
Counts
4 → 2
Calls
Call 1
Inputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 #s(approx (- (* (sqrt (+ (* z z) (+ (* y y) (* x x)))) 30) 25) (*.f64 #s(literal -30 binary64) x)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
Calls

7 calls:

5.0ms
x
2.0ms
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
2.0ms
(*.f64 x #s(literal 30 binary64))
2.0ms
(*.f64 z #s(literal 30 binary64))
2.0ms
(*.f64 y #s(literal 30 binary64))
Results
AccuracySegmentsBranch
51.6%2(*.f64 x #s(literal 30 binary64))
51.6%2x
49.3%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
44.8%1(*.f64 z #s(literal 30 binary64))
44.8%1z
44.8%1(*.f64 y #s(literal 30 binary64))
44.8%1y
Compiler

Compiled 65 to 55 computations (15.4% saved)

regimes8.0ms (0.1%)

Memory
18.3MiB live, 18.3MiB allocated; 0ms collecting garbage
Accuracy

Total -0.6b remaining (-1.8%)

Threshold costs -0.6b (-1.8%)

Counts
3 → 1
Calls
Call 1
Inputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 x x (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal 30 binary64)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) #s(approx (+ (* (sin (* x 30)) (cos (* -30 y))) (* (cos (* -30 z)) (sin (* y 30)))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x)))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (* (cos (* -30 x)) (sin (* 30 z))) (+ (* (cos (* -30 y)) (sin (* 30 x))) (* (cos (* -30 z)) (sin (* 30 y))))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) #s(literal 1/5 binary64)))
Calls

5 calls:

2.0ms
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
1.0ms
(*.f64 z #s(literal 30 binary64))
1.0ms
z
1.0ms
(*.f64 x #s(literal 30 binary64))
1.0ms
x
Results
AccuracySegmentsBranch
44.8%1(*.f64 z #s(literal 30 binary64))
44.8%1z
44.8%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
44.8%1(*.f64 x #s(literal 30 binary64))
44.8%1x
Compiler

Compiled 61 to 47 computations (23% saved)

bsearch100.0ms (1.9%)

Memory
-2.2MiB live, 142.2MiB allocated; 17ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
57.0ms
6929.089382248745
4430803942.560278
36.0ms
-618316333874790800.0
-43764341917472120.0
Samples
75.0ms226×0valid
3.0ms10×1valid
2.0ms2valid
Compiler

Compiled 1 556 to 1 086 computations (30.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 72.0ms
ival-cos: 27.0ms (37.6% of total)
ival-sin: 23.0ms (32% of total)
ival-pow2: 7.0ms (9.7% of total)
ival-mult!: 6.0ms (8.4% of total)
ival-sqrt: 2.0ms (2.8% of total)
ival-add!: 2.0ms (2.8% of total)
ival-fmax: 1.0ms (1.4% of total)
adjust: 1.0ms (1.4% of total)
ival-sub!: 1.0ms (1.4% of total)
ival-fabs: 1.0ms (1.4% of total)

bsearch171.0ms (3.2%)

Memory
8.4MiB live, 243.4MiB allocated; 33ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
narrow-enough
Steps
TimeLeftRight
50.0ms
6.513393777324457e+140
3.7931311605302747e+143
51.0ms
8.430579435158558e+25
8.770878779862715e+33
59.0ms
-4.453371562134866e+137
-3.5577461427864985e+130
Samples
130.0ms392×0valid
7.0ms21×1valid
1.0ms2valid
Compiler

Compiled 2 825 to 2 000 computations (29.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 119.0ms
ival-cos: 41.0ms (34.4% of total)
ival-sin: 36.0ms (30.2% of total)
ival-mult!: 16.0ms (13.4% of total)
ival-pow2: 12.0ms (10.1% of total)
ival-add!: 4.0ms (3.4% of total)
ival-sqrt: 3.0ms (2.5% of total)
ival-fmax: 2.0ms (1.7% of total)
ival-sub!: 2.0ms (1.7% of total)
ival-fabs: 2.0ms (1.7% of total)
adjust: 1.0ms (0.8% of total)

bsearch117.0ms (2.2%)

Memory
13.9MiB live, 158.4MiB allocated; 27ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
50.0ms
2.4108390361298143e+135
6.805082965488779e+142
59.0ms
-4.669758566799146e+128
-1.8077603946390146e+121
Samples
92.0ms281×0valid
2.0ms1valid
0.0ms2valid
Compiler

Compiled 2 054 to 1 467 computations (28.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 77.0ms
ival-cos: 25.0ms (32.6% of total)
ival-sin: 21.0ms (27.4% of total)
ival-pow2: 14.0ms (18.3% of total)
ival-mult!: 8.0ms (10.4% of total)
ival-fmax: 2.0ms (2.6% of total)
ival-sqrt: 2.0ms (2.6% of total)
ival-add!: 2.0ms (2.6% of total)
ival-sub!: 1.0ms (1.3% of total)
ival-fabs: 1.0ms (1.3% of total)
adjust: 0.0ms (0% of total)

bsearch115.0ms (2.2%)

Memory
-13.6MiB live, 180.9MiB allocated; 28ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
49.0ms
3.2513675344195373e+114
1.004976252399864e+118
58.0ms
-3.617553540813257e+142
-6.803707772513881e+136
Samples
81.0ms256×0valid
12.0ms15×1valid
0.0ms2valid
Compiler

Compiled 1 943 to 1 387 computations (28.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 84.0ms
ival-sin: 29.0ms (34.5% of total)
ival-cos: 24.0ms (28.6% of total)
ival-pow2: 8.0ms (9.5% of total)
adjust: 7.0ms (8.3% of total)
ival-mult!: 7.0ms (8.3% of total)
ival-fmax: 2.0ms (2.4% of total)
ival-sqrt: 2.0ms (2.4% of total)
ival-add!: 2.0ms (2.4% of total)
ival-sub!: 1.0ms (1.2% of total)
ival-fabs: 1.0ms (1.2% of total)

bsearch3.0ms (0.1%)

Memory
6.6MiB live, 6.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
2.0ms
-4.669758566799146e+128
-1.8077603946390146e+121
Compiler

Compiled 1 055 to 747 computations (29.2% saved)

bsearch3.0ms (0.1%)

Memory
6.5MiB live, 6.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
2.0ms
-3.617553540813257e+142
-6.803707772513881e+136
Compiler

Compiled 1 055 to 747 computations (29.2% saved)

derivations332.0ms (6.3%)

Memory
-18.7MiB live, 316.7MiB allocated; 28ms collecting garbage
Stop Event
fuel
Compiler

Compiled 1 010 to 122 computations (87.9% saved)

preprocess63.0ms (1.2%)

Memory
19.0MiB live, 110.4MiB allocated; 7ms collecting garbage
Compiler

Compiled 2 126 to 306 computations (85.6% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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