
Time bar (total: 4.7s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.0s | 8 256× | 0 | valid |
ival-sinu: 303.0ms (37.4% of total)ival-cosu: 190.0ms (23.5% of total)ival-pow2: 173.0ms (21.4% of total)ival-mult!: 122.0ms (15.1% of total)ival-sub!: 20.0ms (2.5% of total)adjust: 2.0ms (0.2% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 127 | 0 | - | 1 | (3.171243085851751e-66 -2.4697094731403238e-130 1010.1118328382147) | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 126 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 30 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 13 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 126 | 1 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 126 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 29 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 13 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 66 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 61 | |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | o*u | 1 | 0 |
| ↳ | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | overflow | 114 | |
| ↳ | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | overflow | 114 | |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 66 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 61 | |
| ↳ | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | underflow | 1 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 134 | 1 |
| - | 25 | 96 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 134 | 1 | 0 |
| - | 25 | 0 | 96 |
| number | freq |
|---|---|
| 0 | 97 |
| 1 | 32 |
| 2 | 118 |
| 3 | 9 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 74.0ms | 512× | 0 | valid |
Compiled 201 to 52 computations (74.1% saved)
ival-mult!: 13.0ms (25% of total)ival-sinu: 12.0ms (23% of total)ival-cosu: 12.0ms (23% of total)ival-pow2: 10.0ms (19.2% of total)ival-div!: 3.0ms (5.8% of total)ival-sub!: 1.0ms (1.9% of total)adjust: 0.0ms (0% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 168 | 230 |
| 2 | 644 | 230 |
| 3 | 2683 | 230 |
| 4 | 6718 | 230 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 46 to 32 computations (30.4% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 90 | 87 |
| 0 | 576 | 87 |
| 1× | iter-limit |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(literal 2 binary64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
b |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
angle |
#s(literal 180 binary64) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
Compiled 3 530 to 497 computations (85.9% saved)
21 alts after pruning (21 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 99 | 21 | 120 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 100 | 21 | 121 |
| Status | Accuracy | Program |
|---|---|---|
| 9.2% | (*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.8% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 51.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| ▶ | 50.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| ▶ | 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
| ▶ | 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
| ▶ | 51.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
| 49.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 53.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
Compiled 1 196 to 792 computations (33.8% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 42 | 351 |
| 0 | 79 | 303 |
| 1 | 227 | 303 |
| 0 | 1068 | 301 |
| 1× | iter-limit |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
(-.f64 b a) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 a b))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
b |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
angle |
#s(literal 180 binary64) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
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(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
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(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
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(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
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(*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(/.f64 (*.f64 (neg.f64 angle) (cbrt.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64)) |
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(/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
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(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
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(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
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(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
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(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
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(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
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(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
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(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
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(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
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(-.f64 (*.f64 b b) (*.f64 a a)) |
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(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
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(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
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(-.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 a a) (+.f64 a b))) |
(-.f64 b a) |
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(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
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(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
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(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
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(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
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(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
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(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(sqrt.f64 (PI.f64)) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 angle (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) |
Compiled 25 286 to 1 900 computations (92.5% saved)
62 alts after pruning (61 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 693 | 55 | 748 |
| Fresh | 10 | 6 | 16 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 707 | 62 | 769 |
| Status | Accuracy | Program |
|---|---|---|
| 63.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 12.3% | (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 12.3% | (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 24.0% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 23.9% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 24.0% | (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 50.3% | (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.9% | (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 53.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 63.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| ▶ | 64.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
| 53.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 56.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 54.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| ▶ | 63.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 50.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 51.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 12.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 24.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 24.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 23.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 49.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 51.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| ▶ | 51.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 50.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| 53.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 51.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 50.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 51.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 50.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 51.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) | |
| 51.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 50.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 51.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) | |
| 50.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) | |
| ▶ | 50.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) |
| 52.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) | |
| 49.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 49.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 19.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| ✓ | 53.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 22.1% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
Compiled 3 935 to 2 540 computations (35.5% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 444 |
| 0 | 93 | 371 |
| 1 | 282 | 371 |
| 0 | 1242 | 370 |
| 1× | iter-limit |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(-.f64 b a) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 b a) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (+.f64 b a)) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b) (-.f64 b a)) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(fma.f64 b #s(literal 2 binary64) (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(+.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b (neg.f64 a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(-.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a))) |
(-.f64 b a) |
(+.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 (neg.f64 a) a) (+.f64 b a))) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(pow.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(neg.f64 (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))) |
(sqrt.f64 (PI.f64)) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 a b)) |
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(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
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(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(fma.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(fma.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
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(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
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(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
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(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
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(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
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(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
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(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
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(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
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(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
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(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
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(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) |
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(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
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(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)))) |
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) |
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(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
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(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(pow.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(neg.f64 (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))) |
(sqrt.f64 (PI.f64)) |
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(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/4 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/4 binary64))) |
(*.f64 (sqrt.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (sqrt.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (pow.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1/2 binary64))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/4 binary64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(fabs.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a)) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a)) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
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(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
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(*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(/.f64 (*.f64 (neg.f64 angle) (cbrt.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) |
Compiled 21 285 to 2 314 computations (89.1% saved)
66 alts after pruning (65 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 584 | 37 | 621 |
| Fresh | 28 | 28 | 56 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 617 | 66 | 683 |
| Status | Accuracy | Program |
|---|---|---|
| 63.4% | (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) | |
| 63.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 12.3% | (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 24.0% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 23.9% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 25.6% | (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 54.4% | (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 53.9% | (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 53.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 63.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 64.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 65.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 66.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 63.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| 66.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 53.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 56.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 54.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 54.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) | |
| 65.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 63.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 64.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| ▶ | 64.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| 23.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| ▶ | 67.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
| ▶ | 64.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
| ▶ | 22.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| 63.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 64.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 65.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 50.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 24.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 52.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 53.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 51.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 50.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 51.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) | |
| 51.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 19.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| ✓ | 53.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
Compiled 4 061 to 2 736 computations (32.6% saved)
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(-.f64 b a) |
#s(literal 2 binary64) |
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(pow.f64 b #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(pow.f64 a #s(literal 3 binary64)) |
(fma.f64 b (-.f64 b a) (*.f64 a a)) |
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* (- b a) 2) #s(hole binary64 (* 2 b))) |
#s(approx (* (- b a) 2) #s(hole binary64 (+ (* -2 a) (* 2 b)))) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 2 (* a (- (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) b)))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* 2 (/ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow b 3)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow b 3))) (* a (+ (* 2 (* a (- (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow b 3)) (/ (sin (* 1/180 (* angle (PI)))) b)))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))) (pow b 3)))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* 2 b))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (+ (* -2 a) (* 2 b)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 b)) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ 1 b))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* -1 (/ (pow a 2) (pow b 3))) (/ 1 b)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (/ a (pow b 4))) (/ 1 (pow b 3)))) (/ 1 b)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* (pow a 2) (- (* a (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 3)))) (/ 1 b)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (+ b a) #s(hole binary64 b)) |
#s(approx (+ b a) #s(hole binary64 (+ a b))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (pow b 3))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (+ (pow a 3) (pow b 3)))) |
#s(approx (pow a 3) #s(hole binary64 (pow a 3))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* -1 (* a b)) (pow b 2)))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* a (+ a (* -1 b))) (pow b 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (pow a 2) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* -2 a))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* a (- (* 2 (/ b a)) 2)))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 2 (/ (- (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* (pow b 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (pow a 3))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow a 2))) (* 2 (/ (- (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))) (* -1 (* (pow b 3) (sin (* 1/180 (* angle (PI))))))) (pow a 3))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -2 a))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (* 2 (/ (+ (* -1 b) (* 2 b)) a)) 2)))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (+ (* 2 (/ (+ (* -2 (pow b 2)) (* 2 (pow b 2))) (pow a 2))) (* 2 (/ (+ (* -1 b) (* 2 b)) a))) 2)))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (+ (* 2 (/ (+ (* -2 (pow b 2)) (* 2 (pow b 2))) (pow a 2))) (+ (* 2 (/ (+ (* -1 b) (* 2 b)) a)) (* 2 (/ (- (+ (* -2 (pow b 3)) (pow b 3)) (* -1 (pow b 3))) (pow a 3))))) 2)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 a))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3)))))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ -1 a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1) a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))) 1) a))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (+ b a) #s(hole binary64 a)) |
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (pow a 3))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3)))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ b a)))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1 (/ b a)) (/ (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a))))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -2 (/ (- (* -1 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* (pow b 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) a))) a))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))) a))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) (* -2 (/ (- (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) (* (pow b 3) (sin (* 1/180 (* angle (PI)))))) a))) a))) a)))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* 2 (/ (+ b (* -2 b)) a))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -1 (/ (+ (* -2 (+ b (* -2 b))) (* 2 (/ (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2))) a))) a))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -1 (/ (+ (* -2 (+ b (* -2 b))) (* -1 (/ (+ (* -2 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -2 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (+ (* -2 (/ b a)) (/ b a))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (+ (* -1 (/ (pow b 2) a)) (+ (/ (* b (+ b (* -1 b))) a) (/ (pow b 2) a)))) a))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (* -1 (/ (+ (* -1 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -1 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a))))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (+ (* -1 (/ b a)) (/ b a))) a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (/ (pow b 2) a)) a))) a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (/ (pow b 3) a)) (* -1 (pow b 2))) a))) a))) a)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 2 (* b (- (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) a))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (/ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow a 3)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow a 3))) (* b (+ (* 2 (* b (- (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow a 3)) (* -1 (/ (sin (* 1/180 (* angle (PI)))) a))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))) (pow a 3)))))))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (/ (pow b 2) (pow a 3)) (/ 1 a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (* (pow b 2) (+ (/ 1 (pow a 3)) (/ b (pow a 4)))) (/ 1 a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (* (pow b 2) (+ (* b (+ (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 3)))) (/ 1 a)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (pow b 3) #s(hole binary64 (pow b 3))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* -1 (* a b)) (pow a 2)))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* b (+ b (* -1 a))) (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (pow b 2) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* b (+ 2 (* -2 (/ a b)))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)) (* 2 (/ (- (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (pow b 3))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow b 2))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow b 2))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)) (* 2 (/ (- (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))) (* (pow a 3) (sin (* 1/180 (* angle (PI)))))) (pow b 3))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (* 2 (/ (+ a (* -2 a)) b)))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (+ (* 2 (/ (+ a (* -2 a)) b)) (* 2 (/ (+ (* -2 (pow a 2)) (* 2 (pow a 2))) (pow b 2)))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (+ (* 2 (/ (+ a (* -2 a)) b)) (+ (* 2 (/ (+ (* -2 (pow a 2)) (* 2 (pow a 2))) (pow b 2))) (* 2 (/ (- (+ (* -1 (pow a 3)) (* 2 (pow a 3))) (pow a 3)) (pow b 3))))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (+ 1 (+ (* -2 (/ a b)) (/ a b)))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 2) (pow b 2))) (/ a b)))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (- (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 3) (pow b 3))) (/ a b))))))) (/ (pow a 3) (pow b 3)))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (/ a b))) b))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))) b))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (/ a b))))) b))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3)))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ a b)))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (- (+ 1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 2 (/ (- (* -1 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) (* 2 (/ (- (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) (* (pow a 3) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -2 (/ (+ a (* -2 a)) b)) 2))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ (* -2 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)) (* 2 (+ a (* -2 a)))) b)) 2))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ (* -1 (/ (+ (* 2 (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* 2 (/ (- (* -1 (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3))) (* -1 (pow a 3))) b))) b)) (* 2 (+ a (* -2 a)))) b)) 2))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (* -2 a)) b)) 1))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)))) b)) 1))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (- (+ (* -1 (/ (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)) b)) (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* -1 (/ (pow a 3) b))) b)))) b)) 1))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (* -1 a)) b)) 1) b)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (pow a 2) b)))) b)) 1) b)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (+ (/ (pow a 3) b) (pow a 2)) b)))) b)) 1) b)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 1)) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (cbrt (PI)) angle) #s(hole binary64 (* angle (cbrt (PI))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b))))))))))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ (PI) 180) angle) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 1)) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 1)) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (* (sqrt (PI)) angle) (sqrt (PI))) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (sqrt (PI)) angle) #s(hole binary64 (* angle (sqrt (PI))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 33.0ms | angle | @ | 0 | ((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 18.0ms | b | @ | inf | ((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 11.0ms | b | @ | 0 | ((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 10.0ms | angle | @ | inf | ((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 10.0ms | a | @ | -inf | ((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1701 | 19584 |
| 0 | 1802 | 19492 |
| 0 | 8129 | 18955 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(-.f64 b a) |
#s(literal 2 binary64) |
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(pow.f64 b #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(pow.f64 a #s(literal 3 binary64)) |
(fma.f64 b (-.f64 b a) (*.f64 a a)) |
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* (- b a) 2) #s(hole binary64 (* 2 b))) |
#s(approx (* (- b a) 2) #s(hole binary64 (+ (* -2 a) (* 2 b)))) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 2 (* a (- (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) b)))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* 2 (/ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow b 3)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow b 3))) (* a (+ (* 2 (* a (- (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow b 3)) (/ (sin (* 1/180 (* angle (PI)))) b)))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))) (pow b 3)))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* 2 b))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (+ (* -2 a) (* 2 b)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 b)) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ 1 b))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* -1 (/ (pow a 2) (pow b 3))) (/ 1 b)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (/ a (pow b 4))) (/ 1 (pow b 3)))) (/ 1 b)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* (pow a 2) (- (* a (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 3)))) (/ 1 b)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (+ b a) #s(hole binary64 b)) |
#s(approx (+ b a) #s(hole binary64 (+ a b))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (pow b 3))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (+ (pow a 3) (pow b 3)))) |
#s(approx (pow a 3) #s(hole binary64 (pow a 3))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* -1 (* a b)) (pow b 2)))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* a (+ a (* -1 b))) (pow b 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (pow a 2) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* -2 a))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* a (- (* 2 (/ b a)) 2)))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 2 (/ (- (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* (pow b 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (pow a 3))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow a 2))) (* 2 (/ (- (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))) (* -1 (* (pow b 3) (sin (* 1/180 (* angle (PI))))))) (pow a 3))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -2 a))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (* 2 (/ (+ (* -1 b) (* 2 b)) a)) 2)))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (+ (* 2 (/ (+ (* -2 (pow b 2)) (* 2 (pow b 2))) (pow a 2))) (* 2 (/ (+ (* -1 b) (* 2 b)) a))) 2)))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (+ (* 2 (/ (+ (* -2 (pow b 2)) (* 2 (pow b 2))) (pow a 2))) (+ (* 2 (/ (+ (* -1 b) (* 2 b)) a)) (* 2 (/ (- (+ (* -2 (pow b 3)) (pow b 3)) (* -1 (pow b 3))) (pow a 3))))) 2)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 a))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3)))))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ -1 a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1) a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))) 1) a))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (+ b a) #s(hole binary64 a)) |
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (pow a 3))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3)))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ b a)))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1 (/ b a)) (/ (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a))))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -2 (/ (- (* -1 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* (pow b 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) a))) a))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))) a))) a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) (* -2 (/ (- (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) (* (pow b 3) (sin (* 1/180 (* angle (PI)))))) a))) a))) a)))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* 2 (/ (+ b (* -2 b)) a))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -1 (/ (+ (* -2 (+ b (* -2 b))) (* 2 (/ (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2))) a))) a))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -1 (/ (+ (* -2 (+ b (* -2 b))) (* -1 (/ (+ (* -2 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -2 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (+ (* -2 (/ b a)) (/ b a))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (+ (* -1 (/ (pow b 2) a)) (+ (/ (* b (+ b (* -1 b))) a) (/ (pow b 2) a)))) a))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (* -1 (/ (+ (* -1 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -1 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a))))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (+ (* -1 (/ b a)) (/ b a))) a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (/ (pow b 2) a)) a))) a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (/ (pow b 3) a)) (* -1 (pow b 2))) a))) a))) a)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 2 (* b (- (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) a))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (/ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow a 3)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow a 3))) (* b (+ (* 2 (* b (- (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow a 3)) (* -1 (/ (sin (* 1/180 (* angle (PI)))) a))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))) (pow a 3)))))))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (/ (pow b 2) (pow a 3)) (/ 1 a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (* (pow b 2) (+ (/ 1 (pow a 3)) (/ b (pow a 4)))) (/ 1 a)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (* (pow b 2) (+ (* b (+ (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 3)))) (/ 1 a)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (pow b 3) #s(hole binary64 (pow b 3))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* -1 (* a b)) (pow a 2)))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* b (+ b (* -1 a))) (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (pow b 2) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* b (+ 2 (* -2 (/ a b)))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)) (* 2 (/ (- (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (pow b 3))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow b 2))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow b 2))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)) (* 2 (/ (- (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))) (* (pow a 3) (sin (* 1/180 (* angle (PI)))))) (pow b 3))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (* 2 (/ (+ a (* -2 a)) b)))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (+ (* 2 (/ (+ a (* -2 a)) b)) (* 2 (/ (+ (* -2 (pow a 2)) (* 2 (pow a 2))) (pow b 2)))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (+ (* 2 (/ (+ a (* -2 a)) b)) (+ (* 2 (/ (+ (* -2 (pow a 2)) (* 2 (pow a 2))) (pow b 2))) (* 2 (/ (- (+ (* -1 (pow a 3)) (* 2 (pow a 3))) (pow a 3)) (pow b 3))))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (+ 1 (+ (* -2 (/ a b)) (/ a b)))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 2) (pow b 2))) (/ a b)))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (- (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 3) (pow b 3))) (/ a b))))))) (/ (pow a 3) (pow b 3)))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (/ a b))) b))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))) b))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (/ a b))))) b))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3)))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ a b)))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (- (+ 1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 2 (/ (- (* -1 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) (* 2 (/ (- (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) (* (pow a 3) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -2 (/ (+ a (* -2 a)) b)) 2))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ (* -2 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)) (* 2 (+ a (* -2 a)))) b)) 2))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ (* -1 (/ (+ (* 2 (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* 2 (/ (- (* -1 (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3))) (* -1 (pow a 3))) b))) b)) (* 2 (+ a (* -2 a)))) b)) 2))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (* -2 a)) b)) 1))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)))) b)) 1))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (- (+ (* -1 (/ (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)) b)) (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* -1 (/ (pow a 3) b))) b)))) b)) 1))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (* -1 a)) b)) 1) b)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (pow a 2) b)))) b)) 1) b)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (+ (/ (pow a 3) b) (pow a 2)) b)))) b)) 1) b)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))))) |
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 1)) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (cbrt (PI)) angle) #s(hole binary64 (* angle (cbrt (PI))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b))))))))))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ (PI) 180) angle) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 1)) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 1)) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (* (sqrt (PI)) angle) (sqrt (PI))) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (sqrt (PI)) angle) #s(hole binary64 (* angle (sqrt (PI))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))) |
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) |
(fma.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) |
(-.f64 b a) |
#s(literal 2 binary64) |
(sin.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) |
(fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) |
(fma.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(+.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 (*.f64 b (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (*.f64 a a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 b (-.f64 b a)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 b (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (*.f64 a a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 b (-.f64 b a))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 a a))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(+.f64 b a) |
(*.f64 (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))) (+.f64 b a)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 b #s(literal 3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 a #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 b (*.f64 b b) (pow.f64 a #s(literal 3 binary64))) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(*.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64))) |
(*.f64 (*.f64 b b) b) |
(*.f64 b (*.f64 b b)) |
(pow.f64 b #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) |
#s(literal 3 binary64) |
(*.f64 (pow.f64 a #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3/2 binary64))) |
(*.f64 (*.f64 a a) a) |
(*.f64 a (*.f64 a a)) |
(pow.f64 a #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a))) (pow.f64 a #s(literal 4 binary64))) (-.f64 (*.f64 b (-.f64 b a)) (*.f64 a a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 a a))))) |
(fma.f64 b (-.f64 b a) (*.f64 a a)) |
(-.f64 (*.f64 b (-.f64 b a)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 b b) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (- b a) b) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64))))))) (pow.f64 b #s(literal 3 binary64)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)))))) (pow.f64 b #s(literal 3 binary64)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)))))) (pow.f64 b #s(literal 3 binary64))) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 a (-.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) (pow.f64 b #s(literal 3 binary64))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) (pow.f64 b #s(literal 3 binary64)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)))))) (pow.f64 b #s(literal 3 binary64)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64))))) (pow.f64 b #s(literal 3 binary64)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64))))) (pow.f64 b #s(literal 3 binary64))) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 a (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (pow.f64 b #s(literal 3 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (pow.f64 b #s(literal 3 binary64)))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) b) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (pow.f64 b #s(literal -1 binary64))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (pow.f64 b #s(literal 3 binary64))) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a (pow.f64 b #s(literal 4 binary64)))) (pow.f64 b #s(literal -3 binary64))) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 a (-.f64 (/.f64 (*.f64 a a) (pow.f64 b #s(literal 6 binary64))) (pow.f64 b #s(literal -4 binary64)))) (pow.f64 b #s(literal -3 binary64))) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (*.f64 b b))) |
#s(approx (+ b a) b) |
#s(approx (+ b a) (+.f64 a b)) |
#s(approx (+ (pow b 3) (pow a 3)) (pow.f64 b #s(literal 3 binary64))) |
#s(approx (+ (pow b 3) (pow a 3)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
#s(approx (pow a 3) (pow.f64 a #s(literal 3 binary64))) |
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 b b)) |
#s(approx (+ (* b (- b a)) (* a a)) (fma.f64 #s(literal -1 binary64) (*.f64 a b) (*.f64 b b))) |
#s(approx (+ (* b (- b a)) (* a a)) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) b)) (*.f64 b b))) |
#s(approx (pow a 2) (*.f64 a a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b))) |
#s(approx (pow a 2) (*.f64 a a)) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (+ a b) a) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) (*.f64 a a))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 3 binary64))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) a))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 a a))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 3 binary64))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal 2 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 a (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal 2 binary64) b)) a))) #s(literal 2 binary64)))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 a (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)) (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal 2 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)))) (pow.f64 a #s(literal 3 binary64)))))) #s(literal 2 binary64)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 a (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (*.f64 #s(literal 2 binary64) (/.f64 b a))) #s(literal 1 binary64)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 a (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -1 binary64) (/.f64 b a) (fma.f64 #s(literal 2 binary64) (/.f64 b a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) #s(literal 1 binary64)))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 a (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -2 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 b a) (fma.f64 #s(literal 2 binary64) (/.f64 b a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (/.f64 b a) #s(literal 3 binary64))))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64))))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) a)) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 1 binary64)) a)) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (/.f64 b a) #s(literal 3 binary64))))) #s(literal 1 binary64)) a)) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 1 binary64)))) |
#s(approx (+ b a) a) |
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (+ (pow b 3) (pow a 3)) (pow.f64 a #s(literal 3 binary64))) |
#s(approx (+ (pow b 3) (pow a 3)) (*.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64))))) |
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 a a)) |
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))) |
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 b a)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 b (-.f64 b (*.f64 #s(literal 2 binary64) b))))))) a))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 b (-.f64 b (*.f64 #s(literal 2 binary64) b))))))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (neg.f64 (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a))) a))) a))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 b (-.f64 b (*.f64 #s(literal 2 binary64) b)))))) a))) a))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 b (-.f64 b (*.f64 #s(literal 2 binary64) b)))))) (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))) a))) a))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b (*.f64 #s(literal 2 binary64) b)) a)))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (-.f64 b (*.f64 #s(literal 2 binary64) b)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b b) (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b))) a))) a)))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (-.f64 b (*.f64 #s(literal 2 binary64) b)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 b b)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 3 binary64)))) a))) a))) a)))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 b a) (/.f64 b a)))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (-.f64 b (*.f64 #s(literal 2 binary64) b)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) a) (/.f64 (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b)) a))) a)))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (-.f64 b (*.f64 #s(literal 2 binary64) b)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 b b)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 3 binary64)))) a))) a))) a)))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a))) a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)) (/.f64 (*.f64 b b) a)) a))) a))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 3 binary64)) a) (*.f64 #s(literal -1 binary64) (*.f64 b b))) a))) a))) a))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (+ (pow b 3) (pow a 3)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64))) #s(literal 1 binary64))))) |
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) a))) a))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx b b) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64))))))) (pow.f64 a #s(literal 3 binary64)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64)))))) (pow.f64 a #s(literal 3 binary64)))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64)))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64))))))) (pow.f64 a #s(literal 3 binary64)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64)))))) (pow.f64 a #s(literal 3 binary64)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64))))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64))))) (pow.f64 a #s(literal 3 binary64)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a)))) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64)))))) (pow.f64 a #s(literal 3 binary64)))))))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (-.f64 (/.f64 (*.f64 b b) (pow.f64 a #s(literal 3 binary64))) (pow.f64 a #s(literal -1 binary64)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (-.f64 (*.f64 (*.f64 b b) (+.f64 (pow.f64 a #s(literal -3 binary64)) (/.f64 b (pow.f64 a #s(literal 4 binary64))))) (pow.f64 a #s(literal -1 binary64)))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 b (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64))) (pow.f64 a #s(literal -4 binary64))) (pow.f64 a #s(literal -3 binary64)))) (pow.f64 a #s(literal -1 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (pow b 3) (pow.f64 b #s(literal 3 binary64))) |
#s(approx (+ (* b (- b a)) (* a a)) (fma.f64 #s(literal -1 binary64) (*.f64 a b) (*.f64 a a))) |
#s(approx (+ (* b (- b a)) (* a a)) (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) a)) (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 b a) (-.f64 b a))) |
#s(approx (pow b 2) (*.f64 b b)) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) b))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) b) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (neg.f64 (pow.f64 a #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 3 binary64))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) b))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a)))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) b)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a)))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) b) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 3 binary64))))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal 2 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 a a))) (*.f64 b b))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal 2 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b) (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 a a))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) (pow.f64 a #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 b (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 b (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 a b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 a b))))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 b (-.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 a b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (/.f64 a b))))))) (pow.f64 (/.f64 a b) #s(literal 3 binary64))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))) b)) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 a b)))) b)) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (/.f64 a b))))) b)) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 a b)))))) |
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (+ (pow b 3) (pow a 3)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64))))) |
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 b b) (-.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (/.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) (-.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a (-.f64 a (*.f64 #s(literal 2 binary64) a))))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a (-.f64 a (*.f64 #s(literal 2 binary64) a))))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 a a))) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (neg.f64 (pow.f64 a #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a (-.f64 a (*.f64 #s(literal 2 binary64) a)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a (-.f64 a (*.f64 #s(literal 2 binary64) a)))))) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 a a))) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b)) #s(literal 2 binary64))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a a) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 a a))) b) (*.f64 #s(literal 2 binary64) (-.f64 a (*.f64 #s(literal 2 binary64) a)))) b)) #s(literal 2 binary64))))) |
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 a a)) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 3 binary64)))) b))) b) (*.f64 #s(literal 2 binary64) (-.f64 a (*.f64 #s(literal 2 binary64) a)))) b)) #s(literal 2 binary64))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b)) #s(literal 1 binary64))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a a) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 a a))) b)))) b)) #s(literal 1 binary64))))) |
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 a a)) (pow.f64 a #s(literal 3 binary64))) b) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 a a)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 3 binary64)) b))) b)))) b)) #s(literal 1 binary64))))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)) #s(literal 1 binary64)) b))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) b)))) b)) #s(literal 1 binary64)) b))) |
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) b) (*.f64 a a)) b)))) b)) #s(literal 1 binary64)) b))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 a a) b)) b))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (+ (pow b 3) (pow a 3)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64))) #s(literal 1 binary64))))) |
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) b))) b))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (*.f64 angle (PI.f64))) |
#s(approx (* (cbrt (PI)) angle) (*.f64 angle (cbrt.f64 (PI.f64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (/ (PI) 180) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(literal 1 binary64)) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (sqrt (PI)) angle) (sqrt (PI))) (*.f64 angle (PI.f64))) |
#s(approx (* (sqrt (PI)) angle) (*.f64 angle (sqrt.f64 (PI.f64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/15427944806400000000 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))))))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (sin (* (/ (PI) 180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (/ (* angle (PI)) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
Compiled 35 518 to 3 123 computations (91.2% saved)
82 alts after pruning (81 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 585 | 40 | 625 |
| Fresh | 19 | 41 | 60 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 609 | 82 | 691 |
| Status | Accuracy | Program |
|---|---|---|
| 63.4% | (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) | |
| 63.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 24.0% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 23.9% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 25.6% | (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 54.4% | (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 63.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 65.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 66.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 66.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 56.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 54.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) | |
| 63.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 64.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 67.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 63.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 65.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) | |
| 62.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) | |
| 41.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 36.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 23.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 63.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 64.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 63.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 63.9% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) | |
| 22.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 21.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 35.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 42.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) | |
| 41.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 63.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 64.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 65.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 65.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 22.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 61.8% | (*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 63.0% | (*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) | |
| 53.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 51.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 51.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) | |
| 51.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| ✓ | 53.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 42.2% | (*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 39.0% | (*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 61.8% | (*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 13.6% | (*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 34.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.6% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.1% | (*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 52.1% | (*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 37.4% | (*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) | |
| 35.5% | (*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 53.3% | (*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 32.8% | (*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 34.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.8% | #s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 54.1% | #s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) | |
| 52.9% | #s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) | |
| 31.7% | #s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 15.0% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) |
Compiled 7 837 to 2 600 computations (66.8% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
10 calls:
| 53.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 41.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 40.0ms | b |
| 39.0ms | a |
| 39.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 69.2% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 69.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.8% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.5% | 2 | a |
| 69.2% | 2 | b |
| 69.5% | 2 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
5 calls:
| 34.0ms | a |
| 28.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 27.0ms | angle |
| 27.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 27.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.5% | 2 | a |
| 67.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.4% | 1 | angle |
| 67.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 33 to 34 computations (-3% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
6 calls:
| 32.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 19.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 15.0ms | b |
| 15.0ms | a |
| 14.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 69.0% | 2 | b |
| 67.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.4% | 1 | a |
Compiled 24 to 31 computations (-29.2% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
7 calls:
| 15.0ms | angle |
| 15.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | b |
| 12.0ms | a |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.4% | 1 | a |
| 67.4% | 1 | angle |
| 67.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.4% | 1 | b |
Compiled 17 to 31 computations (-82.4% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
10 calls:
| 15.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 13.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 13.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 12.0ms | b |
| 12.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.4% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 69.6% | 3 | b |
| 66.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 66.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.4% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 68.4% | 2 | a |
| 66.4% | 1 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
10 calls:
| 12.0ms | angle |
| 11.0ms | b |
| 11.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 11.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 11.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.4% | 2 | angle |
| 67.8% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 69.0% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.0% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.8% | 2 | b |
| 67.3% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.3% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 67.3% | 2 | a |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
2 calls:
| 9.0ms | b |
| 6.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.5% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 67.5% | 2 | b |
Compiled 4 to 8 computations (-100% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
10 calls:
| 7.0ms | a |
| 6.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 6.0ms | b |
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.0% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 66.8% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 66.8% | 2 | a |
| 66.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.7% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.7% | 2 | angle |
| 66.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 65.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 65.8% | 2 | b |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
5 calls:
| 6.0ms | angle |
| 5.0ms | a |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.7% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.7% | 2 | angle |
| 66.2% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 66.2% | 2 | a |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
8 calls:
| 11.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | a |
| 5.0ms | angle |
| 4.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.9% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 65.4% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 65.4% | 2 | a |
| 67.5% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.5% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.0% | 2 | angle |
Compiled 52 to 54 computations (-3.8% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
3 calls:
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | angle |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.0% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))) |
9 calls:
| 4.0ms | b |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | a |
| 2.0ms | angle |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.9% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 63.9% | 1 | a |
| 63.9% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 63.9% | 1 | b |
| 63.9% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 63.9% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 63.9% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.9% | 1 | angle |
Compiled 33 to 46 computations (-39.4% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
| Outputs |
|---|
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
10 calls:
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | a |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 52.9% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 52.9% | 1 | a |
| 52.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 52.9% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 52.9% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 52.9% | 1 | angle |
| 52.9% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 52.9% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 52.9% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 52.9% | 1 | b |
Compiled 56 to 62 computations (-10.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 6.765982250027763e+293 | +inf |
Compiled 26 to 22 computations (15.4% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 4.213852631121825e-39 | 4.341347910202932e-36 |
| 15.0ms | 128× | 0 | valid |
Compiled 490 to 354 computations (27.8% saved)
ival-sinu: 3.0ms (26.8% of total)ival-cosu: 3.0ms (26.8% of total)ival-pow2: 2.0ms (17.9% of total)ival-mult!: 2.0ms (17.9% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 2.683918190315401e-57 | 5.5760252937181595e-56 |
| 14.0ms | 112× | 0 | valid |
Compiled 404 to 305 computations (24.5% saved)
ival-cosu: 5.0ms (44.4% of total)ival-sinu: 3.0ms (26.6% of total)ival-pow2: 2.0ms (17.8% of total)ival-mult!: 1.0ms (8.9% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 1.6744863247140246e+136 | 1.78049327065674e+141 |
| 15.0ms | 144× | 0 | valid |
Compiled 557 to 432 computations (22.4% saved)
ival-sinu: 4.0ms (34.2% of total)ival-cosu: 3.0ms (25.7% of total)ival-pow2: 3.0ms (25.7% of total)ival-mult!: 2.0ms (17.1% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 1.207132352370776e+21 | 8.713461719910345e+21 |
| 12.0ms | 96× | 0 | valid |
Compiled 362 to 300 computations (17.1% saved)
ival-sinu: 4.0ms (42% of total)ival-cosu: 2.0ms (21% of total)ival-pow2: 2.0ms (21% of total)ival-mult!: 1.0ms (10.5% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 20.0ms | 1.574368671278803e-91 | 5.788001893047811e-87 |
| 13.0ms | 128× | 0 | valid |
Compiled 538 to 458 computations (14.9% saved)
ival-sinu: 3.0ms (31.2% of total)ival-cosu: 2.0ms (20.8% of total)ival-pow2: 2.0ms (20.8% of total)ival-mult!: 2.0ms (20.8% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 13.0ms | 1.6744863247140246e+136 | 1.78049327065674e+141 |
| 8.0ms | 80× | 0 | valid |
Compiled 584 to 486 computations (16.8% saved)
ival-sinu: 2.0ms (31.7% of total)ival-cosu: 2.0ms (31.7% of total)ival-pow2: 2.0ms (31.7% of total)ival-mult!: 1.0ms (15.9% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 28.0ms | 9.121011834090827e+162 | 1.1744034410294161e+170 |
| 21.0ms | 144× | 0 | valid |
Compiled 638 to 522 computations (18.2% saved)
ival-sinu: 6.0ms (37.7% of total)ival-cosu: 5.0ms (31.4% of total)ival-pow2: 3.0ms (18.9% of total)ival-mult!: 2.0ms (12.6% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 12.0ms | 9.121011834090827e+162 | 1.1744034410294161e+170 |
| 9.0ms | 64× | 0 | valid |
Compiled 602 to 504 computations (16.3% saved)
ival-sinu: 2.0ms (29.2% of total)ival-cosu: 2.0ms (29.2% of total)ival-pow2: 1.0ms (14.6% of total)ival-mult!: 1.0ms (14.6% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 2.0ms | 9.121011834090827e+162 | 1.1744034410294161e+170 |
Compiled 674 to 540 computations (19.9% saved)
| 1× | fuel |
Compiled 776 to 154 computations (80.2% saved)
(negabs angle)
(abs b)
(abs a)
Compiled 7 856 to 4 206 computations (46.5% saved)
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