ab-angle->ABCF B

Time bar (total: 4.7s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.3s (28.6%)

Memory
66.8MiB live, 2 168.3MiB allocated; 271ms collecting garbage
Samples
1.0s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 810.0ms
ival-sinu: 303.0ms (37.4% of total)
ival-cosu: 190.0ms (23.5% of total)
ival-pow2: 173.0ms (21.4% of total)
ival-mult!: 122.0ms (15.1% of total)
ival-sub!: 20.0ms (2.5% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

explain239.0ms (5.1%)

Memory
-1.3MiB live, 240.4MiB allocated; 70ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1270-1(3.171243085851751e-66 -2.4697094731403238e-130 1010.1118328382147)(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1260-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
300-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
130-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1261
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1260
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o290
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue130
(pow.f64 b #s(literal 2 binary64))overflow66
(pow.f64 a #s(literal 2 binary64))overflow61
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u10
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow114
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow114
(pow.f64 b #s(literal 2 binary64))overflow66
(pow.f64 a #s(literal 2 binary64))overflow61
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow1
Confusion
Predicted +Predicted -
+1341
-2596
Precision
0.8427672955974843
Recall
0.9925925925925926
Confusion?
Predicted +Predicted MaybePredicted -
+13410
-25096
Precision?
0.84375
Recall?
1.0
Freqs
test
numberfreq
097
132
2118
39
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
74.0ms512×0valid
Compiler

Compiled 201 to 52 computations (74.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 52.0ms
ival-mult!: 13.0ms (25% of total)
ival-sinu: 12.0ms (23% of total)
ival-cosu: 12.0ms (23% of total)
ival-pow2: 10.0ms (19.2% of total)
ival-div!: 3.0ms (5.8% of total)
ival-sub!: 1.0ms (1.9% of total)
adjust: 0.0ms (0% of total)

preprocess42.0ms (0.9%)

Memory
-8.8MiB live, 37.1MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059238
1168230
2644230
32683230
46718230
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 46 to 32 computations (30.4% saved)

rewrite56.0ms (1.2%)

Memory
-8.1MiB live, 38.9MiB allocated; 7ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
19087
057687
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
16 → 116
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
b
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
angle
#s(literal 180 binary64)
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))

eval13.0ms (0.3%)

Memory
21.2MiB live, 21.2MiB allocated; 0ms collecting garbage
Compiler

Compiled 3 530 to 497 computations (85.9% saved)

prune23.0ms (0.5%)

Memory
-9.9MiB live, 36.4MiB allocated; 4ms collecting garbage
Pruning

21 alts after pruning (21 fresh and 0 done)

PrunedKeptTotal
New9921120
Fresh000
Picked101
Done000
Total10021121
Accuracy
69.1%
Counts
121 → 21
Alt Table
Click to see full alt table
StatusAccuracyProgram
9.2%
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.8%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
53.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
49.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Compiler

Compiled 1 196 to 792 computations (33.8% saved)

rewrite69.0ms (1.5%)

Memory
-19.1MiB live, 71.5MiB allocated; 11ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
042351
079303
1227303
01068301
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
42 → 532
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(-.f64 b a)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 a b)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
#s(literal 2 binary64)
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a))
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
b
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
angle
#s(literal 180 binary64)
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 angle (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal -180 binary64))
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64))

eval81.0ms (1.7%)

Memory
31.0MiB live, 126.7MiB allocated; 13ms collecting garbage
Compiler

Compiled 25 286 to 1 900 computations (92.5% saved)

prune82.0ms (1.7%)

Memory
8.3MiB live, 101.0MiB allocated; 7ms collecting garbage
Pruning

62 alts after pruning (61 fresh and 1 done)

PrunedKeptTotal
New69355748
Fresh10616
Picked415
Done000
Total70762769
Accuracy
80.1%
Counts
769 → 62
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
12.3%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
12.3%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
24.0%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
23.9%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
24.0%
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
50.3%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.9%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
53.3%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
63.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
53.0%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
57.6%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
56.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
54.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
51.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
12.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
24.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
24.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
23.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
51.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
50.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
51.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
50.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
51.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
50.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))))
50.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
50.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))))
52.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
49.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
19.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
53.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
22.1%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Compiler

Compiled 3 935 to 2 540 computations (35.5% saved)

rewrite73.0ms (1.6%)

Memory
-21.7MiB live, 72.7MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
049444
093371
1282371
01242370
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
49 → 740
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(+.f64 a b)
a
b
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(-.f64 b a)
#s(literal 2 binary64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(+.f64 b a)
(+.f64 a b)
a
b
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (+.f64 b a))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
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(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64))))
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64))))
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64))))
(*.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64)))
(pow.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(cbrt.f64 (PI.f64))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))
(/.f64 (*.f64 (neg.f64 angle) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))

eval85.0ms (1.8%)

Memory
-0.8MiB live, 144.2MiB allocated; 35ms collecting garbage
Compiler

Compiled 21 285 to 2 314 computations (89.1% saved)

prune81.0ms (1.7%)

Memory
-9.6MiB live, 131.1MiB allocated; 8ms collecting garbage
Pruning

66 alts after pruning (65 fresh and 1 done)

PrunedKeptTotal
New58437621
Fresh282856
Picked505
Done011
Total61766683
Accuracy
80.3%
Counts
683 → 66
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.4%
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))
63.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
12.3%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
24.0%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
23.9%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
25.6%
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.4%
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.9%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
53.3%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
63.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
64.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
65.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
66.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
63.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
66.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
66.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
53.0%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
57.6%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
56.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
54.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
54.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))))
65.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
63.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
23.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
67.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
64.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
22.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
65.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
24.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
50.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
51.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64)))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
19.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
53.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Compiler

Compiled 4 061 to 2 736 computations (32.6% saved)

series137.0ms (2.9%)

Memory
26.4MiB live, 201.8MiB allocated; 35ms collecting garbage
Counts
58 → 359
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(-.f64 b a)
#s(literal 2 binary64)
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b))
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(/.f64 (PI.f64) #s(literal 180 binary64))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))
(pow.f64 b #s(literal 3 binary64))
#s(literal 3 binary64)
(pow.f64 a #s(literal 3 binary64))
(fma.f64 b (-.f64 b a) (*.f64 a a))
(*.f64 a a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Outputs
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (* (- b a) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (- b a) 2) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 2 (* a (- (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) b)))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* 2 (/ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow b 3))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow b 3))) (* a (+ (* 2 (* a (- (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow b 3)) (/ (sin (* 1/180 (* angle (PI)))) b)))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))) (pow b 3))))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 b))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (+ b (* -1 a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ 1 b)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* -1 (/ (pow a 2) (pow b 3))) (/ 1 b))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (/ a (pow b 4))) (/ 1 (pow b 3)))) (/ 1 b))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* (pow a 2) (- (* a (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 3)))) (/ 1 b))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (pow b 3)))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (+ (pow a 3) (pow b 3))))
#s(approx (pow a 3) #s(hole binary64 (pow a 3)))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* -1 (* a b)) (pow b 2))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* a (+ a (* -1 b))) (pow b 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -2 a)))
#s(approx (* (- b a) 2) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 2 (/ (- (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* (pow b 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (pow a 3)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow a 2))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow a 2))) (* 2 (/ (- (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))) (* -1 (* (pow b 3) (sin (* 1/180 (* angle (PI))))))) (pow a 3)))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -2 a)))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (* 2 (/ (+ (* -1 b) (* 2 b)) a)) 2))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (+ (* 2 (/ (+ (* -2 (pow b 2)) (* 2 (pow b 2))) (pow a 2))) (* 2 (/ (+ (* -1 b) (* 2 b)) a))) 2))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (+ (* 2 (/ (+ (* -2 (pow b 2)) (* 2 (pow b 2))) (pow a 2))) (+ (* 2 (/ (+ (* -1 b) (* 2 b)) a)) (* 2 (/ (- (+ (* -2 (pow b 3)) (pow b 3)) (* -1 (pow b 3))) (pow a 3))))) 2))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 a)))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3))))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ -1 a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1) a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))) 1) a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (pow a 3)))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ b a))))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1 (/ b a)) (/ (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -2 (/ (- (* -1 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* (pow b 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) a))) a))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))) a))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) (* -2 (/ (- (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) (* (pow b 3) (sin (* 1/180 (* angle (PI)))))) a))) a))) a))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* 2 (/ (+ b (* -2 b)) a)))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -1 (/ (+ (* -2 (+ b (* -2 b))) (* 2 (/ (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2))) a))) a)))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -1 (/ (+ (* -2 (+ b (* -2 b))) (* -1 (/ (+ (* -2 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -2 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a)))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (+ (* -2 (/ b a)) (/ b a)))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (+ (* -1 (/ (pow b 2) a)) (+ (/ (* b (+ b (* -1 b))) a) (/ (pow b 2) a)))) a)))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (* -1 (/ (+ (* -1 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -1 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a)))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (+ (* -1 (/ b a)) (/ b a))) a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (/ (pow b 2) a)) a))) a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (/ (pow b 3) a)) (* -1 (pow b 2))) a))) a))) a))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 2 (* b (- (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) a))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (/ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow a 3))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow a 3))) (* b (+ (* 2 (* b (- (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow a 3)) (* -1 (/ (sin (* 1/180 (* angle (PI)))) a))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))) (pow a 3))))))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (/ (pow b 2) (pow a 3)) (/ 1 a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (* (pow b 2) (+ (/ 1 (pow a 3)) (/ b (pow a 4)))) (/ 1 a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (* (pow b 2) (+ (* b (+ (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 3)))) (/ 1 a))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (pow b 3) #s(hole binary64 (pow b 3)))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* -1 (* a b)) (pow a 2))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* b (+ b (* -1 a))) (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (- b a) 2) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)) (* 2 (/ (- (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (pow b 3)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow b 2))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow b 2))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)) (* 2 (/ (- (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))) (* (pow a 3) (sin (* 1/180 (* angle (PI)))))) (pow b 3)))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (* 2 (/ (+ a (* -2 a)) b))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (+ (* 2 (/ (+ a (* -2 a)) b)) (* 2 (/ (+ (* -2 (pow a 2)) (* 2 (pow a 2))) (pow b 2))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (+ (* 2 (/ (+ a (* -2 a)) b)) (+ (* 2 (/ (+ (* -2 (pow a 2)) (* 2 (pow a 2))) (pow b 2))) (* 2 (/ (- (+ (* -1 (pow a 3)) (* 2 (pow a 3))) (pow a 3)) (pow b 3)))))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (+ 1 (+ (* -2 (/ a b)) (/ a b))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 2) (pow b 2))) (/ a b))))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (- (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 3) (pow b 3))) (/ a b))))))) (/ (pow a 3) (pow b 3))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (/ a b))) b)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))) b)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (/ a b))))) b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ a b))))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (- (+ 1 (/ (pow a 2) (pow b 2))) (/ a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 2 (/ (- (* -1 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) (* 2 (/ (- (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) (* (pow a 3) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -2 (/ (+ a (* -2 a)) b)) 2)))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ (* -2 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)) (* 2 (+ a (* -2 a)))) b)) 2)))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ (* -1 (/ (+ (* 2 (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* 2 (/ (- (* -1 (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3))) (* -1 (pow a 3))) b))) b)) (* 2 (+ a (* -2 a)))) b)) 2)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (* -2 a)) b)) 1)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)))) b)) 1)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (- (+ (* -1 (/ (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)) b)) (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* -1 (/ (pow a 3) b))) b)))) b)) 1)))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (* -1 a)) b)) 1) b))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (pow a 2) b)))) b)) 1) b))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (+ (/ (pow a 3) b) (pow a 2)) b)))) b)) 1) b))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) #s(hole binary64 (* angle (PI))))
#s(approx (* (cbrt (PI)) angle) #s(hole binary64 (* angle (cbrt (PI)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b)))))))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ (PI) 180) angle) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (sqrt (PI)) angle) (sqrt (PI))) #s(hole binary64 (* angle (PI))))
#s(approx (* (sqrt (PI)) angle) #s(hole binary64 (* angle (sqrt (PI)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
33.0ms
angle
@0
((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))
18.0ms
b
@inf
((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))
11.0ms
b
@0
((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))
10.0ms
angle
@inf
((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))
10.0ms
a
@-inf
((* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (+ a b)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (+ a b) a b (* (- b a) 2) (- b a) 2 (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) angle) (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (* (sin (* (/ (PI) 180) angle)) (+ a b)) (sin (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (/ (PI) 180) (cos (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (* (* (sqrt (PI)) angle) (sqrt (PI))) (* (sqrt (PI)) angle) (sqrt (PI)) (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (* (+ b a) (- b a)) (+ b a) (+ (pow b 3) (pow a 3)) (pow b 3) 3 (pow a 3) (+ (* b (- b a)) (* a a)) (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))

rewrite228.0ms (4.9%)

Memory
13.2MiB live, 258.9MiB allocated; 44ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0170119584
0180219492
0812918955
Stop Event
iter-limit
node-limit
iter-limit
Counts
417 → 491
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(-.f64 b a)
#s(literal 2 binary64)
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b))
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(/.f64 (PI.f64) #s(literal 180 binary64))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))
(pow.f64 b #s(literal 3 binary64))
#s(literal 3 binary64)
(pow.f64 a #s(literal 3 binary64))
(fma.f64 b (-.f64 b a) (*.f64 a a))
(*.f64 a a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (* (- b a) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (- b a) 2) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 2 (* a (- (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) b)))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* 2 (/ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow b 3))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow b 3))) (* a (+ (* 2 (* a (- (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow b 3)) (/ (sin (* 1/180 (* angle (PI)))) b)))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))) (pow b 3))))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 b))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (+ b (* -1 a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ 1 b)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* -1 (/ (pow a 2) (pow b 3))) (/ 1 b))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (/ a (pow b 4))) (/ 1 (pow b 3)))) (/ 1 b))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (+ (* (pow a 2) (- (* a (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 3)))) (/ 1 b))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (pow b 3)))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (+ (pow a 3) (pow b 3))))
#s(approx (pow a 3) #s(hole binary64 (pow a 3)))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* -1 (* a b)) (pow b 2))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* a (+ a (* -1 b))) (pow b 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -2 a)))
#s(approx (* (- b a) 2) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) a)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 2 (/ (- (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* (pow b 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (pow a 3)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow a 2))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))) a)) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))) (pow a 2))) (* 2 (/ (- (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))) (* -1 (* (pow b 3) (sin (* 1/180 (* angle (PI))))))) (pow a 3)))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -2 a)))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (* 2 (/ (+ (* -1 b) (* 2 b)) a)) 2))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (+ (* 2 (/ (+ (* -2 (pow b 2)) (* 2 (pow b 2))) (pow a 2))) (* 2 (/ (+ (* -1 b) (* 2 b)) a))) 2))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* a (- (+ (* 2 (/ (+ (* -2 (pow b 2)) (* 2 (pow b 2))) (pow a 2))) (+ (* 2 (/ (+ (* -1 b) (* 2 b)) a)) (* 2 (/ (- (+ (* -2 (pow b 3)) (pow b 3)) (* -1 (pow b 3))) (pow a 3))))) 2))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 a)))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3))))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ -1 a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1) a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (- (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))) 1) a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (pow a 3)))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ b a))))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1 (/ b a)) (/ (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -2 (/ (- (* -1 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* (pow b 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) a))) a))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))) a))) a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 b) (* 2 b)))) (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) (* -2 (/ (- (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) (* (pow b 3) (sin (* 1/180 (* angle (PI)))))) a))) a))) a))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* 2 (/ (+ b (* -2 b)) a)))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -1 (/ (+ (* -2 (+ b (* -2 b))) (* 2 (/ (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2))) a))) a)))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -1 (/ (+ (* -2 (+ b (* -2 b))) (* -1 (/ (+ (* -2 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -2 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a)))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (+ (* -2 (/ b a)) (/ b a)))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (+ (* -1 (/ (pow b 2) a)) (+ (/ (* b (+ b (* -1 b))) a) (/ (pow b 2) a)))) a)))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (* -1 (/ (+ (* -1 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -1 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a)))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (+ (* -1 (/ b a)) (/ b a))) a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (/ (pow b 2) a)) a))) a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (/ (pow b 3) a)) (* -1 (pow b 2))) a))) a))) a))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 2 (* b (- (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) a))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (/ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow a 3))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow a 3))) (* b (+ (* 2 (* b (- (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow a 3)) (* -1 (/ (sin (* 1/180 (* angle (PI)))) a))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))) (pow a 3))))))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (/ (pow b 2) (pow a 3)) (/ 1 a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (* (pow b 2) (+ (/ 1 (pow a 3)) (/ b (pow a 4)))) (/ 1 a))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (- (* (pow b 2) (+ (* b (+ (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 3)))) (/ 1 a))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (pow b 3) #s(hole binary64 (pow b 3)))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* -1 (* a b)) (pow a 2))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (+ (* b (+ b (* -1 a))) (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (- b a) 2) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)) (* 2 (/ (- (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (pow b 3)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow b 2))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))) (pow b 2))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)) (* 2 (/ (- (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))) (* (pow a 3) (sin (* 1/180 (* angle (PI)))))) (pow b 3)))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (* 2 (/ (+ a (* -2 a)) b))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (+ (* 2 (/ (+ a (* -2 a)) b)) (* 2 (/ (+ (* -2 (pow a 2)) (* 2 (pow a 2))) (pow b 2))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* b (+ 2 (+ (* 2 (/ (+ a (* -2 a)) b)) (+ (* 2 (/ (+ (* -2 (pow a 2)) (* 2 (pow a 2))) (pow b 2))) (* 2 (/ (- (+ (* -1 (pow a 3)) (* 2 (pow a 3))) (pow a 3)) (pow b 3)))))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (+ 1 (+ (* -2 (/ a b)) (/ a b))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 2) (pow b 2))) (/ a b))))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* b (- (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 3) (pow b 3))) (/ a b))))))) (/ (pow a 3) (pow b 3))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (/ a b))) b)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))) b)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (/ a b))))) b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ a b))))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (- (+ 1 (/ (pow a 2) (pow b 2))) (/ a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 2 (/ (- (* -1 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) (* 2 (/ (- (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) (* (pow a 3) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 a) (* 2 a))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -2 (/ (+ a (* -2 a)) b)) 2)))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ (* -2 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)) (* 2 (+ a (* -2 a)))) b)) 2)))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ (* -1 (/ (+ (* 2 (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* 2 (/ (- (* -1 (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3))) (* -1 (pow a 3))) b))) b)) (* 2 (+ a (* -2 a)))) b)) 2)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (* -2 a)) b)) 1)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)))) b)) 1)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) #s(hole binary64 (* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (- (+ (* -1 (/ (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)) b)) (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* -1 (/ (pow a 3) b))) b)))) b)) 1)))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (* -1 a)) b)) 1) b))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (pow a 2) b)))) b)) 1) b))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) #s(hole binary64 (* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (+ (/ (pow a 3) b) (pow a 2)) b)))) b)) 1) b))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (+ (pow b 3) (pow a 3)) #s(hole binary64 (* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))))
#s(approx (+ (* b (- b a)) (* a a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) #s(hole binary64 (* angle (PI))))
#s(approx (* (cbrt (PI)) angle) #s(hole binary64 (* angle (cbrt (PI)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b)))))))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ (PI) 180) angle) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (sqrt (PI)) angle) (sqrt (PI))) #s(hole binary64 (* angle (PI))))
#s(approx (* (sqrt (PI)) angle) #s(hole binary64 (* angle (sqrt (PI)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))))))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (/ (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b))))
#s(approx (sin (* (/ (PI) 180) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) #s(hole binary64 (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))) (+ (pow a 3) (pow b 3))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))
(fma.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(+.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))
(-.f64 b a)
#s(literal 2 binary64)
(sin.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64)))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(cbrt.f64 (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b))
(fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))
(fma.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(+.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))
(/.f64 (PI.f64) #s(literal 180 binary64))
(sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(fma.f64 (*.f64 b (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (*.f64 a a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))))
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 b (-.f64 b a)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 a a)))
(+.f64 (*.f64 (*.f64 b (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (*.f64 a a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))))
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 b (-.f64 b a))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 a a)))
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(+.f64 b a)
(*.f64 (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))) (+.f64 b a))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(/.f64 (+.f64 (pow.f64 (pow.f64 b #s(literal 3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 a #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))))
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3 binary64)))
(fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64)))
(fma.f64 b (*.f64 b b) (pow.f64 a #s(literal 3 binary64)))
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))
(*.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64)))
(*.f64 (*.f64 b b) b)
(*.f64 b (*.f64 b b))
(pow.f64 b #s(literal 3 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64)))
#s(literal 3 binary64)
(*.f64 (pow.f64 a #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3/2 binary64)))
(*.f64 (*.f64 a a) a)
(*.f64 a (*.f64 a a))
(pow.f64 a #s(literal 3 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a))) (pow.f64 a #s(literal 4 binary64))) (-.f64 (*.f64 b (-.f64 b a)) (*.f64 a a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 a a)))))
(fma.f64 b (-.f64 b a) (*.f64 a a))
(-.f64 (*.f64 b (-.f64 b a)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64))))))) (pow.f64 b #s(literal 3 binary64))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)))))) (pow.f64 b #s(literal 3 binary64))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)))))) (pow.f64 b #s(literal 3 binary64))) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 a (-.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) (pow.f64 b #s(literal 3 binary64))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) (pow.f64 b #s(literal 3 binary64))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)))))) (pow.f64 b #s(literal 3 binary64))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64))))) (pow.f64 b #s(literal 3 binary64))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64))))) (pow.f64 b #s(literal 3 binary64))) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 a (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (pow.f64 b #s(literal 3 binary64))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (pow.f64 b #s(literal 3 binary64))))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) b)
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (pow.f64 b #s(literal -1 binary64)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (pow.f64 b #s(literal 3 binary64))) (pow.f64 b #s(literal -1 binary64))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a (pow.f64 b #s(literal 4 binary64)))) (pow.f64 b #s(literal -3 binary64))) (pow.f64 b #s(literal -1 binary64))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 a (-.f64 (/.f64 (*.f64 a a) (pow.f64 b #s(literal 6 binary64))) (pow.f64 b #s(literal -4 binary64)))) (pow.f64 b #s(literal -3 binary64))) (pow.f64 b #s(literal -1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (*.f64 b b)))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 a b))
#s(approx (+ (pow b 3) (pow a 3)) (pow.f64 b #s(literal 3 binary64)))
#s(approx (+ (pow b 3) (pow a 3)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
#s(approx (pow a 3) (pow.f64 a #s(literal 3 binary64)))
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 b b))
#s(approx (+ (* b (- b a)) (* a a)) (fma.f64 #s(literal -1 binary64) (*.f64 a b) (*.f64 b b)))
#s(approx (+ (* b (- b a)) (* a a)) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) b)) (*.f64 b b)))
#s(approx (pow a 2) (*.f64 a a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)))
#s(approx (pow a 2) (*.f64 a a))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (+ a b) a)
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) (*.f64 a a)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 3 binary64)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) a)))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 a a)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 3 binary64)))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal 2 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 a (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal 2 binary64) b)) a))) #s(literal 2 binary64))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 a (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 a a)) (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal 2 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)))) (pow.f64 a #s(literal 3 binary64)))))) #s(literal 2 binary64))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) a))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 a (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (*.f64 #s(literal 2 binary64) (/.f64 b a))) #s(literal 1 binary64))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 a (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -1 binary64) (/.f64 b a) (fma.f64 #s(literal 2 binary64) (/.f64 b a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))))) #s(literal 1 binary64))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 a (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -2 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 b a) (fma.f64 #s(literal 2 binary64) (/.f64 b a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (/.f64 b a) #s(literal 3 binary64))))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64)))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) a))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 1 binary64)) a))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (/.f64 b a) #s(literal 3 binary64))))) #s(literal 1 binary64)) a))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 1 binary64))))
#s(approx (+ b a) a)
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (+ (pow b 3) (pow a 3)) (pow.f64 a #s(literal 3 binary64)))
#s(approx (+ (pow b 3) (pow a 3)) (*.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64)))))
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 a a))
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a a))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 b a))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 b (-.f64 b (*.f64 #s(literal 2 binary64) b))))))) a))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 b (-.f64 b (*.f64 #s(literal 2 binary64) b))))))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (neg.f64 (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a))) a))) a)))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 b (-.f64 b (*.f64 #s(literal 2 binary64) b)))))) a))) a)))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 b (-.f64 b (*.f64 #s(literal 2 binary64) b)))))) (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))) a))) a)))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b (*.f64 #s(literal 2 binary64) b)) a))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (-.f64 b (*.f64 #s(literal 2 binary64) b)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b b) (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b))) a))) a))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (-.f64 b (*.f64 #s(literal 2 binary64) b)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 b b)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 3 binary64)))) a))) a))) a))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 b a) (/.f64 b a))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (-.f64 b (*.f64 #s(literal 2 binary64) b)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) a) (/.f64 (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b)) a))) a))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (-.f64 b (*.f64 #s(literal 2 binary64) b)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b b) (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 b b))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 b b) (*.f64 b b)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 3 binary64)))) a))) a))) a))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a))) a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)) (/.f64 (*.f64 b b) a)) a))) a)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 3 binary64)) a) (*.f64 #s(literal -1 binary64) (*.f64 b b))) a))) a))) a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) a)))) a)) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (+ (pow b 3) (pow a 3)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 b a) #s(literal 3 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) a))) a)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx b b)
#s(approx (- b a) (-.f64 b a))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64))))))) (pow.f64 a #s(literal 3 binary64))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64)))))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64)))))) (pow.f64 a #s(literal 3 binary64))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64)))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64))))))) (pow.f64 a #s(literal 3 binary64))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64)))))) (pow.f64 a #s(literal 3 binary64))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64))))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64))))) (pow.f64 a #s(literal 3 binary64))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 4 binary64))))) (pow.f64 a #s(literal 3 binary64))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a)))) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64)))))) (pow.f64 a #s(literal 3 binary64))))))))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (-.f64 (/.f64 (*.f64 b b) (pow.f64 a #s(literal 3 binary64))) (pow.f64 a #s(literal -1 binary64))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (-.f64 (*.f64 (*.f64 b b) (+.f64 (pow.f64 a #s(literal -3 binary64)) (/.f64 b (pow.f64 a #s(literal 4 binary64))))) (pow.f64 a #s(literal -1 binary64))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 b (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64))) (pow.f64 a #s(literal -4 binary64))) (pow.f64 a #s(literal -3 binary64)))) (pow.f64 a #s(literal -1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (pow b 3) (pow.f64 b #s(literal 3 binary64)))
#s(approx (+ (* b (- b a)) (* a a)) (fma.f64 #s(literal -1 binary64) (*.f64 a b) (*.f64 a a)))
#s(approx (+ (* b (- b a)) (* a a)) (fma.f64 b (+.f64 b (*.f64 #s(literal -1 binary64) a)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(approx (pow b 2) (*.f64 b b))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) b)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a))))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) b) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (neg.f64 (pow.f64 a #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 3 binary64)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) b)))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a)))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) b))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -4 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a a)))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) b) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 3 binary64)))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b)))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal 2 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 a a))) (*.f64 b b)))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal 2 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b) (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 a a))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) (pow.f64 a #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64)))))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 b (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 b (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 a b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 a b)))))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 b (-.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 a b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (/.f64 a b))))))) (pow.f64 (/.f64 a b) #s(literal 3 binary64)))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))) b))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 a b)))) b))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (/.f64 a b))))) b))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 a b))))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (+ (pow b 3) (pow a 3)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64)))))
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 b b) (-.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (/.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) (-.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a (-.f64 a (*.f64 #s(literal 2 binary64) a))))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a (-.f64 a (*.f64 #s(literal 2 binary64) a))))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 a a))) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (neg.f64 (pow.f64 a #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a (-.f64 a (*.f64 #s(literal 2 binary64) a)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 a a) (*.f64 a (-.f64 a (*.f64 #s(literal 2 binary64) a)))))) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 a a))) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b)) #s(literal 2 binary64)))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a a) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 a a))) b) (*.f64 #s(literal 2 binary64) (-.f64 a (*.f64 #s(literal 2 binary64) a)))) b)) #s(literal 2 binary64)))))
#s(approx (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 a a)) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 3 binary64)))) b))) b) (*.f64 #s(literal 2 binary64) (-.f64 a (*.f64 #s(literal 2 binary64) a)))) b)) #s(literal 2 binary64)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 a (*.f64 #s(literal 2 binary64) a)) b)) #s(literal 1 binary64)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a a) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 a a))) b)))) b)) #s(literal 1 binary64)))))
#s(approx (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 a a)) (pow.f64 a #s(literal 3 binary64))) b) (fma.f64 #s(literal -1 binary64) (*.f64 a a) (fma.f64 a (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 a a)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 3 binary64)) b))) b)))) b)) #s(literal 1 binary64)))))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)) #s(literal 1 binary64)) b)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) b)))) b)) #s(literal 1 binary64)) b)))
#s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) b) (*.f64 a a)) b)))) b)) #s(literal 1 binary64)) b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 a a) b)) b)))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (+ (pow b 3) (pow a 3)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (* b (- b a)) (* a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) b))) b)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) (*.f64 angle (PI.f64)))
#s(approx (* (cbrt (PI)) angle) (*.f64 angle (cbrt.f64 (PI.f64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
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#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ (PI) 180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (/ (PI) 180) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) #s(literal 1 binary64))
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#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
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#s(approx (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* (sqrt (PI)) angle) (sqrt (PI))) (*.f64 angle (PI.f64)))
#s(approx (* (sqrt (PI)) angle) (*.f64 angle (sqrt.f64 (PI.f64))))
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#s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (sin (* (/ (PI) 180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (/ (* angle (PI)) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (cos (/ (* (* (sqrt (PI)) angle) (sqrt (PI))) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))
#s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))

eval87.0ms (1.9%)

Memory
-21.0MiB live, 114.9MiB allocated; 13ms collecting garbage
Compiler

Compiled 35 518 to 3 123 computations (91.2% saved)

prune203.0ms (4.3%)

Memory
-23.7MiB live, 145.7MiB allocated; 119ms collecting garbage
Pruning

82 alts after pruning (81 fresh and 1 done)

PrunedKeptTotal
New58540625
Fresh194160
Picked505
Done011
Total60982691
Accuracy
80.8%
Counts
691 → 82
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.4%
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))
63.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
24.0%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
23.9%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
25.6%
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.4%
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
63.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
65.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
66.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
66.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
66.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
57.6%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
56.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
54.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))))
63.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
67.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
63.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
65.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
62.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
41.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
36.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
23.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
63.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
64.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
63.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
63.9%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
22.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
21.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
35.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
42.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
41.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
63.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
64.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
65.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
65.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
22.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
61.8%
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
63.0%
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
52.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
51.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64)))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
53.3%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
42.2%
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
39.0%
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
61.8%
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
13.6%
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
34.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
52.1%
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
37.4%
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
35.5%
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
53.3%
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
32.8%
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
34.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.8%
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
54.1%
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
52.9%
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
31.7%
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
15.0%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (* (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (+ (* b (- b a)) (* a a))) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))
Compiler

Compiled 7 837 to 2 600 computations (66.8% saved)

regimes400.0ms (8.6%)

Memory
52.9MiB live, 461.8MiB allocated; 44ms collecting garbage
Counts
154 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
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(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
Calls

10 calls:

53.0ms
(pow.f64 a #s(literal 2 binary64))
41.0ms
(/.f64 angle #s(literal 180 binary64))
40.0ms
b
39.0ms
a
39.0ms
angle
Results
AccuracySegmentsBranch
69.5%2(/.f64 angle #s(literal 180 binary64))
69.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.5%2(pow.f64 a #s(literal 2 binary64))
69.2%2(pow.f64 b #s(literal 2 binary64))
69.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.5%2a
69.2%2b
69.5%2angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes148.0ms (3.2%)

Memory
-27.4MiB live, 217.1MiB allocated; 38ms collecting garbage
Counts
105 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (PI.f64))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
Calls

5 calls:

34.0ms
a
28.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
27.0ms
angle
27.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
27.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
69.5%2a
67.4%1(/.f64 angle #s(literal 180 binary64))
67.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.4%1angle
67.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 33 to 34 computations (-3% saved)

regimes112.0ms (2.4%)

Memory
5.8MiB live, 97.8MiB allocated; 5ms collecting garbage
Counts
61 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(approx (/ (* (+ b a) (- b a)) (+ (pow b 3) (pow a 3))) (/.f64 #s(literal -1 binary64) a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
Calls

6 calls:

32.0ms
(pow.f64 a #s(literal 2 binary64))
19.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
15.0ms
b
15.0ms
a
14.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
67.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.0%2(pow.f64 b #s(literal 2 binary64))
69.0%2b
67.4%1(pow.f64 a #s(literal 2 binary64))
67.4%1a
Compiler

Compiled 24 to 31 computations (-29.2% saved)

regimes90.0ms (1.9%)

Memory
-7.1MiB live, 88.1MiB allocated; 7ms collecting garbage
Counts
47 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
Calls

7 calls:

15.0ms
angle
15.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
b
12.0ms
a
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
67.4%1(/.f64 angle #s(literal 180 binary64))
67.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.4%1(pow.f64 a #s(literal 2 binary64))
67.4%1a
67.4%1angle
67.4%1(pow.f64 b #s(literal 2 binary64))
67.4%1b
Compiler

Compiled 17 to 31 computations (-82.4% saved)

regimes122.0ms (2.6%)

Memory
6.6MiB live, 192.8MiB allocated; 14ms collecting garbage
Counts
46 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
Calls

10 calls:

15.0ms
(/.f64 angle #s(literal 180 binary64))
13.0ms
(pow.f64 a #s(literal 2 binary64))
13.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
12.0ms
b
12.0ms
a
Results
AccuracySegmentsBranch
68.4%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.0%2(pow.f64 b #s(literal 2 binary64))
69.6%3b
66.4%1(/.f64 angle #s(literal 180 binary64))
66.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.4%2(pow.f64 a #s(literal 2 binary64))
68.4%2a
66.4%1angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes109.0ms (2.3%)

Memory
43.4MiB live, 182.8MiB allocated; 5ms collecting garbage
Counts
43 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
Calls

10 calls:

12.0ms
angle
11.0ms
b
11.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
11.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
11.0ms
a
Results
AccuracySegmentsBranch
67.4%2(/.f64 angle #s(literal 180 binary64))
67.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.4%2angle
67.8%2(pow.f64 b #s(literal 2 binary64))
69.0%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.0%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.8%2b
67.3%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.3%2(pow.f64 a #s(literal 2 binary64))
67.3%2a
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes16.0ms (0.4%)

Memory
-24.0MiB live, 24.9MiB allocated; 4ms collecting garbage
Counts
25 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
Calls

2 calls:

9.0ms
b
6.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
67.5%2(pow.f64 b #s(literal 2 binary64))
67.5%2b
Compiler

Compiled 4 to 8 computations (-100% saved)

regimes59.0ms (1.3%)

Memory
9.6MiB live, 102.8MiB allocated; 4ms collecting garbage
Counts
21 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
Calls

10 calls:

7.0ms
a
6.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
6.0ms
b
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
66.0%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.8%2(pow.f64 a #s(literal 2 binary64))
66.8%2a
66.7%2(/.f64 angle #s(literal 180 binary64))
66.7%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.7%2angle
66.4%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.4%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.6%2(pow.f64 b #s(literal 2 binary64))
65.8%2b
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes27.0ms (0.6%)

Memory
0.7MiB live, 47.5MiB allocated; 2ms collecting garbage
Counts
18 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
Calls

5 calls:

6.0ms
angle
5.0ms
a
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
66.7%2(/.f64 angle #s(literal 180 binary64))
66.7%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.7%2angle
66.2%2(pow.f64 a #s(literal 2 binary64))
66.2%2a
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes45.0ms (1%)

Memory
18.1MiB live, 67.9MiB allocated; 14ms collecting garbage
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
Calls

8 calls:

11.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
a
5.0ms
angle
4.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
63.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.4%2(pow.f64 a #s(literal 2 binary64))
65.4%2a
67.5%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.5%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.0%2(/.f64 angle #s(literal 180 binary64))
66.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.0%2angle
Compiler

Compiled 52 to 54 computations (-3.8% saved)

regimes10.0ms (0.2%)

Memory
-29.1MiB live, 17.7MiB allocated; 1ms collecting garbage
Counts
8 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* (sin (* (/ angle 180) (PI))) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
Calls

3 calls:

3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
angle
3.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
66.0%2(/.f64 angle #s(literal 180 binary64))
66.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.0%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes24.0ms (0.5%)

Memory
-1.1MiB live, 45.8MiB allocated; 2ms collecting garbage
Counts
7 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* angle (PI)) 180)) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ (PI) 180) angle)) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ (PI) 180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (/ (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) angle)) 180)) #s(literal 1 binary64)))
Calls

9 calls:

4.0ms
b
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
a
2.0ms
angle
2.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
63.9%1(pow.f64 a #s(literal 2 binary64))
63.9%1a
63.9%1(pow.f64 b #s(literal 2 binary64))
63.9%1b
63.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
63.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
63.9%1(/.f64 angle #s(literal 180 binary64))
63.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.9%1angle
Compiler

Compiled 33 to 46 computations (-39.4% saved)

regimes11.0ms (0.2%)

Memory
25.2MiB live, 25.2MiB allocated; 0ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
Outputs
#s(approx (* (* (* (sin (* (/ (PI) 180) angle)) (+ a b)) (* (- b a) 2)) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
Calls

10 calls:

1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
a
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
b
Results
AccuracySegmentsBranch
52.9%1(pow.f64 a #s(literal 2 binary64))
52.9%1a
52.9%1(/.f64 angle #s(literal 180 binary64))
52.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
52.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.9%1angle
52.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
52.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
52.9%1(pow.f64 b #s(literal 2 binary64))
52.9%1b
Compiler

Compiled 56 to 62 computations (-10.7% saved)

bsearch1.0ms (0%)

Memory
2.2MiB live, 2.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.765982250027763e+293
+inf
Compiler

Compiled 26 to 22 computations (15.4% saved)

bsearch23.0ms (0.5%)

Memory
-12.5MiB live, 34.4MiB allocated; 1ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
4.213852631121825e-39
4.341347910202932e-36
Samples
15.0ms128×0valid
Compiler

Compiled 490 to 354 computations (27.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sinu: 3.0ms (26.8% of total)
ival-cosu: 3.0ms (26.8% of total)
ival-pow2: 2.0ms (17.9% of total)
ival-mult!: 2.0ms (17.9% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch21.0ms (0.4%)

Memory
-20.2MiB live, 27.8MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
2.683918190315401e-57
5.5760252937181595e-56
Samples
14.0ms112×0valid
Compiler

Compiled 404 to 305 computations (24.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-cosu: 5.0ms (44.4% of total)
ival-sinu: 3.0ms (26.6% of total)
ival-pow2: 2.0ms (17.8% of total)
ival-mult!: 1.0ms (8.9% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch24.0ms (0.5%)

Memory
33.9MiB live, 33.9MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
22.0ms
1.6744863247140246e+136
1.78049327065674e+141
Samples
15.0ms144×0valid
Compiler

Compiled 557 to 432 computations (22.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 4.0ms (34.2% of total)
ival-cosu: 3.0ms (25.7% of total)
ival-pow2: 3.0ms (25.7% of total)
ival-mult!: 2.0ms (17.1% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch18.0ms (0.4%)

Memory
-22.1MiB live, 24.2MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
1.207132352370776e+21
8.713461719910345e+21
Samples
12.0ms96×0valid
Compiler

Compiled 362 to 300 computations (17.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 4.0ms (42% of total)
ival-cosu: 2.0ms (21% of total)
ival-pow2: 2.0ms (21% of total)
ival-mult!: 1.0ms (10.5% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch22.0ms (0.5%)

Memory
-14.0MiB live, 32.5MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
1.574368671278803e-91
5.788001893047811e-87
Samples
13.0ms128×0valid
Compiler

Compiled 538 to 458 computations (14.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 3.0ms (31.2% of total)
ival-cosu: 2.0ms (20.8% of total)
ival-pow2: 2.0ms (20.8% of total)
ival-mult!: 2.0ms (20.8% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch14.0ms (0.3%)

Memory
19.7MiB live, 19.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
13.0ms
1.6744863247140246e+136
1.78049327065674e+141
Samples
8.0ms80×0valid
Compiler

Compiled 584 to 486 computations (16.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-sinu: 2.0ms (31.7% of total)
ival-cosu: 2.0ms (31.7% of total)
ival-pow2: 2.0ms (31.7% of total)
ival-mult!: 1.0ms (15.9% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch30.0ms (0.6%)

Memory
-3.9MiB live, 42.7MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
9.121011834090827e+162
1.1744034410294161e+170
Samples
21.0ms144×0valid
Compiler

Compiled 638 to 522 computations (18.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-sinu: 6.0ms (37.7% of total)
ival-cosu: 5.0ms (31.4% of total)
ival-pow2: 3.0ms (18.9% of total)
ival-mult!: 2.0ms (12.6% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch13.0ms (0.3%)

Memory
19.8MiB live, 19.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
12.0ms
9.121011834090827e+162
1.1744034410294161e+170
Samples
9.0ms64×0valid
Compiler

Compiled 602 to 504 computations (16.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-sinu: 2.0ms (29.2% of total)
ival-cosu: 2.0ms (29.2% of total)
ival-pow2: 1.0ms (14.6% of total)
ival-mult!: 1.0ms (14.6% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
3.0MiB live, 3.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
2.0ms
9.121011834090827e+162
1.1744034410294161e+170
Compiler

Compiled 674 to 540 computations (19.9% saved)

derivations173.0ms (3.7%)

Memory
-10.2MiB live, 178.1MiB allocated; 12ms collecting garbage
Stop Event
fuel
Compiler

Compiled 776 to 154 computations (80.2% saved)

preprocess322.0ms (6.9%)

Memory
17.3MiB live, 487.9MiB allocated; 59ms collecting garbage
Remove

(negabs angle)

(abs b)

(abs a)

Compiler

Compiled 7 856 to 4 206 computations (46.5% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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