
Time bar (total: 6.2s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.1s | 8 256× | 0 | valid |
ival-pow2: 238.0ms (28.9% of total)ival-sinu: 232.0ms (28.2% of total)ival-cosu: 216.0ms (26.2% of total)ival-mult!: 117.0ms (14.2% of total)ival-sub!: 20.0ms (2.4% of total)adjust: 2.0ms (0.2% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 117 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 117 | 0 | - | 1 | (-7.773597820983739e-120 4.757311420178141e+219 13122.295394974351) | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 32 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 20 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 117 | 0 |
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 116 | 1 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 30 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 20 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 60 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 67 | |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | o*u | 2 | 0 |
| ↳ | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | overflow | 107 | |
| ↳ | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | overflow | 107 | |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 60 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 67 | |
| ↳ | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | underflow | 3 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 124 | 0 |
| - | 32 | 100 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 124 | 0 | 0 |
| - | 32 | 0 | 100 |
| number | freq |
|---|---|
| 0 | 100 |
| 1 | 36 |
| 2 | 111 |
| 3 | 9 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 123.0ms | 512× | 0 | valid |
Compiled 201 to 52 computations (74.1% saved)
ival-sinu: 12.0ms (25% of total)ival-cosu: 12.0ms (25% of total)ival-pow2: 12.0ms (25% of total)ival-mult!: 8.0ms (16.7% of total)ival-div!: 3.0ms (6.2% of total)ival-sub!: 1.0ms (2.1% of total)adjust: 0.0ms (0% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 158 | 230 |
| 2 | 587 | 230 |
| 3 | 2015 | 230 |
| 4 | 7679 | 230 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 56.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 46 to 32 computations (30.4% saved)
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (pow a 2) #s(hole binary64 (pow a 2))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (pow b 2) #s(hole binary64 (pow b 2))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 12.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 5.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 265 | 1746 |
| 0 | 283 | 1653 |
| 1 | 1397 | 1639 |
| 0 | 8426 | 1603 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (pow a 2) #s(hole binary64 (pow a 2))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (pow b 2) #s(hole binary64 (pow b 2))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 4 binary64)) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 4 binary64)) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
#s(literal 2 binary64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
b |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 b b (neg.f64 (*.f64 a a)))) |
#s(approx (pow a 2) (*.f64 a a)) |
#s(approx a a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 b a) (-.f64 b a))) |
#s(approx (pow b 2) (*.f64 b b)) |
#s(approx b b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal -2 binary64) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 #s(literal -1 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
Compiled 4 234 to 632 computations (85.1% saved)
33 alts after pruning (33 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 84 | 33 | 117 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 85 | 33 | 118 |
| Status | Accuracy | Program |
|---|---|---|
| 5.2% | (*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 60.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
| 18.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| ▶ | 53.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 48.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| ▶ | 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 49.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 48.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 38.9% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 33.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal -2 binary64) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b))) | |
| 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) | |
| 38.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) | |
| ▶ | 57.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
| 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 60.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) | |
| 38.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
Compiled 2 514 to 1 654 computations (34.2% saved)
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(literal 2 binary64) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (+ b a) #s(hole binary64 b)) |
#s(approx (+ b a) #s(hole binary64 (+ a b))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* angle (* (pow b 2) (PI))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* a (* angle (* (PI) (+ b (* -1 b))))) (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* a (+ (* -1 (* a (* angle (PI)))) (* angle (* (PI) (+ b (* -1 b)))))) (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (pow a 2) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (+ b a) #s(hole binary64 a)) |
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* -1 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ b (* -1 b)))) a))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ b (* -1 b)))) a) (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (pow a 2))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (/ (* angle (* (pow b 2) (PI))) a)) (* angle (* (PI) (+ b (* -1 b))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* angle (PI)))) (* angle (* b (* (PI) (+ a (* -1 a)))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* angle (* b (PI))) (* angle (* (PI) (+ a (* -1 a))))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (pow b 2) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* angle (PI)) (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (* angle (* (PI) (+ a (* -1 a))))) (/ (* (pow a 2) (* angle (PI))) b)) b)) (* angle (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* angle (* (PI) (* (+ a b) (- b a)))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (- (pow b 2) (pow a 2))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | angle | @ | inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2)) |
| 9.0ms | angle | @ | 0 | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2)) |
| 8.0ms | a | @ | inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2)) |
| 8.0ms | a | @ | 0 | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2)) |
| 5.0ms | angle | @ | -inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 867 | 6584 |
| 0 | 928 | 6056 |
| 1 | 5344 | 5745 |
| 0 | 8081 | 5588 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(literal 2 binary64) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (+ b a) #s(hole binary64 b)) |
#s(approx (+ b a) #s(hole binary64 (+ a b))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* angle (* (pow b 2) (PI))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* a (* angle (* (PI) (+ b (* -1 b))))) (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* a (+ (* -1 (* a (* angle (PI)))) (* angle (* (PI) (+ b (* -1 b)))))) (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (pow a 2) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (+ b a) #s(hole binary64 a)) |
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* -1 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ b (* -1 b)))) a))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ b (* -1 b)))) a) (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (pow a 2))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (/ (* angle (* (pow b 2) (PI))) a)) (* angle (* (PI) (+ b (* -1 b))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* angle (PI)))) (* angle (* b (* (PI) (+ a (* -1 a)))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* angle (* b (PI))) (* angle (* (PI) (+ a (* -1 a))))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (pow b 2) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* angle (PI)) (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (* angle (* (PI) (+ a (* -1 a))))) (/ (* (pow a 2) (* angle (PI))) b)) b)) (* angle (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* angle (* (PI) (* (+ a b) (- b a)))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (- (pow b 2) (pow a 2))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
b |
a |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) |
(-.f64 b a) |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) |
(*.f64 (*.f64 #s(literal -2 binary64) a) a) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
#s(literal -2 binary64) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a b) b) a (*.f64 b b))) |
#s(approx (+ b a) b) |
#s(approx (+ b a) (+.f64 a b)) |
#s(approx a a) |
#s(approx (- b a) b) |
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle (*.f64 (neg.f64 a) (*.f64 (PI.f64) angle))) a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
#s(approx (* -2 (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) (fma.f64 b b (neg.f64 (*.f64 a a)))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (*.f64 (/.f64 (*.f64 #s(literal 0 binary64) b) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (/.f64 (*.f64 #s(literal 0 binary64) b) a) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (+ b a) a) |
#s(approx (+ b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)) |
#s(approx (- b a) (neg.f64 a)) |
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (neg.f64 (*.f64 (PI.f64) angle))) (*.f64 a a))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1 binary64) angle) (PI.f64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -2 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))) (*.f64 a a))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a))) (*.f64 a a))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (*.f64 (/.f64 (*.f64 #s(literal 0 binary64) b) a) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (/.f64 (*.f64 #s(literal 0 binary64) b) a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (neg.f64 (/.f64 (*.f64 b b) a))) a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (+ b a) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)))) |
#s(approx (- b a) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal 1 binary64)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a))) (*.f64 a a))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1 binary64) (fma.f64 (PI.f64) angle (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle (neg.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a))) a))) (*.f64 a a))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal 0 binary64) a))) b (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (neg.f64 (*.f64 a a)))) |
#s(approx b b) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle b) (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
#s(approx (pow b 2) (*.f64 b b)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (+.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) (/.f64 a b))) (*.f64 b b))) |
#s(approx (+ b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b)) |
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) b)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 b b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b)))) (*.f64 b b))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b)) (*.f64 b b))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 b b)) #s(literal -1 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b) #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -2 binary64))) b) #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1 binary64) (/.f64 (*.f64 a a) b)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (+ b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)))) |
#s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) #s(literal -1/90 binary64))) b))) (*.f64 b b))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 (PI.f64) angle (neg.f64 (/.f64 (fma.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle))) b))) (*.f64 b b))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/881596846080000000 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/3856986201600000000 binary64) (*.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/881596846080000000 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/3856986201600000000 binary64) (*.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 angle angle))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) angle (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
Compiled 15 644 to 1 660 computations (89.4% saved)
59 alts after pruning (59 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 341 | 55 | 396 |
| Fresh | 24 | 4 | 28 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 370 | 59 | 429 |
| Status | Accuracy | Program |
|---|---|---|
| 5.2% | (*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 18.6% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 60.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 25.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 29.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 28.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 59.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 61.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) | |
| 39.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 36.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 45.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) | |
| 21.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 48.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 37.3% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 40.9% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 40.3% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| ▶ | 40.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 34.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.9% | (*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 33.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.1% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) | |
| 35.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 38.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) | |
| 36.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 38.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| ▶ | 71.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
| 57.7% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) | |
| 57.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) | |
| 65.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 36.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) | |
| 38.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) | |
| 42.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) | |
| 41.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) | |
| 57.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) | |
| 57.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) | |
| 55.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) | |
| 54.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) | |
| ▶ | 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
| 35.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) | |
| ▶ | 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
Compiled 4 676 to 3 086 computations (34% saved)
| Inputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) |
(fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))) |
(*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) |
(*.f64 #s(literal 0 binary64) a) |
#s(literal 0 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(neg.f64 (PI.f64)) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* -1/90 (* a a)) (* (PI) angle)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) #s(hole binary64 (* 1/90 (* angle (* b (PI)))))) |
#s(approx (* angle (+ (* (PI) b) (* (* 0 a) (PI)))) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (+ (* (PI) b) (* (* 0 a) (PI))) #s(hole binary64 (* b (PI)))) |
#s(approx (* (* 0 a) (PI)) #s(hole binary64 0)) |
#s(approx (* 0 a) #s(hole binary64 0)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (+ b a) #s(hole binary64 b)) |
#s(approx (+ b a) #s(hole binary64 (+ a b))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (+ (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a) (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (+ b a) #s(hole binary64 a)) |
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (+ (* -1 (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow b 2))) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) b))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 2)) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1)) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (- b a)))))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))) (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))))) (* 1/2 (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (+ (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)) (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7)))))))))))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (* 1/180 (PI))) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))) (* -1/180 (PI)))))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))) |
#s(approx (* (neg (PI)) (/ angle 180)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/6 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (+ (* -1/180 (PI)) (* 1/180 (PI))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)))))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7))) (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5))))))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* 2 (cos (* 1/180 (* angle (PI))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (+ a b) (* (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))) (- b a))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* -1 (* angle (+ (* -1/90 (* (pow b 2) (PI))) (* 1/90 (* (pow a 2) (PI)))))))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | a | @ | inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b) (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI)))) (+ (* (PI) b) (* (* 0 a) (PI))) (* (* 0 a) (PI)) (* 0 a) 0 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
| 10.0ms | angle | @ | -inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b) (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI)))) (+ (* (PI) b) (* (* 0 a) (PI))) (* (* 0 a) (PI)) (* 0 a) 0 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
| 9.0ms | b | @ | -inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b) (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI)))) (+ (* (PI) b) (* (* 0 a) (PI))) (* (* 0 a) (PI)) (* 0 a) 0 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
| 9.0ms | angle | @ | 0 | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b) (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI)))) (+ (* (PI) b) (* (* 0 a) (PI))) (* (* 0 a) (PI)) (* 0 a) 0 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
| 7.0ms | angle | @ | inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b) (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI)))) (+ (* (PI) b) (* (* 0 a) (PI))) (* (* 0 a) (PI)) (* 0 a) 0 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1156 | 11992 |
| 0 | 1235 | 9914 |
| 1 | 7358 | 9273 |
| 0 | 8980 | 9046 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) |
(fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))) |
(*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) |
(*.f64 #s(literal 0 binary64) a) |
#s(literal 0 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(neg.f64 (PI.f64)) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* -1/90 (* a a)) (* (PI) angle)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) #s(hole binary64 (* 1/90 (* angle (* b (PI)))))) |
#s(approx (* angle (+ (* (PI) b) (* (* 0 a) (PI)))) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (+ (* (PI) b) (* (* 0 a) (PI))) #s(hole binary64 (* b (PI)))) |
#s(approx (* (* 0 a) (PI)) #s(hole binary64 0)) |
#s(approx (* 0 a) #s(hole binary64 0)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (+ b a) #s(hole binary64 b)) |
#s(approx (+ b a) #s(hole binary64 (+ a b))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (+ (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a) (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (+ b a) #s(hole binary64 a)) |
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (+ (* -1 (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow b 2))) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) b))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 2)) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1)) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (- b a)))))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))) (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))))) (* 1/2 (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (+ (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)) (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7)))))))))))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (* 1/180 (PI))) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))) (* -1/180 (PI)))))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))) |
#s(approx (* (neg (PI)) (/ angle 180)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/6 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (+ (* -1/180 (PI)) (* 1/180 (PI))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)))))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7))) (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5))))))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* 2 (cos (* 1/180 (* angle (PI))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (+ a b) (* (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))) (- b a))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) #s(hole binary64 (* -1 (* angle (+ (* -1/90 (* (pow b 2) (PI))) (* 1/90 (* (pow a 2) (PI)))))))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (+.f64 a b)) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
(fma.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
(fma.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
#s(literal -1/90 binary64) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b)) |
(fma.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b)) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b)) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) |
(fma.f64 b (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) |
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (*.f64 (neg.f64 b) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)))) |
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (*.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b)) |
(*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b)) |
(*.f64 b (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)) b)) |
(fma.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (*.f64 b (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)) b)) |
(+.f64 (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) (*.f64 b (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) |
(*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) b) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64))) |
(-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal -1/90 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64))) |
#s(literal 1/90 binary64) |
(*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) |
(*.f64 angle (fma.f64 (PI.f64) b #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle b) (PI.f64) (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 (*.f64 (PI.f64) b) angle (*.f64 #s(literal 0 binary64) angle)) |
(fma.f64 angle (*.f64 (PI.f64) b) (*.f64 #s(literal 0 binary64) angle)) |
(+.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 #s(literal 0 binary64) angle)) |
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) #s(literal 0 binary64)) (fma.f64 (PI.f64) b #s(literal 0 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b) (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 0 binary64) b)))) |
(fma.f64 (PI.f64) b #s(literal 0 binary64)) |
(fma.f64 b (PI.f64) #s(literal 0 binary64)) |
(-.f64 (*.f64 (PI.f64) b) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) b)) |
(+.f64 (*.f64 (PI.f64) b) #s(literal 0 binary64)) |
#s(literal 0 binary64) |
#s(literal 0 binary64) |
#s(literal 0 binary64) |
(*.f64 (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) a) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
#s(literal -2 binary64) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
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(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (fma.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (- b a) b) |
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* -1/90 (* a a)) (* (PI) angle)) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) |
#s(approx (* -1/90 (* a a)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) |
#s(approx (* angle (+ (* (PI) b) (* (* 0 a) (PI)))) (*.f64 (*.f64 (PI.f64) b) angle)) |
#s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)) |
#s(approx (* (* 0 a) (PI)) #s(literal 0 binary64)) |
#s(approx (* (* 0 a) (PI)) #s(literal 0 binary64)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
#s(approx (* -2 (* a a)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b)) a (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b) (*.f64 (neg.f64 a) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) a (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a b) b) a (*.f64 b b))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (*.f64 a a))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
#s(approx (+ a b) a) |
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a)) |
#s(approx (- b a) (neg.f64 a)) |
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle)) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -2 binary64))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 #s(literal 0 binary64) (*.f64 b (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) a)) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (fma.f64 #s(literal 0 binary64) (*.f64 b (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) a)) (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b)) (*.f64 a a))) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (+ a b) a) |
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a))) (*.f64 a a))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))) (*.f64 a a))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a))) (*.f64 a a))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal -1 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (*.f64 a a))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) a))) a) #s(literal -1 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (*.f64 a a))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (neg.f64 a) (*.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (+ a b) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)))) |
#s(approx (- b a) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal 1 binary64)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b)) a) #s(literal -1 binary64) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (fma.f64 (neg.f64 b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (fma.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b (neg.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b)) a)))) a) #s(literal -1 binary64) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (neg.f64 (/.f64 (*.f64 b b) a))) a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (+ a b) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx b b) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle (*.f64 (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) #s(literal 1/90 binary64)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) a)) b (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal 0 binary64) b (neg.f64 (*.f64 a a)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (neg.f64 (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b))) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b))) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b))) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b))) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b)) |
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) angle) b))) (*.f64 b b))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 b b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) angle) b)))) (*.f64 b b))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle) (*.f64 b b))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (fma.f64 #s(literal 0 binary64) (*.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b)) #s(literal -1 binary64) (fma.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (*.f64 b b))))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (+.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (+.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) (/.f64 #s(literal 0 binary64) b)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) (/.f64 a b))) (*.f64 b b))) |
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) #s(literal 0 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) b)) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (neg.f64 b) (*.f64 #s(literal -1 binary64) (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (+ a b) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)))) |
#s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 angle (PI.f64)) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal -1/90 binary64))) b))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) b) (neg.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) a)))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) #s(literal 0 binary64)) b) #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (+.f64 (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (+ a b) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 2 binary64))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/12597120000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 a b))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (+.f64 a b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (+.f64 a b)) (*.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64) #s(literal 0 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 (+.f64 a b) (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64) #s(literal 0 binary64))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 a b)) (*.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/120 binary64) #s(literal 0 binary64)) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (+.f64 a b) (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/120 binary64) #s(literal 0 binary64))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (+.f64 a b)) (*.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)) #s(literal -1/5040 binary64) #s(literal 0 binary64)) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64) #s(literal 0 binary64))) (-.f64 b a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 angle angle)) (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64) #s(literal 0 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/120 binary64) #s(literal 0 binary64)) (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64) #s(literal 0 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)) #s(literal -1/5040 binary64) #s(literal 0 binary64)) (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/120 binary64) #s(literal 0 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/2 binary64) (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64) #s(literal 0 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64) #s(literal 0 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 #s(literal -1/6 binary64) (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64))) (*.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/120 binary64) #s(literal 0 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (+.f64 (fma.f64 (fma.f64 #s(literal 1/120 binary64) (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64))) (*.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)) #s(literal -1/5040 binary64) #s(literal 0 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) #s(literal 0 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) angle)) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/120 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
#s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 #s(literal 0 binary64) angle)) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 0 binary64)) #s(literal -1/6 binary64) #s(literal 0 binary64)) angle)) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 0 binary64)) #s(literal 1/120 binary64) #s(literal 0 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 0 binary64)) #s(literal -1/5040 binary64) #s(literal 0 binary64)) (*.f64 angle angle) #s(literal 0 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 #s(literal 0 binary64) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) |
#s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (neg.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal -1/90 binary64))) angle))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (neg.f64 (*.f64 #s(literal 0 binary64) angle))) |
Compiled 29 102 to 2 629 computations (91% saved)
79 alts after pruning (78 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 490 | 38 | 528 |
| Fresh | 14 | 40 | 54 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 508 | 79 | 587 |
| Status | Accuracy | Program |
|---|---|---|
| 5.2% | (*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 18.6% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 60.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 25.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 25.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 28.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 29.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 59.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) | |
| 60.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) #s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 59.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 60.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 61.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 45.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) | |
| 52.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 35.7% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
| 48.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 40.3% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 37.3% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 40.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 39.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| ▶ | 39.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| ▶ | 39.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 39.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.9% | (*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 35.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 38.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) | |
| 36.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 38.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| ▶ | 72.5% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
| 70.7% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 44.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) | |
| 42.8% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) | |
| 70.3% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) | |
| 63.7% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (+.f64 a b)) (-.f64 b a)))) | |
| 68.3% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (-.f64 b a)))) | |
| 64.9% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) | |
| 20.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (*.f64 a a))))) | |
| 36.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) | |
| 57.7% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) | |
| 70.2% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) | |
| 71.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) | |
| 65.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 36.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) | |
| 38.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) | |
| 42.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) | |
| 41.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) | |
| 57.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) | |
| 57.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) | |
| 38.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) | |
| 54.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) | |
| 57.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) | |
| 57.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) | |
| ▶ | 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
| ✓ | 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| 35.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
Compiled 6 777 to 4 449 computations (34.4% saved)
| Inputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
(cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
(*.f64 b b) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(neg.f64 (PI.f64)) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* (* -1/90 a) a) (* (PI) angle)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* -1/90 a) a) #s(hole binary64 (* -1/90 (pow a 2)))) |
#s(approx (* -1/90 a) #s(hole binary64 (* -1/90 a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (+ (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a) (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (+ (* -1 (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow b 2))) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) b))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 2)) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 (+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4))))))))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 1)) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 1)) |
#s(approx (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2) #s(hole binary64 0)) |
#s(approx (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) #s(hole binary64 0)) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (neg (* (* angle (PI)) 1/180)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* (* angle (PI)) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 1)) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (- b a)))))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))) (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))))) (* 1/2 (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (+ (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)) (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7)))))))))))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (* 1/180 (PI))) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))) (* -1/180 (PI)))))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))) |
#s(approx (* (neg (PI)) (/ angle 180)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/6 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (+ (* -1/180 (PI)) (* 1/180 (PI))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)))))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7))) (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5))))))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 (* 2 (cos (* 1/180 (* angle (PI))))))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (+ a b) (* (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))) (- b a))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 11.0ms | a | @ | 0 | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2) (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) (* 1/180 angle) 1/180 angle (PI) (neg (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) 1 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* 1/180 angle) (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
| 6.0ms | angle | @ | 0 | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2) (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) (* 1/180 angle) 1/180 angle (PI) (neg (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) 1 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* 1/180 angle) (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
| 6.0ms | angle | @ | -inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2) (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) (* 1/180 angle) 1/180 angle (PI) (neg (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) 1 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* 1/180 angle) (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
| 6.0ms | angle | @ | inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2) (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) (* 1/180 angle) 1/180 angle (PI) (neg (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) 1 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* 1/180 angle) (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
| 4.0ms | a | @ | inf | ((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2) (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) (* 1/180 angle) 1/180 angle (PI) (neg (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (* (PI) (/ angle 180))) 1 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* 1/180 angle) (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1148 | 12652 |
| 0 | 1239 | 10186 |
| 1 | 7191 | 9473 |
| 0 | 8650 | 9257 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
(cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
(*.f64 b b) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(neg.f64 (PI.f64)) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* (* -1/90 a) a) (* (PI) angle)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* -1/90 a) a) #s(hole binary64 (* -1/90 (pow a 2)))) |
#s(approx (* -1/90 a) #s(hole binary64 (* -1/90 a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (+ (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a) (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (+ (* -1 (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow b 2))) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) b))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 2)) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 (+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4))))))))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 1)) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 1)) |
#s(approx (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2) #s(hole binary64 0)) |
#s(approx (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) #s(hole binary64 0)) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (neg (* (* angle (PI)) 1/180)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* (* angle (PI)) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 1)) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (- b a)))))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))) (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))))) (* 1/2 (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (+ (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)) (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7)))))))))))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (* 1/180 (PI))) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))) (* -1/180 (PI)))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))) (* -1/180 (PI)))))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))) |
#s(approx (* (neg (PI)) (/ angle 180)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/6 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (+ (* -1/180 (PI)) (* 1/180 (PI))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)))))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7))) (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5))))))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(hole binary64 (* 2 (cos (* 1/180 (* angle (PI))))))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (+ a b) (* (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))) (- b a))))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) (sin.f64 (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))) (sin.f64 (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) (cos.f64 (-.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) (cos.f64 (-.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))) (cos.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) (cos.f64 (-.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))) (cos.f64 (-.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) #s(literal -2 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) |
(+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(fma.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -2 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) |
(-.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (+.f64 a b)) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
(fma.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
(fma.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) a)) |
(*.f64 #s(literal -1/90 binary64) a) |
(*.f64 a #s(literal -1/90 binary64)) |
#s(literal -1/90 binary64) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(*.f64 (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
(*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) a) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
#s(literal -2 binary64) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
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(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
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(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
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(-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (fma.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (- b a) b) |
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* -1/90 a) a) (* (PI) angle)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)) |
#s(approx (* (* -1/90 a) a) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) |
#s(approx (* -1/90 a) (*.f64 #s(literal -1/90 binary64) a)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
#s(approx (* -2 (* a a)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b)) a (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b) (*.f64 (neg.f64 a) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) a (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 b b)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a b) b) a (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 a a))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 a a))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
#s(approx (+ a b) a) |
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a)) |
#s(approx (- b a) (neg.f64 a)) |
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -2 binary64))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 #s(literal 0 binary64) (*.f64 b (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a)) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (fma.f64 #s(literal 0 binary64) (*.f64 b (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a)) (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 b b)) (*.f64 a a))) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a))) (*.f64 a a))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))) (*.f64 a a))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a))) (*.f64 a a))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 a a))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) a))) a) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 a a))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (neg.f64 a) (fma.f64 (*.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (+ a b) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)))) |
#s(approx (- b a) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal 1 binary64)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b)) a) #s(literal -1 binary64) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (fma.f64 (neg.f64 b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (fma.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b (neg.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 b b)) a)))) a) #s(literal -1 binary64) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (neg.f64 (/.f64 (*.f64 b b) a))) a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx b b) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) b) angle (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a)) b (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal 0 binary64) a))) b (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (neg.f64 (*.f64 a a)))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b)) |
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 b b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b)))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (fma.f64 #s(literal 0 binary64) (*.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b)) #s(literal -1 binary64) (fma.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))))) (*.f64 b b))))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (+.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) (/.f64 a b))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) b)) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (neg.f64 b) (+.f64 (/.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (+ a b) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)))) |
#s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 angle (PI.f64)) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) #s(literal -1/90 binary64))) b))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) b) (neg.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a)))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -2 binary64))) b) #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1 binary64) (/.f64 (*.f64 a a) b)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 2 binary64))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/12597120000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) #s(literal 1 binary64)) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) #s(literal 1 binary64)) |
#s(approx (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2) #s(literal 0 binary64)) |
#s(approx (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) #s(literal 0 binary64)) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (neg (* (* angle (PI)) 1/180)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(literal 1 binary64)) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 a b))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (+.f64 a b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))) (-.f64 b a)) (*.f64 (*.f64 (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (-.f64 b a)) (+.f64 a b))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/5040 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 7 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)))) (-.f64 b a)) (*.f64 (*.f64 (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))) (-.f64 b a)) (+.f64 a b))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (-.f64 b a)) (+.f64 a b))) (*.f64 angle angle))) angle)) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 angle angle)) (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal -1/5040 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 7 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))))) (*.f64 angle angle) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64))) (*.f64 (fma.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/5040 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 7 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) angle)) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/120 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
#s(approx (* (neg (PI)) (/ angle 180)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle)) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 0 binary64))) angle)) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (PI.f64) #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (PI.f64) #s(literal 0 binary64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 7 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) #s(literal 1/120 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
#s(approx (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))))) (-.f64 b a))) |
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))) |
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))))) |
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) |
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))) |
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle))) |
Compiled 34 753 to 2 998 computations (91.4% saved)
95 alts after pruning (92 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 504 | 32 | 536 |
| Fresh | 13 | 60 | 73 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 1 | 1 |
| Total | 520 | 95 | 615 |
| Status | Accuracy | Program |
|---|---|---|
| 5.2% | (*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 18.6% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 60.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 25.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 29.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) | |
| 60.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) #s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 59.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 61.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) | |
| 56.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 45.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 22.2% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 35.7% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 35.8% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) | |
| 35.7% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 35.6% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 35.9% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 37.7% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) | |
| 34.7% | (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 36.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 48.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 36.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 40.3% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 38.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 39.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| ✓ | 39.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| 37.8% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 37.6% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 38.8% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| ✓ | 39.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 38.9% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 39.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.5% | (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| 38.9% | (*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) | |
| 35.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 38.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) | |
| 36.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 38.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 61.2% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))) (sin.f64 (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 70.9% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 72.9% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 72.5% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 71.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (fma.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 71.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 70.5% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 71.1% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 46.8% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) a)) (-.f64 b a)))) | |
| 36.2% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) | |
| 72.5% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 68.7% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 69.3% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 70.7% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 44.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) | |
| 42.8% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) | |
| 70.3% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) | |
| 63.7% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (+.f64 a b)) (-.f64 b a)))) | |
| 68.3% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (-.f64 b a)))) | |
| 64.9% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) | |
| 20.0% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (*.f64 a a))))) | |
| 36.6% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) | |
| 57.7% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) | |
| 70.2% | #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) | |
| 71.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) | |
| 65.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 36.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) | |
| 38.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) | |
| 42.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) | |
| 41.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) | |
| 57.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) | |
| 38.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) | |
| 54.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) | |
| 57.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) | |
| 57.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) | |
| ✓ | 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| 37.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) | |
| 35.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
Compiled 11 664 to 3 771 computations (67.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) #s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal -2 binary64) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) a)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))) (sin.f64 (+.f64 (+.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (fma.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
10 calls:
| 67.0ms | b |
| 45.0ms | a |
| 43.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 40.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 38.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 74.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.9% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 72.9% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 72.9% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.9% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.9% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 76.1% | 3 | a |
| 72.9% | 1 | b |
| 74.8% | 2 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) #s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal -2 binary64) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) a)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 #s(approx (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
3 calls:
| 28.0ms | angle |
| 28.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 28.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 74.7% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.7% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) #s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
10 calls:
| 54.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 34.0ms | a |
| 28.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 28.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 28.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 73.0% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 73.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 72.7% | 2 | b |
| 73.0% | 2 | a |
| 75.2% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 75.2% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 75.2% | 3 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) #s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
3 calls:
| 46.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 28.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 27.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 73.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.3% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(approx (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) #s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
3 calls:
| 26.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 26.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 26.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 73.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.3% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
5 calls:
| 27.0ms | a |
| 23.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 22.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 21.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 21.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 73.0% | 2 | a |
| 72.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 72.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.8% | 2 | angle |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 #s(literal -2 binary64) a) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle)))) (-.f64 b a))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
3 calls:
| 42.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 38.0ms | a |
| 23.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.8% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 73.0% | 2 | a |
Compiled 27 to 24 computations (11.1% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (* (cos (/ (+ (* (* 1/180 angle) (PI)) (neg (* (* angle (PI)) 1/180))) 2)) (cos (/ (- (* (* angle (PI)) 1/180) (neg (* (* angle (PI)) 1/180))) 2)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle)) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) angle))))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
10 calls:
| 55.0ms | a |
| 15.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 11.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 11.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 71.8% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 72.6% | 2 | b |
| 70.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 70.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.2% | 1 | angle |
| 71.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.2% | 1 | a |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (+ (* (PI) b) (* (* 0 a) (PI))) (*.f64 (PI.f64) b)))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (PI.f64) b #s(literal 0 binary64)) angle) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b #s(literal 0 binary64))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(approx (+ (* (* -1/90 (* a a)) (* (PI) angle)) (* (* 1/90 (* angle (+ (* (PI) b) (* (* 0 a) (PI))))) b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 a a))) (*.f64 a a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
10 calls:
| 17.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 10.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 8.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 8.0ms | angle |
| 8.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 68.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.4% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 69.6% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.4% | 2 | a |
| 68.6% | 2 | angle |
| 70.0% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.0% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 68.0% | 2 | b |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
10 calls:
| 7.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 6.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | angle |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.4% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 57.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 57.7% | 1 | b |
| 60.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 60.4% | 2 | a |
| 61.7% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 61.7% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 57.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 57.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 57.7% | 1 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) #s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))) |
2 calls:
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 4.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 61.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 61.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) #s(literal 1/90 binary64))) |
2 calls:
| 3.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 3.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 60.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) |
2 calls:
| 2.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 60.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal -1/90 binary64)) angle))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
10 calls:
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 2.0ms | a |
| 2.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 40.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 40.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.1% | 2 | angle |
| 37.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 37.8% | 1 | b |
| 39.8% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.1% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 40.1% | 2 | a |
| 39.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 39.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
5 calls:
| 2.0ms | angle |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | a |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 40.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 40.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.1% | 2 | angle |
| 40.1% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 40.1% | 2 | a |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
5 calls:
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | a |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | angle |
| 1.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 40.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 40.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.1% | 2 | angle |
| 40.1% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 40.1% | 2 | a |
Compiled 13 to 23 computations (-76.9% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)))) |
10 calls:
| 3.0ms | angle |
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 37.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 37.8% | 1 | b |
| 37.8% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 37.8% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 37.8% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 37.8% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 37.8% | 1 | a |
| 37.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 37.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.8% | 1 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 30.0ms | 2.237388592565882e+269 | 4.8100543049750176e+272 |
| 24.0ms | 128× | 0 | valid |
Compiled 770 to 522 computations (32.2% saved)
ival-sinu: 5.0ms (34.9% of total)ival-cosu: 4.0ms (27.9% of total)ival-pow2: 2.0ms (14% of total)ival-mult!: 2.0ms (14% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 26.0ms | 4.838604409386768e+235 | 7.188276873907569e+239 |
| 21.0ms | 128× | 0 | valid |
Compiled 826 to 538 computations (34.9% saved)
ival-sinu: 5.0ms (35.7% of total)ival-cosu: 4.0ms (28.6% of total)ival-pow2: 2.0ms (14.3% of total)ival-mult!: 2.0ms (14.3% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 26.0ms | 2.9515171729786107e+190 | 5.2763941488494476e+194 |
| 11.0ms | 1.959896917937398e+30 | 2.7685723518865404e+30 |
| 29.0ms | 192× | 0 | valid |
Compiled 1 078 to 602 computations (44.2% saved)
ival-sinu: 11.0ms (45.4% of total)ival-cosu: 7.0ms (28.9% of total)ival-pow2: 4.0ms (16.5% of total)ival-mult!: 3.0ms (12.4% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 2.7685723518865404e+30 | 4.335284817791963e+31 |
| 13.0ms | 96× | 0 | valid |
Compiled 560 to 348 computations (37.9% saved)
ival-sinu: 4.0ms (39.1% of total)ival-cosu: 3.0ms (29.3% of total)ival-pow2: 2.0ms (19.5% of total)ival-mult!: 1.0ms (9.8% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 2.7685723518865404e+30 | 4.335284817791963e+31 |
Compiled 464 to 330 computations (28.9% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 56.0ms | 7.2291820421311075e+143 | 9.095929880485708e+151 |
| 49.0ms | 144× | 0 | valid |
Compiled 917 to 639 computations (30.3% saved)
ival-sinu: 38.0ms (83.3% of total)ival-cosu: 3.0ms (6.6% of total)ival-pow2: 3.0ms (6.6% of total)ival-mult!: 2.0ms (4.4% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 5.0ms | 8.011098738645617e+204 | 3.3667443291625873e+205 |
| 3.0ms | 32× | 0 | valid |
Compiled 210 to 150 computations (28.6% saved)
ival-sinu: 1.0ms (38.6% of total)ival-cosu: 1.0ms (38.6% of total)ival-pow2: 1.0ms (38.6% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 3.0859077517098966e+217 | 4.929786531410112e+218 |
| 15.0ms | 96× | 0 | valid |
Compiled 542 to 384 computations (29.2% saved)
ival-pow2: 6.0ms (49.8% of total)ival-sinu: 2.0ms (16.6% of total)ival-cosu: 2.0ms (16.6% of total)ival-mult!: 1.0ms (8.3% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 6.0ms | 6.798112903457306e-37 | 1.9011418157143238e-36 |
| 4.0ms | 48× | 0 | valid |
Compiled 248 to 174 computations (29.8% saved)
ival-pow2: 1.0ms (41.8% of total)ival-mult!: 1.0ms (41.8% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-sinu: 0.0ms (0% of total)ival-cosu: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -inf | -1.0452214599654178e+288 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -4.070486397238604e-207 | -5.146807942550897e-214 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -4.070486397238604e-207 | -5.146807942550897e-214 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -4.070486397238604e-207 | -5.146807942550897e-214 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 5.0ms | 2.575170000801214e+113 | 1.5883185980578705e+114 |
| 3.0ms | 32× | 0 | valid |
Compiled 214 to 146 computations (31.8% saved)
ival-sinu: 1.0ms (38.4% of total)ival-cosu: 1.0ms (38.4% of total)ival-pow2: 1.0ms (38.4% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 2.0ms | 7.846508061470227e+101 | 1.3942591474122354e+103 |
| 2.0ms | 16× | 0 | valid |
Compiled 120 to 82 computations (31.7% saved)
ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-sinu: 0.0ms (0% of total)ival-cosu: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-mult!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 6.798112903457306e-37 | 1.9011418157143238e-36 |
Compiled 308 to 210 computations (31.8% saved)
| 1× | fuel |
Compiled 1 618 to 223 computations (86.2% saved)
(negabs angle)
(abs b)
(abs a)
Compiled 15 934 to 6 640 computations (58.3% saved)
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