
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (+ (pow (* (floor h) dX.v) 2.0) (pow t_0 2.0)))
(t_3 (pow t_1 2.0))
(t_4 (+ (pow (* (floor h) dY.v) 2.0) t_3)))
(if (>= t_2 t_4)
(/ t_0 (sqrt (fmax t_2 t_4)))
(/
t_1
(sqrt (fmax t_2 (fma (* (* dY.v dY.v) (floor h)) (floor h) t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_0, 2.0f);
float t_3 = powf(t_1, 2.0f);
float t_4 = powf((floorf(h) * dY_46_v), 2.0f) + t_3;
float tmp;
if (t_2 >= t_4) {
tmp = t_0 / sqrtf(fmaxf(t_2, t_4));
} else {
tmp = t_1 / sqrtf(fmaxf(t_2, fmaf(((dY_46_v * dY_46_v) * floorf(h)), floorf(h), t_3)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_3 = t_1 ^ Float32(2.0) t_4 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_3) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 / sqrt(fmax(t_2, t_4))); else tmp = Float32(t_1 / sqrt(fmax(t_2, fma(Float32(Float32(dY_46_v * dY_46_v) * floor(h)), floor(h), t_3)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_0}^{2}\\
t_3 := {t\_1}^{2}\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_3\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_2, \mathsf{fma}\left(\left(dY.v \cdot dY.v\right) \cdot \left\lfloor h\right\rfloor , \left\lfloor h\right\rfloor , t\_3\right)\right)}}\\
\end{array}
\end{array}
Initial program 77.2%
Applied rewrites77.5%
lift-+.f32N/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
lift-floor.f32N/A
associate-*l*N/A
lift-*.f32N/A
lift-floor.f32N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f32N/A
lift-floor.f32N/A
lift-*.f32N/A
*-commutativeN/A
lift-fma.f32N/A
lift-floor.f3277.5
Applied rewrites77.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (+ (pow (* (floor h) dX.v) 2.0) (pow t_0 2.0)))
(t_2 (* (floor w) dY.u))
(t_3 (+ (pow (* (floor h) dY.v) 2.0) (pow t_2 2.0)))
(t_4 (sqrt (fmax t_1 t_3))))
(if (>= t_1 t_3) (/ t_0 t_4) (/ t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_2, 2.0f);
float t_4 = sqrtf(fmaxf(t_1, t_3));
float tmp;
if (t_1 >= t_3) {
tmp = t_0 / t_4;
} else {
tmp = t_2 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = sqrt(fmax(t_1, t_3)) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 / t_4); else tmp = Float32(t_2 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = ((floor(h) * dX_46_v) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = floor(w) * dY_46_u; t_3 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = sqrt(max(t_1, t_3)); tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 / t_4; else tmp = t_2 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_0}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_2}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_1, t\_3\right)}\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\end{array}
\end{array}
Initial program 77.2%
Applied rewrites77.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor h) dX.v) 2.0))
(t_2 (+ t_1 t_0))
(t_3 (* (floor w) dY.u))
(t_4 (+ (pow (* (floor h) dY.v) 2.0) (pow t_3 2.0))))
(if (>= t_2 t_4)
(* (/ dX.u (sqrt (fmax (+ t_0 t_1) t_4))) (floor w))
(/ t_3 (sqrt (fmax t_2 t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dX_46_v), 2.0f);
float t_2 = t_1 + t_0;
float t_3 = floorf(w) * dY_46_u;
float t_4 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_3, 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = (dX_46_u / sqrtf(fmaxf((t_0 + t_1), t_4))) * floorf(w);
} else {
tmp = t_3 / sqrtf(fmaxf(t_2, t_4));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_2 = Float32(t_1 + t_0) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(Float32(dX_46_u / sqrt(fmax(Float32(t_0 + t_1), t_4))) * floor(w)); else tmp = Float32(t_3 / sqrt(fmax(t_2, t_4))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(h) * dX_46_v) ^ single(2.0); t_2 = t_1 + t_0; t_3 = floor(w) * dY_46_u; t_4 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_3 ^ single(2.0)); tmp = single(0.0); if (t_2 >= t_4) tmp = (dX_46_u / sqrt(max((t_0 + t_1), t_4))) * floor(w); else tmp = t_3 / sqrt(max(t_2, t_4)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_2 := t\_1 + t\_0\\
t_3 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_3}^{2}\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{dX.u}{\sqrt{\mathsf{max}\left(t\_0 + t\_1, t\_4\right)}} \cdot \left\lfloor w\right\rfloor \\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\end{array}
\end{array}
Initial program 77.2%
Applied rewrites77.5%
Applied rewrites77.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor h) dX.v) 2.0))
(t_2 (+ t_1 t_0))
(t_3 (* (floor w) dY.u))
(t_4 (+ (pow (* (floor h) dY.v) 2.0) (pow t_3 2.0))))
(if (>= t_2 t_4)
(* dX.u (/ (floor w) (sqrt (fmax (+ t_0 t_1) t_4))))
(/ t_3 (sqrt (fmax t_2 t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dX_46_v), 2.0f);
float t_2 = t_1 + t_0;
float t_3 = floorf(w) * dY_46_u;
float t_4 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_3, 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = dX_46_u * (floorf(w) / sqrtf(fmaxf((t_0 + t_1), t_4)));
} else {
tmp = t_3 / sqrtf(fmaxf(t_2, t_4));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_2 = Float32(t_1 + t_0) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(dX_46_u * Float32(floor(w) / sqrt(fmax(Float32(t_0 + t_1), t_4)))); else tmp = Float32(t_3 / sqrt(fmax(t_2, t_4))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(h) * dX_46_v) ^ single(2.0); t_2 = t_1 + t_0; t_3 = floor(w) * dY_46_u; t_4 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_3 ^ single(2.0)); tmp = single(0.0); if (t_2 >= t_4) tmp = dX_46_u * (floor(w) / sqrt(max((t_0 + t_1), t_4))); else tmp = t_3 / sqrt(max(t_2, t_4)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_2 := t\_1 + t\_0\\
t_3 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_3}^{2}\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloor w\right\rfloor }{\sqrt{\mathsf{max}\left(t\_0 + t\_1, t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\end{array}
\end{array}
Initial program 77.2%
Applied rewrites77.5%
Applied rewrites77.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dY.v) 2.0))
(t_1 (* (floor w) dX.u))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (+ (pow (* (floor h) dX.v) 2.0) (pow t_1 2.0)))
(t_5 (sqrt (fmax t_4 (+ t_0 t_3))))
(t_6 (/ t_1 t_5)))
(if (<= dY.v 20000000.0)
(if (>= t_4 t_3) t_6 (/ t_2 t_5))
(if (>= t_4 t_0)
t_6
(/
t_2
(sqrt (fmax t_4 (fma (* (* dY.v dY.v) (floor h)) (floor h) t_3))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dY_46_v), 2.0f);
float t_1 = floorf(w) * dX_46_u;
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_1, 2.0f);
float t_5 = sqrtf(fmaxf(t_4, (t_0 + t_3)));
float t_6 = t_1 / t_5;
float tmp_1;
if (dY_46_v <= 20000000.0f) {
float tmp_2;
if (t_4 >= t_3) {
tmp_2 = t_6;
} else {
tmp_2 = t_2 / t_5;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_0) {
tmp_1 = t_6;
} else {
tmp_1 = t_2 / sqrtf(fmaxf(t_4, fmaf(((dY_46_v * dY_46_v) * floorf(h)), floorf(h), t_3)));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) t_5 = sqrt(fmax(t_4, Float32(t_0 + t_3))) t_6 = Float32(t_1 / t_5) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(20000000.0)) tmp_2 = Float32(0.0) if (t_4 >= t_3) tmp_2 = t_6; else tmp_2 = Float32(t_2 / t_5); end tmp_1 = tmp_2; elseif (t_4 >= t_0) tmp_1 = t_6; else tmp_1 = Float32(t_2 / sqrt(fmax(t_4, fma(Float32(Float32(dY_46_v * dY_46_v) * floor(h)), floor(h), t_3)))); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_1}^{2}\\
t_5 := \sqrt{\mathsf{max}\left(t\_4, t\_0 + t\_3\right)}\\
t_6 := \frac{t\_1}{t\_5}\\
\mathbf{if}\;dY.v \leq 20000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_3:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_5}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_0:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_4, \mathsf{fma}\left(\left(dY.v \cdot dY.v\right) \cdot \left\lfloor h\right\rfloor , \left\lfloor h\right\rfloor , t\_3\right)\right)}}\\
\end{array}
\end{array}
if dY.v < 2e7Initial program 78.8%
Applied rewrites79.1%
Taylor expanded in dY.u around inf
Applied rewrites70.6%
if 2e7 < dY.v Initial program 68.6%
Applied rewrites68.8%
lift-+.f32N/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
lift-floor.f32N/A
associate-*l*N/A
lift-*.f32N/A
lift-floor.f32N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f32N/A
lift-floor.f32N/A
lift-*.f32N/A
*-commutativeN/A
lift-fma.f32N/A
lift-floor.f3268.8
Applied rewrites68.8%
Taylor expanded in dY.u around 0
Applied rewrites67.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (pow (* (floor h) dX.v) 2.0))
(t_5 (+ t_1 t_4))
(t_6 (+ (pow (* (floor h) dY.v) 2.0) t_3))
(t_7 (+ t_4 t_1))
(t_8 (sqrt (fmax t_7 t_6))))
(if (<= dY.v 5000000.0)
(if (>= t_7 t_3) (/ t_0 t_8) (/ t_2 t_8))
(if (>= t_4 t_6)
(/ t_0 (sqrt (fmax t_5 t_6)))
(/
t_2
(sqrt (fmax t_5 (fma (pow (floor h) 2.0) (* dY.v dY.v) t_3))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = powf((floorf(h) * dX_46_v), 2.0f);
float t_5 = t_1 + t_4;
float t_6 = powf((floorf(h) * dY_46_v), 2.0f) + t_3;
float t_7 = t_4 + t_1;
float t_8 = sqrtf(fmaxf(t_7, t_6));
float tmp_1;
if (dY_46_v <= 5000000.0f) {
float tmp_2;
if (t_7 >= t_3) {
tmp_2 = t_0 / t_8;
} else {
tmp_2 = t_2 / t_8;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_6) {
tmp_1 = t_0 / sqrtf(fmaxf(t_5, t_6));
} else {
tmp_1 = t_2 / sqrtf(fmaxf(t_5, fmaf(powf(floorf(h), 2.0f), (dY_46_v * dY_46_v), t_3)));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_5 = Float32(t_1 + t_4) t_6 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_3) t_7 = Float32(t_4 + t_1) t_8 = sqrt(fmax(t_7, t_6)) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(5000000.0)) tmp_2 = Float32(0.0) if (t_7 >= t_3) tmp_2 = Float32(t_0 / t_8); else tmp_2 = Float32(t_2 / t_8); end tmp_1 = tmp_2; elseif (t_4 >= t_6) tmp_1 = Float32(t_0 / sqrt(fmax(t_5, t_6))); else tmp_1 = Float32(t_2 / sqrt(fmax(t_5, fma((floor(h) ^ Float32(2.0)), Float32(dY_46_v * dY_46_v), t_3)))); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_5 := t\_1 + t\_4\\
t_6 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_3\\
t_7 := t\_4 + t\_1\\
t_8 := \sqrt{\mathsf{max}\left(t\_7, t\_6\right)}\\
\mathbf{if}\;dY.v \leq 5000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_7 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_8}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_6:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_5, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_5, \mathsf{fma}\left({\left(\left\lfloor h\right\rfloor \right)}^{2}, dY.v \cdot dY.v, t\_3\right)\right)}}\\
\end{array}
\end{array}
if dY.v < 5e6Initial program 78.8%
Applied rewrites79.1%
Taylor expanded in dY.u around inf
Applied rewrites70.7%
if 5e6 < dY.v Initial program 69.3%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3263.1
Applied rewrites63.1%
Applied rewrites63.2%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lower-fma.f32N/A
lower-pow.f32N/A
lift-floor.f32N/A
pow2N/A
lift-*.f3263.2
Applied rewrites63.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (pow (* (floor h) dX.v) 2.0))
(t_5 (+ (pow (* (floor h) dY.v) 2.0) t_3))
(t_6 (sqrt (fmax (+ t_1 t_4) t_5)))
(t_7 (+ t_4 t_1))
(t_8 (sqrt (fmax t_7 t_5))))
(if (<= dY.v 5000000.0)
(if (>= t_7 t_3) (/ t_0 t_8) (/ t_2 t_8))
(if (>= t_4 t_5) (/ t_0 t_6) (/ t_2 t_6)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = powf((floorf(h) * dX_46_v), 2.0f);
float t_5 = powf((floorf(h) * dY_46_v), 2.0f) + t_3;
float t_6 = sqrtf(fmaxf((t_1 + t_4), t_5));
float t_7 = t_4 + t_1;
float t_8 = sqrtf(fmaxf(t_7, t_5));
float tmp_1;
if (dY_46_v <= 5000000.0f) {
float tmp_2;
if (t_7 >= t_3) {
tmp_2 = t_0 / t_8;
} else {
tmp_2 = t_2 / t_8;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_5) {
tmp_1 = t_0 / t_6;
} else {
tmp_1 = t_2 / t_6;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_5 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_3) t_6 = sqrt(fmax(Float32(t_1 + t_4), t_5)) t_7 = Float32(t_4 + t_1) t_8 = sqrt(fmax(t_7, t_5)) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(5000000.0)) tmp_2 = Float32(0.0) if (t_7 >= t_3) tmp_2 = Float32(t_0 / t_8); else tmp_2 = Float32(t_2 / t_8); end tmp_1 = tmp_2; elseif (t_4 >= t_5) tmp_1 = Float32(t_0 / t_6); else tmp_1 = Float32(t_2 / t_6); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 ^ single(2.0); t_2 = floor(w) * dY_46_u; t_3 = t_2 ^ single(2.0); t_4 = (floor(h) * dX_46_v) ^ single(2.0); t_5 = ((floor(h) * dY_46_v) ^ single(2.0)) + t_3; t_6 = sqrt(max((t_1 + t_4), t_5)); t_7 = t_4 + t_1; t_8 = sqrt(max(t_7, t_5)); tmp_2 = single(0.0); if (dY_46_v <= single(5000000.0)) tmp_3 = single(0.0); if (t_7 >= t_3) tmp_3 = t_0 / t_8; else tmp_3 = t_2 / t_8; end tmp_2 = tmp_3; elseif (t_4 >= t_5) tmp_2 = t_0 / t_6; else tmp_2 = t_2 / t_6; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_5 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_3\\
t_6 := \sqrt{\mathsf{max}\left(t\_1 + t\_4, t\_5\right)}\\
t_7 := t\_4 + t\_1\\
t_8 := \sqrt{\mathsf{max}\left(t\_7, t\_5\right)}\\
\mathbf{if}\;dY.v \leq 5000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_7 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_8}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_5:\\
\;\;\;\;\frac{t\_0}{t\_6}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_6}\\
\end{array}
\end{array}
if dY.v < 5e6Initial program 78.8%
Applied rewrites79.1%
Taylor expanded in dY.u around inf
Applied rewrites70.7%
if 5e6 < dY.v Initial program 69.3%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3263.1
Applied rewrites63.1%
Applied rewrites63.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (+ (pow (* (floor h) dY.v) 2.0) (pow t_0 2.0)))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (sqrt (fmax (+ (pow t_3 2.0) t_2) t_1))))
(if (>= t_2 t_1) (/ t_3 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = sqrtf(fmaxf((powf(t_3, 2.0f) + t_2), t_1));
float tmp;
if (t_2 >= t_1) {
tmp = t_3 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = sqrt(fmax(Float32((t_3 ^ Float32(2.0)) + t_2), t_1)) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(t_3 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = floor(w) * dX_46_u; t_4 = sqrt(max(((t_3 ^ single(2.0)) + t_2), t_1)); tmp = single(0.0); if (t_2 >= t_1) tmp = t_3 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \sqrt{\mathsf{max}\left({t\_3}^{2} + t\_2, t\_1\right)}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\frac{t\_3}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 77.2%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.4
Applied rewrites65.4%
Applied rewrites65.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dY.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (pow (* (floor h) dX.v) 2.0))
(t_5 (+ (pow t_3 2.0) t_4))
(t_6 (sqrt (fmax t_5 (+ t_0 t_2))))
(t_7 (/ t_3 t_6)))
(if (<= dY.v 10000000.0)
(if (>= t_4 t_2) t_7 (/ t_1 t_6))
(if (>= t_4 t_0)
t_7
(/
t_1
(sqrt (fmax t_5 (fma (pow (floor h) 2.0) (* dY.v dY.v) t_2))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dY_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf((floorf(h) * dX_46_v), 2.0f);
float t_5 = powf(t_3, 2.0f) + t_4;
float t_6 = sqrtf(fmaxf(t_5, (t_0 + t_2)));
float t_7 = t_3 / t_6;
float tmp_1;
if (dY_46_v <= 10000000.0f) {
float tmp_2;
if (t_4 >= t_2) {
tmp_2 = t_7;
} else {
tmp_2 = t_1 / t_6;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_0) {
tmp_1 = t_7;
} else {
tmp_1 = t_1 / sqrtf(fmaxf(t_5, fmaf(powf(floorf(h), 2.0f), (dY_46_v * dY_46_v), t_2)));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_5 = Float32((t_3 ^ Float32(2.0)) + t_4) t_6 = sqrt(fmax(t_5, Float32(t_0 + t_2))) t_7 = Float32(t_3 / t_6) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(10000000.0)) tmp_2 = Float32(0.0) if (t_4 >= t_2) tmp_2 = t_7; else tmp_2 = Float32(t_1 / t_6); end tmp_1 = tmp_2; elseif (t_4 >= t_0) tmp_1 = t_7; else tmp_1 = Float32(t_1 / sqrt(fmax(t_5, fma((floor(h) ^ Float32(2.0)), Float32(dY_46_v * dY_46_v), t_2)))); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_5 := {t\_3}^{2} + t\_4\\
t_6 := \sqrt{\mathsf{max}\left(t\_5, t\_0 + t\_2\right)}\\
t_7 := \frac{t\_3}{t\_6}\\
\mathbf{if}\;dY.v \leq 10000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_6}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_0:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_5, \mathsf{fma}\left({\left(\left\lfloor h\right\rfloor \right)}^{2}, dY.v \cdot dY.v, t\_2\right)\right)}}\\
\end{array}
\end{array}
if dY.v < 1e7Initial program 78.8%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.9
Applied rewrites65.9%
Applied rewrites66.1%
Taylor expanded in dY.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3262.7
Applied rewrites62.7%
if 1e7 < dY.v Initial program 69.0%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3262.7
Applied rewrites62.7%
Applied rewrites62.9%
Taylor expanded in dY.u around 0
Applied rewrites62.2%
lift-+.f32N/A
+-commutativeN/A
lower-+.f3262.2
lift-pow.f32N/A
pow2N/A
lift-*.f3262.2
lift-pow.f32N/A
pow2N/A
lift-*.f3262.2
lift-+.f32N/A
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
associate-*l*N/A
lift-*.f32N/A
lift-floor.f32N/A
*-commutativeN/A
associate-*l*N/A
Applied rewrites62.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dY.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (pow (* (floor h) dX.v) 2.0))
(t_5 (sqrt (fmax (+ (pow t_3 2.0) t_4) (+ t_0 t_2))))
(t_6 (/ t_1 t_5))
(t_7 (/ t_3 t_5)))
(if (<= dY.v 10000000.0)
(if (>= t_4 t_2) t_7 t_6)
(if (>= t_4 t_0) t_7 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dY_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf((floorf(h) * dX_46_v), 2.0f);
float t_5 = sqrtf(fmaxf((powf(t_3, 2.0f) + t_4), (t_0 + t_2)));
float t_6 = t_1 / t_5;
float t_7 = t_3 / t_5;
float tmp_1;
if (dY_46_v <= 10000000.0f) {
float tmp_2;
if (t_4 >= t_2) {
tmp_2 = t_7;
} else {
tmp_2 = t_6;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_0) {
tmp_1 = t_7;
} else {
tmp_1 = t_6;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_5 = sqrt(fmax(Float32((t_3 ^ Float32(2.0)) + t_4), Float32(t_0 + t_2))) t_6 = Float32(t_1 / t_5) t_7 = Float32(t_3 / t_5) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(10000000.0)) tmp_2 = Float32(0.0) if (t_4 >= t_2) tmp_2 = t_7; else tmp_2 = t_6; end tmp_1 = tmp_2; elseif (t_4 >= t_0) tmp_1 = t_7; else tmp_1 = t_6; end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dY_46_v) ^ single(2.0); t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = floor(w) * dX_46_u; t_4 = (floor(h) * dX_46_v) ^ single(2.0); t_5 = sqrt(max(((t_3 ^ single(2.0)) + t_4), (t_0 + t_2))); t_6 = t_1 / t_5; t_7 = t_3 / t_5; tmp_2 = single(0.0); if (dY_46_v <= single(10000000.0)) tmp_3 = single(0.0); if (t_4 >= t_2) tmp_3 = t_7; else tmp_3 = t_6; end tmp_2 = tmp_3; elseif (t_4 >= t_0) tmp_2 = t_7; else tmp_2 = t_6; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_5 := \sqrt{\mathsf{max}\left({t\_3}^{2} + t\_4, t\_0 + t\_2\right)}\\
t_6 := \frac{t\_1}{t\_5}\\
t_7 := \frac{t\_3}{t\_5}\\
\mathbf{if}\;dY.v \leq 10000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;t\_6\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_0:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;t\_6\\
\end{array}
\end{array}
if dY.v < 1e7Initial program 78.8%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.9
Applied rewrites65.9%
Applied rewrites66.1%
Taylor expanded in dY.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3262.7
Applied rewrites62.7%
if 1e7 < dY.v Initial program 69.0%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3262.7
Applied rewrites62.7%
Applied rewrites62.9%
Taylor expanded in dY.u around 0
Applied rewrites62.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow (* (floor h) dX.v) 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (pow (* (floor h) dY.v) 2.0))
(t_4 (sqrt (fmax (+ (pow t_0 2.0) t_1) (+ t_3 (pow t_2 2.0))))))
(if (>= t_1 t_3) (/ t_0 t_4) (/ t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf((floorf(h) * dX_46_v), 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf((floorf(h) * dY_46_v), 2.0f);
float t_4 = sqrtf(fmaxf((powf(t_0, 2.0f) + t_1), (t_3 + powf(t_2, 2.0f))));
float tmp;
if (t_1 >= t_3) {
tmp = t_0 / t_4;
} else {
tmp = t_2 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_4 = sqrt(fmax(Float32((t_0 ^ Float32(2.0)) + t_1), Float32(t_3 + (t_2 ^ Float32(2.0))))) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 / t_4); else tmp = Float32(t_2 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = (floor(h) * dX_46_v) ^ single(2.0); t_2 = floor(w) * dY_46_u; t_3 = (floor(h) * dY_46_v) ^ single(2.0); t_4 = sqrt(max(((t_0 ^ single(2.0)) + t_1), (t_3 + (t_2 ^ single(2.0))))); tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 / t_4; else tmp = t_2 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_4 := \sqrt{\mathsf{max}\left({t\_0}^{2} + t\_1, t\_3 + {t\_2}^{2}\right)}\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\end{array}
\end{array}
Initial program 77.2%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.4
Applied rewrites65.4%
Applied rewrites65.6%
Taylor expanded in dY.u around 0
Applied rewrites59.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (pow (* (floor h) dY.v) 2.0))
(t_4 (pow (* (floor h) dX.v) 2.0))
(t_5 (+ (pow t_0 2.0) t_4)))
(if (>= t_4 t_3)
(/ t_0 (sqrt (fmax t_5 (+ t_3 t_2))))
(/ t_1 (sqrt (fmax t_5 t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf((floorf(h) * dY_46_v), 2.0f);
float t_4 = powf((floorf(h) * dX_46_v), 2.0f);
float t_5 = powf(t_0, 2.0f) + t_4;
float tmp;
if (t_4 >= t_3) {
tmp = t_0 / sqrtf(fmaxf(t_5, (t_3 + t_2)));
} else {
tmp = t_1 / sqrtf(fmaxf(t_5, t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_4 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_5 = Float32((t_0 ^ Float32(2.0)) + t_4) tmp = Float32(0.0) if (t_4 >= t_3) tmp = Float32(t_0 / sqrt(fmax(t_5, Float32(t_3 + t_2)))); else tmp = Float32(t_1 / sqrt(fmax(t_5, t_2))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = (floor(h) * dY_46_v) ^ single(2.0); t_4 = (floor(h) * dX_46_v) ^ single(2.0); t_5 = (t_0 ^ single(2.0)) + t_4; tmp = single(0.0); if (t_4 >= t_3) tmp = t_0 / sqrt(max(t_5, (t_3 + t_2))); else tmp = t_1 / sqrt(max(t_5, t_2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_5 := {t\_0}^{2} + t\_4\\
\mathbf{if}\;t\_4 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_5, t\_3 + t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_5, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 77.2%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.4
Applied rewrites65.4%
Applied rewrites65.6%
Taylor expanded in dY.u around 0
Applied rewrites59.7%
Taylor expanded in dY.u around inf
Applied rewrites43.0%
herbie shell --seed 2025102
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))