ab-angle->ABCF C

Time bar (total: 4.8s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.4s (28.4%)

Memory
33.4MiB live, 1 546.7MiB allocated; 209ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 812.0ms
ival-sinu: 242.0ms (29.8% of total)
ival-cosu: 241.0ms (29.7% of total)
ival-pow2: 193.0ms (23.8% of total)
ival-mult!: 116.0ms (14.3% of total)
ival-add!: 18.0ms (2.2% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

explain299.0ms (6.2%)

Memory
-34.2MiB live, 390.7MiB allocated; 37ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1340-2(1.2825343680394003e+25 3.5914155315290836e+289 5797.362929378219)(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1330-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
10-1(-1.1513477572848737e+179 4.5247757367945453e+195 1.975314849108341e-308)(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-a
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1331
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1322
Confusion
Predicted +Predicted -
+630
-70123
Precision
0.47368421052631576
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+6300
-701122
Precision?
0.4701492537313433
Recall?
1.0
Freqs
test
numberfreq
0123
11
2132
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
147.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 127.0ms
ival-pow2: 74.0ms (58.1% of total)
ival-cosu: 28.0ms (22% of total)
ival-sinu: 14.0ms (11% of total)
ival-mult!: 7.0ms (5.5% of total)
ival-div!: 3.0ms (2.4% of total)
ival-add!: 1.0ms (0.8% of total)
adjust: 0.0ms (0% of total)

preprocess48.0ms (1%)

Memory
7.8MiB live, 51.9MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1133213
2459213
31338213
43102213
55547213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series30.0ms (0.6%)

Memory
28.8MiB live, 73.9MiB allocated; 3ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
7.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite245.0ms (5.1%)

Memory
-7.1MiB live, 278.6MiB allocated; 53ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02791505
02971395
115901383
081091335
Stop Event
iter-limit
node-limit
iter-limit
Counts
59 → 122
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval18.0ms (0.4%)

Memory
0.3MiB live, 46.3MiB allocated; 4ms collecting garbage
Compiler

Compiled 4 293 to 562 computations (86.9% saved)

prune20.0ms (0.4%)

Memory
-3.8MiB live, 40.7MiB allocated; 4ms collecting garbage
Pruning

20 alts after pruning (20 fresh and 0 done)

PrunedKeptTotal
New11720137
Fresh000
Picked101
Done000
Total11820138
Accuracy
80.5%
Counts
138 → 20
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.9%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
79.9%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
79.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
20.0%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
11.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
64.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
64.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
75.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
62.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
54.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
36.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
39.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
56.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
43.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
56.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 1 236 to 834 computations (32.5% saved)

series53.0ms (1.1%)

Memory
15.8MiB live, 121.7MiB allocated; 7ms collecting garbage
Counts
45 → 121
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
(fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
(pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))
(pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64))
(*.f64 (PI.f64) a)
#s(literal -1/32400 binary64)
(*.f64 angle angle)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
Outputs
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (pow (* (PI) a) 2) -1/32400) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (pow (* (PI) a) 2) #s(hole binary64 (* (pow a 2) (pow (PI) 2))))
#s(approx (* (PI) a) #s(hole binary64 (* a (PI))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))))
#s(approx (pow (* (PI) b) 2) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
8.0ms
a
@0
((+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (pow (* (PI) b) 2) (* (PI) b) 1/32400 (* (pow (* (PI) a) 2) -1/32400) (pow (* (PI) a) 2) (* (PI) a) -1/32400 (* angle angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b))
7.0ms
angle
@0
((+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (pow (* (PI) b) 2) (* (PI) b) 1/32400 (* (pow (* (PI) a) 2) -1/32400) (pow (* (PI) a) 2) (* (PI) a) -1/32400 (* angle angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b))
5.0ms
a
@inf
((+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (pow (* (PI) b) 2) (* (PI) b) 1/32400 (* (pow (* (PI) a) 2) -1/32400) (pow (* (PI) a) 2) (* (PI) a) -1/32400 (* angle angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b))
5.0ms
a
@-inf
((+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (pow (* (PI) b) 2) (* (PI) b) 1/32400 (* (pow (* (PI) a) 2) -1/32400) (pow (* (PI) a) 2) (* (PI) a) -1/32400 (* angle angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b))
5.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (pow (* (PI) b) 2) (* (PI) b) 1/32400 (* (pow (* (PI) a) 2) -1/32400) (pow (* (PI) a) 2) (* (PI) a) -1/32400 (* angle angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b))

rewrite301.0ms (6.2%)

Memory
-20.6MiB live, 352.1MiB allocated; 42ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05514873
06194385
130384351
0113404229
Stop Event
iter-limit
node-limit
iter-limit
Counts
166 → 482
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
(fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))
(fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
(pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))
(pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64))
(*.f64 (PI.f64) a)
#s(literal -1/32400 binary64)
(*.f64 angle angle)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (pow (* (PI) a) 2) -1/32400) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (pow (* (PI) a) 2) #s(hole binary64 (* (pow a 2) (pow (PI) 2))))
#s(approx (* (PI) a) #s(hole binary64 (* a (PI))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))))
#s(approx (pow (* (PI) b) 2) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(/.f64 (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) #s(literal 360 binary64))))))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64))
(/.f64 (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) #s(literal 360 binary64)))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) #s(literal 360 binary64))))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) #s(literal 360 binary64))))))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a)))
(/.f64 (+.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (*.f64 a a))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (*.f64 a a)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (*.f64 a a)))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
(fma.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
(fma.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
(fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle) angle (*.f64 a a))
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
(fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a))
(fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
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(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 1 binary64)))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))
#s(approx (* (pow (* (PI) a) 2) -1/32400) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
#s(approx (pow (* (PI) a) 2) (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)))
#s(approx (* (PI) a) (*.f64 (PI.f64) a))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (+.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 a a))))
#s(approx (pow (* (PI) b) 2) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal -1/32400 binary64) (fma.f64 (/.f64 a b) (/.f64 a b) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) b) (/.f64 #s(literal -1/32400 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 a a))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a)))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) a)
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) a)
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (/.f64 a angle) (/.f64 a angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval108.0ms (2.2%)

Memory
-8.3MiB live, 148.4MiB allocated; 98ms collecting garbage
Compiler

Compiled 19 881 to 1 729 computations (91.3% saved)

prune72.0ms (1.5%)

Memory
1.7MiB live, 95.9MiB allocated; 9ms collecting garbage
Pruning

35 alts after pruning (33 fresh and 2 done)

PrunedKeptTotal
New47228500
Fresh10515
Picked325
Done000
Total48535520
Accuracy
80.6%
Counts
520 → 35
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
79.9%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
76.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
66.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
71.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
20.0%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
20.0%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))))
11.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))))
79.9%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
62.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
54.4%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.7%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
56.6%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
56.8%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
43.5%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
36.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
36.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
39.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle) angle (*.f64 a a)))
33.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
64.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
56.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
55.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
34.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Compiler

Compiled 2 732 to 1 796 computations (34.3% saved)

series214.0ms (4.4%)

Memory
42.5MiB live, 373.2MiB allocated; 34ms collecting garbage
Counts
52 → 195
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))))
a
(sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 #s(literal 180 binary64) (PI.f64))
#s(literal 180 binary64)
#s(literal 360 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a)
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(literal 1 binary64)
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
Outputs
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (* a (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (* 1/2 (PI))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (* 180 (PI))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (+ (* 2 (* angle (PI))) (* 180 (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* b (PI)))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI)))))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (* 2 (* angle (PI)))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (* angle (+ (* 2 (PI)) (* 180 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (log (* b (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (log (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -180 (/ (PI) angle)) (* -2 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
49.0ms
angle
@inf
((+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (+ (* (* (PI) angle) 2) (* 180 (PI))) (* (PI) angle) (PI) angle 2 (* 180 (PI)) 180 360 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (log (* (sin (* (/ angle 180) (PI))) b)) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle))
45.0ms
b
@0
((+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (+ (* (* (PI) angle) 2) (* 180 (PI))) (* (PI) angle) (PI) angle 2 (* 180 (PI)) 180 360 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (log (* (sin (* (/ angle 180) (PI))) b)) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle))
33.0ms
a
@-inf
((+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (+ (* (* (PI) angle) 2) (* 180 (PI))) (* (PI) angle) (PI) angle 2 (* 180 (PI)) 180 360 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (log (* (sin (* (/ angle 180) (PI))) b)) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle))
24.0ms
b
@-inf
((+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (+ (* (* (PI) angle) 2) (* 180 (PI))) (* (PI) angle) (PI) angle 2 (* 180 (PI)) 180 360 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (log (* (sin (* (/ angle 180) (PI))) b)) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle))
23.0ms
angle
@-inf
((+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (+ (* (* (PI) angle) 2) (* 180 (PI))) (* (PI) angle) (PI) angle 2 (* 180 (PI)) 180 360 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (log (* (sin (* (/ angle 180) (PI))) b)) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle))

rewrite209.0ms (4.3%)

Memory
12.5MiB live, 287.3MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07758066
08487300
141637266
083637023
Stop Event
iter-limit
node-limit
iter-limit
Counts
247 → 484
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))))
a
(sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 #s(literal 180 binary64) (PI.f64))
#s(literal 180 binary64)
#s(literal 360 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a)
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(literal 1 binary64)
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (* a (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (* 1/2 (PI))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (* 180 (PI))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (+ (* 2 (* angle (PI))) (* 180 (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* b (PI)))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) #s(hole binary64 (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI)))))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (* 2 (* angle (PI)))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (* angle (+ (* 2 (PI)) (* 180 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) #s(hole binary64 (* 2 (log (* b (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) #s(hole binary64 (log (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -180 (/ (PI) angle)) (* -2 (PI)))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) (neg.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) (fabs.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) (neg.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) (fabs.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a))))
(*.f64 (pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64)))
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a
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(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))
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(fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 180 binary64)))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 180 binary64)))
(fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(fma.f64 #s(literal 180 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 180 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal -180 binary64) (PI.f64)))
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(*.f64 (PI.f64) angle)
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(PI.f64)
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(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
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(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))
b
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
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(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
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(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1 binary64))
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(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1 binary64))
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(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle b)))
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(*.f64 b (PI.f64))
(pow.f64 (*.f64 (PI.f64) b) #s(literal 1 binary64))
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(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) b)) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) b))
#s(literal 1/32400 binary64)
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(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
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(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
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(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
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(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal -2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal -2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(exp.f64 (+.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)))
(log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))
(fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 b)) (log.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))
(+.f64 (log.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (log.f64 b))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) b)
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)
(*.f64 b (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (+.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 a a))))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (* (PI) b) angle) 2) (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)))
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 (PI.f64) b) angle))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (*.f64 (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) (*.f64 (PI.f64) #s(literal 180 binary64)))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx angle angle)
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 a a))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/8748000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (exp (* (log (* (sin (* (/ angle 180) (PI))) b)) 2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (log.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (log.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64)))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64)))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/39680928000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) #s(literal 2 binary64)))))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) angle)))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (+.f64 (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))) (log.f64 angle)))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (+.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/24 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))) (log.f64 angle)))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (+.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/39680928000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))) (log.f64 angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (sin (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360)) (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal 2 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle) angle))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (/.f64 (*.f64 a a) (*.f64 angle angle)))) (*.f64 angle angle)))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (log (* (sin (* (/ angle 180) (PI))) b)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (/ (+ (* (* (PI) angle) 2) (* 180 (PI))) 360) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))
#s(approx (+ (* (* (PI) angle) 2) (* 180 (PI))) (neg.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (PI.f64) (*.f64 #s(literal -180 binary64) (/.f64 (PI.f64) angle))) angle)))

eval89.0ms (1.9%)

Memory
-52.5MiB live, 103.8MiB allocated; 25ms collecting garbage
Compiler

Compiled 20 349 to 1 835 computations (91% saved)

prune81.0ms (1.7%)

Memory
4.3MiB live, 102.9MiB allocated; 5ms collecting garbage
Pruning

54 alts after pruning (51 fresh and 3 done)

PrunedKeptTotal
New46235497
Fresh121628
Picked415
Done022
Total47854532
Accuracy
80.7%
Counts
532 → 54
Alt Table
Click to see full alt table
StatusAccuracyProgram
80.0%
(fma.f64 (pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
79.9%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
71.4%
(fma.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal -1 binary64))) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
73.6%
(fma.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
71.5%
(fma.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
76.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
66.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
71.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
73.2%
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
79.9%
(fma.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
19.6%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 a (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 a (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
11.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))))
79.9%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
48.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal -2 binary64))))
0.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64))))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))))
64.5%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.5%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
54.4%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) b) #s(literal 2 binary64)))
56.7%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
56.6%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
40.5%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
29.8%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64)))
29.9%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))
40.5%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
39.1%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -2 binary64))))
34.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
49.4%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
25.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
29.8%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
64.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
56.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
55.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
34.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
36.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
Compiler

Compiled 4 124 to 2 862 computations (30.6% saved)

series82.0ms (1.7%)

Memory
15.4MiB live, 108.2MiB allocated; 6ms collecting garbage
Counts
55 → 175
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64))
(sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64)))
(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))
(fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 2 binary64) angle)
#s(literal 2 binary64)
angle
(PI.f64)
(*.f64 (PI.f64) #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 360 binary64)
(*.f64 a a)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
b
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(literal 1/2 binary64)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a)
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(literal 1 binary64)
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) a)
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))
#s(literal -1/64800 binary64)
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
Outputs
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))))
#s(approx (* (* (* (* (PI) b) angle) (* (* (PI) b) angle)) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (* (PI) b) angle) (* (* (PI) b) angle)) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2)))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))))))) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (* 1/2 (PI))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (* 180 (PI))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (+ (* 2 (* angle (PI))) (* 180 (PI)))))
#s(approx (* 2 angle) #s(hole binary64 (* 2 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(hole binary64 1))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (PI) angle) 2) #s(hole binary64 (* (pow angle 2) (pow (PI) 2))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI)))))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (* 2 (* angle (PI)))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (* angle (+ (* 2 (PI)) (* 180 (/ (PI) angle))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(hole binary64 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (/ 1 (pow angle 2))))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (* -1 (* angle (+ (* -180 (/ (PI) angle)) (* -2 (PI)))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
21.0ms
b
@0
((+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (+ (* (* 2 angle) (PI)) (* (PI) 180)) (* 2 angle) 2 angle (PI) (* (PI) 180) 180 360 (* a a) a (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (* (* (* (PI) b) angle) (* (* (PI) b) angle)) 1/32400) (* (* (* (PI) b) angle) (* (* (PI) b) angle)) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) -1/64800 (pow (* (PI) angle) 2))
18.0ms
angle
@-inf
((+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (+ (* (* 2 angle) (PI)) (* (PI) 180)) (* 2 angle) 2 angle (PI) (* (PI) 180) 180 360 (* a a) a (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (* (* (* (PI) b) angle) (* (* (PI) b) angle)) 1/32400) (* (* (* (PI) b) angle) (* (* (PI) b) angle)) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) -1/64800 (pow (* (PI) angle) 2))
6.0ms
angle
@inf
((+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (+ (* (* 2 angle) (PI)) (* (PI) 180)) (* 2 angle) 2 angle (PI) (* (PI) 180) 180 360 (* a a) a (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (* (* (* (PI) b) angle) (* (* (PI) b) angle)) 1/32400) (* (* (* (PI) b) angle) (* (* (PI) b) angle)) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) -1/64800 (pow (* (PI) angle) 2))
5.0ms
b
@-inf
((+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (+ (* (* 2 angle) (PI)) (* (PI) 180)) (* 2 angle) 2 angle (PI) (* (PI) 180) 180 360 (* a a) a (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (* (* (* (PI) b) angle) (* (* (PI) b) angle)) 1/32400) (* (* (* (PI) b) angle) (* (* (PI) b) angle)) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) -1/64800 (pow (* (PI) angle) 2))
5.0ms
a
@-inf
((+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (+ (* (* 2 angle) (PI)) (* (PI) 180)) (* 2 angle) 2 angle (PI) (* (PI) 180) 180 360 (* a a) a (pow (* (sin (* (/ angle 180) (PI))) b) 2) (* (sin (* (/ angle 180) (PI))) b) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (* (* (* (* (PI) b) angle) (* (* (PI) b) angle)) 1/32400) (* (* (* (PI) b) angle) (* (* (PI) b) angle)) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (/ angle 180) (PI))) a) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 1 (pow (* (sin (* (PI) (/ angle 180))) b) 2) (* (sin (* (PI) (/ angle 180))) b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) -1/64800 (pow (* (PI) angle) 2))

rewrite198.0ms (4.1%)

Memory
-15.7MiB live, 267.9MiB allocated; 32ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06937277
07696602
137496383
085836172
Stop Event
iter-limit
node-limit
iter-limit
Counts
230 → 522
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64))
(sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64)))
(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))
(fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 2 binary64) angle)
#s(literal 2 binary64)
angle
(PI.f64)
(*.f64 (PI.f64) #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 360 binary64)
(*.f64 a a)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
b
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(literal 1/2 binary64)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a)
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(literal 1 binary64)
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) a)
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))
#s(literal -1/64800 binary64)
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))))
#s(approx (* (* (* (* (PI) b) angle) (* (* (PI) b) angle)) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (* (PI) b) angle) (* (* (PI) b) angle)) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2)))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))))))) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (* 1/2 (PI))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (* 180 (PI))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (+ (* 2 (* angle (PI))) (* 180 (PI)))))
#s(approx (* 2 angle) #s(hole binary64 (* 2 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (/ angle 180) (PI))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 a))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (* (pow a 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* (cos (* (PI) (/ angle 180))) a) (* (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) a)) (pow (* (sin (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(hole binary64 1))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (PI) angle) 2) #s(hole binary64 (* (pow angle 2) (pow (PI) 2))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) #s(hole binary64 (pow (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI))))) 2)))
#s(approx (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) #s(hole binary64 (sin (* 1/360 (+ (* 2 (* angle (PI))) (* 180 (PI)))))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (* 2 (* angle (PI)))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (* angle (+ (* 2 (PI)) (* 180 (/ (PI) angle))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(hole binary64 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (/ 1 (pow angle 2))))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) #s(hole binary64 (* -1 (* angle (+ (* -180 (/ (PI) angle)) (* -2 (PI)))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal -2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
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#s(literal 2 binary64)
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b
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(*.f64 b (PI.f64))
(pow.f64 (*.f64 (PI.f64) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) b)) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) b))
#s(literal 1/32400 binary64)
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(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
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(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64))
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(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
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(*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))
(pow.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal -2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
#s(approx (* a a) (*.f64 a a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (+.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx b b)
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 a a))))
#s(approx (* (* (* (* (PI) b) angle) (* (* (PI) b) angle)) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (* (* (* (PI) b) angle) (* (* (PI) b) angle)) (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)))
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 (PI.f64) b) angle))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) (*.f64 (PI.f64) #s(literal 180 binary64)))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) (fma.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))
#s(approx (* 2 angle) (*.f64 angle #s(literal 2 binary64)))
#s(approx angle angle)
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) b) angle)))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 a a))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) a) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/8748000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) a)
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (/ angle 180) (PI))) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) b) angle)))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/8748000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) a)
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) #s(literal 1 binary64))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (pow (* (PI) angle) 2) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
#s(approx (pow (sin (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360)) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))))))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal 2 binary64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle) angle))
#s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (/.f64 (*.f64 a a) (*.f64 angle angle)))) (*.f64 angle angle)))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64)))
#s(approx (+ (* -1/64800 (pow (* (PI) angle) 2)) 1) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (+ (* (* 2 angle) (PI)) (* (PI) 180)) 360) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))
#s(approx (+ (* (* 2 angle) (PI)) (* (PI) 180)) (neg.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (PI.f64) (*.f64 #s(literal -180 binary64) (/.f64 (PI.f64) angle))) angle)))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval69.0ms (1.4%)

Memory
3.2MiB live, 142.0MiB allocated; 10ms collecting garbage
Compiler

Compiled 24 125 to 2 093 computations (91.3% saved)

prune80.0ms (1.7%)

Memory
34.9MiB live, 182.0MiB allocated; 14ms collecting garbage
Pruning

58 alts after pruning (55 fresh and 3 done)

PrunedKeptTotal
New51819537
Fresh103646
Picked505
Done033
Total53358591
Accuracy
80.8%
Counts
591 → 58
Alt Table
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StatusAccuracyProgram
79.9%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
80.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
73.6%
(fma.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
71.5%
(fma.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
70.6%
(fma.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
74.5%
(fma.f64 (*.f64 (sin.f64 (+.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
76.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
66.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
71.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
73.1%
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
72.7%
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
79.9%
(fma.f64 #s(approx (* (cos (* (PI) (/ angle 180))) a) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
19.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
11.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))))
79.9%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
48.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal -2 binary64))))
0.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64))))
79.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))))
64.5%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.5%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
54.4%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) b) #s(literal 2 binary64)))
56.7%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
56.7%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
56.7%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) a) #s(literal 2 binary64)))
31.6%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
56.6%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
40.5%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
46.4%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))) #s(literal 2 binary64)))
29.8%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64)))
29.9%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))
39.1%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -2 binary64))))
56.7%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))
34.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
49.4%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
25.3%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
46.4%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))))
29.8%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
56.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
55.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
34.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
36.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
39.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
40.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
Compiler

Compiled 6 547 to 2 177 computations (66.7% saved)

regimes156.0ms (3.2%)

Memory
-30.2MiB live, 302.5MiB allocated; 24ms collecting garbage
Counts
103 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (cos (* (PI) (/ angle 180))) a) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (+.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal -2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal -1 binary64))) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (sin (* (/ angle 180) (PI))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 a (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 a (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) #s(literal 2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

26.0ms
b
25.0ms
(/.f64 angle #s(literal 180 binary64))
25.0ms
angle
24.0ms
a
24.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
80.0%1(/.f64 angle #s(literal 180 binary64))
80.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.0%1a
80.0%1b
80.0%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes110.0ms (2.3%)

Memory
18.1MiB live, 209.0MiB allocated; 11ms collecting garbage
Counts
74 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
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(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal -2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
Outputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
Calls

6 calls:

19.0ms
(/.f64 angle #s(literal 180 binary64))
18.0ms
angle
18.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
17.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
17.0ms
b
Results
AccuracySegmentsBranch
80.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.0%1a
80.0%1(/.f64 angle #s(literal 180 binary64))
80.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.0%1angle
80.0%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes86.0ms (1.8%)

Memory
-16.3MiB live, 179.7MiB allocated; 10ms collecting garbage
Counts
56 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (cos (* (PI) (/ angle 180))) a) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (+.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
Outputs
(fma.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) a) (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
Calls

6 calls:

16.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
a
14.0ms
angle
14.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
13.0ms
b
Results
AccuracySegmentsBranch
79.9%1a
79.9%1(/.f64 angle #s(literal 180 binary64))
79.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%1b
79.9%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes51.0ms (1%)

Memory
16.3MiB live, 109.5MiB allocated; 3ms collecting garbage
Counts
32 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) a) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
8.0ms
a
8.0ms
angle
8.0ms
b
8.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
79.9%1(/.f64 angle #s(literal 180 binary64))
79.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%1a
79.9%1angle
79.9%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes47.0ms (1%)

Memory
-4.7MiB live, 93.5MiB allocated; 4ms collecting garbage
Counts
30 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal -2 binary64))))
Outputs
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
Calls

6 calls:

9.0ms
angle
8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
a
7.0ms
b
7.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
79.9%1(/.f64 angle #s(literal 180 binary64))
79.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%1a
79.9%1angle
79.9%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes45.0ms (0.9%)

Memory
-1.6MiB live, 90.8MiB allocated; 4ms collecting garbage
Counts
27 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

9.0ms
a
7.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
b
7.0ms
angle
7.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
67.8%2(/.f64 angle #s(literal 180 binary64))
67.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.8%2angle
74.4%3a
72.5%3b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes12.0ms (0.3%)

Memory
-15.9MiB live, 36.2MiB allocated; 2ms collecting garbage
Counts
19 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
Calls

2 calls:

6.0ms
b
5.0ms
a
Results
AccuracySegmentsBranch
72.4%3b
71.9%3a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes6.0ms (0.1%)

Memory
10.5MiB live, 10.5MiB allocated; 0ms collecting garbage
Counts
18 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
Calls

1 calls:

5.0ms
b
Results
AccuracySegmentsBranch
72.3%3b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes8.0ms (0.2%)

Memory
15.7MiB live, 15.7MiB allocated; 0ms collecting garbage
Counts
13 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
Calls

2 calls:

4.0ms
b
4.0ms
a
Results
AccuracySegmentsBranch
67.3%2a
68.9%2b
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes4.0ms (0.1%)

Memory
7.3MiB live, 7.3MiB allocated; 0ms collecting garbage
Counts
10 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

1 calls:

3.0ms
b
Results
AccuracySegmentsBranch
68.8%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes3.0ms (0.1%)

Memory
5.3MiB live, 5.3MiB allocated; 0ms collecting garbage
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (PI.f64) b)) angle) #s(literal 1/32400 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
Calls

1 calls:

2.0ms
b
Results
AccuracySegmentsBranch
68.8%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes2.0ms (0%)

Memory
3.5MiB live, 3.5MiB allocated; 0ms collecting garbage
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 1/32400 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) b) 2) 1/32400) (* (pow (* (PI) a) 2) -1/32400)) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/32400 binary64)))))
Calls

1 calls:

1.0ms
b
Results
AccuracySegmentsBranch
68.8%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes7.0ms (0.1%)

Memory
-31.0MiB live, 16.6MiB allocated; 1ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

2.0ms
b
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
a
Results
AccuracySegmentsBranch
56.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.6%1a
56.6%1(/.f64 angle #s(literal 180 binary64))
56.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.6%1angle
56.6%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

bsearch32.0ms (0.7%)

Memory
8.0MiB live, 54.2MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
11.0ms
2.0669331779921553e+143
5.242613878734901e+143
18.0ms
2.511866293780214e-75
2.796880566180915e-73
Samples
22.0ms192×0valid
Compiler

Compiled 997 to 713 computations (28.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-cosu: 5.0ms (28.9% of total)
ival-sinu: 5.0ms (28.9% of total)
ival-pow2: 5.0ms (28.9% of total)
ival-mult!: 2.0ms (11.5% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch34.0ms (0.7%)

Memory
19.7MiB live, 66.3MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
11.0ms
6.64238721324075e+105
1.4697486431589554e+106
20.0ms
4.111318854948151e-70
2.1838620223703203e-67
Samples
23.0ms208×0valid
Compiler

Compiled 1 241 to 879 computations (29.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 18.0ms
ival-cosu: 5.0ms (27.7% of total)
ival-sinu: 5.0ms (27.7% of total)
ival-pow2: 5.0ms (27.7% of total)
ival-mult!: 2.0ms (11.1% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch3.0ms (0.1%)

Memory
5.3MiB live, 5.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
6.64238721324075e+105
1.4697486431589554e+106
1.0ms
4.111318854948151e-70
2.1838620223703203e-67
Compiler

Compiled 1 185 to 823 computations (30.5% saved)

bsearch4.0ms (0.1%)

Memory
-47.1MiB live, 4.3MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
4.0ms
3.448750870737198e+96
3.6357424282862203e+96
Samples
2.0ms16×0valid
Compiler

Compiled 106 to 73 computations (31.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.0ms
adjust: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-sinu: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)
ival-mult!: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)

bsearch12.0ms (0.3%)

Memory
19.4MiB live, 19.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
11.0ms
1.7075090844917997e+90
5.351887066599204e+90
Samples
8.0ms80×0valid
Compiler

Compiled 424 to 296 computations (30.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-cosu: 2.0ms (31.3% of total)
ival-sinu: 2.0ms (31.3% of total)
ival-mult!: 1.0ms (15.7% of total)
ival-pow2: 1.0ms (15.7% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.4MiB live, 2.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
0.0ms
3.448750870737198e+96
3.6357424282862203e+96
Compiler

Compiled 108 to 73 computations (32.4% saved)

bsearch14.0ms (0.3%)

Memory
-10.8MiB live, 35.8MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
13.0ms
8.771712409827548e+56
2.193705441744741e+57
Samples
10.0ms80×0valid
Compiler

Compiled 444 to 291 computations (34.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-cosu: 3.0ms (38.4% of total)
ival-sinu: 2.0ms (25.6% of total)
ival-pow2: 2.0ms (25.6% of total)
ival-mult!: 1.0ms (12.8% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

derivations482.0ms (10%)

Memory
31.8MiB live, 563.8MiB allocated; 50ms collecting garbage
Stop Event
fuel
Compiler

Compiled 927 to 143 computations (84.6% saved)

preprocess121.0ms (2.5%)

Memory
-25.2MiB live, 257.9MiB allocated; 15ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 9 024 to 3 776 computations (58.2% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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