ab-angle->ABCF A

Time bar (total: 4.5s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.3s (28.1%)

Memory
55.5MiB live, 1 504.2MiB allocated; 247ms collecting garbage
Samples
1.0s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 782.0ms
ival-sinu: 233.0ms (29.8% of total)
ival-cosu: 230.0ms (29.4% of total)
ival-pow2: 190.0ms (24.3% of total)
ival-mult!: 102.0ms (13% of total)
ival-add!: 25.0ms (3.2% of total)
adjust: 2.0ms (0.3% of total)
Bogosity

explain198.0ms (4.4%)

Memory
-15.6MiB live, 237.9MiB allocated; 28ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1100-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1090-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1100
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1091
Confusion
Predicted +Predicted -
+590
-51146
Precision
0.5363636363636364
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+5900
-510146
Precision?
0.5363636363636364
Recall?
1.0
Freqs
test
numberfreq
0146
11
2109
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
65.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 45.0ms
ival-sinu: 12.0ms (26.8% of total)
ival-cosu: 12.0ms (26.8% of total)
ival-pow2: 10.0ms (22.3% of total)
ival-mult!: 7.0ms (15.6% of total)
ival-div!: 3.0ms (6.7% of total)
ival-add!: 1.0ms (2.2% of total)
adjust: 0.0ms (0% of total)

preprocess50.0ms (1.1%)

Memory
-30.1MiB live, 17.1MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1133213
2464213
31354213
43132213
55568213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series27.0ms (0.6%)

Memory
39.3MiB live, 39.3MiB allocated; 0ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))

rewrite190.0ms (4.2%)

Memory
19.0MiB live, 241.7MiB allocated; 47ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02781505
02961397
115801385
080791337
Stop Event
iter-limit
node-limit
iter-limit
Counts
59 → 122
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) b)
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval21.0ms (0.5%)

Memory
-12.8MiB live, 32.8MiB allocated; 7ms collecting garbage
Compiler

Compiled 4 295 to 564 computations (86.9% saved)

prune411.0ms (9.1%)

Memory
-205.7MiB live, 86.1MiB allocated; 727ms collecting garbage
Pruning

21 alts after pruning (21 fresh and 0 done)

PrunedKeptTotal
New11621137
Fresh000
Picked101
Done000
Total11721138
Accuracy
83.2%
Counts
138 → 21
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.6%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
82.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
15.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
41.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
39.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
57.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
59.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
41.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 1 288 to 906 computations (29.7% saved)

series61.0ms (1.4%)

Memory
1.0MiB live, 90.9MiB allocated; 8ms collecting garbage
Counts
42 → 143
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) angle) a)
(*.f64 (PI.f64) angle)
#s(literal 1/32400 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 1))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
8.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow (cos (* (PI) (/ angle 180))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))))
8.0ms
a
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow (cos (* (PI) (/ angle 180))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))))
8.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow (cos (* (PI) (/ angle 180))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))))
7.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow (cos (* (PI) (/ angle 180))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))))
6.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow (cos (* (PI) (/ angle 180))) 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))))

rewrite225.0ms (5%)

Memory
2.3MiB live, 147.6MiB allocated; 25ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06245723
06975101
134825087
082804911
Stop Event
iter-limit
node-limit
iter-limit
Counts
185 → 504
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) angle) a)
(*.f64 (PI.f64) angle)
#s(literal 1/32400 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (PI) (/ angle 180))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 1))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
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a
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b
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(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (* (PI) angle) a) 2) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)))
#s(approx (* (* (PI) angle) a) (*.f64 (*.f64 (PI.f64) angle) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
#s(approx b b)
#s(approx (* b b) (*.f64 b b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b)
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))

eval60.0ms (1.3%)

Memory
19.8MiB live, 104.3MiB allocated; 17ms collecting garbage
Compiler

Compiled 16 089 to 1 626 computations (89.9% saved)

prune83.0ms (1.9%)

Memory
-18.1MiB live, 83.9MiB allocated; 16ms collecting garbage
Pruning

39 alts after pruning (38 fresh and 1 done)

PrunedKeptTotal
New42728455
Fresh61016
Picked415
Done000
Total43739476
Accuracy
83.3%
Counts
476 → 39
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.6%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
77.9%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
80.5%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
78.0%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
75.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
76.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
81.9%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
77.9%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
82.2%
(fma.f64 #s(approx (pow (cos (* (PI) (/ angle 180))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
15.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
77.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
41.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
45.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
57.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
39.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
57.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
59.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
59.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
41.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
55.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
Compiler

Compiled 2 753 to 1 891 computations (31.3% saved)

series72.0ms (1.6%)

Memory
-6.7MiB live, 135.2MiB allocated; 15ms collecting garbage
Counts
48 → 174
Calls
Call 1
Inputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 2 binary64)
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
a
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) angle) a)
(*.f64 (PI.f64) angle)
#s(literal 1/32400 binary64)
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* 1/2 (* (pow b 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/2 (* (pow b 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (* (pow b 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (PI)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/180 (* angle (* (pow b 2) (* (PI) (sin (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (sin (PI))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (cos (PI))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (sin (PI))))) (* angle (+ (* -1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (sin (PI)))))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (cos (PI)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* 1/180 (* angle (* (PI) (sin (PI)))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* -1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/32400 (* (pow (PI) 2) (cos (PI)))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (* 1/2 (cos (PI)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* -1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* -1/32400 (* angle (* (pow (PI) 2) (cos (PI))))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (PI))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* -1/90 (* angle (* (PI) (sin (PI))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (PI)))) (* 1/4374000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (PI)))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (PI) (* 1/90 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* -1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 2 (sin (* 1/2 (PI)))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI)))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
12.0ms
a
@0
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
8.0ms
a
@inf
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
7.0ms
angle
@0
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
7.0ms
angle
@-inf
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
7.0ms
angle
@inf
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))

rewrite211.0ms (4.7%)

Memory
28.0MiB live, 252.0MiB allocated; 44ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07267329
08146495
140926213
082125994
Stop Event
iter-limit
node-limit
iter-limit
Counts
222 → 544
Calls
Call 1
Inputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 2 binary64)
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
a
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) angle) a)
(*.f64 (PI.f64) angle)
#s(literal 1/32400 binary64)
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* 1/2 (* (pow b 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/2 (* (pow b 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (* (pow b 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (PI)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/180 (* angle (* (pow b 2) (* (PI) (sin (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (sin (PI))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (cos (PI))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (sin (PI))))) (* angle (+ (* -1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (sin (PI)))))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (cos (PI)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* 1/180 (* angle (* (PI) (sin (PI)))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* -1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/32400 (* (pow (PI) 2) (cos (PI)))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (* 1/2 (cos (PI)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* -1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* -1/32400 (* angle (* (pow (PI) 2) (cos (PI))))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (PI))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* -1/90 (* angle (* (PI) (sin (PI))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (PI)))) (* 1/4374000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (PI)))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (PI) (* 1/90 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* -1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 2 (sin (* 1/2 (PI)))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI)))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))))
(/.f64 (neg.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal -2 binary64))
(/.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (/.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(-.f64 (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))))
(cos.f64 (neg.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))
(cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
b
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
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(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1 binary64)) #s(literal -1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
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(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
a
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(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 #s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (*.f64 b b))))))
(+.f64 #s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (*.f64 b b)) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (*.f64 b b)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(*.f64 (neg.f64 (*.f64 (*.f64 a angle) (PI.f64))) (neg.f64 (*.f64 (*.f64 a angle) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (*.f64 a angle) (PI.f64))) (fabs.f64 (*.f64 (*.f64 a angle) (PI.f64))))
(*.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))))
(*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (*.f64 angle a) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 a angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) a)
(*.f64 (PI.f64) (pow.f64 (*.f64 angle a) #s(literal 1 binary64)))
(*.f64 (PI.f64) (*.f64 angle a))
(*.f64 a (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))
(*.f64 a (*.f64 (PI.f64) angle))
(pow.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1 binary64)) #s(literal -1 binary64))
(pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 1 binary64))
(/.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 a angle)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(literal 1/32400 binary64)
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (*.f64 b b))
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b)
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b b)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64)) #s(literal -1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
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(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* (* (PI) angle) a) 2) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (* (PI) angle) a) (*.f64 (*.f64 a angle) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 b b)) (*.f64 a a)) #s(literal 1/2 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* b b) (*.f64 b b))
#s(approx b b)
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (fma.f64 (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal 1/180 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64))))) angle)) angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(literal 1 binary64))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (-.f64 (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (-.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal 1/32400 binary64) #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) angle #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(literal -1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) angle) #s(literal -1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/8748000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) angle #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(literal -1 binary64))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 #s(literal 0 binary64) angle) #s(literal -1 binary64)))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal 0 binary64)) angle #s(literal -1 binary64)))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) angle #s(literal 0 binary64)) angle #s(literal -1 binary64)))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (PI.f64))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) b) #s(literal 2 binary64)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) b)
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) b)
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) angle (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) angle (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/90 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) angle (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) angle) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) angle)) angle (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))))
#s(approx (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(approx (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) angle (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) angle) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) angle)) angle (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (pow.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)) angle))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (*.f64 (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)))
#s(approx (+ (sin (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (sin (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (neg.f64 (/.f64 (PI.f64) angle))) angle)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle)))

eval118.0ms (2.6%)

Memory
1.4MiB live, 145.1MiB allocated; 62ms collecting garbage
Compiler

Compiled 27 056 to 2 117 computations (92.2% saved)

prune68.0ms (1.5%)

Memory
6.7MiB live, 141.5MiB allocated; 14ms collecting garbage
Pruning

55 alts after pruning (53 fresh and 2 done)

PrunedKeptTotal
New59132623
Fresh122133
Picked415
Done011
Total60755662
Accuracy
83.5%
Counts
662 → 55
Alt Table
Click to see full alt table
StatusAccuracyProgram
77.9%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
80.5%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
37.3%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
78.0%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
76.8%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
61.2%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
71.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
75.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
76.0%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
58.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
75.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
57.2%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
75.2%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
76.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1 binary64)) #s(literal -1 binary64)) #s(literal 2 binary64)))
68.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1/2 binary64))) #s(literal 2 binary64)))
82.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
82.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
78.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
69.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)))
67.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
80.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)) angle))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
46.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
81.9%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 #s(approx (pow (cos (* (PI) (/ angle 180))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
15.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
64.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
76.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
76.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
77.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
77.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
62.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
41.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
57.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
39.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
57.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
59.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
41.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
45.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
57.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
59.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
58.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
55.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
Compiler

Compiled 4 352 to 2 843 computations (34.7% saved)

series204.0ms (4.6%)

Memory
38.4MiB live, 317.1MiB allocated; 55ms collecting garbage
Counts
58 → 209
Calls
Call 1
Inputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
a
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64)))
(*.f64 (*.f64 a angle) (PI.f64))
(*.f64 a angle)
#s(literal 1/32400 binary64)
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) a)
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) angle) a)
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (PI.f64))
(sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* a angle) (PI)) (* (* a angle) (PI))) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* a angle) (PI)) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (* a angle) #s(hole binary64 (* a angle)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* 1/180 a) (* (PI) angle)) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* 1/180 a) #s(hole binary64 (* 1/180 a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* 1/2 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/2 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI)))))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (+ (PI) (* 1/2 (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (+ (PI) (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI))))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (+ (PI) (* 1/2 (PI))))))) (* angle (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (+ (PI) (* 1/2 (PI)))))))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI)))))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (+ (PI) (* 1/2 (PI)))))))) (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (+ (PI) (* 1/2 (PI))))))))) (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (+ (PI) (* 1/2 (PI))))))) (* -1/32400 (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI)))))))) (* 1/180 (* (PI) (cos (+ (PI) (* 1/2 (PI))))))))) (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (PI) (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (+ (PI) (* 1/2 (PI))))))) (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (+ (PI) (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (+ (PI) (* 1/2 (PI)))))))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (+ (PI) (* 1/2 (PI))))) (* angle (+ (* 1/180 (* (PI) (cos (+ (PI) (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI)))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (+ (PI) (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (sin (+ (PI) (* 1/2 (PI))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (+ (sin (+ (PI) (* 1/2 (PI)))) (* 1/90 (* angle (* (PI) (cos (+ (PI) (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (+ (sin (+ (PI) (* 1/2 (PI)))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI))))))) (* 1/90 (* (PI) (cos (+ (PI) (* 1/2 (PI)))))))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (+ (sin (+ (PI) (* 1/2 (PI)))) (* angle (+ (* 1/90 (* (PI) (cos (+ (PI) (* 1/2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI)))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (+ (PI) (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (+ (PI) (* 1/2 (PI)))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (+ (PI) (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (PI)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* 1/180 (* angle (* (pow b 2) (* (PI) (sin (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (sin (PI))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (cos (PI))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (sin (PI))))) (* angle (+ (* -1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (sin (PI)))))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (cos (PI)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* 1/180 (* angle (* (PI) (sin (PI)))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* -1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/32400 (* (pow (PI) 2) (cos (PI)))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (* 1/2 (cos (PI)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* -1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* -1/32400 (* angle (* (pow (PI) 2) (cos (PI))))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (PI))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* -1/90 (* angle (* (PI) (sin (PI))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (PI)))) (* 1/4374000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (PI)))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (PI) (* 1/90 (* angle (PI))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/2 (* angle (* (pow b 2) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/2 (* (pow b 2) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/2 (* (pow b 2) (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2)))))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/2 (* (pow b 2) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/2 (* angle (* (pow b 2) (+ (* -1/6 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3))))))) (* 1/2 (* (pow b 2) (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))))))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/2 (* angle (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/2 (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2)))))) (* 1/2 (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/2 (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))) (* angle (+ (* 1/2 (* angle (+ (* -1/6 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* 1/2 (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))))))))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* angle (+ (* -1/6 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))))) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/2 (* angle (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/6 (* angle (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/2 (PI)) (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/2 (* angle (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))) (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/6 (* angle (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/2 (PI)) (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (+ (* 1/2 (/ (PI) angle)) (/ (PI) angle))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI)))))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))) (* 1/180 (PI))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (+ (PI) (* 1/2 (PI))) angle)) (* -1/90 (PI)))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))) (* -1/180 (PI)))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (+ (* -1/180 (PI)) (* 1/180 (PI))))))))
Calls

9 calls:

TimeVariablePointExpression
53.0ms
angle
@inf
((+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) (* (* (* a angle) (PI)) (* (* a angle) (PI))) (* (* a angle) (PI)) (* a angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (* 1/180 a) (* (PI) angle)) (* 1/180 a) 1/180 (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
40.0ms
b
@0
((+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) (* (* (* a angle) (PI)) (* (* a angle) (PI))) (* (* a angle) (PI)) (* a angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (* 1/180 a) (* (PI) angle)) (* 1/180 a) 1/180 (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
23.0ms
angle
@-inf
((+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) (* (* (* a angle) (PI)) (* (* a angle) (PI))) (* (* a angle) (PI)) (* a angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (* 1/180 a) (* (PI) angle)) (* 1/180 a) 1/180 (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
23.0ms
b
@-inf
((+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) (* (* (* a angle) (PI)) (* (* a angle) (PI))) (* (* a angle) (PI)) (* a angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (* 1/180 a) (* (PI) angle)) (* 1/180 a) 1/180 (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
16.0ms
b
@inf
((+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (PI) (/ angle 180) angle 180 (/ (PI) 2) 2 (* b b) b (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) (* (* (* a angle) (PI)) (* (* a angle) (PI))) (* (* a angle) (PI)) (* a angle) 1/32400 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (* (* 1/180 a) (* (PI) angle)) (* 1/180 a) 1/180 (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))

rewrite229.0ms (5.1%)

Memory
6.4MiB live, 279.5MiB allocated; 35ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010049542
011098118
161077900
083217625
Stop Event
iter-limit
node-limit
iter-limit
Counts
267 → 536
Calls
Call 1
Inputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
a
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64)))
(*.f64 (*.f64 a angle) (PI.f64))
(*.f64 a angle)
#s(literal 1/32400 binary64)
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) a)
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) angle) a)
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (PI.f64))
(sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* a angle) (PI)) (* (* a angle) (PI))) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* a angle) (PI)) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (* a angle) #s(hole binary64 (* a angle)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* 1/180 a) (* (PI) angle)) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* 1/180 a) #s(hole binary64 (* 1/180 a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* 1/2 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/2 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI)))))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (+ (PI) (* 1/2 (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (+ (PI) (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI))))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (+ (PI) (* 1/2 (PI))))))) (* angle (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (+ (PI) (* 1/2 (PI)))))))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI)))))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (+ (PI) (* 1/2 (PI)))))))) (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (+ (PI) (* 1/2 (PI))))))))) (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (+ (PI) (* 1/2 (PI))))))) (* -1/32400 (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI)))))))) (* 1/180 (* (PI) (cos (+ (PI) (* 1/2 (PI))))))))) (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (PI) (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (+ (PI) (* 1/2 (PI))))))) (* 1/2 (sin (+ (PI) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (+ (PI) (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (+ (PI) (* 1/2 (PI)))))))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (+ (PI) (* 1/2 (PI))))) (* angle (+ (* 1/180 (* (PI) (cos (+ (PI) (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI)))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (+ (PI) (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (sin (+ (PI) (* 1/2 (PI))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (+ (sin (+ (PI) (* 1/2 (PI)))) (* 1/90 (* angle (* (PI) (cos (+ (PI) (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (+ (sin (+ (PI) (* 1/2 (PI)))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI))))))) (* 1/90 (* (PI) (cos (+ (PI) (* 1/2 (PI)))))))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (+ (sin (+ (PI) (* 1/2 (PI)))) (* angle (+ (* 1/90 (* (PI) (cos (+ (PI) (* 1/2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (PI) (* 1/2 (PI)))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (+ (PI) (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (+ (PI) (* 1/2 (PI)))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (+ (PI) (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (PI)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* 1/180 (* angle (* (pow b 2) (* (PI) (sin (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (sin (PI))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (cos (PI))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) (* b b)) (pow (* a (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow b 2) (* (PI) (sin (PI))))) (* angle (+ (* -1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (sin (PI)))))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (cos (PI)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* 1/180 (* angle (* (PI) (sin (PI)))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* -1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/32400 (* (pow (PI) 2) (cos (PI)))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (* 1/2 (cos (PI)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* -1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* -1/32400 (* angle (* (pow (PI) 2) (cos (PI))))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (PI))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* -1/90 (* angle (* (PI) (sin (PI))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (PI)))) (* 1/4374000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (PI)))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (PI) (* 1/90 (* angle (PI))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* 1/2 (* angle (* (pow b 2) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/2 (* (pow b 2) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/2 (* (pow b 2) (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2)))))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* angle (+ (* 1/2 (* (pow b 2) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/2 (* angle (* (pow b 2) (+ (* -1/6 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3))))))) (* 1/2 (* (pow b 2) (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))))))))))) (* (pow b 2) (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/2 (* angle (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/2 (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2)))))) (* 1/2 (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/2 (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))) (* angle (+ (* 1/2 (* angle (+ (* -1/6 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* 1/2 (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))))))))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* angle (+ (* -1/6 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))))) (+ (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/2 (* angle (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2)))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/6 (* angle (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* (cos (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/2 (PI)) (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/2 (* angle (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))) (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* angle (+ (* -1/2 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/6 (* angle (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* (cos (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/2 (PI)) (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (+ (* 1/2 (/ (PI) angle)) (/ (PI) angle))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (cos (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI)))))))))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (+ (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))) (* 1/180 (PI))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (+ (PI) (* 1/2 (PI))) angle)) (* -1/90 (PI)))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))) (* -1/180 (PI)))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (+ (* -1/180 (PI)) (* 1/180 (PI))))))))
Outputs
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
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(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
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(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
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#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
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(cos.f64 (neg.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))
(cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))
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(fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
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(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
b
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
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(/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (PI.f64))
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))))
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (* (* (* a angle) (PI)) (* (* a angle) (PI))) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (* a angle) (PI)) (*.f64 (*.f64 a angle) (PI.f64)))
#s(approx (* a angle) (*.f64 a angle))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (+.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (* (* 1/180 a) (* (PI) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
#s(approx (* 1/180 a) (*.f64 #s(literal 1/180 binary64) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (* (* (* (* a angle) (PI)) (* (* a angle) (PI))) 1/32400) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (* (* (* a angle) (PI)) (* (* a angle) (PI))) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (* a angle) (PI)) (*.f64 (*.f64 a angle) (PI.f64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a))) #s(literal 1/2 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* b b) (*.f64 b b))
#s(approx b b)
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 b b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))))) angle)) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/8748000 binary64) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))))))) angle)) angle (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))) #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (-.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (PI.f64)))) angle #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/8748000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (PI.f64)))) angle #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 3/2 binary64) (PI.f64)))))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) (*.f64 #s(literal 3/2 binary64) (PI.f64)))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) (+.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) angle (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) angle (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle (*.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1 binary64))))) angle)) angle (*.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (-.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal 1/32400 binary64) #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))))) angle #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) #s(literal -1/2 binary64))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64) #s(literal -1/2 binary64)))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))
#s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) #s(literal 1/8748000 binary64) (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) angle #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) #s(literal -1 binary64))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 0 binary64) #s(literal -1 binary64)))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/16200 binary64) #s(literal 0 binary64)) angle #s(literal -1 binary64)))
#s(approx (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64))) angle #s(literal 0 binary64)) angle #s(literal -1 binary64)))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (PI.f64))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (PI.f64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 b) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 b))
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#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (*.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64)))
#s(approx (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
#s(approx (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 0 binary64) angle))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (+.f64 #s(literal 0 binary64) (*.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64))) angle))
#s(approx (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (neg.f64 (*.f64 #s(literal 3/2 binary64) (/.f64 (PI.f64) angle)))) angle)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))
#s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (neg.f64 (/.f64 (PI.f64) angle))) angle)))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 #s(literal 0 binary64) angle)))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) #s(literal 0 binary64)) angle)))

eval104.0ms (2.3%)

Memory
-20.7MiB live, 189.4MiB allocated; 36ms collecting garbage
Compiler

Compiled 32 683 to 2 596 computations (92.1% saved)

prune93.0ms (2.1%)

Memory
-13.8MiB live, 179.5MiB allocated; 11ms collecting garbage
Pruning

57 alts after pruning (55 fresh and 2 done)

PrunedKeptTotal
New62824652
Fresh173148
Picked505
Done022
Total65057707
Accuracy
83.5%
Counts
707 → 57
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.9%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
80.5%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
27.2%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
74.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
76.2%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
61.2%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
71.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
75.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
76.0%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
57.2%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
75.2%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
76.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
80.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1 binary64)) #s(literal -1 binary64)) #s(literal 2 binary64)))
68.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1/2 binary64))) #s(literal 2 binary64)))
82.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
82.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
77.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
67.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
76.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
46.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
62.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
81.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
77.9%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
82.2%
(fma.f64 #s(approx (pow (cos (* (PI) (/ angle 180))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
69.9%
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (fma.f64 (*.f64 #s(literal 1/2 binary64) angle) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/90 binary64) (PI.f64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
77.0%
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
77.9%
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
15.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
64.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))))
64.1%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))))
76.1%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
76.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
77.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
77.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
62.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
77.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
62.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
57.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
39.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
57.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
59.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
45.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
58.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
55.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
41.0%
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
58.0%
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
51.9%
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
Compiler

Compiled 6 808 to 2 160 computations (68.3% saved)

regimes197.0ms (4.4%)

Memory
-4.9MiB live, 231.1MiB allocated; 24ms collecting garbage
Counts
106 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)) angle))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (PI) (/ angle 180))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (fma.f64 (*.f64 #s(literal 1/2 binary64) angle) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/90 binary64) (PI.f64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1 binary64)) #s(literal -1 binary64)) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (pow.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1/2 binary64))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
Outputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Calls

6 calls:

55.0ms
angle
28.0ms
a
28.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
28.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
82.3%1(/.f64 angle #s(literal 180 binary64))
82.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%1a
82.3%1b
82.3%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes83.0ms (1.8%)

Memory
13.3MiB live, 151.2MiB allocated; 10ms collecting garbage
Counts
50 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)) angle))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
Outputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
Calls

6 calls:

15.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
15.0ms
b
13.0ms
a
12.0ms
angle
12.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
82.3%1a
82.3%1(/.f64 angle #s(literal 180 binary64))
82.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.3%1angle
82.3%1b
82.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes81.0ms (1.8%)

Memory
14.6MiB live, 114.5MiB allocated; 20ms collecting garbage
Counts
48 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)) angle))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)))
Outputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Calls

6 calls:

18.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
13.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
12.0ms
angle
12.0ms
b
Results
AccuracySegmentsBranch
82.3%1a
82.3%1(/.f64 angle #s(literal 180 binary64))
82.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.3%1angle
82.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes76.0ms (1.7%)

Memory
-18.6MiB live, 121.9MiB allocated; 10ms collecting garbage
Counts
45 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)) angle))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
Outputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
Calls

6 calls:

15.0ms
a
14.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
11.0ms
b
11.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
82.3%1a
82.3%1(/.f64 angle #s(literal 180 binary64))
82.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.3%1angle
82.3%1b
82.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes104.0ms (2.3%)

Memory
3.2MiB live, 95.7MiB allocated; 4ms collecting garbage
Counts
43 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)) angle))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
Outputs
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Calls

6 calls:

49.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
b
11.0ms
angle
11.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
10.0ms
a
Results
AccuracySegmentsBranch
82.2%1(/.f64 angle #s(literal 180 binary64))
82.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.2%1a
82.2%1angle
82.2%1b
82.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes102.0ms (2.3%)

Memory
21.0MiB live, 115.5MiB allocated; 6ms collecting garbage
Counts
40 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Outputs
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Calls

6 calls:

46.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
14.0ms
b
10.0ms
a
10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
angle
Results
AccuracySegmentsBranch
81.9%1a
81.9%1b
81.9%1(/.f64 angle #s(literal 180 binary64))
81.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.9%1angle
81.9%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes71.0ms (1.6%)

Memory
9.5MiB live, 142.5MiB allocated; 14ms collecting garbage
Counts
39 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) b) b (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1 binary64)))) angle)) angle)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
Calls

6 calls:

14.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
13.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
b
10.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
10.0ms
angle
Results
AccuracySegmentsBranch
81.3%1a
81.3%1(/.f64 angle #s(literal 180 binary64))
81.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.3%1b
81.3%1angle
81.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes44.0ms (1%)

Memory
-24.3MiB live, 78.2MiB allocated; 15ms collecting garbage
Counts
21 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
Calls

6 calls:

13.0ms
b
7.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
6.0ms
a
6.0ms
angle
Results
AccuracySegmentsBranch
77.9%1(/.f64 angle #s(literal 180 binary64))
77.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.9%1angle
80.1%2a
80.5%2b
79.9%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes10.0ms (0.2%)

Memory
18.6MiB live, 18.6MiB allocated; 0ms collecting garbage
Counts
16 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
Outputs
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b) (*.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))))
Calls

2 calls:

5.0ms
a
5.0ms
b
Results
AccuracySegmentsBranch
80.1%2a
77.9%1b
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes5.0ms (0.1%)

Memory
9.1MiB live, 9.1MiB allocated; 0ms collecting garbage
Counts
13 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
Outputs
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)))
Calls

1 calls:

4.0ms
a
Results
AccuracySegmentsBranch
80.1%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes9.0ms (0.2%)

Memory
-30.7MiB live, 15.0MiB allocated; 1ms collecting garbage
Counts
12 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (+ (* (PI) (/ angle 180)) (/ (PI) 2)) 2) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (* (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (* b b)) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
Calls

2 calls:

4.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
4.0ms
a
Results
AccuracySegmentsBranch
78.9%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%2a
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes17.0ms (0.4%)

Memory
28.9MiB live, 28.9MiB allocated; 0ms collecting garbage
Counts
10 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(fma.f64 #s(approx (/ (+ (sin (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (sin (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 #s(approx (* a (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
Calls

5 calls:

3.0ms
a
3.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
angle
3.0ms
b
Results
AccuracySegmentsBranch
77.0%1(/.f64 angle #s(literal 180 binary64))
77.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.0%1angle
77.0%1b
79.2%2a
Compiler

Compiled 11 to 21 computations (-90.9% saved)

regimes2.0ms (0%)

Memory
4.2MiB live, 4.2MiB allocated; 0ms collecting garbage
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 (*.f64 a angle) (PI.f64)))) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
79.2%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes8.0ms (0.2%)

Memory
-29.8MiB live, 15.9MiB allocated; 2ms collecting garbage
Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

6 calls:

2.0ms
angle
1.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
a
Results
AccuracySegmentsBranch
57.3%1(/.f64 angle #s(literal 180 binary64))
57.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
57.3%1angle
57.3%1b
57.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.3%1a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

bsearch0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Compiler

Compiled 24 to 16 computations (33.3% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage
Steps
TimeLeftRight
0.0ms
3.190458278667899e-156
2.3002928246611688e-142

Profiling

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