ab-angle->ABCF C

Time bar (total: 4.2s)

start0.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.5s (37.1%)

Memory
39.8MiB live, 3 395.0MiB allocated; 317ms collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 924.0ms
ival-sinu: 318.0ms (34.4% of total)
ival-cosu: 306.0ms (33.1% of total)
ival-pow2: 191.0ms (20.7% of total)
ival-mult!: 84.0ms (9.1% of total)
ival-add!: 23.0ms (2.5% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

explain214.0ms (5.1%)

Memory
0.1MiB live, 428.0MiB allocated; 43ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1100-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1090-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-a
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1100
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1091
Confusion
Predicted +Predicted -
+580
-52146
Precision
0.5272727272727272
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+5800
-520146
Precision?
0.5272727272727272
Recall?
1.0
Freqs
test
numberfreq
0146
11
2109
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
75.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 54.0ms
ival-cosu: 20.0ms (37.2% of total)
ival-sinu: 12.0ms (22.3% of total)
ival-pow2: 10.0ms (18.6% of total)
ival-mult!: 7.0ms (13% of total)
ival-div!: 3.0ms (5.6% of total)
ival-add!: 1.0ms (1.9% of total)
adjust: 0.0ms (0% of total)

preprocess50.0ms (1.2%)

Memory
-10.4MiB live, 36.6MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1133213
2459213
31338213
43102213
55547213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
82.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series36.0ms (0.9%)

Memory
11.4MiB live, 49.7MiB allocated; 11ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
12.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
5.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite191.0ms (4.6%)

Memory
16.0MiB live, 247.4MiB allocated; 51ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02791505
02971395
115901383
081091335
Stop Event
iter-limit
node-limit
iter-limit
Counts
59 → 122
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval20.0ms (0.5%)

Memory
-5.6MiB live, 40.1MiB allocated; 5ms collecting garbage
Compiler

Compiled 4 293 to 562 computations (86.9% saved)

prune19.0ms (0.4%)

Memory
44.2MiB live, 44.2MiB allocated; 0ms collecting garbage
Pruning

23 alts after pruning (23 fresh and 0 done)

PrunedKeptTotal
New11423137
Fresh000
Picked101
Done000
Total11523138
Accuracy
83.2%
Counts
138 → 23
Alt Table
Click to see full alt table
StatusAccuracyProgram
71.5%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
82.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
21.1%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
13.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)))
77.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
67.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
82.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.5%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.5%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
40.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
41.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
57.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
46.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
57.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 1 436 to 1 000 computations (30.4% saved)

series59.0ms (1.4%)

Memory
-44.4MiB live, 105.9MiB allocated; 18ms collecting garbage
Counts
45 → 144
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
b
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 a))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
8.0ms
b
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 a 2 (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
8.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 a 2 (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
7.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 a 2 (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
6.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 a 2 (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))
5.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 a 2 (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))))

rewrite213.0ms (5.1%)

Memory
39.9MiB live, 268.8MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05455570
06165085
127985059
099614893
Stop Event
iter-limit
node-limit
iter-limit
Counts
189 → 460
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
b
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 a))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
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(PI.f64)
angle
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
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b
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(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(/.f64 (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 5832000 binary64))) (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 32400 binary64)) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(/.f64 (neg.f64 (-.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 32400 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 5832000 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 32400 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 360 binary64))))))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 angle (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (-.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 32400 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 5832000 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 32400 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 360 binary64)))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(-.f64 (/.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 32400 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 (/.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 5832000 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 32400 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 360 binary64))))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 32400 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 360 binary64))))))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
#s(approx a a)
#s(approx (* a a) (*.f64 a a))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))
#s(approx b b)
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (* (PI) b) angle) 2) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64)))
#s(approx (* (PI) b) (*.f64 b (PI.f64)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) a)
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) (fma.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) a))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) a)
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) a))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval78.0ms (1.9%)

Memory
-28.3MiB live, 72.2MiB allocated; 11ms collecting garbage
Compiler

Compiled 20 037 to 1 771 computations (91.2% saved)

prune46.0ms (1.1%)

Memory
36.6MiB live, 81.0MiB allocated; 5ms collecting garbage
Pruning

39 alts after pruning (37 fresh and 2 done)

PrunedKeptTotal
New46032492
Fresh13518
Picked325
Done000
Total47639515
Accuracy
83.2%
Counts
515 → 39
Alt Table
Click to see full alt table
StatusAccuracyProgram
82.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
77.1%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
21.1%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
20.0%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
77.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
67.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
65.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
77.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
82.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
82.1%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
61.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
40.8%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
44.0%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
57.2%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)))
41.5%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
57.5%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
55.0%
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)))
71.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
13.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
70.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))))
70.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))))
82.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
66.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
66.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
61.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
82.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
57.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
55.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 3 069 to 2 094 computations (31.8% saved)

series277.0ms (6.6%)

Memory
-20.7MiB live, 264.9MiB allocated; 71ms collecting garbage
Counts
53 → 174
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 a a)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
b
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 (*.f64 angle b) (PI.f64))
(*.f64 angle b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (* angle b) (PI)) (* (* angle b) (PI))) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* angle b) (PI)) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* angle b) #s(hole binary64 (* angle b)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 1))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 1))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* 1/180 (* angle (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (pow a 2)))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (log a)))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 a))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (log (* a (cos (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
96.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (* a a) a (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) (* (* (* angle b) (PI)) (* (* angle b) (PI))) (* (* angle b) (PI)) (* angle b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (log (* (cos (* 1/180 (* angle (PI)))) a)) (* (cos (* 1/180 (* angle (PI)))) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle))
60.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (* a a) a (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) (* (* (* angle b) (PI)) (* (* angle b) (PI))) (* (* angle b) (PI)) (* angle b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (log (* (cos (* 1/180 (* angle (PI)))) a)) (* (cos (* 1/180 (* angle (PI)))) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle))
47.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (* a a) a (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) (* (* (* angle b) (PI)) (* (* angle b) (PI))) (* (* angle b) (PI)) (* angle b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (log (* (cos (* 1/180 (* angle (PI)))) a)) (* (cos (* 1/180 (* angle (PI)))) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle))
20.0ms
a
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (* a a) a (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) (* (* (* angle b) (PI)) (* (* angle b) (PI))) (* (* angle b) (PI)) (* angle b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (log (* (cos (* 1/180 (* angle (PI)))) a)) (* (cos (* 1/180 (* angle (PI)))) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle))
10.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) 1/180 (* angle (PI)) angle (PI) 2 (* a a) a (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) (* (* (* angle b) (PI)) (* (* angle b) (PI))) (* (* angle b) (PI)) (* angle b) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (log (* (cos (* 1/180 (* angle (PI)))) a)) (* (cos (* 1/180 (* angle (PI)))) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle))

rewrite196.0ms (4.7%)

Memory
-5.7MiB live, 273.2MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06677061
07526269
135016243
082206046
Stop Event
iter-limit
node-limit
iter-limit
Counts
227 → 600
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 a a)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
b
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 (*.f64 angle b) (PI.f64))
(*.f64 angle b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (* angle b) (PI)) (* (* angle b) (PI))) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* angle b) (PI)) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* angle b) #s(hole binary64 (* angle b)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 1))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 1))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* 1/180 (* angle (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (pow a 2)))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (log a)))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 a))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) #s(hole binary64 (* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) #s(hole binary64 (log (* a (cos (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fabs.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(pow.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(cos.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
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(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
a
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(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64))
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(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
b
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(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 b angle) (PI.f64)))) (neg.f64 (neg.f64 (*.f64 (*.f64 b angle) (PI.f64)))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 b angle) (PI.f64)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 b angle) (PI.f64)))))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 b angle) (PI.f64)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 b angle) (PI.f64)))))
(*.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b angle) (PI.f64)))) (exp.f64 (log.f64 (*.f64 (*.f64 b angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64))
(*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (neg.f64 (*.f64 (*.f64 b angle) (PI.f64))) (neg.f64 (*.f64 (*.f64 b angle) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (*.f64 b angle) (PI.f64))) (fabs.f64 (*.f64 (*.f64 b angle) (PI.f64))))
(*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64))))
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))
(*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 2 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle))))
(*.f64 (pow.f64 (*.f64 b angle) #s(literal 1 binary64)) (PI.f64))
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 1 binary64)) angle)
(*.f64 (*.f64 b angle) (PI.f64))
(*.f64 (*.f64 b (PI.f64)) angle)
(*.f64 angle (pow.f64 (*.f64 b (PI.f64)) #s(literal 1 binary64)))
(*.f64 angle (*.f64 b (PI.f64)))
(*.f64 (PI.f64) (pow.f64 (*.f64 b angle) #s(literal 1 binary64)))
(*.f64 (PI.f64) (*.f64 b angle))
(pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1 binary64))
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(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1 binary64)))
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(*.f64 b (PI.f64))
(*.f64 (PI.f64) b)
(log.f64 (pow.f64 (exp.f64 (PI.f64)) b))
#s(literal 1/32400 binary64)
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(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) a)
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)
(*.f64 a (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64)))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (* a a) (*.f64 a a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (*.f64 (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (* (* (* angle b) (PI)) (* (* angle b) (PI))) (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (* angle b) (PI)) (*.f64 (*.f64 b angle) (PI.f64)))
#s(approx (* (PI) b) (*.f64 b (PI.f64)))
#s(approx (* (* (* (* angle b) (PI)) (* (* angle b) (PI))) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (* (* (* angle b) (PI)) (* (* angle b) (PI))) (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (* angle b) (PI)) (*.f64 (*.f64 b angle) (PI.f64)))
#s(approx (* angle b) (*.f64 b angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 a a))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))
#s(approx (cos (* 1/180 (* angle (PI)))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) a)
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 a a))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (*.f64 a a))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (exp (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) (log.f64 a))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (log.f64 a)))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/24 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 a)))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 a)))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) a)
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) (fma.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* (cos (* 1/180 (* angle (PI)))) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (log (* (cos (* 1/180 (* angle (PI)))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* 1/180 (* angle (PI)))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval75.0ms (1.8%)

Memory
-1.6MiB live, 143.7MiB allocated; 14ms collecting garbage
Compiler

Compiled 29 358 to 2 367 computations (91.9% saved)

prune61.0ms (1.5%)

Memory
23.9MiB live, 116.7MiB allocated; 5ms collecting garbage
Pruning

57 alts after pruning (52 fresh and 5 done)

PrunedKeptTotal
New54839587
Fresh191332
Picked235
Done022
Total56957626
Accuracy
83.3%
Counts
626 → 57
Alt Table
Click to see full alt table
StatusAccuracyProgram
21.1%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
19.8%
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64))) (-.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
77.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
67.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
82.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
77.1%
(+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
59.5%
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
82.1%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1/32400 binary64))))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
77.2%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
65.1%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
61.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
40.8%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
44.0%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
57.2%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
41.5%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
57.5%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
71.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
82.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))) #s(literal 2 binary64))))
81.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
77.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
78.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
62.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
13.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
70.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))))
70.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))))
82.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
66.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
65.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (log.f64 a))))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
67.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
65.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
66.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
81.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
57.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
55.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 4 906 to 3 211 computations (34.5% saved)

series92.0ms (2.2%)

Memory
-16.7MiB live, 100.6MiB allocated; 56ms collecting garbage
Counts
58 → 202
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a)
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a)
(pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/180 binary64)
#s(literal 2 binary64)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
b
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a))
(*.f64 a a)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 b angle) (PI.f64))
(*.f64 b angle)
(*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 (* a (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* b angle) (PI)) (* (* (* b angle) (PI)) 1/32400)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* b angle) (PI)) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* b angle) #s(hole binary64 (* angle b)))
#s(approx (* (* (* b angle) (PI)) 1/32400) #s(hole binary64 (* 1/32400 (* angle (* b (PI))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (pow a 2)))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 a))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 (+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* a (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 1))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* angle (PI)) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 a))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow a 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* -1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (* 2 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 2 (sin (* 1/2 (PI)))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 (* angle (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
29.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (pow (cos (* (* angle (PI)) 1/180)) 2) (cos (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 a (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* b angle) (PI)) (* (* (* b angle) (PI)) 1/32400)) (* (* b angle) (PI)) (* b angle) (* (* (* b angle) (PI)) 1/32400) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (/ (PI) 2) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))))
16.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (pow (cos (* (* angle (PI)) 1/180)) 2) (cos (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 a (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* b angle) (PI)) (* (* (* b angle) (PI)) 1/32400)) (* (* b angle) (PI)) (* b angle) (* (* (* b angle) (PI)) 1/32400) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (/ (PI) 2) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))))
7.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (pow (cos (* (* angle (PI)) 1/180)) 2) (cos (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 a (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* b angle) (PI)) (* (* (* b angle) (PI)) 1/32400)) (* (* b angle) (PI)) (* b angle) (* (* (* b angle) (PI)) 1/32400) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (/ (PI) 2) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))))
7.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (pow (cos (* (* angle (PI)) 1/180)) 2) (cos (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 a (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* b angle) (PI)) (* (* (* b angle) (PI)) 1/32400)) (* (* b angle) (PI)) (* b angle) (* (* (* b angle) (PI)) 1/32400) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (/ (PI) 2) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))))
5.0ms
b
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (pow (cos (* (* angle (PI)) 1/180)) 2) (cos (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 a (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) b (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* (* b angle) (PI)) (* (* (* b angle) (PI)) 1/32400)) (* (* b angle) (PI)) (* b angle) (* (* (* b angle) (PI)) 1/32400) 1/32400 (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (* (cos (* (* (PI) angle) 1/180)) a) (cos (* (* (PI) angle) 1/180)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (/ (PI) 2) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))))

rewrite222.0ms (5.3%)

Memory
31.8MiB live, 281.9MiB allocated; 43ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07098693
08077571
137297501
082147248
Stop Event
iter-limit
node-limit
iter-limit
Counts
260 → 625
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a)
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a)
(pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/180 binary64)
#s(literal 2 binary64)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
b
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a))
(*.f64 a a)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 b angle) (PI.f64))
(*.f64 b angle)
(*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 (* a (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* b angle) (PI)) (* (* (* b angle) (PI)) 1/32400)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* b angle) (PI)) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* b angle) #s(hole binary64 (* angle b)))
#s(approx (* (* (* b angle) (PI)) 1/32400) #s(hole binary64 (* 1/32400 (* angle (* b (PI))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (pow a 2)))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 a))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 (+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* a (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 1))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* angle (PI)) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 a))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (* (pow a 2) (sin (* 1/2 (PI))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (+ (* (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (+ (* -1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) (* (pow a 2) (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (* 2 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 2 (sin (* 1/2 (PI)))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (+ (* 2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 (* angle (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (cos (* (* angle (PI)) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) 2) #s(hole binary64 (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a)
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 a (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(/.f64 (neg.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a))) #s(literal -2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a)) #s(literal 2 binary64))
(exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fabs.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(pow.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64))
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(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(/.f64 (+.f64 (pow.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (fma.f64 (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (* (* b angle) (PI)) (* (* (* b angle) (PI)) 1/32400)) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (* (* b angle) (PI)) (*.f64 (*.f64 b angle) (PI.f64)))
#s(approx (* b angle) (*.f64 b angle))
#s(approx (* (* (* b angle) (PI)) 1/32400) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/2 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 a a))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a)
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (fma.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) a) #s(literal -1/32400 binary64) a))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) a))
#s(approx (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 a a))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) a)
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) a) a))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) a))
#s(approx (* (cos (* (* (PI) angle) 1/180)) a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a)))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 a a))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/90 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (pow (cos (* (* angle (PI)) 1/180)) 2) (*.f64 (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))
#s(approx (+ (sin (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)))) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180))) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))
#s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval102.0ms (2.5%)

Memory
17.2MiB live, 164.4MiB allocated; 17ms collecting garbage
Compiler

Compiled 33 595 to 2 483 computations (92.6% saved)

prune120.0ms (2.9%)

Memory
-19.0MiB live, 165.1MiB allocated; 21ms collecting garbage
Pruning

65 alts after pruning (59 fresh and 6 done)

PrunedKeptTotal
New54625571
Fresh133447
Picked415
Done055
Total56365628
Accuracy
83.5%
Counts
628 → 65
Alt Table
Click to see full alt table
StatusAccuracyProgram
71.2%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
20.9%
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
13.1%
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))))
82.2%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
82.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
77.1%
(+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
59.5%
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
82.1%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.2%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
77.2%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
66.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
76.9%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
77.2%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
77.2%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
77.2%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
77.2%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
65.1%
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
61.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.2%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
41.5%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
57.5%
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
71.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
82.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))) #s(literal 2 binary64))))
81.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
75.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
76.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
61.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
77.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 #s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 #s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
62.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 #s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
61.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
74.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 #s(approx (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
78.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
75.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
62.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
70.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))))
70.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))))
82.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
66.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
82.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) a) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
82.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
65.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (log.f64 a))))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
67.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
66.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
81.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
57.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
55.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
57.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
Compiler

Compiled 8 672 to 2 700 computations (68.9% saved)

regimes220.0ms (5.3%)

Memory
26.7MiB live, 316.1MiB allocated; 73ms collecting garbage
Counts
120 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) a) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64))) (-.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 #s(approx (- (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 #s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 #s(approx (+ (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (* (* angle (PI)) 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 #s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 #s(approx (+ (* (* 1/180 angle) (PI)) (/ (PI) 2)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal -1 binary64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64))) (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (log.f64 a))))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
Calls

6 calls:

44.0ms
angle
43.0ms
b
33.0ms
(/.f64 angle #s(literal 180 binary64))
32.0ms
a
32.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
82.5%1(/.f64 angle #s(literal 180 binary64))
82.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
82.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.5%1a
82.5%1b
82.5%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes68.0ms (1.6%)

Memory
-10.1MiB live, 129.6MiB allocated; 7ms collecting garbage
Counts
63 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) a) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
Calls

4 calls:

16.0ms
a
16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
15.0ms
angle
15.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
82.5%1(/.f64 angle #s(literal 180 binary64))
82.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
82.5%1a
82.5%1angle
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes79.0ms (1.9%)

Memory
-14.9MiB live, 131.2MiB allocated; 7ms collecting garbage
Counts
51 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) a) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
Calls

6 calls:

14.0ms
angle
13.0ms
b
13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
a
12.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
82.5%1b
82.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.5%1(/.f64 angle #s(literal 180 binary64))
82.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
82.5%1a
82.5%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes96.0ms (2.3%)

Memory
8.2MiB live, 103.5MiB allocated; 7ms collecting garbage
Counts
50 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (pow (cos (* (* angle (PI)) 1/180)) 2) a) a) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) a) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 #s(approx (pow (* (cos (* (* (PI) angle) 1/180)) a) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
Calls

6 calls:

33.0ms
a
13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
angle
12.0ms
b
Results
AccuracySegmentsBranch
82.2%1b
82.2%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.2%1a
82.2%1(/.f64 angle #s(literal 180 binary64))
82.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
82.2%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes53.0ms (1.3%)

Memory
7.9MiB live, 54.5MiB allocated; 2ms collecting garbage
Counts
24 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
Calls

6 calls:

21.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
a
6.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
angle
6.0ms
b
Results
AccuracySegmentsBranch
79.8%2b
79.1%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.2%1(/.f64 angle #s(literal 180 binary64))
77.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
77.2%1angle
79.9%2a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes15.0ms (0.4%)

Memory
-23.1MiB live, 20.7MiB allocated; 5ms collecting garbage
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
Calls

2 calls:

9.0ms
b
5.0ms
a
Results
AccuracySegmentsBranch
79.8%2b
77.2%1a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes5.0ms (0.1%)

Memory
9.1MiB live, 9.1MiB allocated; 0ms collecting garbage
Counts
16 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 (*.f64 b angle) (PI.f64)))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 b angle)) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 #s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)))))
Calls

1 calls:

4.0ms
b
Results
AccuracySegmentsBranch
79.6%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes2.0ms (0.1%)

Memory
4.6MiB live, 4.5MiB allocated; 0ms collecting garbage
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
Calls

1 calls:

2.0ms
b
Results
AccuracySegmentsBranch
79.6%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes2.0ms (0%)

Memory
2.9MiB live, 2.9MiB allocated; 0ms collecting garbage
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 b (PI.f64))))))
Calls

1 calls:

2.0ms
b
Results
AccuracySegmentsBranch
79.6%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes2.0ms (0%)

Memory
3.6MiB live, 3.6MiB allocated; 0ms collecting garbage
Counts
2 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 a a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 b angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (PI.f64)))))))
Calls

1 calls:

1.0ms
b
Results
AccuracySegmentsBranch
79.6%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes7.0ms (0.2%)

Memory
15.3MiB live, 15.3MiB allocated; 0ms collecting garbage
Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

1.0ms
angle
1.0ms
a
1.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
57.3%1(/.f64 angle #s(literal 180 binary64))
57.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
57.3%1angle
57.3%1a
57.3%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.3%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Compiler

Compiled 24 to 16 computations (33.3% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage
Steps
TimeLeftRight
0.0ms
7.514659171602641e-165
1.858053793390881e-158

Profiling

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