
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (+ (pow (* (floor h) dX.v) 2.0) t_1))
(t_3 (* (floor w) dY.u))
(t_4 (+ (pow (* (floor h) dY.v) 2.0) (pow t_3 2.0))))
(if (>= t_2 t_4)
(/ t_0 (sqrt (fmax (fma (* (pow (floor h) 2.0) dX.v) dX.v t_1) t_4)))
(/ t_3 (sqrt (fmax t_2 t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f) + t_1;
float t_3 = floorf(w) * dY_46_u;
float t_4 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_3, 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = t_0 / sqrtf(fmaxf(fmaf((powf(floorf(h), 2.0f) * dX_46_v), dX_46_v, t_1), t_4));
} else {
tmp = t_3 / sqrtf(fmaxf(t_2, t_4));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + t_1) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 / sqrt(fmax(fma(Float32((floor(h) ^ Float32(2.0)) * dX_46_v), dX_46_v, t_1), t_4))); else tmp = Float32(t_3 / sqrt(fmax(t_2, t_4))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + t\_1\\
t_3 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_3}^{2}\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left({\left(\left\lfloor h\right\rfloor \right)}^{2} \cdot dX.v, dX.v, t\_1\right), t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.2%
lift-pow.f32N/A
pow2N/A
lift-*.f3276.2
lower-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
pow2N/A
associate-*r*N/A
lower-fma.f32N/A
lower-*.f32N/A
lower-pow.f32N/A
lift-floor.f3276.2
lift-*.f32N/A
pow2N/A
lift-pow.f3276.2
Applied rewrites76.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor h) dY.v))
(t_4 (pow t_3 2.0))
(t_5 (+ t_2 t_4))
(t_6 (+ (* t_1 t_1) (* t_3 t_3)))
(t_7 (* (floor w) dX.u))
(t_8 (pow t_7 2.0))
(t_9 (+ (* t_7 t_7) (* t_0 t_0)))
(t_10 (/ 1.0 (sqrt (fmax t_9 t_6))))
(t_11 (if (>= t_9 t_6) (* t_10 t_7) (* t_10 t_1)))
(t_12 (pow t_0 2.0))
(t_13 (sqrt (fmax (+ t_8 t_12) t_5)))
(t_14
(if (>= t_8 t_2)
(/ t_7 (sqrt (fmax (+ t_12 t_8) (+ t_4 t_2))))
(* (/ dY.u t_13) (floor w)))))
(if (<= t_11 -0.9999995231628418)
t_14
(if (<= t_11 0.9994999766349792)
(if (>= t_12 t_5) (/ t_7 t_13) (/ t_1 t_13))
t_14))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(h) * dY_46_v;
float t_4 = powf(t_3, 2.0f);
float t_5 = t_2 + t_4;
float t_6 = (t_1 * t_1) + (t_3 * t_3);
float t_7 = floorf(w) * dX_46_u;
float t_8 = powf(t_7, 2.0f);
float t_9 = (t_7 * t_7) + (t_0 * t_0);
float t_10 = 1.0f / sqrtf(fmaxf(t_9, t_6));
float tmp;
if (t_9 >= t_6) {
tmp = t_10 * t_7;
} else {
tmp = t_10 * t_1;
}
float t_11 = tmp;
float t_12 = powf(t_0, 2.0f);
float t_13 = sqrtf(fmaxf((t_8 + t_12), t_5));
float tmp_1;
if (t_8 >= t_2) {
tmp_1 = t_7 / sqrtf(fmaxf((t_12 + t_8), (t_4 + t_2)));
} else {
tmp_1 = (dY_46_u / t_13) * floorf(w);
}
float t_14 = tmp_1;
float tmp_2;
if (t_11 <= -0.9999995231628418f) {
tmp_2 = t_14;
} else if (t_11 <= 0.9994999766349792f) {
float tmp_3;
if (t_12 >= t_5) {
tmp_3 = t_7 / t_13;
} else {
tmp_3 = t_1 / t_13;
}
tmp_2 = tmp_3;
} else {
tmp_2 = t_14;
}
return tmp_2;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dY_46_v) t_4 = t_3 ^ Float32(2.0) t_5 = Float32(t_2 + t_4) t_6 = Float32(Float32(t_1 * t_1) + Float32(t_3 * t_3)) t_7 = Float32(floor(w) * dX_46_u) t_8 = t_7 ^ Float32(2.0) t_9 = Float32(Float32(t_7 * t_7) + Float32(t_0 * t_0)) t_10 = Float32(Float32(1.0) / sqrt(fmax(t_9, t_6))) tmp = Float32(0.0) if (t_9 >= t_6) tmp = Float32(t_10 * t_7); else tmp = Float32(t_10 * t_1); end t_11 = tmp t_12 = t_0 ^ Float32(2.0) t_13 = sqrt(fmax(Float32(t_8 + t_12), t_5)) tmp_1 = Float32(0.0) if (t_8 >= t_2) tmp_1 = Float32(t_7 / sqrt(fmax(Float32(t_12 + t_8), Float32(t_4 + t_2)))); else tmp_1 = Float32(Float32(dY_46_u / t_13) * floor(w)); end t_14 = tmp_1 tmp_2 = Float32(0.0) if (t_11 <= Float32(-0.9999995231628418)) tmp_2 = t_14; elseif (t_11 <= Float32(0.9994999766349792)) tmp_3 = Float32(0.0) if (t_12 >= t_5) tmp_3 = Float32(t_7 / t_13); else tmp_3 = Float32(t_1 / t_13); end tmp_2 = tmp_3; else tmp_2 = t_14; end return tmp_2 end
function tmp_5 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = floor(h) * dY_46_v; t_4 = t_3 ^ single(2.0); t_5 = t_2 + t_4; t_6 = (t_1 * t_1) + (t_3 * t_3); t_7 = floor(w) * dX_46_u; t_8 = t_7 ^ single(2.0); t_9 = (t_7 * t_7) + (t_0 * t_0); t_10 = single(1.0) / sqrt(max(t_9, t_6)); tmp = single(0.0); if (t_9 >= t_6) tmp = t_10 * t_7; else tmp = t_10 * t_1; end t_11 = tmp; t_12 = t_0 ^ single(2.0); t_13 = sqrt(max((t_8 + t_12), t_5)); tmp_2 = single(0.0); if (t_8 >= t_2) tmp_2 = t_7 / sqrt(max((t_12 + t_8), (t_4 + t_2))); else tmp_2 = (dY_46_u / t_13) * floor(w); end t_14 = tmp_2; tmp_3 = single(0.0); if (t_11 <= single(-0.9999995231628418)) tmp_3 = t_14; elseif (t_11 <= single(0.9994999766349792)) tmp_4 = single(0.0); if (t_12 >= t_5) tmp_4 = t_7 / t_13; else tmp_4 = t_1 / t_13; end tmp_3 = tmp_4; else tmp_3 = t_14; end tmp_5 = tmp_3; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_4 := {t\_3}^{2}\\
t_5 := t\_2 + t\_4\\
t_6 := t\_1 \cdot t\_1 + t\_3 \cdot t\_3\\
t_7 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_8 := {t\_7}^{2}\\
t_9 := t\_7 \cdot t\_7 + t\_0 \cdot t\_0\\
t_10 := \frac{1}{\sqrt{\mathsf{max}\left(t\_9, t\_6\right)}}\\
t_11 := \begin{array}{l}
\mathbf{if}\;t\_9 \geq t\_6:\\
\;\;\;\;t\_10 \cdot t\_7\\
\mathbf{else}:\\
\;\;\;\;t\_10 \cdot t\_1\\
\end{array}\\
t_12 := {t\_0}^{2}\\
t_13 := \sqrt{\mathsf{max}\left(t\_8 + t\_12, t\_5\right)}\\
t_14 := \begin{array}{l}
\mathbf{if}\;t\_8 \geq t\_2:\\
\;\;\;\;\frac{t\_7}{\sqrt{\mathsf{max}\left(t\_12 + t\_8, t\_4 + t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{t\_13} \cdot \left\lfloor w\right\rfloor \\
\end{array}\\
\mathbf{if}\;t\_11 \leq -0.9999995231628418:\\
\;\;\;\;t\_14\\
\mathbf{elif}\;t\_11 \leq 0.9994999766349792:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_12 \geq t\_5:\\
\;\;\;\;\frac{t\_7}{t\_13}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_13}\\
\end{array}\\
\mathbf{else}:\\
\;\;\;\;t\_14\\
\end{array}
\end{array}
if (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dX.u)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dY.u))) < -0.999999523 or 0.999499977 < (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dX.u)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dY.u))) Initial program 99.5%
Applied rewrites99.9%
Applied rewrites99.6%
Taylor expanded in dX.u around inf
Applied rewrites99.6%
Taylor expanded in dY.u around inf
unpow-prod-downN/A
*-commutativeN/A
*-commutativeN/A
pow-prod-downN/A
+-commutativeN/A
pow2N/A
*-commutativeN/A
*-commutativeN/A
unpow-prod-downN/A
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3299.6
Applied rewrites99.6%
if -0.999999523 < (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dX.u)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dY.u))) < 0.999499977Initial program 64.1%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3263.9
Applied rewrites63.9%
Applied rewrites64.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (+ (pow (* (floor h) dX.v) 2.0) (pow t_0 2.0)))
(t_2 (* (floor w) dY.u))
(t_3 (+ (pow (* (floor h) dY.v) 2.0) (pow t_2 2.0)))
(t_4 (sqrt (fmax t_1 t_3))))
(if (>= t_1 t_3) (/ t_0 t_4) (/ t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_2, 2.0f);
float t_4 = sqrtf(fmaxf(t_1, t_3));
float tmp;
if (t_1 >= t_3) {
tmp = t_0 / t_4;
} else {
tmp = t_2 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = sqrt(fmax(t_1, t_3)) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 / t_4); else tmp = Float32(t_2 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = ((floor(h) * dX_46_v) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = floor(w) * dY_46_u; t_3 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = sqrt(max(t_1, t_3)); tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 / t_4; else tmp = t_2 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_0}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_2}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_1, t\_3\right)}\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (pow (* (floor h) dY.v) 2.0))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (+ t_3 t_1))
(t_5 (pow (* (floor w) dY.u) 2.0))
(t_6 (+ t_2 t_5)))
(if (>= t_4 t_6)
(/ t_0 (sqrt (fmax t_4 t_6)))
(* (/ dY.u (sqrt (fmax (+ t_1 t_3) (+ t_5 t_2)))) (floor w)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dY_46_v), 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = t_3 + t_1;
float t_5 = powf((floorf(w) * dY_46_u), 2.0f);
float t_6 = t_2 + t_5;
float tmp;
if (t_4 >= t_6) {
tmp = t_0 / sqrtf(fmaxf(t_4, t_6));
} else {
tmp = (dY_46_u / sqrtf(fmaxf((t_1 + t_3), (t_5 + t_2)))) * floorf(w);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = Float32(t_3 + t_1) t_5 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_6 = Float32(t_2 + t_5) tmp = Float32(0.0) if (t_4 >= t_6) tmp = Float32(t_0 / sqrt(fmax(t_4, t_6))); else tmp = Float32(Float32(dY_46_u / sqrt(fmax(Float32(t_1 + t_3), Float32(t_5 + t_2)))) * floor(w)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 ^ single(2.0); t_2 = (floor(h) * dY_46_v) ^ single(2.0); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = t_3 + t_1; t_5 = (floor(w) * dY_46_u) ^ single(2.0); t_6 = t_2 + t_5; tmp = single(0.0); if (t_4 >= t_6) tmp = t_0 / sqrt(max(t_4, t_6)); else tmp = (dY_46_u / sqrt(max((t_1 + t_3), (t_5 + t_2)))) * floor(w); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := t\_3 + t\_1\\
t_5 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_6 := t\_2 + t\_5\\
\mathbf{if}\;t\_4 \geq t\_6:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_4, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{\sqrt{\mathsf{max}\left(t\_1 + t\_3, t\_5 + t\_2\right)}} \cdot \left\lfloor w\right\rfloor \\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.2%
Applied rewrites76.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (pow (* (floor h) dY.v) 2.0))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (+ t_3 t_1))
(t_5 (pow (* (floor w) dY.u) 2.0))
(t_6 (+ t_2 t_5)))
(if (>= t_4 t_6)
(/ t_0 (sqrt (fmax t_4 t_6)))
(* dY.u (/ (floor w) (sqrt (fmax (+ t_1 t_3) (+ t_5 t_2))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dY_46_v), 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = t_3 + t_1;
float t_5 = powf((floorf(w) * dY_46_u), 2.0f);
float t_6 = t_2 + t_5;
float tmp;
if (t_4 >= t_6) {
tmp = t_0 / sqrtf(fmaxf(t_4, t_6));
} else {
tmp = dY_46_u * (floorf(w) / sqrtf(fmaxf((t_1 + t_3), (t_5 + t_2))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = Float32(t_3 + t_1) t_5 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_6 = Float32(t_2 + t_5) tmp = Float32(0.0) if (t_4 >= t_6) tmp = Float32(t_0 / sqrt(fmax(t_4, t_6))); else tmp = Float32(dY_46_u * Float32(floor(w) / sqrt(fmax(Float32(t_1 + t_3), Float32(t_5 + t_2))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 ^ single(2.0); t_2 = (floor(h) * dY_46_v) ^ single(2.0); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = t_3 + t_1; t_5 = (floor(w) * dY_46_u) ^ single(2.0); t_6 = t_2 + t_5; tmp = single(0.0); if (t_4 >= t_6) tmp = t_0 / sqrt(max(t_4, t_6)); else tmp = dY_46_u * (floor(w) / sqrt(max((t_1 + t_3), (t_5 + t_2)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := t\_3 + t\_1\\
t_5 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_6 := t\_2 + t\_5\\
\mathbf{if}\;t\_4 \geq t\_6:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_4, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloor w\right\rfloor }{\sqrt{\mathsf{max}\left(t\_1 + t\_3, t\_5 + t\_2\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.2%
Applied rewrites76.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (+ t_2 t_0))
(t_4 (* (floor w) dY.u))
(t_5 (pow t_4 2.0))
(t_6 (+ t_1 t_5)))
(if (>= t_3 t_6)
(* (/ dX.u (sqrt (fmax (+ t_0 t_2) (+ t_5 t_1)))) (floor w))
(/ t_4 (sqrt (fmax t_3 t_6))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = t_2 + t_0;
float t_4 = floorf(w) * dY_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = t_1 + t_5;
float tmp;
if (t_3 >= t_6) {
tmp = (dX_46_u / sqrtf(fmaxf((t_0 + t_2), (t_5 + t_1)))) * floorf(w);
} else {
tmp = t_4 / sqrtf(fmaxf(t_3, t_6));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32(t_2 + t_0) t_4 = Float32(floor(w) * dY_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = Float32(t_1 + t_5) tmp = Float32(0.0) if (t_3 >= t_6) tmp = Float32(Float32(dX_46_u / sqrt(fmax(Float32(t_0 + t_2), Float32(t_5 + t_1)))) * floor(w)); else tmp = Float32(t_4 / sqrt(fmax(t_3, t_6))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = t_2 + t_0; t_4 = floor(w) * dY_46_u; t_5 = t_4 ^ single(2.0); t_6 = t_1 + t_5; tmp = single(0.0); if (t_3 >= t_6) tmp = (dX_46_u / sqrt(max((t_0 + t_2), (t_5 + t_1)))) * floor(w); else tmp = t_4 / sqrt(max(t_3, t_6)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := t\_2 + t\_0\\
t_4 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_5 := {t\_4}^{2}\\
t_6 := t\_1 + t\_5\\
\mathbf{if}\;t\_3 \geq t\_6:\\
\;\;\;\;\frac{dX.u}{\sqrt{\mathsf{max}\left(t\_0 + t\_2, t\_5 + t\_1\right)}} \cdot \left\lfloor w\right\rfloor \\
\mathbf{else}:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_3, t\_6\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.2%
Applied rewrites76.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (+ t_2 t_0))
(t_4 (* (floor w) dY.u))
(t_5 (pow t_4 2.0))
(t_6 (+ t_1 t_5)))
(if (>= t_3 t_6)
(* dX.u (/ (floor w) (sqrt (fmax (+ t_0 t_2) (+ t_5 t_1)))))
(/ t_4 (sqrt (fmax t_3 t_6))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = t_2 + t_0;
float t_4 = floorf(w) * dY_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = t_1 + t_5;
float tmp;
if (t_3 >= t_6) {
tmp = dX_46_u * (floorf(w) / sqrtf(fmaxf((t_0 + t_2), (t_5 + t_1))));
} else {
tmp = t_4 / sqrtf(fmaxf(t_3, t_6));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32(t_2 + t_0) t_4 = Float32(floor(w) * dY_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = Float32(t_1 + t_5) tmp = Float32(0.0) if (t_3 >= t_6) tmp = Float32(dX_46_u * Float32(floor(w) / sqrt(fmax(Float32(t_0 + t_2), Float32(t_5 + t_1))))); else tmp = Float32(t_4 / sqrt(fmax(t_3, t_6))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = t_2 + t_0; t_4 = floor(w) * dY_46_u; t_5 = t_4 ^ single(2.0); t_6 = t_1 + t_5; tmp = single(0.0); if (t_3 >= t_6) tmp = dX_46_u * (floor(w) / sqrt(max((t_0 + t_2), (t_5 + t_1)))); else tmp = t_4 / sqrt(max(t_3, t_6)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := t\_2 + t\_0\\
t_4 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_5 := {t\_4}^{2}\\
t_6 := t\_1 + t\_5\\
\mathbf{if}\;t\_3 \geq t\_6:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloor w\right\rfloor }{\sqrt{\mathsf{max}\left(t\_0 + t\_2, t\_5 + t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_3, t\_6\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.2%
Applied rewrites76.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (pow t_3 2.0))
(t_5 (pow (* (floor h) dY.v) 2.0))
(t_6 (+ t_5 t_2))
(t_7 (+ t_2 t_5))
(t_8 (sqrt (fmax (+ t_4 t_0) t_7))))
(if (<= dX.v 0.009999999776482582)
(if (>= t_4 t_6)
(/ t_3 (sqrt (fmax (+ t_0 t_4) t_6)))
(* (/ dY.u t_8) (floor w)))
(if (>= t_0 t_7)
(/ t_3 t_8)
(/ t_1 (sqrt (fmax (+ (exp (* (log t_3) 2.0)) t_0) t_7)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(t_3, 2.0f);
float t_5 = powf((floorf(h) * dY_46_v), 2.0f);
float t_6 = t_5 + t_2;
float t_7 = t_2 + t_5;
float t_8 = sqrtf(fmaxf((t_4 + t_0), t_7));
float tmp_1;
if (dX_46_v <= 0.009999999776482582f) {
float tmp_2;
if (t_4 >= t_6) {
tmp_2 = t_3 / sqrtf(fmaxf((t_0 + t_4), t_6));
} else {
tmp_2 = (dY_46_u / t_8) * floorf(w);
}
tmp_1 = tmp_2;
} else if (t_0 >= t_7) {
tmp_1 = t_3 / t_8;
} else {
tmp_1 = t_1 / sqrtf(fmaxf((expf((logf(t_3) * 2.0f)) + t_0), t_7));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = t_3 ^ Float32(2.0) t_5 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_6 = Float32(t_5 + t_2) t_7 = Float32(t_2 + t_5) t_8 = sqrt(fmax(Float32(t_4 + t_0), t_7)) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(0.009999999776482582)) tmp_2 = Float32(0.0) if (t_4 >= t_6) tmp_2 = Float32(t_3 / sqrt(fmax(Float32(t_0 + t_4), t_6))); else tmp_2 = Float32(Float32(dY_46_u / t_8) * floor(w)); end tmp_1 = tmp_2; elseif (t_0 >= t_7) tmp_1 = Float32(t_3 / t_8); else tmp_1 = Float32(t_1 / sqrt(fmax(Float32(exp(Float32(log(t_3) * Float32(2.0))) + t_0), t_7))); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = floor(w) * dX_46_u; t_4 = t_3 ^ single(2.0); t_5 = (floor(h) * dY_46_v) ^ single(2.0); t_6 = t_5 + t_2; t_7 = t_2 + t_5; t_8 = sqrt(max((t_4 + t_0), t_7)); tmp_2 = single(0.0); if (dX_46_v <= single(0.009999999776482582)) tmp_3 = single(0.0); if (t_4 >= t_6) tmp_3 = t_3 / sqrt(max((t_0 + t_4), t_6)); else tmp_3 = (dY_46_u / t_8) * floor(w); end tmp_2 = tmp_3; elseif (t_0 >= t_7) tmp_2 = t_3 / t_8; else tmp_2 = t_1 / sqrt(max((exp((log(t_3) * single(2.0))) + t_0), t_7)); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {t\_3}^{2}\\
t_5 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_6 := t\_5 + t\_2\\
t_7 := t\_2 + t\_5\\
t_8 := \sqrt{\mathsf{max}\left(t\_4 + t\_0, t\_7\right)}\\
\mathbf{if}\;dX.v \leq 0.009999999776482582:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_6:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_0 + t\_4, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{t\_8} \cdot \left\lfloor w\right\rfloor \\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_7:\\
\;\;\;\;\frac{t\_3}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(e^{\log t\_3 \cdot 2} + t\_0, t\_7\right)}}\\
\end{array}
\end{array}
if dX.v < 0.00999999978Initial program 77.7%
Applied rewrites77.9%
Applied rewrites77.8%
Taylor expanded in dX.u around inf
Applied rewrites70.1%
if 0.00999999978 < dX.v Initial program 71.3%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3267.4
Applied rewrites67.4%
Applied rewrites67.5%
lift-pow.f32N/A
pow-to-expN/A
lower-exp.f32N/A
lower-*.f32N/A
lower-log.f3267.8
Applied rewrites67.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (pow t_3 2.0))
(t_5 (pow (* (floor h) dY.v) 2.0))
(t_6 (+ t_5 t_2))
(t_7 (+ t_2 t_5))
(t_8 (sqrt (fmax (+ t_4 t_0) t_7))))
(if (<= dX.v 0.009999999776482582)
(if (>= t_4 t_6)
(/ t_3 (sqrt (fmax (+ t_0 t_4) t_6)))
(* (/ dY.u t_8) (floor w)))
(if (>= t_0 t_7) (/ t_3 t_8) (/ t_1 t_8)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(t_3, 2.0f);
float t_5 = powf((floorf(h) * dY_46_v), 2.0f);
float t_6 = t_5 + t_2;
float t_7 = t_2 + t_5;
float t_8 = sqrtf(fmaxf((t_4 + t_0), t_7));
float tmp_1;
if (dX_46_v <= 0.009999999776482582f) {
float tmp_2;
if (t_4 >= t_6) {
tmp_2 = t_3 / sqrtf(fmaxf((t_0 + t_4), t_6));
} else {
tmp_2 = (dY_46_u / t_8) * floorf(w);
}
tmp_1 = tmp_2;
} else if (t_0 >= t_7) {
tmp_1 = t_3 / t_8;
} else {
tmp_1 = t_1 / t_8;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = t_3 ^ Float32(2.0) t_5 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_6 = Float32(t_5 + t_2) t_7 = Float32(t_2 + t_5) t_8 = sqrt(fmax(Float32(t_4 + t_0), t_7)) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(0.009999999776482582)) tmp_2 = Float32(0.0) if (t_4 >= t_6) tmp_2 = Float32(t_3 / sqrt(fmax(Float32(t_0 + t_4), t_6))); else tmp_2 = Float32(Float32(dY_46_u / t_8) * floor(w)); end tmp_1 = tmp_2; elseif (t_0 >= t_7) tmp_1 = Float32(t_3 / t_8); else tmp_1 = Float32(t_1 / t_8); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = floor(w) * dX_46_u; t_4 = t_3 ^ single(2.0); t_5 = (floor(h) * dY_46_v) ^ single(2.0); t_6 = t_5 + t_2; t_7 = t_2 + t_5; t_8 = sqrt(max((t_4 + t_0), t_7)); tmp_2 = single(0.0); if (dX_46_v <= single(0.009999999776482582)) tmp_3 = single(0.0); if (t_4 >= t_6) tmp_3 = t_3 / sqrt(max((t_0 + t_4), t_6)); else tmp_3 = (dY_46_u / t_8) * floor(w); end tmp_2 = tmp_3; elseif (t_0 >= t_7) tmp_2 = t_3 / t_8; else tmp_2 = t_1 / t_8; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {t\_3}^{2}\\
t_5 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_6 := t\_5 + t\_2\\
t_7 := t\_2 + t\_5\\
t_8 := \sqrt{\mathsf{max}\left(t\_4 + t\_0, t\_7\right)}\\
\mathbf{if}\;dX.v \leq 0.009999999776482582:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_6:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_0 + t\_4, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{t\_8} \cdot \left\lfloor w\right\rfloor \\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_7:\\
\;\;\;\;\frac{t\_3}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_8}\\
\end{array}
\end{array}
if dX.v < 0.00999999978Initial program 77.7%
Applied rewrites77.9%
Applied rewrites77.8%
Taylor expanded in dX.u around inf
Applied rewrites70.1%
if 0.00999999978 < dX.v Initial program 71.3%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3267.4
Applied rewrites67.4%
Applied rewrites67.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (+ t_3 t_1))
(t_5 (* (floor w) dX.u))
(t_6 (pow t_5 2.0))
(t_7 (sqrt (fmax (+ t_6 t_0) t_4))))
(if (<= dX.v 0.009999999776482582)
(if (>= t_6 (+ t_1 t_3))
(* (/ dX.u t_7) (floor w))
(* (/ dY.u t_7) (floor w)))
(if (>= t_0 t_4) (/ t_5 t_7) (/ t_2 t_7)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = t_3 + t_1;
float t_5 = floorf(w) * dX_46_u;
float t_6 = powf(t_5, 2.0f);
float t_7 = sqrtf(fmaxf((t_6 + t_0), t_4));
float tmp_1;
if (dX_46_v <= 0.009999999776482582f) {
float tmp_2;
if (t_6 >= (t_1 + t_3)) {
tmp_2 = (dX_46_u / t_7) * floorf(w);
} else {
tmp_2 = (dY_46_u / t_7) * floorf(w);
}
tmp_1 = tmp_2;
} else if (t_0 >= t_4) {
tmp_1 = t_5 / t_7;
} else {
tmp_1 = t_2 / t_7;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(t_3 + t_1) t_5 = Float32(floor(w) * dX_46_u) t_6 = t_5 ^ Float32(2.0) t_7 = sqrt(fmax(Float32(t_6 + t_0), t_4)) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(0.009999999776482582)) tmp_2 = Float32(0.0) if (t_6 >= Float32(t_1 + t_3)) tmp_2 = Float32(Float32(dX_46_u / t_7) * floor(w)); else tmp_2 = Float32(Float32(dY_46_u / t_7) * floor(w)); end tmp_1 = tmp_2; elseif (t_0 >= t_4) tmp_1 = Float32(t_5 / t_7); else tmp_1 = Float32(t_2 / t_7); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = floor(w) * dY_46_u; t_3 = t_2 ^ single(2.0); t_4 = t_3 + t_1; t_5 = floor(w) * dX_46_u; t_6 = t_5 ^ single(2.0); t_7 = sqrt(max((t_6 + t_0), t_4)); tmp_2 = single(0.0); if (dX_46_v <= single(0.009999999776482582)) tmp_3 = single(0.0); if (t_6 >= (t_1 + t_3)) tmp_3 = (dX_46_u / t_7) * floor(w); else tmp_3 = (dY_46_u / t_7) * floor(w); end tmp_2 = tmp_3; elseif (t_0 >= t_4) tmp_2 = t_5 / t_7; else tmp_2 = t_2 / t_7; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := t\_3 + t\_1\\
t_5 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_6 := {t\_5}^{2}\\
t_7 := \sqrt{\mathsf{max}\left(t\_6 + t\_0, t\_4\right)}\\
\mathbf{if}\;dX.v \leq 0.009999999776482582:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_6 \geq t\_1 + t\_3:\\
\;\;\;\;\frac{dX.u}{t\_7} \cdot \left\lfloor w\right\rfloor \\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{t\_7} \cdot \left\lfloor w\right\rfloor \\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_4:\\
\;\;\;\;\frac{t\_5}{t\_7}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_7}\\
\end{array}
\end{array}
if dX.v < 0.00999999978Initial program 77.7%
Applied rewrites77.9%
Applied rewrites77.8%
Taylor expanded in dX.u around inf
Applied rewrites70.1%
Applied rewrites69.9%
if 0.00999999978 < dX.v Initial program 71.3%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3267.4
Applied rewrites67.4%
Applied rewrites67.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dX.u))
(t_2 (pow t_1 2.0))
(t_3 (pow (* (floor h) dY.v) 2.0))
(t_4 (pow (* (floor w) dY.u) 2.0)))
(if (>= t_2 t_4)
(/ t_1 (sqrt (fmax (+ t_0 t_2) (+ t_3 t_4))))
(* (/ dY.u (sqrt (fmax (+ t_2 t_0) (+ t_4 t_3)))) (floor w)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dX_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf((floorf(h) * dY_46_v), 2.0f);
float t_4 = powf((floorf(w) * dY_46_u), 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = t_1 / sqrtf(fmaxf((t_0 + t_2), (t_3 + t_4)));
} else {
tmp = (dY_46_u / sqrtf(fmaxf((t_2 + t_0), (t_4 + t_3)))) * floorf(w);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dX_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_4 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_1 / sqrt(fmax(Float32(t_0 + t_2), Float32(t_3 + t_4)))); else tmp = Float32(Float32(dY_46_u / sqrt(fmax(Float32(t_2 + t_0), Float32(t_4 + t_3)))) * floor(w)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = floor(w) * dX_46_u; t_2 = t_1 ^ single(2.0); t_3 = (floor(h) * dY_46_v) ^ single(2.0); t_4 = (floor(w) * dY_46_u) ^ single(2.0); tmp = single(0.0); if (t_2 >= t_4) tmp = t_1 / sqrt(max((t_0 + t_2), (t_3 + t_4))); else tmp = (dY_46_u / sqrt(max((t_2 + t_0), (t_4 + t_3)))) * floor(w); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := {t\_1}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_4 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_0 + t\_2, t\_3 + t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{\sqrt{\mathsf{max}\left(t\_2 + t\_0, t\_4 + t\_3\right)}} \cdot \left\lfloor w\right\rfloor \\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.2%
Applied rewrites76.1%
Taylor expanded in dX.u around inf
Applied rewrites65.2%
Taylor expanded in dY.u around inf
unpow-prod-downN/A
*-commutativeN/A
*-commutativeN/A
pow-prod-downN/A
+-commutativeN/A
pow2N/A
*-commutativeN/A
*-commutativeN/A
unpow-prod-downN/A
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3259.2
Applied rewrites59.2%
herbie shell --seed 2025093
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))