
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow t_0 2.0))
(t_2 (+ t_1 (pow (* (floor w) dY.u) 2.0)))
(t_3 (* (floor h) dX.v))
(t_4 (pow t_3 2.0))
(t_5 (+ t_4 (pow (* (floor w) dX.u) 2.0))))
(if (>= t_5 t_2)
(/ t_3 (sqrt (fmax (fma (* (* dX.u dX.u) (floor w)) (floor w) t_4) t_2)))
(/ t_0 (sqrt (fmax t_5 (fma (* (pow (floor w) 2.0) dY.u) dY.u t_1)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(t_0, 2.0f);
float t_2 = t_1 + powf((floorf(w) * dY_46_u), 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = powf(t_3, 2.0f);
float t_5 = t_4 + powf((floorf(w) * dX_46_u), 2.0f);
float tmp;
if (t_5 >= t_2) {
tmp = t_3 / sqrtf(fmaxf(fmaf(((dX_46_u * dX_46_u) * floorf(w)), floorf(w), t_4), t_2));
} else {
tmp = t_0 / sqrtf(fmaxf(t_5, fmaf((powf(floorf(w), 2.0f) * dY_46_u), dY_46_u, t_1)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(t_1 + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_3 = Float32(floor(h) * dX_46_v) t_4 = t_3 ^ Float32(2.0) t_5 = Float32(t_4 + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) tmp = Float32(0.0) if (t_5 >= t_2) tmp = Float32(t_3 / sqrt(fmax(fma(Float32(Float32(dX_46_u * dX_46_u) * floor(w)), floor(w), t_4), t_2))); else tmp = Float32(t_0 / sqrt(fmax(t_5, fma(Float32((floor(w) ^ Float32(2.0)) * dY_46_u), dY_46_u, t_1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {t\_0}^{2}\\
t_2 := t\_1 + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := {t\_3}^{2}\\
t_5 := t\_4 + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
\mathbf{if}\;t\_5 \geq t\_2:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left(dX.u \cdot dX.u\right) \cdot \left\lfloor w\right\rfloor , \left\lfloor w\right\rfloor , t\_4\right), t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_5, \mathsf{fma}\left({\left(\left\lfloor w\right\rfloor \right)}^{2} \cdot dY.u, dY.u, t\_1\right)\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.3%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
*-commutativeN/A
+-commutativeN/A
lift-*.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
associate-*r*N/A
lower-fma.f32N/A
Applied rewrites76.3%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
*-commutativeN/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
*-commutativeN/A
+-commutativeN/A
fp-cancel-sign-sub-invN/A
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f32N/A
fp-cancel-sign-sub-invN/A
Applied rewrites76.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow t_0 2.0))
(t_2 (+ t_1 (pow (* (floor w) dY.u) 2.0)))
(t_3 (* (floor h) dX.v))
(t_4 (+ (pow t_3 2.0) (pow (* (floor w) dX.u) 2.0))))
(if (>= t_4 t_2)
(/ t_3 (sqrt (fmax t_4 t_2)))
(/ t_0 (sqrt (fmax t_4 (fma (* (pow (floor w) 2.0) dY.u) dY.u t_1)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(t_0, 2.0f);
float t_2 = t_1 + powf((floorf(w) * dY_46_u), 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = powf(t_3, 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float tmp;
if (t_4 >= t_2) {
tmp = t_3 / sqrtf(fmaxf(t_4, t_2));
} else {
tmp = t_0 / sqrtf(fmaxf(t_4, fmaf((powf(floorf(w), 2.0f) * dY_46_u), dY_46_u, t_1)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(t_1 + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32((t_3 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) tmp = Float32(0.0) if (t_4 >= t_2) tmp = Float32(t_3 / sqrt(fmax(t_4, t_2))); else tmp = Float32(t_0 / sqrt(fmax(t_4, fma(Float32((floor(w) ^ Float32(2.0)) * dY_46_u), dY_46_u, t_1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {t\_0}^{2}\\
t_2 := t\_1 + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := {t\_3}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_4, t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_4, \mathsf{fma}\left({\left(\left\lfloor w\right\rfloor \right)}^{2} \cdot dY.u, dY.u, t\_1\right)\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.3%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
*-commutativeN/A
+-commutativeN/A
lift-*.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
associate-*r*N/A
lower-fma.f32N/A
Applied rewrites76.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (+ (pow t_0 2.0) (pow (* (floor w) dY.u) 2.0)))
(t_2 (* (floor h) dX.v))
(t_3 (+ (pow t_2 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_4 (sqrt (fmax t_3 t_1))))
(if (>= t_3 t_1) (/ t_2 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(t_0, 2.0f) + powf((floorf(w) * dY_46_u), 2.0f);
float t_2 = floorf(h) * dX_46_v;
float t_3 = powf(t_2, 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_4 = sqrtf(fmaxf(t_3, t_1));
float tmp;
if (t_3 >= t_1) {
tmp = t_2 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32((t_0 ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32((t_2 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_4 = sqrt(fmax(t_3, t_1)) tmp = Float32(0.0) if (t_3 >= t_1) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = (t_0 ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0)); t_2 = floor(h) * dX_46_v; t_3 = (t_2 ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0)); t_4 = sqrt(max(t_3, t_1)); tmp = single(0.0); if (t_3 >= t_1) tmp = t_2 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {t\_0}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := {t\_2}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_3, t\_1\right)}\\
\mathbf{if}\;t\_3 \geq t\_1:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (+ (pow (* (floor h) dY.v) 2.0) (pow (* (floor w) dY.u) 2.0)))
(t_2 (* (floor h) dX.v))
(t_3 (pow t_2 2.0))
(t_4 (+ t_3 t_0)))
(if (>= t_4 t_1)
(/ t_2 (sqrt (fmax t_4 t_1)))
(* dY.v (/ (floor h) (sqrt (fmax (+ t_0 t_3) t_1)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f) + powf((floorf(w) * dY_46_u), 2.0f);
float t_2 = floorf(h) * dX_46_v;
float t_3 = powf(t_2, 2.0f);
float t_4 = t_3 + t_0;
float tmp;
if (t_4 >= t_1) {
tmp = t_2 / sqrtf(fmaxf(t_4, t_1));
} else {
tmp = dY_46_v * (floorf(h) / sqrtf(fmaxf((t_0 + t_3), t_1)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_2 = Float32(floor(h) * dX_46_v) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(t_3 + t_0) tmp = Float32(0.0) if (t_4 >= t_1) tmp = Float32(t_2 / sqrt(fmax(t_4, t_1))); else tmp = Float32(dY_46_v * Float32(floor(h) / sqrt(fmax(Float32(t_0 + t_3), t_1)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = ((floor(h) * dY_46_v) ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0)); t_2 = floor(h) * dX_46_v; t_3 = t_2 ^ single(2.0); t_4 = t_3 + t_0; tmp = single(0.0); if (t_4 >= t_1) tmp = t_2 / sqrt(max(t_4, t_1)); else tmp = dY_46_v * (floor(h) / sqrt(max((t_0 + t_3), t_1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := {t\_2}^{2}\\
t_4 := t\_3 + t\_0\\
\mathbf{if}\;t\_4 \geq t\_1:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_4, t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;dY.v \cdot \frac{\left\lfloor h\right\rfloor }{\sqrt{\mathsf{max}\left(t\_0 + t\_3, t\_1\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.3%
Applied rewrites76.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (* (floor h) dY.v))
(t_2 (+ (pow t_1 2.0) (pow (* (floor w) dY.u) 2.0)))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (+ t_3 t_0)))
(if (>= t_4 t_2)
(* (/ dX.v (sqrt (fmax (+ t_0 t_3) t_2))) (floor h))
(/ t_1 (sqrt (fmax t_4 t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(t_1, 2.0f) + powf((floorf(w) * dY_46_u), 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = t_3 + t_0;
float tmp;
if (t_4 >= t_2) {
tmp = (dX_46_v / sqrtf(fmaxf((t_0 + t_3), t_2))) * floorf(h);
} else {
tmp = t_1 / sqrtf(fmaxf(t_4, t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32((t_1 ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = Float32(t_3 + t_0) tmp = Float32(0.0) if (t_4 >= t_2) tmp = Float32(Float32(dX_46_v / sqrt(fmax(Float32(t_0 + t_3), t_2))) * floor(h)); else tmp = Float32(t_1 / sqrt(fmax(t_4, t_2))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = floor(h) * dY_46_v; t_2 = (t_1 ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0)); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = t_3 + t_0; tmp = single(0.0); if (t_4 >= t_2) tmp = (dX_46_v / sqrt(max((t_0 + t_3), t_2))) * floor(h); else tmp = t_1 / sqrt(max(t_4, t_2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := {t\_1}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := t\_3 + t\_0\\
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;\frac{dX.v}{\sqrt{\mathsf{max}\left(t\_0 + t\_3, t\_2\right)}} \cdot \left\lfloor h\right\rfloor \\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_4, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.3%
Applied rewrites76.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (* (floor h) dY.v))
(t_2 (+ (pow t_1 2.0) (pow (* (floor w) dY.u) 2.0)))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (+ t_3 t_0)))
(if (>= t_4 t_2)
(* dX.v (/ (floor h) (sqrt (fmax (+ t_0 t_3) t_2))))
(/ t_1 (sqrt (fmax t_4 t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(t_1, 2.0f) + powf((floorf(w) * dY_46_u), 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = t_3 + t_0;
float tmp;
if (t_4 >= t_2) {
tmp = dX_46_v * (floorf(h) / sqrtf(fmaxf((t_0 + t_3), t_2)));
} else {
tmp = t_1 / sqrtf(fmaxf(t_4, t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32((t_1 ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = Float32(t_3 + t_0) tmp = Float32(0.0) if (t_4 >= t_2) tmp = Float32(dX_46_v * Float32(floor(h) / sqrt(fmax(Float32(t_0 + t_3), t_2)))); else tmp = Float32(t_1 / sqrt(fmax(t_4, t_2))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = floor(h) * dY_46_v; t_2 = (t_1 ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0)); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = t_3 + t_0; tmp = single(0.0); if (t_4 >= t_2) tmp = dX_46_v * (floor(h) / sqrt(max((t_0 + t_3), t_2))); else tmp = t_1 / sqrt(max(t_4, t_2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := {t\_1}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := t\_3 + t\_0\\
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;dX.v \cdot \frac{\left\lfloor h\right\rfloor }{\sqrt{\mathsf{max}\left(t\_0 + t\_3, t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_4, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Applied rewrites76.3%
Applied rewrites76.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dY.u) 2.0))
(t_1 (* (floor h) dY.v))
(t_2 (pow t_1 2.0))
(t_3 (* (floor h) dX.v))
(t_4 (+ (pow t_3 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_5 (sqrt (fmax t_4 (+ t_2 t_0))))
(t_6 (/ t_3 t_5)))
(if (<= dY.u 2000000000.0)
(if (>= t_4 t_2) t_6 (/ t_1 t_5))
(if (>= t_4 t_0)
t_6
(/
t_1
(sqrt (fmax t_4 (fma (* (pow (floor w) 2.0) dY.u) dY.u t_2))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dY_46_u), 2.0f);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = powf(t_3, 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_5 = sqrtf(fmaxf(t_4, (t_2 + t_0)));
float t_6 = t_3 / t_5;
float tmp_1;
if (dY_46_u <= 2000000000.0f) {
float tmp_2;
if (t_4 >= t_2) {
tmp_2 = t_6;
} else {
tmp_2 = t_1 / t_5;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_0) {
tmp_1 = t_6;
} else {
tmp_1 = t_1 / sqrtf(fmaxf(t_4, fmaf((powf(floorf(w), 2.0f) * dY_46_u), dY_46_u, t_2)));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32((t_3 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_5 = sqrt(fmax(t_4, Float32(t_2 + t_0))) t_6 = Float32(t_3 / t_5) tmp_1 = Float32(0.0) if (dY_46_u <= Float32(2000000000.0)) tmp_2 = Float32(0.0) if (t_4 >= t_2) tmp_2 = t_6; else tmp_2 = Float32(t_1 / t_5); end tmp_1 = tmp_2; elseif (t_4 >= t_0) tmp_1 = t_6; else tmp_1 = Float32(t_1 / sqrt(fmax(t_4, fma(Float32((floor(w) ^ Float32(2.0)) * dY_46_u), dY_46_u, t_2)))); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := {t\_3}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_5 := \sqrt{\mathsf{max}\left(t\_4, t\_2 + t\_0\right)}\\
t_6 := \frac{t\_3}{t\_5}\\
\mathbf{if}\;dY.u \leq 2000000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_5}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_0:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_4, \mathsf{fma}\left({\left(\left\lfloor w\right\rfloor \right)}^{2} \cdot dY.u, dY.u, t\_2\right)\right)}}\\
\end{array}
\end{array}
if dY.u < 2e9Initial program 78.4%
Applied rewrites78.7%
Taylor expanded in dY.u around 0
Applied rewrites70.4%
if 2e9 < dY.u Initial program 61.6%
Applied rewrites61.8%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
*-commutativeN/A
+-commutativeN/A
lift-*.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
associate-*r*N/A
lower-fma.f32N/A
Applied rewrites61.7%
Taylor expanded in dY.u around inf
Applied rewrites60.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (* (floor h) dY.v))
(t_2 (pow t_1 2.0))
(t_3 (* (floor h) dX.v))
(t_4 (pow t_3 2.0))
(t_5 (+ t_0 t_4))
(t_6 (+ t_4 t_0))
(t_7 (+ t_2 (pow (* (floor w) dY.u) 2.0)))
(t_8 (sqrt (fmax t_6 t_7))))
(if (<= dY.u 420000006144.0)
(if (>= t_6 t_2) (/ t_3 t_8) (/ t_1 t_8))
(if (>= t_4 t_7)
(/ t_3 (sqrt (fmax t_5 t_7)))
(/
t_1
(sqrt (fmax t_5 (fma (pow (floor w) 2.0) (* dY.u dY.u) t_2))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = powf(t_3, 2.0f);
float t_5 = t_0 + t_4;
float t_6 = t_4 + t_0;
float t_7 = t_2 + powf((floorf(w) * dY_46_u), 2.0f);
float t_8 = sqrtf(fmaxf(t_6, t_7));
float tmp_1;
if (dY_46_u <= 420000006144.0f) {
float tmp_2;
if (t_6 >= t_2) {
tmp_2 = t_3 / t_8;
} else {
tmp_2 = t_1 / t_8;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_7) {
tmp_1 = t_3 / sqrtf(fmaxf(t_5, t_7));
} else {
tmp_1 = t_1 / sqrtf(fmaxf(t_5, fmaf(powf(floorf(w), 2.0f), (dY_46_u * dY_46_u), t_2)));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) t_4 = t_3 ^ Float32(2.0) t_5 = Float32(t_0 + t_4) t_6 = Float32(t_4 + t_0) t_7 = Float32(t_2 + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_8 = sqrt(fmax(t_6, t_7)) tmp_1 = Float32(0.0) if (dY_46_u <= Float32(420000006144.0)) tmp_2 = Float32(0.0) if (t_6 >= t_2) tmp_2 = Float32(t_3 / t_8); else tmp_2 = Float32(t_1 / t_8); end tmp_1 = tmp_2; elseif (t_4 >= t_7) tmp_1 = Float32(t_3 / sqrt(fmax(t_5, t_7))); else tmp_1 = Float32(t_1 / sqrt(fmax(t_5, fma((floor(w) ^ Float32(2.0)), Float32(dY_46_u * dY_46_u), t_2)))); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := {t\_3}^{2}\\
t_5 := t\_0 + t\_4\\
t_6 := t\_4 + t\_0\\
t_7 := t\_2 + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_8 := \sqrt{\mathsf{max}\left(t\_6, t\_7\right)}\\
\mathbf{if}\;dY.u \leq 420000006144:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_6 \geq t\_2:\\
\;\;\;\;\frac{t\_3}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_8}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_7:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_5, t\_7\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_5, \mathsf{fma}\left({\left(\left\lfloor w\right\rfloor \right)}^{2}, dY.u \cdot dY.u, t\_2\right)\right)}}\\
\end{array}
\end{array}
if dY.u < 420000006000Initial program 78.4%
Applied rewrites78.7%
Taylor expanded in dY.u around 0
Applied rewrites70.0%
if 420000006000 < dY.u Initial program 56.7%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3255.3
Applied rewrites55.3%
Applied rewrites55.4%
lift-pow.f32N/A
pow2N/A
lift-*.f3255.4
lower-+.f32N/A
+-commutativeN/A
lower-+.f3255.4
lift-pow.f32N/A
pow2N/A
lift-*.f3255.4
lift-+.f32N/A
lift-*.f32N/A
pow2N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
lower-fma.f32N/A
Applied rewrites55.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (* (floor h) dY.v))
(t_2 (pow t_1 2.0))
(t_3 (* (floor h) dX.v))
(t_4 (pow t_3 2.0))
(t_5 (+ t_4 t_0))
(t_6 (+ t_2 (pow (* (floor w) dY.u) 2.0)))
(t_7 (sqrt (fmax (+ t_0 t_4) t_6)))
(t_8 (sqrt (fmax t_5 t_6))))
(if (<= dY.u 420000006144.0)
(if (>= t_5 t_2) (/ t_3 t_8) (/ t_1 t_8))
(if (>= t_4 t_6) (/ t_3 t_7) (/ t_1 t_7)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = powf(t_3, 2.0f);
float t_5 = t_4 + t_0;
float t_6 = t_2 + powf((floorf(w) * dY_46_u), 2.0f);
float t_7 = sqrtf(fmaxf((t_0 + t_4), t_6));
float t_8 = sqrtf(fmaxf(t_5, t_6));
float tmp_1;
if (dY_46_u <= 420000006144.0f) {
float tmp_2;
if (t_5 >= t_2) {
tmp_2 = t_3 / t_8;
} else {
tmp_2 = t_1 / t_8;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_6) {
tmp_1 = t_3 / t_7;
} else {
tmp_1 = t_1 / t_7;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) t_4 = t_3 ^ Float32(2.0) t_5 = Float32(t_4 + t_0) t_6 = Float32(t_2 + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_7 = sqrt(fmax(Float32(t_0 + t_4), t_6)) t_8 = sqrt(fmax(t_5, t_6)) tmp_1 = Float32(0.0) if (dY_46_u <= Float32(420000006144.0)) tmp_2 = Float32(0.0) if (t_5 >= t_2) tmp_2 = Float32(t_3 / t_8); else tmp_2 = Float32(t_1 / t_8); end tmp_1 = tmp_2; elseif (t_4 >= t_6) tmp_1 = Float32(t_3 / t_7); else tmp_1 = Float32(t_1 / t_7); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = floor(h) * dY_46_v; t_2 = t_1 ^ single(2.0); t_3 = floor(h) * dX_46_v; t_4 = t_3 ^ single(2.0); t_5 = t_4 + t_0; t_6 = t_2 + ((floor(w) * dY_46_u) ^ single(2.0)); t_7 = sqrt(max((t_0 + t_4), t_6)); t_8 = sqrt(max(t_5, t_6)); tmp_2 = single(0.0); if (dY_46_u <= single(420000006144.0)) tmp_3 = single(0.0); if (t_5 >= t_2) tmp_3 = t_3 / t_8; else tmp_3 = t_1 / t_8; end tmp_2 = tmp_3; elseif (t_4 >= t_6) tmp_2 = t_3 / t_7; else tmp_2 = t_1 / t_7; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := {t\_3}^{2}\\
t_5 := t\_4 + t\_0\\
t_6 := t\_2 + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_7 := \sqrt{\mathsf{max}\left(t\_0 + t\_4, t\_6\right)}\\
t_8 := \sqrt{\mathsf{max}\left(t\_5, t\_6\right)}\\
\mathbf{if}\;dY.u \leq 420000006144:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_5 \geq t\_2:\\
\;\;\;\;\frac{t\_3}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_8}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_6:\\
\;\;\;\;\frac{t\_3}{t\_7}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_7}\\
\end{array}
\end{array}
if dY.u < 420000006000Initial program 78.4%
Applied rewrites78.7%
Taylor expanded in dY.u around 0
Applied rewrites70.0%
if 420000006000 < dY.u Initial program 56.7%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3255.3
Applied rewrites55.3%
Applied rewrites55.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor h) dX.v))
(t_2 (+ (pow t_0 2.0) (pow (* (floor w) dY.u) 2.0)))
(t_3 (pow t_1 2.0))
(t_4 (sqrt (fmax (+ (pow (* (floor w) dX.u) 2.0) t_3) t_2))))
(if (>= t_3 t_2) (/ t_1 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(t_0, 2.0f) + powf((floorf(w) * dY_46_u), 2.0f);
float t_3 = powf(t_1, 2.0f);
float t_4 = sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + t_3), t_2));
float tmp;
if (t_3 >= t_2) {
tmp = t_1 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32((t_0 ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_3 = t_1 ^ Float32(2.0) t_4 = sqrt(fmax(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + t_3), t_2)) tmp = Float32(0.0) if (t_3 >= t_2) tmp = Float32(t_1 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(h) * dX_46_v; t_2 = (t_0 ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0)); t_3 = t_1 ^ single(2.0); t_4 = sqrt(max((((floor(w) * dX_46_u) ^ single(2.0)) + t_3), t_2)); tmp = single(0.0); if (t_3 >= t_2) tmp = t_1 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := {t\_0}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_3 := {t\_1}^{2}\\
t_4 := \sqrt{\mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + t\_3, t\_2\right)}\\
\mathbf{if}\;t\_3 \geq t\_2:\\
\;\;\;\;\frac{t\_1}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 76.0%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.2
Applied rewrites65.2%
Applied rewrites65.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dY.u) 2.0))
(t_1 (* (floor h) dY.v))
(t_2 (pow t_1 2.0))
(t_3 (* (floor h) dX.v))
(t_4 (pow t_3 2.0))
(t_5 (sqrt (fmax (+ (pow (* (floor w) dX.u) 2.0) t_4) (+ t_2 t_0))))
(t_6 (/ t_1 t_5))
(t_7 (/ t_3 t_5)))
(if (<= dY.u 420000006144.0)
(if (>= t_4 t_2) t_7 t_6)
(if (>= t_4 t_0) t_7 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dY_46_u), 2.0f);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = powf(t_3, 2.0f);
float t_5 = sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + t_4), (t_2 + t_0)));
float t_6 = t_1 / t_5;
float t_7 = t_3 / t_5;
float tmp_1;
if (dY_46_u <= 420000006144.0f) {
float tmp_2;
if (t_4 >= t_2) {
tmp_2 = t_7;
} else {
tmp_2 = t_6;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_0) {
tmp_1 = t_7;
} else {
tmp_1 = t_6;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) t_4 = t_3 ^ Float32(2.0) t_5 = sqrt(fmax(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + t_4), Float32(t_2 + t_0))) t_6 = Float32(t_1 / t_5) t_7 = Float32(t_3 / t_5) tmp_1 = Float32(0.0) if (dY_46_u <= Float32(420000006144.0)) tmp_2 = Float32(0.0) if (t_4 >= t_2) tmp_2 = t_7; else tmp_2 = t_6; end tmp_1 = tmp_2; elseif (t_4 >= t_0) tmp_1 = t_7; else tmp_1 = t_6; end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dY_46_u) ^ single(2.0); t_1 = floor(h) * dY_46_v; t_2 = t_1 ^ single(2.0); t_3 = floor(h) * dX_46_v; t_4 = t_3 ^ single(2.0); t_5 = sqrt(max((((floor(w) * dX_46_u) ^ single(2.0)) + t_4), (t_2 + t_0))); t_6 = t_1 / t_5; t_7 = t_3 / t_5; tmp_2 = single(0.0); if (dY_46_u <= single(420000006144.0)) tmp_3 = single(0.0); if (t_4 >= t_2) tmp_3 = t_7; else tmp_3 = t_6; end tmp_2 = tmp_3; elseif (t_4 >= t_0) tmp_2 = t_7; else tmp_2 = t_6; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := {t\_3}^{2}\\
t_5 := \sqrt{\mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + t\_4, t\_2 + t\_0\right)}\\
t_6 := \frac{t\_1}{t\_5}\\
t_7 := \frac{t\_3}{t\_5}\\
\mathbf{if}\;dY.u \leq 420000006144:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;t\_6\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_0:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;t\_6\\
\end{array}
\end{array}
if dY.u < 420000006000Initial program 78.4%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3266.4
Applied rewrites66.4%
Applied rewrites66.6%
Taylor expanded in dY.u around 0
Applied rewrites63.4%
if 420000006000 < dY.u Initial program 56.7%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3255.3
Applied rewrites55.3%
Applied rewrites55.4%
Taylor expanded in dY.u around inf
Applied rewrites55.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor h) dX.v))
(t_2 (pow t_1 2.0))
(t_3 (pow t_0 2.0))
(t_4
(sqrt
(fmax
(+ (pow (* (floor w) dX.u) 2.0) t_2)
(+ t_3 (pow (* (floor w) dY.u) 2.0))))))
(if (>= t_2 t_3) (/ t_1 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf(t_0, 2.0f);
float t_4 = sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + t_2), (t_3 + powf((floorf(w) * dY_46_u), 2.0f))));
float tmp;
if (t_2 >= t_3) {
tmp = t_1 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(h) * dX_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = t_0 ^ Float32(2.0) t_4 = sqrt(fmax(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + t_2), Float32(t_3 + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))))) tmp = Float32(0.0) if (t_2 >= t_3) tmp = Float32(t_1 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(h) * dX_46_v; t_2 = t_1 ^ single(2.0); t_3 = t_0 ^ single(2.0); t_4 = sqrt(max((((floor(w) * dX_46_u) ^ single(2.0)) + t_2), (t_3 + ((floor(w) * dY_46_u) ^ single(2.0))))); tmp = single(0.0); if (t_2 >= t_3) tmp = t_1 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := {t\_1}^{2}\\
t_3 := {t\_0}^{2}\\
t_4 := \sqrt{\mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + t\_2, t\_3 + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\right)}\\
\mathbf{if}\;t\_2 \geq t\_3:\\
\;\;\;\;\frac{t\_1}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 76.0%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.2
Applied rewrites65.2%
Applied rewrites65.4%
Taylor expanded in dY.u around 0
Applied rewrites60.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor h) dX.v))
(t_2 (pow t_1 2.0))
(t_3 (+ (pow (* (floor w) dX.u) 2.0) t_2))
(t_4 (pow (* (floor w) dY.u) 2.0))
(t_5 (pow t_0 2.0)))
(if (>= t_2 t_5)
(/ t_1 (sqrt (fmax t_3 (+ t_5 t_4))))
(/ t_0 (sqrt (fmax t_3 t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf((floorf(w) * dX_46_u), 2.0f) + t_2;
float t_4 = powf((floorf(w) * dY_46_u), 2.0f);
float t_5 = powf(t_0, 2.0f);
float tmp;
if (t_2 >= t_5) {
tmp = t_1 / sqrtf(fmaxf(t_3, (t_5 + t_4)));
} else {
tmp = t_0 / sqrtf(fmaxf(t_3, t_4));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(h) * dX_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + t_2) t_4 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_5 = t_0 ^ Float32(2.0) tmp = Float32(0.0) if (t_2 >= t_5) tmp = Float32(t_1 / sqrt(fmax(t_3, Float32(t_5 + t_4)))); else tmp = Float32(t_0 / sqrt(fmax(t_3, t_4))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(h) * dX_46_v; t_2 = t_1 ^ single(2.0); t_3 = ((floor(w) * dX_46_u) ^ single(2.0)) + t_2; t_4 = (floor(w) * dY_46_u) ^ single(2.0); t_5 = t_0 ^ single(2.0); tmp = single(0.0); if (t_2 >= t_5) tmp = t_1 / sqrt(max(t_3, (t_5 + t_4))); else tmp = t_0 / sqrt(max(t_3, t_4)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := {t\_1}^{2}\\
t_3 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + t\_2\\
t_4 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_5 := {t\_0}^{2}\\
\mathbf{if}\;t\_2 \geq t\_5:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_3, t\_5 + t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_3, t\_4\right)}}\\
\end{array}
\end{array}
Initial program 76.0%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.2
Applied rewrites65.2%
Applied rewrites65.4%
Taylor expanded in dY.u around 0
Applied rewrites60.4%
Taylor expanded in dY.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3243.4
Applied rewrites43.4%
herbie shell --seed 2025093
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))