
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (+ (pow (* (floor h) dX.v) 2.0) (pow t_0 2.0)))
(t_3 (pow t_1 2.0))
(t_4 (+ (pow (* (floor h) dY.v) 2.0) t_3)))
(if (>= t_2 t_4)
(/ t_0 (sqrt (fmax t_2 t_4)))
(/ t_1 (sqrt (fmax t_2 (fma (* (pow (floor h) 2.0) dY.v) dY.v t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_0, 2.0f);
float t_3 = powf(t_1, 2.0f);
float t_4 = powf((floorf(h) * dY_46_v), 2.0f) + t_3;
float tmp;
if (t_2 >= t_4) {
tmp = t_0 / sqrtf(fmaxf(t_2, t_4));
} else {
tmp = t_1 / sqrtf(fmaxf(t_2, fmaf((powf(floorf(h), 2.0f) * dY_46_v), dY_46_v, t_3)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_3 = t_1 ^ Float32(2.0) t_4 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_3) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 / sqrt(fmax(t_2, t_4))); else tmp = Float32(t_1 / sqrt(fmax(t_2, fma(Float32((floor(h) ^ Float32(2.0)) * dY_46_v), dY_46_v, t_3)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_0}^{2}\\
t_3 := {t\_1}^{2}\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_3\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_2, \mathsf{fma}\left({\left(\left\lfloor h\right\rfloor \right)}^{2} \cdot dY.v, dY.v, t\_3\right)\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites76.9%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
unpow2N/A
associate-*l*N/A
lower-fma.f32N/A
lift-pow.f32N/A
lift-floor.f32N/A
lift-*.f3276.9
Applied rewrites76.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (+ (pow (* (floor h) dX.v) 2.0) (pow t_0 2.0)))
(t_2 (* (floor w) dY.u))
(t_3 (+ (pow (* (floor h) dY.v) 2.0) (pow t_2 2.0)))
(t_4 (sqrt (fmax t_1 t_3))))
(if (>= t_1 t_3) (/ t_0 t_4) (/ t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_2, 2.0f);
float t_4 = sqrtf(fmaxf(t_1, t_3));
float tmp;
if (t_1 >= t_3) {
tmp = t_0 / t_4;
} else {
tmp = t_2 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = sqrt(fmax(t_1, t_3)) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 / t_4); else tmp = Float32(t_2 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = ((floor(h) * dX_46_v) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = floor(w) * dY_46_u; t_3 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = sqrt(max(t_1, t_3)); tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 / t_4; else tmp = t_2 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_0}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_2}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_1, t\_3\right)}\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites76.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (+ (pow (* (floor h) dY.v) 2.0) (pow (* (floor w) dY.u) 2.0)))
(t_2 (+ (pow (* (floor h) dX.v) 2.0) (pow t_0 2.0)))
(t_3 (sqrt (fmax t_2 t_1))))
(if (>= t_2 t_1) (/ t_0 t_3) (* dY.u (/ (floor w) t_3)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf((floorf(h) * dY_46_v), 2.0f) + powf((floorf(w) * dY_46_u), 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_0, 2.0f);
float t_3 = sqrtf(fmaxf(t_2, t_1));
float tmp;
if (t_2 >= t_1) {
tmp = t_0 / t_3;
} else {
tmp = dY_46_u * (floorf(w) / t_3);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_2 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_3 = sqrt(fmax(t_2, t_1)) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(t_0 / t_3); else tmp = Float32(dY_46_u * Float32(floor(w) / t_3)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = ((floor(h) * dY_46_v) ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0)); t_2 = ((floor(h) * dX_46_v) ^ single(2.0)) + (t_0 ^ single(2.0)); t_3 = sqrt(max(t_2, t_1)); tmp = single(0.0); if (t_2 >= t_1) tmp = t_0 / t_3; else tmp = dY_46_u * (floor(w) / t_3); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_0}^{2}\\
t_3 := \sqrt{\mathsf{max}\left(t\_2, t\_1\right)}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\frac{t\_0}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_3}\\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites76.9%
Applied rewrites76.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_1 (* (floor w) dY.u))
(t_2 (+ (pow (* (floor h) dY.v) 2.0) (pow t_1 2.0)))
(t_3 (sqrt (fmax t_0 t_2))))
(if (>= t_0 t_2) (* (/ dX.u t_3) (floor w)) (/ t_1 t_3))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_1, 2.0f);
float t_3 = sqrtf(fmaxf(t_0, t_2));
float tmp;
if (t_0 >= t_2) {
tmp = (dX_46_u / t_3) * floorf(w);
} else {
tmp = t_1 / t_3;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) t_3 = sqrt(fmax(t_0, t_2)) tmp = Float32(0.0) if (t_0 >= t_2) tmp = Float32(Float32(dX_46_u / t_3) * floor(w)); else tmp = Float32(t_1 / t_3); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = ((floor(h) * dX_46_v) ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0)); t_1 = floor(w) * dY_46_u; t_2 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_1 ^ single(2.0)); t_3 = sqrt(max(t_0, t_2)); tmp = single(0.0); if (t_0 >= t_2) tmp = (dX_46_u / t_3) * floor(w); else tmp = t_1 / t_3; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_1}^{2}\\
t_3 := \sqrt{\mathsf{max}\left(t\_0, t\_2\right)}\\
\mathbf{if}\;t\_0 \geq t\_2:\\
\;\;\;\;\frac{dX.u}{t\_3} \cdot \left\lfloor w\right\rfloor \\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_3}\\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites76.9%
Applied rewrites76.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_1 (* (floor w) dY.u))
(t_2 (+ (pow (* (floor h) dY.v) 2.0) (pow t_1 2.0)))
(t_3 (sqrt (fmax t_0 t_2))))
(if (>= t_0 t_2) (* dX.u (/ (floor w) t_3)) (/ t_1 t_3))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_1, 2.0f);
float t_3 = sqrtf(fmaxf(t_0, t_2));
float tmp;
if (t_0 >= t_2) {
tmp = dX_46_u * (floorf(w) / t_3);
} else {
tmp = t_1 / t_3;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) t_3 = sqrt(fmax(t_0, t_2)) tmp = Float32(0.0) if (t_0 >= t_2) tmp = Float32(dX_46_u * Float32(floor(w) / t_3)); else tmp = Float32(t_1 / t_3); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = ((floor(h) * dX_46_v) ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0)); t_1 = floor(w) * dY_46_u; t_2 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_1 ^ single(2.0)); t_3 = sqrt(max(t_0, t_2)); tmp = single(0.0); if (t_0 >= t_2) tmp = dX_46_u * (floor(w) / t_3); else tmp = t_1 / t_3; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_1}^{2}\\
t_3 := \sqrt{\mathsf{max}\left(t\_0, t\_2\right)}\\
\mathbf{if}\;t\_0 \geq t\_2:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_3}\\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites76.9%
Applied rewrites76.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (+ (pow (* (floor h) dY.v) 2.0) t_2))
(t_4 (* (floor w) dX.u))
(t_5 (pow t_4 2.0))
(t_6 (+ t_0 t_5))
(t_7 (sqrt (fmax t_6 t_3)))
(t_8 (/ t_4 t_7)))
(if (<= dX.v 5.0)
(if (>= t_5 t_3)
t_8
(/ t_1 (sqrt (fmax t_6 (fma (pow (floor h) 2.0) (* dY.v dY.v) t_2)))))
(if (>= t_0 t_3) t_8 (* dY.u (/ (floor w) t_7))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf((floorf(h) * dY_46_v), 2.0f) + t_2;
float t_4 = floorf(w) * dX_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = t_0 + t_5;
float t_7 = sqrtf(fmaxf(t_6, t_3));
float t_8 = t_4 / t_7;
float tmp_1;
if (dX_46_v <= 5.0f) {
float tmp_2;
if (t_5 >= t_3) {
tmp_2 = t_8;
} else {
tmp_2 = t_1 / sqrtf(fmaxf(t_6, fmaf(powf(floorf(h), 2.0f), (dY_46_v * dY_46_v), t_2)));
}
tmp_1 = tmp_2;
} else if (t_0 >= t_3) {
tmp_1 = t_8;
} else {
tmp_1 = dY_46_u * (floorf(w) / t_7);
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_2) t_4 = Float32(floor(w) * dX_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = Float32(t_0 + t_5) t_7 = sqrt(fmax(t_6, t_3)) t_8 = Float32(t_4 / t_7) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(5.0)) tmp_2 = Float32(0.0) if (t_5 >= t_3) tmp_2 = t_8; else tmp_2 = Float32(t_1 / sqrt(fmax(t_6, fma((floor(h) ^ Float32(2.0)), Float32(dY_46_v * dY_46_v), t_2)))); end tmp_1 = tmp_2; elseif (t_0 >= t_3) tmp_1 = t_8; else tmp_1 = Float32(dY_46_u * Float32(floor(w) / t_7)); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_2\\
t_4 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_5 := {t\_4}^{2}\\
t_6 := t\_0 + t\_5\\
t_7 := \sqrt{\mathsf{max}\left(t\_6, t\_3\right)}\\
t_8 := \frac{t\_4}{t\_7}\\
\mathbf{if}\;dX.v \leq 5:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_5 \geq t\_3:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_6, \mathsf{fma}\left({\left(\left\lfloor h\right\rfloor \right)}^{2}, dY.v \cdot dY.v, t\_2\right)\right)}}\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_3:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_7}\\
\end{array}
\end{array}
if dX.v < 5Initial program 78.4%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3270.3
Applied rewrites70.3%
Applied rewrites70.6%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lower-fma.f32N/A
lift-pow.f32N/A
lift-floor.f32N/A
unpow2N/A
lower-*.f3270.5
Applied rewrites70.5%
if 5 < dX.v Initial program 71.4%
Applied rewrites71.6%
Applied rewrites71.5%
Taylor expanded in dX.u around 0
Applied rewrites68.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (+ (pow (* (floor h) dY.v) 2.0) (pow t_1 2.0)))
(t_3 (* (floor w) dX.u))
(t_4 (pow t_3 2.0))
(t_5 (sqrt (fmax (+ t_0 t_4) t_2)))
(t_6 (/ t_3 t_5)))
(if (<= dX.v 5.0)
(if (>= t_4 t_2) t_6 (/ t_1 t_5))
(if (>= t_0 t_2) t_6 (* dY.u (/ (floor w) t_5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(t_3, 2.0f);
float t_5 = sqrtf(fmaxf((t_0 + t_4), t_2));
float t_6 = t_3 / t_5;
float tmp_1;
if (dX_46_v <= 5.0f) {
float tmp_2;
if (t_4 >= t_2) {
tmp_2 = t_6;
} else {
tmp_2 = t_1 / t_5;
}
tmp_1 = tmp_2;
} else if (t_0 >= t_2) {
tmp_1 = t_6;
} else {
tmp_1 = dY_46_u * (floorf(w) / t_5);
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) t_3 = Float32(floor(w) * dX_46_u) t_4 = t_3 ^ Float32(2.0) t_5 = sqrt(fmax(Float32(t_0 + t_4), t_2)) t_6 = Float32(t_3 / t_5) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(5.0)) tmp_2 = Float32(0.0) if (t_4 >= t_2) tmp_2 = t_6; else tmp_2 = Float32(t_1 / t_5); end tmp_1 = tmp_2; elseif (t_0 >= t_2) tmp_1 = t_6; else tmp_1 = Float32(dY_46_u * Float32(floor(w) / t_5)); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = floor(w) * dY_46_u; t_2 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_1 ^ single(2.0)); t_3 = floor(w) * dX_46_u; t_4 = t_3 ^ single(2.0); t_5 = sqrt(max((t_0 + t_4), t_2)); t_6 = t_3 / t_5; tmp_2 = single(0.0); if (dX_46_v <= single(5.0)) tmp_3 = single(0.0); if (t_4 >= t_2) tmp_3 = t_6; else tmp_3 = t_1 / t_5; end tmp_2 = tmp_3; elseif (t_0 >= t_2) tmp_2 = t_6; else tmp_2 = dY_46_u * (floor(w) / t_5); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_1}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {t\_3}^{2}\\
t_5 := \sqrt{\mathsf{max}\left(t\_0 + t\_4, t\_2\right)}\\
t_6 := \frac{t\_3}{t\_5}\\
\mathbf{if}\;dX.v \leq 5:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_5}\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_2:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_5}\\
\end{array}
\end{array}
if dX.v < 5Initial program 78.4%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3270.3
Applied rewrites70.3%
Applied rewrites70.6%
if 5 < dX.v Initial program 71.4%
Applied rewrites71.6%
Applied rewrites71.5%
Taylor expanded in dX.u around 0
Applied rewrites68.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (+ (pow (* (floor h) dY.v) 2.0) (pow t_1 2.0)))
(t_3 (* (floor w) dX.u))
(t_4 (pow t_3 2.0))
(t_5 (sqrt (fmax (+ t_0 t_4) t_2)))
(t_6 (/ (floor w) t_5)))
(if (<= dX.v 5.0)
(if (>= t_4 t_2) (* dX.u t_6) (/ t_1 t_5))
(if (>= t_0 t_2) (/ t_3 t_5) (* dY.u t_6)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(t_3, 2.0f);
float t_5 = sqrtf(fmaxf((t_0 + t_4), t_2));
float t_6 = floorf(w) / t_5;
float tmp_1;
if (dX_46_v <= 5.0f) {
float tmp_2;
if (t_4 >= t_2) {
tmp_2 = dX_46_u * t_6;
} else {
tmp_2 = t_1 / t_5;
}
tmp_1 = tmp_2;
} else if (t_0 >= t_2) {
tmp_1 = t_3 / t_5;
} else {
tmp_1 = dY_46_u * t_6;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) t_3 = Float32(floor(w) * dX_46_u) t_4 = t_3 ^ Float32(2.0) t_5 = sqrt(fmax(Float32(t_0 + t_4), t_2)) t_6 = Float32(floor(w) / t_5) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(5.0)) tmp_2 = Float32(0.0) if (t_4 >= t_2) tmp_2 = Float32(dX_46_u * t_6); else tmp_2 = Float32(t_1 / t_5); end tmp_1 = tmp_2; elseif (t_0 >= t_2) tmp_1 = Float32(t_3 / t_5); else tmp_1 = Float32(dY_46_u * t_6); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = floor(w) * dY_46_u; t_2 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_1 ^ single(2.0)); t_3 = floor(w) * dX_46_u; t_4 = t_3 ^ single(2.0); t_5 = sqrt(max((t_0 + t_4), t_2)); t_6 = floor(w) / t_5; tmp_2 = single(0.0); if (dX_46_v <= single(5.0)) tmp_3 = single(0.0); if (t_4 >= t_2) tmp_3 = dX_46_u * t_6; else tmp_3 = t_1 / t_5; end tmp_2 = tmp_3; elseif (t_0 >= t_2) tmp_2 = t_3 / t_5; else tmp_2 = dY_46_u * t_6; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_1}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {t\_3}^{2}\\
t_5 := \sqrt{\mathsf{max}\left(t\_0 + t\_4, t\_2\right)}\\
t_6 := \frac{\left\lfloor w\right\rfloor }{t\_5}\\
\mathbf{if}\;dX.v \leq 5:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;dX.u \cdot t\_6\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_5}\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_2:\\
\;\;\;\;\frac{t\_3}{t\_5}\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot t\_6\\
\end{array}
\end{array}
if dX.v < 5Initial program 78.4%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3270.3
Applied rewrites70.3%
Applied rewrites70.6%
lift-/.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lift-floor.f3270.4
Applied rewrites70.4%
if 5 < dX.v Initial program 71.4%
Applied rewrites71.6%
Applied rewrites71.5%
Taylor expanded in dX.u around 0
Applied rewrites68.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (+ t_1 (pow t_0 2.0)))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (* (floor w) dX.u))
(t_5 (pow t_4 2.0))
(t_6 (+ t_3 t_5))
(t_7 (sqrt (fmax t_6 t_2))))
(if (<= dX.v 600.0)
(if (>= t_5 t_1)
(/ t_4 (sqrt (fmax t_6 (+ t_1 (exp (* (log t_0) 2.0))))))
(/ t_0 t_7))
(if (>= t_3 t_2) (/ t_4 t_7) (* dY.u (/ (floor w) t_7))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = t_1 + powf(t_0, 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = floorf(w) * dX_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = t_3 + t_5;
float t_7 = sqrtf(fmaxf(t_6, t_2));
float tmp_1;
if (dX_46_v <= 600.0f) {
float tmp_2;
if (t_5 >= t_1) {
tmp_2 = t_4 / sqrtf(fmaxf(t_6, (t_1 + expf((logf(t_0) * 2.0f)))));
} else {
tmp_2 = t_0 / t_7;
}
tmp_1 = tmp_2;
} else if (t_3 >= t_2) {
tmp_1 = t_4 / t_7;
} else {
tmp_1 = dY_46_u * (floorf(w) / t_7);
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(t_1 + (t_0 ^ Float32(2.0))) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = Float32(floor(w) * dX_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = Float32(t_3 + t_5) t_7 = sqrt(fmax(t_6, t_2)) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(600.0)) tmp_2 = Float32(0.0) if (t_5 >= t_1) tmp_2 = Float32(t_4 / sqrt(fmax(t_6, Float32(t_1 + exp(Float32(log(t_0) * Float32(2.0))))))); else tmp_2 = Float32(t_0 / t_7); end tmp_1 = tmp_2; elseif (t_3 >= t_2) tmp_1 = Float32(t_4 / t_7); else tmp_1 = Float32(dY_46_u * Float32(floor(w) / t_7)); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = t_1 + (t_0 ^ single(2.0)); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = floor(w) * dX_46_u; t_5 = t_4 ^ single(2.0); t_6 = t_3 + t_5; t_7 = sqrt(max(t_6, t_2)); tmp_2 = single(0.0); if (dX_46_v <= single(600.0)) tmp_3 = single(0.0); if (t_5 >= t_1) tmp_3 = t_4 / sqrt(max(t_6, (t_1 + exp((log(t_0) * single(2.0)))))); else tmp_3 = t_0 / t_7; end tmp_2 = tmp_3; elseif (t_3 >= t_2) tmp_2 = t_4 / t_7; else tmp_2 = dY_46_u * (floor(w) / t_7); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := t\_1 + {t\_0}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_5 := {t\_4}^{2}\\
t_6 := t\_3 + t\_5\\
t_7 := \sqrt{\mathsf{max}\left(t\_6, t\_2\right)}\\
\mathbf{if}\;dX.v \leq 600:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_5 \geq t\_1:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_6, t\_1 + e^{\log t\_0 \cdot 2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_7}\\
\end{array}\\
\mathbf{elif}\;t\_3 \geq t\_2:\\
\;\;\;\;\frac{t\_4}{t\_7}\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_7}\\
\end{array}
\end{array}
if dX.v < 600Initial program 78.7%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3270.6
Applied rewrites70.6%
Applied rewrites70.8%
Taylor expanded in dY.u around 0
unpow-prod-downN/A
unpow2N/A
associate-*l*N/A
Applied rewrites62.9%
lift-pow.f32N/A
pow-to-expN/A
lower-exp.f32N/A
lower-*.f32N/A
lower-log.f3265.0
Applied rewrites65.0%
if 600 < dX.v Initial program 69.5%
Applied rewrites69.8%
Applied rewrites69.7%
Taylor expanded in dX.u around 0
Applied rewrites67.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (+ (pow (* (floor h) dX.v) 2.0) t_1))
(t_3 (pow (* (floor h) dY.v) 2.0))
(t_4 (* (floor w) dY.u)))
(if (>= t_1 t_3)
(/ t_0 (sqrt (fmax t_2 (+ t_3 (exp (* (log t_4) 2.0))))))
(/ t_4 (sqrt (fmax t_2 (+ t_3 (pow t_4 2.0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f) + t_1;
float t_3 = powf((floorf(h) * dY_46_v), 2.0f);
float t_4 = floorf(w) * dY_46_u;
float tmp;
if (t_1 >= t_3) {
tmp = t_0 / sqrtf(fmaxf(t_2, (t_3 + expf((logf(t_4) * 2.0f)))));
} else {
tmp = t_4 / sqrtf(fmaxf(t_2, (t_3 + powf(t_4, 2.0f))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + t_1) t_3 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_4 = Float32(floor(w) * dY_46_u) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 / sqrt(fmax(t_2, Float32(t_3 + exp(Float32(log(t_4) * Float32(2.0))))))); else tmp = Float32(t_4 / sqrt(fmax(t_2, Float32(t_3 + (t_4 ^ Float32(2.0)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 ^ single(2.0); t_2 = ((floor(h) * dX_46_v) ^ single(2.0)) + t_1; t_3 = (floor(h) * dY_46_v) ^ single(2.0); t_4 = floor(w) * dY_46_u; tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 / sqrt(max(t_2, (t_3 + exp((log(t_4) * single(2.0)))))); else tmp = t_4 / sqrt(max(t_2, (t_3 + (t_4 ^ single(2.0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + t\_1\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_4 := \left\lfloor w\right\rfloor \cdot dY.u\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, t\_3 + e^{\log t\_4 \cdot 2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_2, t\_3 + {t\_4}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.3
Applied rewrites65.3%
Applied rewrites65.5%
Taylor expanded in dY.u around 0
unpow-prod-downN/A
unpow2N/A
associate-*l*N/A
Applied rewrites59.8%
lift-pow.f32N/A
pow-to-expN/A
lower-exp.f32N/A
lower-*.f32N/A
lower-log.f3261.5
Applied rewrites61.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor w) dX.u))
(t_2 (pow t_1 2.0))
(t_3 (+ (pow (* (floor h) dX.v) 2.0) t_2))
(t_4 (* (floor w) dY.u))
(t_5 (pow t_4 2.0))
(t_6 (pow t_0 2.0)))
(if (>= t_2 t_6)
(/ t_1 (sqrt (fmax t_3 (+ t_6 t_5))))
(/ t_4 (sqrt (fmax t_3 (fma (* t_0 (floor h)) dY.v t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(w) * dX_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f) + t_2;
float t_4 = floorf(w) * dY_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = powf(t_0, 2.0f);
float tmp;
if (t_2 >= t_6) {
tmp = t_1 / sqrtf(fmaxf(t_3, (t_6 + t_5)));
} else {
tmp = t_4 / sqrtf(fmaxf(t_3, fmaf((t_0 * floorf(h)), dY_46_v, t_5)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(w) * dX_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + t_2) t_4 = Float32(floor(w) * dY_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = t_0 ^ Float32(2.0) tmp = Float32(0.0) if (t_2 >= t_6) tmp = Float32(t_1 / sqrt(fmax(t_3, Float32(t_6 + t_5)))); else tmp = Float32(t_4 / sqrt(fmax(t_3, fma(Float32(t_0 * floor(h)), dY_46_v, t_5)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := {t\_1}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + t\_2\\
t_4 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_5 := {t\_4}^{2}\\
t_6 := {t\_0}^{2}\\
\mathbf{if}\;t\_2 \geq t\_6:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_3, t\_6 + t\_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_3, \mathsf{fma}\left(t\_0 \cdot \left\lfloor h\right\rfloor , dY.v, t\_5\right)\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.3
Applied rewrites65.3%
Applied rewrites65.5%
Taylor expanded in dY.u around 0
unpow-prod-downN/A
unpow2N/A
associate-*l*N/A
Applied rewrites59.8%
lift-+.f32N/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
lift-floor.f32N/A
associate-*r*N/A
lower-fma.f32N/A
lower-*.f32N/A
lift-floor.f3259.8
Applied rewrites59.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dX.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor w) dY.u))
(t_4 (pow (* (floor h) dY.v) 2.0))
(t_5 (+ t_4 (pow t_3 2.0))))
(if (>= t_2 t_4)
(/ t_1 (sqrt (fmax (+ t_0 t_2) t_5)))
(/ t_3 (sqrt (fmax t_0 t_5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dX_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(w) * dY_46_u;
float t_4 = powf((floorf(h) * dY_46_v), 2.0f);
float t_5 = t_4 + powf(t_3, 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = t_1 / sqrtf(fmaxf((t_0 + t_2), t_5));
} else {
tmp = t_3 / sqrtf(fmaxf(t_0, t_5));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dX_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_5 = Float32(t_4 + (t_3 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_1 / sqrt(fmax(Float32(t_0 + t_2), t_5))); else tmp = Float32(t_3 / sqrt(fmax(t_0, t_5))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = floor(w) * dX_46_u; t_2 = t_1 ^ single(2.0); t_3 = floor(w) * dY_46_u; t_4 = (floor(h) * dY_46_v) ^ single(2.0); t_5 = t_4 + (t_3 ^ single(2.0)); tmp = single(0.0); if (t_2 >= t_4) tmp = t_1 / sqrt(max((t_0 + t_2), t_5)); else tmp = t_3 / sqrt(max(t_0, t_5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_5 := t\_4 + {t\_3}^{2}\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_0 + t\_2, t\_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_0, t\_5\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.3
Applied rewrites65.3%
Applied rewrites65.5%
Taylor expanded in dY.u around 0
unpow-prod-downN/A
unpow2N/A
associate-*l*N/A
Applied rewrites59.8%
Taylor expanded in dX.u around 0
Applied rewrites59.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (+ (pow (* (floor h) dX.v) 2.0) t_0))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (pow (* (floor h) dY.v) 2.0)))
(if (>= t_0 t_4)
(* (floor w) (/ dX.u (sqrt (fmax t_1 (+ t_3 t_4)))))
(/ t_2 (sqrt (fmax t_1 (+ t_4 t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dX_46_v), 2.0f) + t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = powf((floorf(h) * dY_46_v), 2.0f);
float tmp;
if (t_0 >= t_4) {
tmp = floorf(w) * (dX_46_u / sqrtf(fmaxf(t_1, (t_3 + t_4))));
} else {
tmp = t_2 / sqrtf(fmaxf(t_1, (t_4 + t_3)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) tmp = Float32(0.0) if (t_0 >= t_4) tmp = Float32(floor(w) * Float32(dX_46_u / sqrt(fmax(t_1, Float32(t_3 + t_4))))); else tmp = Float32(t_2 / sqrt(fmax(t_1, Float32(t_4 + t_3)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = ((floor(h) * dX_46_v) ^ single(2.0)) + t_0; t_2 = floor(w) * dY_46_u; t_3 = t_2 ^ single(2.0); t_4 = (floor(h) * dY_46_v) ^ single(2.0); tmp = single(0.0); if (t_0 >= t_4) tmp = floor(w) * (dX_46_u / sqrt(max(t_1, (t_3 + t_4)))); else tmp = t_2 / sqrt(max(t_1, (t_4 + t_3))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + t\_0\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
\mathbf{if}\;t\_0 \geq t\_4:\\
\;\;\;\;\left\lfloor w\right\rfloor \cdot \frac{dX.u}{\sqrt{\mathsf{max}\left(t\_1, t\_3 + t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_1, t\_4 + t\_3\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.3
Applied rewrites65.3%
Applied rewrites65.5%
Taylor expanded in dY.u around 0
unpow-prod-downN/A
unpow2N/A
associate-*l*N/A
Applied rewrites59.8%
lift-/.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
associate-/l*N/A
lower-*.f32N/A
lift-floor.f32N/A
lower-/.f3259.7
Applied rewrites59.7%
herbie shell --seed 2025092
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))