
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (+ (pow t_0 2.0) (pow (* (floor w) dY.u) 2.0)))
(t_2 (* (floor h) dX.v))
(t_3 (+ (pow t_2 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_4 (sqrt (fmax t_3 t_1))))
(if (>= t_3 t_1) (/ t_2 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(t_0, 2.0f) + powf((floorf(w) * dY_46_u), 2.0f);
float t_2 = floorf(h) * dX_46_v;
float t_3 = powf(t_2, 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_4 = sqrtf(fmaxf(t_3, t_1));
float tmp;
if (t_3 >= t_1) {
tmp = t_2 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32((t_0 ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32((t_2 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_4 = sqrt(fmax(t_3, t_1)) tmp = Float32(0.0) if (t_3 >= t_1) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = (t_0 ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0)); t_2 = floor(h) * dX_46_v; t_3 = (t_2 ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0)); t_4 = sqrt(max(t_3, t_1)); tmp = single(0.0); if (t_3 >= t_1) tmp = t_2 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {t\_0}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := {t\_2}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_3, t\_1\right)}\\
\mathbf{if}\;t\_3 \geq t\_1:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites77.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (pow t_0 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (* (floor w) dX.u))
(t_5 (pow t_4 2.0))
(t_6 (+ t_1 t_5))
(t_7 (+ (* t_4 t_4) (* t_0 t_0)))
(t_8 (* (floor h) dY.v))
(t_9 (pow t_8 2.0))
(t_10 (+ (* t_2 t_2) (* t_8 t_8)))
(t_11 (/ 1.0 (sqrt (fmax t_7 t_10))))
(t_12 (+ t_9 t_3))
(t_13 (sqrt (fmax t_6 t_12))))
(if (<= (if (>= t_7 t_10) (* t_11 t_0) (* t_11 t_8)) 0.15000000596046448)
(if (>= t_6 t_3)
(/ t_0 t_13)
(* dY.v (/ (floor h) (sqrt (fmax (+ t_5 t_1) (+ t_3 t_9))))))
(if (>= t_6 t_12) (/ t_0 (sqrt (fmax t_1 t_12))) (/ t_8 t_13)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = floorf(w) * dX_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = t_1 + t_5;
float t_7 = (t_4 * t_4) + (t_0 * t_0);
float t_8 = floorf(h) * dY_46_v;
float t_9 = powf(t_8, 2.0f);
float t_10 = (t_2 * t_2) + (t_8 * t_8);
float t_11 = 1.0f / sqrtf(fmaxf(t_7, t_10));
float t_12 = t_9 + t_3;
float t_13 = sqrtf(fmaxf(t_6, t_12));
float tmp;
if (t_7 >= t_10) {
tmp = t_11 * t_0;
} else {
tmp = t_11 * t_8;
}
float tmp_2;
if (tmp <= 0.15000000596046448f) {
float tmp_3;
if (t_6 >= t_3) {
tmp_3 = t_0 / t_13;
} else {
tmp_3 = dY_46_v * (floorf(h) / sqrtf(fmaxf((t_5 + t_1), (t_3 + t_9))));
}
tmp_2 = tmp_3;
} else if (t_6 >= t_12) {
tmp_2 = t_0 / sqrtf(fmaxf(t_1, t_12));
} else {
tmp_2 = t_8 / t_13;
}
return tmp_2;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(floor(w) * dX_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = Float32(t_1 + t_5) t_7 = Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) t_8 = Float32(floor(h) * dY_46_v) t_9 = t_8 ^ Float32(2.0) t_10 = Float32(Float32(t_2 * t_2) + Float32(t_8 * t_8)) t_11 = Float32(Float32(1.0) / sqrt(fmax(t_7, t_10))) t_12 = Float32(t_9 + t_3) t_13 = sqrt(fmax(t_6, t_12)) tmp = Float32(0.0) if (t_7 >= t_10) tmp = Float32(t_11 * t_0); else tmp = Float32(t_11 * t_8); end tmp_2 = Float32(0.0) if (tmp <= Float32(0.15000000596046448)) tmp_3 = Float32(0.0) if (t_6 >= t_3) tmp_3 = Float32(t_0 / t_13); else tmp_3 = Float32(dY_46_v * Float32(floor(h) / sqrt(fmax(Float32(t_5 + t_1), Float32(t_3 + t_9))))); end tmp_2 = tmp_3; elseif (t_6 >= t_12) tmp_2 = Float32(t_0 / sqrt(fmax(t_1, t_12))); else tmp_2 = Float32(t_8 / t_13); end return tmp_2 end
function tmp_5 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 ^ single(2.0); t_2 = floor(w) * dY_46_u; t_3 = t_2 ^ single(2.0); t_4 = floor(w) * dX_46_u; t_5 = t_4 ^ single(2.0); t_6 = t_1 + t_5; t_7 = (t_4 * t_4) + (t_0 * t_0); t_8 = floor(h) * dY_46_v; t_9 = t_8 ^ single(2.0); t_10 = (t_2 * t_2) + (t_8 * t_8); t_11 = single(1.0) / sqrt(max(t_7, t_10)); t_12 = t_9 + t_3; t_13 = sqrt(max(t_6, t_12)); tmp = single(0.0); if (t_7 >= t_10) tmp = t_11 * t_0; else tmp = t_11 * t_8; end tmp_3 = single(0.0); if (tmp <= single(0.15000000596046448)) tmp_4 = single(0.0); if (t_6 >= t_3) tmp_4 = t_0 / t_13; else tmp_4 = dY_46_v * (floor(h) / sqrt(max((t_5 + t_1), (t_3 + t_9)))); end tmp_3 = tmp_4; elseif (t_6 >= t_12) tmp_3 = t_0 / sqrt(max(t_1, t_12)); else tmp_3 = t_8 / t_13; end tmp_5 = tmp_3; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := {t\_0}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_5 := {t\_4}^{2}\\
t_6 := t\_1 + t\_5\\
t_7 := t\_4 \cdot t\_4 + t\_0 \cdot t\_0\\
t_8 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_9 := {t\_8}^{2}\\
t_10 := t\_2 \cdot t\_2 + t\_8 \cdot t\_8\\
t_11 := \frac{1}{\sqrt{\mathsf{max}\left(t\_7, t\_10\right)}}\\
t_12 := t\_9 + t\_3\\
t_13 := \sqrt{\mathsf{max}\left(t\_6, t\_12\right)}\\
\mathbf{if}\;\begin{array}{l}
\mathbf{if}\;t\_7 \geq t\_10:\\
\;\;\;\;t\_11 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_11 \cdot t\_8\\
\end{array} \leq 0.15000000596046448:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_6 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_13}\\
\mathbf{else}:\\
\;\;\;\;dY.v \cdot \frac{\left\lfloor h\right\rfloor }{\sqrt{\mathsf{max}\left(t\_5 + t\_1, t\_3 + t\_9\right)}}\\
\end{array}\\
\mathbf{elif}\;t\_6 \geq t\_12:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_1, t\_12\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_8}{t\_13}\\
\end{array}
\end{array}
if (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 h) dX.v)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 h) dY.v))) < 0.150000006Initial program 71.1%
Applied rewrites71.4%
lift-pow.f32N/A
pow2N/A
lift-*.f3271.4
lower-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
pow2N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lower-fma.f32N/A
lift-pow.f32N/A
lift-floor.f32N/A
unpow2N/A
lower-*.f3271.4
Applied rewrites71.4%
Applied rewrites71.3%
Taylor expanded in dY.u around inf
Applied rewrites64.3%
if 0.150000006 < (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 h) dX.v)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 h) dY.v))) Initial program 99.3%
Applied rewrites99.8%
Taylor expanded in dX.u around 0
Applied rewrites96.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dY.u) 2.0))
(t_1 (* (floor h) dY.v))
(t_2 (pow t_1 2.0))
(t_3 (+ t_0 t_2))
(t_4 (pow (* (floor w) dX.u) 2.0))
(t_5 (* (floor h) dX.v))
(t_6 (+ (pow t_5 2.0) t_4))
(t_7 (sqrt (fmax t_6 (+ t_2 t_0)))))
(if (<= (floor h) 126.0)
(if (>= t_4 t_3)
(/ t_5 (sqrt (fmax t_6 t_3)))
(/ t_1 (sqrt (fmax (+ (exp (* (log t_5) 2.0)) t_4) t_3))))
(if (>= t_6 t_0) (/ t_5 t_7) (/ t_1 t_7)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dY_46_u), 2.0f);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = t_0 + t_2;
float t_4 = powf((floorf(w) * dX_46_u), 2.0f);
float t_5 = floorf(h) * dX_46_v;
float t_6 = powf(t_5, 2.0f) + t_4;
float t_7 = sqrtf(fmaxf(t_6, (t_2 + t_0)));
float tmp_1;
if (floorf(h) <= 126.0f) {
float tmp_2;
if (t_4 >= t_3) {
tmp_2 = t_5 / sqrtf(fmaxf(t_6, t_3));
} else {
tmp_2 = t_1 / sqrtf(fmaxf((expf((logf(t_5) * 2.0f)) + t_4), t_3));
}
tmp_1 = tmp_2;
} else if (t_6 >= t_0) {
tmp_1 = t_5 / t_7;
} else {
tmp_1 = t_1 / t_7;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(t_0 + t_2) t_4 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_5 = Float32(floor(h) * dX_46_v) t_6 = Float32((t_5 ^ Float32(2.0)) + t_4) t_7 = sqrt(fmax(t_6, Float32(t_2 + t_0))) tmp_1 = Float32(0.0) if (floor(h) <= Float32(126.0)) tmp_2 = Float32(0.0) if (t_4 >= t_3) tmp_2 = Float32(t_5 / sqrt(fmax(t_6, t_3))); else tmp_2 = Float32(t_1 / sqrt(fmax(Float32(exp(Float32(log(t_5) * Float32(2.0))) + t_4), t_3))); end tmp_1 = tmp_2; elseif (t_6 >= t_0) tmp_1 = Float32(t_5 / t_7); else tmp_1 = Float32(t_1 / t_7); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dY_46_u) ^ single(2.0); t_1 = floor(h) * dY_46_v; t_2 = t_1 ^ single(2.0); t_3 = t_0 + t_2; t_4 = (floor(w) * dX_46_u) ^ single(2.0); t_5 = floor(h) * dX_46_v; t_6 = (t_5 ^ single(2.0)) + t_4; t_7 = sqrt(max(t_6, (t_2 + t_0))); tmp_2 = single(0.0); if (floor(h) <= single(126.0)) tmp_3 = single(0.0); if (t_4 >= t_3) tmp_3 = t_5 / sqrt(max(t_6, t_3)); else tmp_3 = t_1 / sqrt(max((exp((log(t_5) * single(2.0))) + t_4), t_3)); end tmp_2 = tmp_3; elseif (t_6 >= t_0) tmp_2 = t_5 / t_7; else tmp_2 = t_1 / t_7; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := {t\_1}^{2}\\
t_3 := t\_0 + t\_2\\
t_4 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_5 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_6 := {t\_5}^{2} + t\_4\\
t_7 := \sqrt{\mathsf{max}\left(t\_6, t\_2 + t\_0\right)}\\
\mathbf{if}\;\left\lfloor h\right\rfloor \leq 126:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_3:\\
\;\;\;\;\frac{t\_5}{\sqrt{\mathsf{max}\left(t\_6, t\_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(e^{\log t\_5 \cdot 2} + t\_4, t\_3\right)}}\\
\end{array}\\
\mathbf{elif}\;t\_6 \geq t\_0:\\
\;\;\;\;\frac{t\_5}{t\_7}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_7}\\
\end{array}
\end{array}
if (floor.f32 h) < 126Initial program 80.7%
Taylor expanded in dX.u around inf
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3268.3
Applied rewrites68.3%
Applied rewrites68.6%
lift-pow.f32N/A
pow-to-expN/A
lower-exp.f32N/A
lower-*.f32N/A
lower-log.f3270.1
Applied rewrites70.1%
if 126 < (floor.f32 h) Initial program 72.6%
Applied rewrites72.9%
Taylor expanded in dY.u around inf
Applied rewrites61.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dY.v) 2.0))
(t_1 (* (floor h) dX.v))
(t_2 (+ (pow t_1 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_3 (pow (* (floor w) dY.u) 2.0))
(t_4 (+ t_0 t_3)))
(if (>= t_2 t_4)
(/ t_1 (sqrt (fmax t_2 t_4)))
(* (/ dY.v (sqrt (fmax t_2 (+ t_3 t_0)))) (floor h)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dY_46_v), 2.0f);
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(t_1, 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_3 = powf((floorf(w) * dY_46_u), 2.0f);
float t_4 = t_0 + t_3;
float tmp;
if (t_2 >= t_4) {
tmp = t_1 / sqrtf(fmaxf(t_2, t_4));
} else {
tmp = (dY_46_v / sqrtf(fmaxf(t_2, (t_3 + t_0)))) * floorf(h);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32((t_1 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_3 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_4 = Float32(t_0 + t_3) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_1 / sqrt(fmax(t_2, t_4))); else tmp = Float32(Float32(dY_46_v / sqrt(fmax(t_2, Float32(t_3 + t_0)))) * floor(h)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dY_46_v) ^ single(2.0); t_1 = floor(h) * dX_46_v; t_2 = (t_1 ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0)); t_3 = (floor(w) * dY_46_u) ^ single(2.0); t_4 = t_0 + t_3; tmp = single(0.0); if (t_2 >= t_4) tmp = t_1 / sqrt(max(t_2, t_4)); else tmp = (dY_46_v / sqrt(max(t_2, (t_3 + t_0)))) * floor(h); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := {t\_1}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_3 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_4 := t\_0 + t\_3\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.v}{\sqrt{\mathsf{max}\left(t\_2, t\_3 + t\_0\right)}} \cdot \left\lfloor h\right\rfloor \\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites77.0%
Applied rewrites76.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dY.v) 2.0))
(t_1 (* (floor h) dX.v))
(t_2 (+ (pow t_1 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_3 (pow (* (floor w) dY.u) 2.0))
(t_4 (+ t_0 t_3)))
(if (>= t_2 t_4)
(/ t_1 (sqrt (fmax t_2 t_4)))
(* dY.v (/ (floor h) (sqrt (fmax t_2 (+ t_3 t_0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dY_46_v), 2.0f);
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(t_1, 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_3 = powf((floorf(w) * dY_46_u), 2.0f);
float t_4 = t_0 + t_3;
float tmp;
if (t_2 >= t_4) {
tmp = t_1 / sqrtf(fmaxf(t_2, t_4));
} else {
tmp = dY_46_v * (floorf(h) / sqrtf(fmaxf(t_2, (t_3 + t_0))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32((t_1 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_3 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_4 = Float32(t_0 + t_3) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_1 / sqrt(fmax(t_2, t_4))); else tmp = Float32(dY_46_v * Float32(floor(h) / sqrt(fmax(t_2, Float32(t_3 + t_0))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dY_46_v) ^ single(2.0); t_1 = floor(h) * dX_46_v; t_2 = (t_1 ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0)); t_3 = (floor(w) * dY_46_u) ^ single(2.0); t_4 = t_0 + t_3; tmp = single(0.0); if (t_2 >= t_4) tmp = t_1 / sqrt(max(t_2, t_4)); else tmp = dY_46_v * (floor(h) / sqrt(max(t_2, (t_3 + t_0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := {t\_1}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_3 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_4 := t\_0 + t\_3\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;dY.v \cdot \frac{\left\lfloor h\right\rfloor }{\sqrt{\mathsf{max}\left(t\_2, t\_3 + t\_0\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites77.0%
Applied rewrites76.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor w) dY.u) 2.0))
(t_2 (* (floor h) dX.v))
(t_3 (pow t_2 2.0))
(t_4 (+ t_3 t_0))
(t_5 (pow (* (floor h) dY.v) 2.0)))
(if (>= t_4 t_1)
(/ t_2 (sqrt (fmax t_4 (+ t_5 t_1))))
(* dY.v (/ (floor h) (sqrt (fmax (+ t_0 t_3) (+ t_1 t_5))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(w) * dY_46_u), 2.0f);
float t_2 = floorf(h) * dX_46_v;
float t_3 = powf(t_2, 2.0f);
float t_4 = t_3 + t_0;
float t_5 = powf((floorf(h) * dY_46_v), 2.0f);
float tmp;
if (t_4 >= t_1) {
tmp = t_2 / sqrtf(fmaxf(t_4, (t_5 + t_1)));
} else {
tmp = dY_46_v * (floorf(h) / sqrtf(fmaxf((t_0 + t_3), (t_1 + t_5))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_2 = Float32(floor(h) * dX_46_v) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(t_3 + t_0) t_5 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) tmp = Float32(0.0) if (t_4 >= t_1) tmp = Float32(t_2 / sqrt(fmax(t_4, Float32(t_5 + t_1)))); else tmp = Float32(dY_46_v * Float32(floor(h) / sqrt(fmax(Float32(t_0 + t_3), Float32(t_1 + t_5))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(w) * dY_46_u) ^ single(2.0); t_2 = floor(h) * dX_46_v; t_3 = t_2 ^ single(2.0); t_4 = t_3 + t_0; t_5 = (floor(h) * dY_46_v) ^ single(2.0); tmp = single(0.0); if (t_4 >= t_1) tmp = t_2 / sqrt(max(t_4, (t_5 + t_1))); else tmp = dY_46_v * (floor(h) / sqrt(max((t_0 + t_3), (t_1 + t_5)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := {t\_2}^{2}\\
t_4 := t\_3 + t\_0\\
t_5 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
\mathbf{if}\;t\_4 \geq t\_1:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_4, t\_5 + t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;dY.v \cdot \frac{\left\lfloor h\right\rfloor }{\sqrt{\mathsf{max}\left(t\_0 + t\_3, t\_1 + t\_5\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Applied rewrites77.0%
lift-pow.f32N/A
pow2N/A
lift-*.f3277.0
lower-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
pow2N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lower-fma.f32N/A
lift-pow.f32N/A
lift-floor.f32N/A
unpow2N/A
lower-*.f3277.0
Applied rewrites77.0%
Applied rewrites76.8%
Taylor expanded in dY.u around inf
Applied rewrites65.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (+ (pow (* (floor w) dY.u) 2.0) (pow t_0 2.0)))
(t_2 (pow (* (floor w) dX.u) 2.0))
(t_3 (* (floor h) dX.v))
(t_4 (sqrt (fmax (+ (pow t_3 2.0) t_2) t_1))))
(if (>= t_2 t_1) (/ t_3 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf((floorf(w) * dY_46_u), 2.0f) + powf(t_0, 2.0f);
float t_2 = powf((floorf(w) * dX_46_u), 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = sqrtf(fmaxf((powf(t_3, 2.0f) + t_2), t_1));
float tmp;
if (t_2 >= t_1) {
tmp = t_3 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) t_4 = sqrt(fmax(Float32((t_3 ^ Float32(2.0)) + t_2), t_1)) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(t_3 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = ((floor(w) * dY_46_u) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = (floor(w) * dX_46_u) ^ single(2.0); t_3 = floor(h) * dX_46_v; t_4 = sqrt(max(((t_3 ^ single(2.0)) + t_2), t_1)); tmp = single(0.0); if (t_2 >= t_1) tmp = t_3 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {t\_0}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := \sqrt{\mathsf{max}\left({t\_3}^{2} + t\_2, t\_1\right)}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\frac{t\_3}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 76.7%
Taylor expanded in dX.u around inf
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.0
Applied rewrites65.0%
Applied rewrites65.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow t_0 2.0))
(t_2 (+ (pow (* (floor w) dY.u) 2.0) t_1))
(t_3 (pow (* (floor w) dX.u) 2.0))
(t_4 (* (floor h) dX.v))
(t_5 (pow t_4 2.0)))
(if (>= t_3 t_2)
(/
t_4
(sqrt
(fmax t_5 (+ (pow (* (exp (* (log (floor w)) 1.0)) dY.u) 2.0) t_1))))
(/ t_0 (sqrt (fmax (+ t_5 t_3) t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(w) * dY_46_u), 2.0f) + t_1;
float t_3 = powf((floorf(w) * dX_46_u), 2.0f);
float t_4 = floorf(h) * dX_46_v;
float t_5 = powf(t_4, 2.0f);
float tmp;
if (t_3 >= t_2) {
tmp = t_4 / sqrtf(fmaxf(t_5, (powf((expf((logf(floorf(w)) * 1.0f)) * dY_46_u), 2.0f) + t_1)));
} else {
tmp = t_0 / sqrtf(fmaxf((t_5 + t_3), t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = t_0 ^ Float32(2.0) t_2 = Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + t_1) t_3 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_4 = Float32(floor(h) * dX_46_v) t_5 = t_4 ^ Float32(2.0) tmp = Float32(0.0) if (t_3 >= t_2) tmp = Float32(t_4 / sqrt(fmax(t_5, Float32((Float32(exp(Float32(log(floor(w)) * Float32(1.0))) * dY_46_u) ^ Float32(2.0)) + t_1)))); else tmp = Float32(t_0 / sqrt(fmax(Float32(t_5 + t_3), t_2))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = t_0 ^ single(2.0); t_2 = ((floor(w) * dY_46_u) ^ single(2.0)) + t_1; t_3 = (floor(w) * dX_46_u) ^ single(2.0); t_4 = floor(h) * dX_46_v; t_5 = t_4 ^ single(2.0); tmp = single(0.0); if (t_3 >= t_2) tmp = t_4 / sqrt(max(t_5, (((exp((log(floor(w)) * single(1.0))) * dY_46_u) ^ single(2.0)) + t_1))); else tmp = t_0 / sqrt(max((t_5 + t_3), t_2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + t\_1\\
t_3 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_4 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_5 := {t\_4}^{2}\\
\mathbf{if}\;t\_3 \geq t\_2:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_5, {\left(e^{\log \left(\left\lfloor w\right\rfloor \right) \cdot 1} \cdot dY.u\right)}^{2} + t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_5 + t\_3, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Taylor expanded in dX.u around inf
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.0
Applied rewrites65.0%
Applied rewrites65.2%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3248.9
Applied rewrites48.9%
lift-floor.f32N/A
unpow1N/A
pow-to-expN/A
lower-exp.f32N/A
lower-*.f32N/A
lower-log.f32N/A
lift-floor.f3248.9
Applied rewrites48.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow t_0 2.0))
(t_2 (+ (pow (* (floor w) dY.u) 2.0) t_1))
(t_3 (pow (* (floor w) dX.u) 2.0))
(t_4 (* (floor h) dX.v))
(t_5 (pow t_4 2.0)))
(if (>= t_3 t_2)
(/ t_4 (sqrt (fmax t_5 (+ (* (* (pow (floor w) 2.0) dY.u) dY.u) t_1))))
(/ t_0 (sqrt (fmax (+ t_5 t_3) t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(w) * dY_46_u), 2.0f) + t_1;
float t_3 = powf((floorf(w) * dX_46_u), 2.0f);
float t_4 = floorf(h) * dX_46_v;
float t_5 = powf(t_4, 2.0f);
float tmp;
if (t_3 >= t_2) {
tmp = t_4 / sqrtf(fmaxf(t_5, (((powf(floorf(w), 2.0f) * dY_46_u) * dY_46_u) + t_1)));
} else {
tmp = t_0 / sqrtf(fmaxf((t_5 + t_3), t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = t_0 ^ Float32(2.0) t_2 = Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + t_1) t_3 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_4 = Float32(floor(h) * dX_46_v) t_5 = t_4 ^ Float32(2.0) tmp = Float32(0.0) if (t_3 >= t_2) tmp = Float32(t_4 / sqrt(fmax(t_5, Float32(Float32(Float32((floor(w) ^ Float32(2.0)) * dY_46_u) * dY_46_u) + t_1)))); else tmp = Float32(t_0 / sqrt(fmax(Float32(t_5 + t_3), t_2))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = t_0 ^ single(2.0); t_2 = ((floor(w) * dY_46_u) ^ single(2.0)) + t_1; t_3 = (floor(w) * dX_46_u) ^ single(2.0); t_4 = floor(h) * dX_46_v; t_5 = t_4 ^ single(2.0); tmp = single(0.0); if (t_3 >= t_2) tmp = t_4 / sqrt(max(t_5, ((((floor(w) ^ single(2.0)) * dY_46_u) * dY_46_u) + t_1))); else tmp = t_0 / sqrt(max((t_5 + t_3), t_2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + t\_1\\
t_3 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_4 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_5 := {t\_4}^{2}\\
\mathbf{if}\;t\_3 \geq t\_2:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_5, \left({\left(\left\lfloor w\right\rfloor \right)}^{2} \cdot dY.u\right) \cdot dY.u + t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_5 + t\_3, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Taylor expanded in dX.u around inf
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.0
Applied rewrites65.0%
Applied rewrites65.2%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3248.9
Applied rewrites48.9%
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
unpow2N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
lower-pow.f32N/A
lift-floor.f3248.9
Applied rewrites48.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (+ (pow (* (floor w) dY.u) 2.0) (pow t_0 2.0)))
(t_2 (pow (* (floor w) dX.u) 2.0))
(t_3 (* (floor h) dX.v)))
(if (>= t_2 t_1)
(/ t_3 (sqrt (fmax (pow (exp 2.0) (log t_3)) t_1)))
(/ t_0 (sqrt (fmax (+ (pow t_3 2.0) t_2) t_1))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf((floorf(w) * dY_46_u), 2.0f) + powf(t_0, 2.0f);
float t_2 = powf((floorf(w) * dX_46_u), 2.0f);
float t_3 = floorf(h) * dX_46_v;
float tmp;
if (t_2 >= t_1) {
tmp = t_3 / sqrtf(fmaxf(powf(expf(2.0f), logf(t_3)), t_1));
} else {
tmp = t_0 / sqrtf(fmaxf((powf(t_3, 2.0f) + t_2), t_1));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(t_3 / sqrt(fmax((exp(Float32(2.0)) ^ log(t_3)), t_1))); else tmp = Float32(t_0 / sqrt(fmax(Float32((t_3 ^ Float32(2.0)) + t_2), t_1))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = ((floor(w) * dY_46_u) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = (floor(w) * dX_46_u) ^ single(2.0); t_3 = floor(h) * dX_46_v; tmp = single(0.0); if (t_2 >= t_1) tmp = t_3 / sqrt(max((exp(single(2.0)) ^ log(t_3)), t_1)); else tmp = t_0 / sqrt(max(((t_3 ^ single(2.0)) + t_2), t_1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {t\_0}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left({\left(e^{2}\right)}^{\log t\_3}, t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left({t\_3}^{2} + t\_2, t\_1\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Taylor expanded in dX.u around inf
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3265.0
Applied rewrites65.0%
Applied rewrites65.2%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3248.9
Applied rewrites48.9%
lift-pow.f32N/A
rem-exp-logN/A
lift-*.f32N/A
lift-floor.f32N/A
exp-prodN/A
*-commutativeN/A
exp-prodN/A
lower-pow.f32N/A
lower-exp.f32N/A
lift-floor.f32N/A
lift-*.f32N/A
lift-log.f3246.5
Applied rewrites46.5%
herbie shell --seed 2025092
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))