
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (+ (pow (* (floor h) dX.v) 2.0) (pow t_0 2.0)))
(t_2 (* (floor w) dY.u))
(t_3 (+ (pow (* (floor h) dY.v) 2.0) (pow t_2 2.0)))
(t_4 (sqrt (fmax t_1 t_3))))
(if (>= t_1 t_3) (/ t_0 t_4) (/ t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_2, 2.0f);
float t_4 = sqrtf(fmaxf(t_1, t_3));
float tmp;
if (t_1 >= t_3) {
tmp = t_0 / t_4;
} else {
tmp = t_2 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = sqrt(fmax(t_1, t_3)) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 / t_4); else tmp = Float32(t_2 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = ((floor(h) * dX_46_v) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = floor(w) * dY_46_u; t_3 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = sqrt(max(t_1, t_3)); tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 / t_4; else tmp = t_2 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_0}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_2}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_1, t\_3\right)}\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\end{array}
\end{array}
Initial program 76.1%
Applied rewrites76.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor h) dY.v))
(t_4 (pow t_3 2.0))
(t_5 (+ (* t_1 t_1) (* t_3 t_3)))
(t_6 (+ t_2 t_4))
(t_7 (* (floor w) dX.u))
(t_8 (pow t_7 2.0))
(t_9 (+ (* t_7 t_7) (* t_0 t_0)))
(t_10 (/ 1.0 (sqrt (fmax t_9 t_5))))
(t_11 (if (>= t_9 t_5) (* t_10 t_7) (* t_10 t_1)))
(t_12 (pow t_0 2.0))
(t_13 (sqrt (fmax (+ t_12 t_8) (+ t_4 t_2))))
(t_14 (if (>= t_8 t_2) (/ t_7 t_13) (/ t_1 t_13)))
(t_15 (sqrt (fmax (+ t_8 t_12) t_6))))
(if (<= t_11 -0.9999979734420776)
t_14
(if (<= t_11 8.200000252145401e-7)
(if (>= t_12 t_6) (/ t_7 t_15) (/ t_1 t_15))
t_14))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(h) * dY_46_v;
float t_4 = powf(t_3, 2.0f);
float t_5 = (t_1 * t_1) + (t_3 * t_3);
float t_6 = t_2 + t_4;
float t_7 = floorf(w) * dX_46_u;
float t_8 = powf(t_7, 2.0f);
float t_9 = (t_7 * t_7) + (t_0 * t_0);
float t_10 = 1.0f / sqrtf(fmaxf(t_9, t_5));
float tmp;
if (t_9 >= t_5) {
tmp = t_10 * t_7;
} else {
tmp = t_10 * t_1;
}
float t_11 = tmp;
float t_12 = powf(t_0, 2.0f);
float t_13 = sqrtf(fmaxf((t_12 + t_8), (t_4 + t_2)));
float tmp_1;
if (t_8 >= t_2) {
tmp_1 = t_7 / t_13;
} else {
tmp_1 = t_1 / t_13;
}
float t_14 = tmp_1;
float t_15 = sqrtf(fmaxf((t_8 + t_12), t_6));
float tmp_2;
if (t_11 <= -0.9999979734420776f) {
tmp_2 = t_14;
} else if (t_11 <= 8.200000252145401e-7f) {
float tmp_3;
if (t_12 >= t_6) {
tmp_3 = t_7 / t_15;
} else {
tmp_3 = t_1 / t_15;
}
tmp_2 = tmp_3;
} else {
tmp_2 = t_14;
}
return tmp_2;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dY_46_v) t_4 = t_3 ^ Float32(2.0) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_3 * t_3)) t_6 = Float32(t_2 + t_4) t_7 = Float32(floor(w) * dX_46_u) t_8 = t_7 ^ Float32(2.0) t_9 = Float32(Float32(t_7 * t_7) + Float32(t_0 * t_0)) t_10 = Float32(Float32(1.0) / sqrt(fmax(t_9, t_5))) tmp = Float32(0.0) if (t_9 >= t_5) tmp = Float32(t_10 * t_7); else tmp = Float32(t_10 * t_1); end t_11 = tmp t_12 = t_0 ^ Float32(2.0) t_13 = sqrt(fmax(Float32(t_12 + t_8), Float32(t_4 + t_2))) tmp_1 = Float32(0.0) if (t_8 >= t_2) tmp_1 = Float32(t_7 / t_13); else tmp_1 = Float32(t_1 / t_13); end t_14 = tmp_1 t_15 = sqrt(fmax(Float32(t_8 + t_12), t_6)) tmp_2 = Float32(0.0) if (t_11 <= Float32(-0.9999979734420776)) tmp_2 = t_14; elseif (t_11 <= Float32(8.200000252145401e-7)) tmp_3 = Float32(0.0) if (t_12 >= t_6) tmp_3 = Float32(t_7 / t_15); else tmp_3 = Float32(t_1 / t_15); end tmp_2 = tmp_3; else tmp_2 = t_14; end return tmp_2 end
function tmp_5 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = floor(h) * dY_46_v; t_4 = t_3 ^ single(2.0); t_5 = (t_1 * t_1) + (t_3 * t_3); t_6 = t_2 + t_4; t_7 = floor(w) * dX_46_u; t_8 = t_7 ^ single(2.0); t_9 = (t_7 * t_7) + (t_0 * t_0); t_10 = single(1.0) / sqrt(max(t_9, t_5)); tmp = single(0.0); if (t_9 >= t_5) tmp = t_10 * t_7; else tmp = t_10 * t_1; end t_11 = tmp; t_12 = t_0 ^ single(2.0); t_13 = sqrt(max((t_12 + t_8), (t_4 + t_2))); tmp_2 = single(0.0); if (t_8 >= t_2) tmp_2 = t_7 / t_13; else tmp_2 = t_1 / t_13; end t_14 = tmp_2; t_15 = sqrt(max((t_8 + t_12), t_6)); tmp_3 = single(0.0); if (t_11 <= single(-0.9999979734420776)) tmp_3 = t_14; elseif (t_11 <= single(8.200000252145401e-7)) tmp_4 = single(0.0); if (t_12 >= t_6) tmp_4 = t_7 / t_15; else tmp_4 = t_1 / t_15; end tmp_3 = tmp_4; else tmp_3 = t_14; end tmp_5 = tmp_3; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_4 := {t\_3}^{2}\\
t_5 := t\_1 \cdot t\_1 + t\_3 \cdot t\_3\\
t_6 := t\_2 + t\_4\\
t_7 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_8 := {t\_7}^{2}\\
t_9 := t\_7 \cdot t\_7 + t\_0 \cdot t\_0\\
t_10 := \frac{1}{\sqrt{\mathsf{max}\left(t\_9, t\_5\right)}}\\
t_11 := \begin{array}{l}
\mathbf{if}\;t\_9 \geq t\_5:\\
\;\;\;\;t\_10 \cdot t\_7\\
\mathbf{else}:\\
\;\;\;\;t\_10 \cdot t\_1\\
\end{array}\\
t_12 := {t\_0}^{2}\\
t_13 := \sqrt{\mathsf{max}\left(t\_12 + t\_8, t\_4 + t\_2\right)}\\
t_14 := \begin{array}{l}
\mathbf{if}\;t\_8 \geq t\_2:\\
\;\;\;\;\frac{t\_7}{t\_13}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_13}\\
\end{array}\\
t_15 := \sqrt{\mathsf{max}\left(t\_8 + t\_12, t\_6\right)}\\
\mathbf{if}\;t\_11 \leq -0.9999979734420776:\\
\;\;\;\;t\_14\\
\mathbf{elif}\;t\_11 \leq 8.200000252145401 \cdot 10^{-7}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_12 \geq t\_6:\\
\;\;\;\;\frac{t\_7}{t\_15}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_15}\\
\end{array}\\
\mathbf{else}:\\
\;\;\;\;t\_14\\
\end{array}
\end{array}
if (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dX.u)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dY.u))) < -0.999997973 or 8.20000025e-7 < (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dX.u)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dY.u))) Initial program 99.4%
Applied rewrites99.8%
Taylor expanded in dX.u around inf
Applied rewrites99.1%
Taylor expanded in dY.u around inf
unpow-prod-downN/A
*-commutativeN/A
unpow-prod-downN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
unpow-prod-downN/A
*-commutativeN/A
unpow-prod-downN/A
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3298.8
Applied rewrites98.8%
if -0.999997973 < (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dX.u)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dY.u))) < 8.20000025e-7Initial program 60.9%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3260.7
Applied rewrites60.7%
Applied rewrites60.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (pow (* (floor h) dY.v) 2.0))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (+ t_3 t_1))
(t_5 (pow (* (floor w) dY.u) 2.0))
(t_6 (+ t_2 t_5)))
(if (>= t_4 t_6)
(/ t_0 (sqrt (fmax t_4 t_6)))
(* (/ dY.u (sqrt (fmax (+ t_1 t_3) (+ t_5 t_2)))) (floor w)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dY_46_v), 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = t_3 + t_1;
float t_5 = powf((floorf(w) * dY_46_u), 2.0f);
float t_6 = t_2 + t_5;
float tmp;
if (t_4 >= t_6) {
tmp = t_0 / sqrtf(fmaxf(t_4, t_6));
} else {
tmp = (dY_46_u / sqrtf(fmaxf((t_1 + t_3), (t_5 + t_2)))) * floorf(w);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = Float32(t_3 + t_1) t_5 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_6 = Float32(t_2 + t_5) tmp = Float32(0.0) if (t_4 >= t_6) tmp = Float32(t_0 / sqrt(fmax(t_4, t_6))); else tmp = Float32(Float32(dY_46_u / sqrt(fmax(Float32(t_1 + t_3), Float32(t_5 + t_2)))) * floor(w)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 ^ single(2.0); t_2 = (floor(h) * dY_46_v) ^ single(2.0); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = t_3 + t_1; t_5 = (floor(w) * dY_46_u) ^ single(2.0); t_6 = t_2 + t_5; tmp = single(0.0); if (t_4 >= t_6) tmp = t_0 / sqrt(max(t_4, t_6)); else tmp = (dY_46_u / sqrt(max((t_1 + t_3), (t_5 + t_2)))) * floor(w); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := t\_3 + t\_1\\
t_5 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_6 := t\_2 + t\_5\\
\mathbf{if}\;t\_4 \geq t\_6:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_4, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{\sqrt{\mathsf{max}\left(t\_1 + t\_3, t\_5 + t\_2\right)}} \cdot \left\lfloor w\right\rfloor \\
\end{array}
\end{array}
Initial program 76.1%
Applied rewrites76.4%
Applied rewrites76.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (pow (* (floor h) dY.v) 2.0))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (+ t_3 t_1))
(t_5 (pow (* (floor w) dY.u) 2.0))
(t_6 (+ t_2 t_5)))
(if (>= t_4 t_6)
(/ t_0 (sqrt (fmax t_4 t_6)))
(* dY.u (/ (floor w) (sqrt (fmax (+ t_1 t_3) (+ t_5 t_2))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dY_46_v), 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = t_3 + t_1;
float t_5 = powf((floorf(w) * dY_46_u), 2.0f);
float t_6 = t_2 + t_5;
float tmp;
if (t_4 >= t_6) {
tmp = t_0 / sqrtf(fmaxf(t_4, t_6));
} else {
tmp = dY_46_u * (floorf(w) / sqrtf(fmaxf((t_1 + t_3), (t_5 + t_2))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = Float32(t_3 + t_1) t_5 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_6 = Float32(t_2 + t_5) tmp = Float32(0.0) if (t_4 >= t_6) tmp = Float32(t_0 / sqrt(fmax(t_4, t_6))); else tmp = Float32(dY_46_u * Float32(floor(w) / sqrt(fmax(Float32(t_1 + t_3), Float32(t_5 + t_2))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 ^ single(2.0); t_2 = (floor(h) * dY_46_v) ^ single(2.0); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = t_3 + t_1; t_5 = (floor(w) * dY_46_u) ^ single(2.0); t_6 = t_2 + t_5; tmp = single(0.0); if (t_4 >= t_6) tmp = t_0 / sqrt(max(t_4, t_6)); else tmp = dY_46_u * (floor(w) / sqrt(max((t_1 + t_3), (t_5 + t_2)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := t\_3 + t\_1\\
t_5 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_6 := t\_2 + t\_5\\
\mathbf{if}\;t\_4 \geq t\_6:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_4, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloor w\right\rfloor }{\sqrt{\mathsf{max}\left(t\_1 + t\_3, t\_5 + t\_2\right)}}\\
\end{array}
\end{array}
Initial program 76.1%
Applied rewrites76.4%
Applied rewrites76.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (+ t_2 t_0))
(t_4 (* (floor w) dY.u))
(t_5 (pow t_4 2.0))
(t_6 (+ t_1 t_5)))
(if (>= t_3 t_6)
(* (/ dX.u (sqrt (fmax (+ t_0 t_2) (+ t_5 t_1)))) (floor w))
(/ t_4 (sqrt (fmax t_3 t_6))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = t_2 + t_0;
float t_4 = floorf(w) * dY_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = t_1 + t_5;
float tmp;
if (t_3 >= t_6) {
tmp = (dX_46_u / sqrtf(fmaxf((t_0 + t_2), (t_5 + t_1)))) * floorf(w);
} else {
tmp = t_4 / sqrtf(fmaxf(t_3, t_6));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32(t_2 + t_0) t_4 = Float32(floor(w) * dY_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = Float32(t_1 + t_5) tmp = Float32(0.0) if (t_3 >= t_6) tmp = Float32(Float32(dX_46_u / sqrt(fmax(Float32(t_0 + t_2), Float32(t_5 + t_1)))) * floor(w)); else tmp = Float32(t_4 / sqrt(fmax(t_3, t_6))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = t_2 + t_0; t_4 = floor(w) * dY_46_u; t_5 = t_4 ^ single(2.0); t_6 = t_1 + t_5; tmp = single(0.0); if (t_3 >= t_6) tmp = (dX_46_u / sqrt(max((t_0 + t_2), (t_5 + t_1)))) * floor(w); else tmp = t_4 / sqrt(max(t_3, t_6)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := t\_2 + t\_0\\
t_4 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_5 := {t\_4}^{2}\\
t_6 := t\_1 + t\_5\\
\mathbf{if}\;t\_3 \geq t\_6:\\
\;\;\;\;\frac{dX.u}{\sqrt{\mathsf{max}\left(t\_0 + t\_2, t\_5 + t\_1\right)}} \cdot \left\lfloor w\right\rfloor \\
\mathbf{else}:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_3, t\_6\right)}}\\
\end{array}
\end{array}
Initial program 76.1%
Applied rewrites76.4%
Applied rewrites76.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (+ t_2 t_0))
(t_4 (* (floor w) dY.u))
(t_5 (pow t_4 2.0))
(t_6 (+ t_1 t_5)))
(if (>= t_3 t_6)
(* dX.u (/ (floor w) (sqrt (fmax (+ t_0 t_2) (+ t_5 t_1)))))
(/ t_4 (sqrt (fmax t_3 t_6))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = t_2 + t_0;
float t_4 = floorf(w) * dY_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = t_1 + t_5;
float tmp;
if (t_3 >= t_6) {
tmp = dX_46_u * (floorf(w) / sqrtf(fmaxf((t_0 + t_2), (t_5 + t_1))));
} else {
tmp = t_4 / sqrtf(fmaxf(t_3, t_6));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32(t_2 + t_0) t_4 = Float32(floor(w) * dY_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = Float32(t_1 + t_5) tmp = Float32(0.0) if (t_3 >= t_6) tmp = Float32(dX_46_u * Float32(floor(w) / sqrt(fmax(Float32(t_0 + t_2), Float32(t_5 + t_1))))); else tmp = Float32(t_4 / sqrt(fmax(t_3, t_6))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = t_2 + t_0; t_4 = floor(w) * dY_46_u; t_5 = t_4 ^ single(2.0); t_6 = t_1 + t_5; tmp = single(0.0); if (t_3 >= t_6) tmp = dX_46_u * (floor(w) / sqrt(max((t_0 + t_2), (t_5 + t_1)))); else tmp = t_4 / sqrt(max(t_3, t_6)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := t\_2 + t\_0\\
t_4 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_5 := {t\_4}^{2}\\
t_6 := t\_1 + t\_5\\
\mathbf{if}\;t\_3 \geq t\_6:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloor w\right\rfloor }{\sqrt{\mathsf{max}\left(t\_0 + t\_2, t\_5 + t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(t\_3, t\_6\right)}}\\
\end{array}
\end{array}
Initial program 76.1%
Applied rewrites76.4%
Applied rewrites76.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (pow (* (floor w) dY.u) 2.0))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (sqrt (fmax (+ t_0 t_3) (+ t_2 t_1)))))
(if (>= (+ t_3 t_0) (+ t_1 t_2))
(* dX.u (/ (floor w) t_4))
(* (/ dY.u t_4) (floor w)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((floorf(w) * dY_46_u), 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = sqrtf(fmaxf((t_0 + t_3), (t_2 + t_1)));
float tmp;
if ((t_3 + t_0) >= (t_1 + t_2)) {
tmp = dX_46_u * (floorf(w) / t_4);
} else {
tmp = (dY_46_u / t_4) * floorf(w);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = sqrt(fmax(Float32(t_0 + t_3), Float32(t_2 + t_1))) tmp = Float32(0.0) if (Float32(t_3 + t_0) >= Float32(t_1 + t_2)) tmp = Float32(dX_46_u * Float32(floor(w) / t_4)); else tmp = Float32(Float32(dY_46_u / t_4) * floor(w)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = (floor(w) * dY_46_u) ^ single(2.0); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = sqrt(max((t_0 + t_3), (t_2 + t_1))); tmp = single(0.0); if ((t_3 + t_0) >= (t_1 + t_2)) tmp = dX_46_u * (floor(w) / t_4); else tmp = (dY_46_u / t_4) * floor(w); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_0 + t\_3, t\_2 + t\_1\right)}\\
\mathbf{if}\;t\_3 + t\_0 \geq t\_1 + t\_2:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.u}{t\_4} \cdot \left\lfloor w\right\rfloor \\
\end{array}
\end{array}
Initial program 76.1%
Applied rewrites76.4%
Applied rewrites76.3%
Applied rewrites76.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (+ t_1 t_3))
(t_5 (+ t_3 t_1))
(t_6 (* (floor w) dX.u))
(t_7 (pow t_6 2.0))
(t_8 (sqrt (fmax (+ t_0 t_7) t_4))))
(if (<= dX.v 1600.0)
(if (>= t_7 t_4) (/ t_6 t_8) (/ t_2 t_8))
(if (>= t_0 t_5)
(/ t_6 (sqrt (fmax (+ t_7 t_0) t_5)))
(/ t_2 (sqrt (fmax (+ (exp (* (log t_6) 2.0)) t_0) t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = t_1 + t_3;
float t_5 = t_3 + t_1;
float t_6 = floorf(w) * dX_46_u;
float t_7 = powf(t_6, 2.0f);
float t_8 = sqrtf(fmaxf((t_0 + t_7), t_4));
float tmp_1;
if (dX_46_v <= 1600.0f) {
float tmp_2;
if (t_7 >= t_4) {
tmp_2 = t_6 / t_8;
} else {
tmp_2 = t_2 / t_8;
}
tmp_1 = tmp_2;
} else if (t_0 >= t_5) {
tmp_1 = t_6 / sqrtf(fmaxf((t_7 + t_0), t_5));
} else {
tmp_1 = t_2 / sqrtf(fmaxf((expf((logf(t_6) * 2.0f)) + t_0), t_5));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(t_1 + t_3) t_5 = Float32(t_3 + t_1) t_6 = Float32(floor(w) * dX_46_u) t_7 = t_6 ^ Float32(2.0) t_8 = sqrt(fmax(Float32(t_0 + t_7), t_4)) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(1600.0)) tmp_2 = Float32(0.0) if (t_7 >= t_4) tmp_2 = Float32(t_6 / t_8); else tmp_2 = Float32(t_2 / t_8); end tmp_1 = tmp_2; elseif (t_0 >= t_5) tmp_1 = Float32(t_6 / sqrt(fmax(Float32(t_7 + t_0), t_5))); else tmp_1 = Float32(t_2 / sqrt(fmax(Float32(exp(Float32(log(t_6) * Float32(2.0))) + t_0), t_5))); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = floor(w) * dY_46_u; t_3 = t_2 ^ single(2.0); t_4 = t_1 + t_3; t_5 = t_3 + t_1; t_6 = floor(w) * dX_46_u; t_7 = t_6 ^ single(2.0); t_8 = sqrt(max((t_0 + t_7), t_4)); tmp_2 = single(0.0); if (dX_46_v <= single(1600.0)) tmp_3 = single(0.0); if (t_7 >= t_4) tmp_3 = t_6 / t_8; else tmp_3 = t_2 / t_8; end tmp_2 = tmp_3; elseif (t_0 >= t_5) tmp_2 = t_6 / sqrt(max((t_7 + t_0), t_5)); else tmp_2 = t_2 / sqrt(max((exp((log(t_6) * single(2.0))) + t_0), t_5)); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := t\_1 + t\_3\\
t_5 := t\_3 + t\_1\\
t_6 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_7 := {t\_6}^{2}\\
t_8 := \sqrt{\mathsf{max}\left(t\_0 + t\_7, t\_4\right)}\\
\mathbf{if}\;dX.v \leq 1600:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_7 \geq t\_4:\\
\;\;\;\;\frac{t\_6}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_8}\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_5:\\
\;\;\;\;\frac{t\_6}{\sqrt{\mathsf{max}\left(t\_7 + t\_0, t\_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(e^{\log t\_6 \cdot 2} + t\_0, t\_5\right)}}\\
\end{array}
\end{array}
if dX.v < 1600Initial program 78.2%
Applied rewrites78.5%
Taylor expanded in dX.u around inf
Applied rewrites70.5%
if 1600 < dX.v Initial program 68.6%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3266.2
Applied rewrites66.2%
Applied rewrites66.4%
lift-pow.f32N/A
pow-to-expN/A
lower-exp.f32N/A
lower-*.f32N/A
lower-log.f3266.8
Applied rewrites66.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (+ t_1 t_3))
(t_5 (+ t_3 t_1))
(t_6 (* (floor w) dX.u))
(t_7 (pow t_6 2.0))
(t_8 (sqrt (fmax (+ t_7 t_0) t_5)))
(t_9 (sqrt (fmax (+ t_0 t_7) t_4))))
(if (<= dX.v 1000.0)
(if (>= t_7 t_4) (/ t_6 t_9) (/ t_2 t_9))
(if (>= t_0 t_5) (/ t_6 t_8) (/ t_2 t_8)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = t_1 + t_3;
float t_5 = t_3 + t_1;
float t_6 = floorf(w) * dX_46_u;
float t_7 = powf(t_6, 2.0f);
float t_8 = sqrtf(fmaxf((t_7 + t_0), t_5));
float t_9 = sqrtf(fmaxf((t_0 + t_7), t_4));
float tmp_1;
if (dX_46_v <= 1000.0f) {
float tmp_2;
if (t_7 >= t_4) {
tmp_2 = t_6 / t_9;
} else {
tmp_2 = t_2 / t_9;
}
tmp_1 = tmp_2;
} else if (t_0 >= t_5) {
tmp_1 = t_6 / t_8;
} else {
tmp_1 = t_2 / t_8;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(t_1 + t_3) t_5 = Float32(t_3 + t_1) t_6 = Float32(floor(w) * dX_46_u) t_7 = t_6 ^ Float32(2.0) t_8 = sqrt(fmax(Float32(t_7 + t_0), t_5)) t_9 = sqrt(fmax(Float32(t_0 + t_7), t_4)) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(1000.0)) tmp_2 = Float32(0.0) if (t_7 >= t_4) tmp_2 = Float32(t_6 / t_9); else tmp_2 = Float32(t_2 / t_9); end tmp_1 = tmp_2; elseif (t_0 >= t_5) tmp_1 = Float32(t_6 / t_8); else tmp_1 = Float32(t_2 / t_8); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = floor(w) * dY_46_u; t_3 = t_2 ^ single(2.0); t_4 = t_1 + t_3; t_5 = t_3 + t_1; t_6 = floor(w) * dX_46_u; t_7 = t_6 ^ single(2.0); t_8 = sqrt(max((t_7 + t_0), t_5)); t_9 = sqrt(max((t_0 + t_7), t_4)); tmp_2 = single(0.0); if (dX_46_v <= single(1000.0)) tmp_3 = single(0.0); if (t_7 >= t_4) tmp_3 = t_6 / t_9; else tmp_3 = t_2 / t_9; end tmp_2 = tmp_3; elseif (t_0 >= t_5) tmp_2 = t_6 / t_8; else tmp_2 = t_2 / t_8; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := t\_1 + t\_3\\
t_5 := t\_3 + t\_1\\
t_6 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_7 := {t\_6}^{2}\\
t_8 := \sqrt{\mathsf{max}\left(t\_7 + t\_0, t\_5\right)}\\
t_9 := \sqrt{\mathsf{max}\left(t\_0 + t\_7, t\_4\right)}\\
\mathbf{if}\;dX.v \leq 1000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_7 \geq t\_4:\\
\;\;\;\;\frac{t\_6}{t\_9}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_9}\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_5:\\
\;\;\;\;\frac{t\_6}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_8}\\
\end{array}
\end{array}
if dX.v < 1e3Initial program 78.2%
Applied rewrites78.5%
Taylor expanded in dX.u around inf
Applied rewrites70.6%
if 1e3 < dX.v Initial program 68.6%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3266.2
Applied rewrites66.2%
Applied rewrites66.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (+ t_1 t_3))
(t_5 (+ t_3 t_1))
(t_6 (* (floor w) dX.u))
(t_7 (pow t_6 2.0))
(t_8 (sqrt (fmax (+ t_7 t_0) t_5))))
(if (<= dX.v 1000.0)
(if (>= t_7 t_4)
(* dX.u (/ (floor w) t_8))
(/ t_2 (sqrt (fmax (+ t_0 t_7) t_4))))
(if (>= t_0 t_5) (/ t_6 t_8) (/ t_2 t_8)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = t_1 + t_3;
float t_5 = t_3 + t_1;
float t_6 = floorf(w) * dX_46_u;
float t_7 = powf(t_6, 2.0f);
float t_8 = sqrtf(fmaxf((t_7 + t_0), t_5));
float tmp_1;
if (dX_46_v <= 1000.0f) {
float tmp_2;
if (t_7 >= t_4) {
tmp_2 = dX_46_u * (floorf(w) / t_8);
} else {
tmp_2 = t_2 / sqrtf(fmaxf((t_0 + t_7), t_4));
}
tmp_1 = tmp_2;
} else if (t_0 >= t_5) {
tmp_1 = t_6 / t_8;
} else {
tmp_1 = t_2 / t_8;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(t_1 + t_3) t_5 = Float32(t_3 + t_1) t_6 = Float32(floor(w) * dX_46_u) t_7 = t_6 ^ Float32(2.0) t_8 = sqrt(fmax(Float32(t_7 + t_0), t_5)) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(1000.0)) tmp_2 = Float32(0.0) if (t_7 >= t_4) tmp_2 = Float32(dX_46_u * Float32(floor(w) / t_8)); else tmp_2 = Float32(t_2 / sqrt(fmax(Float32(t_0 + t_7), t_4))); end tmp_1 = tmp_2; elseif (t_0 >= t_5) tmp_1 = Float32(t_6 / t_8); else tmp_1 = Float32(t_2 / t_8); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = floor(w) * dY_46_u; t_3 = t_2 ^ single(2.0); t_4 = t_1 + t_3; t_5 = t_3 + t_1; t_6 = floor(w) * dX_46_u; t_7 = t_6 ^ single(2.0); t_8 = sqrt(max((t_7 + t_0), t_5)); tmp_2 = single(0.0); if (dX_46_v <= single(1000.0)) tmp_3 = single(0.0); if (t_7 >= t_4) tmp_3 = dX_46_u * (floor(w) / t_8); else tmp_3 = t_2 / sqrt(max((t_0 + t_7), t_4)); end tmp_2 = tmp_3; elseif (t_0 >= t_5) tmp_2 = t_6 / t_8; else tmp_2 = t_2 / t_8; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := t\_1 + t\_3\\
t_5 := t\_3 + t\_1\\
t_6 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_7 := {t\_6}^{2}\\
t_8 := \sqrt{\mathsf{max}\left(t\_7 + t\_0, t\_5\right)}\\
\mathbf{if}\;dX.v \leq 1000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_7 \geq t\_4:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_0 + t\_7, t\_4\right)}}\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_5:\\
\;\;\;\;\frac{t\_6}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_8}\\
\end{array}
\end{array}
if dX.v < 1e3Initial program 78.2%
Applied rewrites78.5%
Taylor expanded in dX.u around inf
Applied rewrites70.6%
Applied rewrites70.4%
if 1e3 < dX.v Initial program 68.6%
Taylor expanded in dX.u around 0
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3266.2
Applied rewrites66.2%
Applied rewrites66.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor w) dX.u))
(t_2 (pow t_1 2.0))
(t_3 (pow t_0 2.0))
(t_4
(sqrt
(fmax
(+ (pow (* (floor h) dX.v) 2.0) t_2)
(+ (pow (* (floor h) dY.v) 2.0) t_3)))))
(if (>= t_2 t_3) (/ t_1 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(w) * dX_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf(t_0, 2.0f);
float t_4 = sqrtf(fmaxf((powf((floorf(h) * dX_46_v), 2.0f) + t_2), (powf((floorf(h) * dY_46_v), 2.0f) + t_3)));
float tmp;
if (t_2 >= t_3) {
tmp = t_1 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(w) * dX_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = t_0 ^ Float32(2.0) t_4 = sqrt(fmax(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + t_2), Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_3))) tmp = Float32(0.0) if (t_2 >= t_3) tmp = Float32(t_1 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(w) * dX_46_u; t_2 = t_1 ^ single(2.0); t_3 = t_0 ^ single(2.0); t_4 = sqrt(max((((floor(h) * dX_46_v) ^ single(2.0)) + t_2), (((floor(h) * dY_46_v) ^ single(2.0)) + t_3))); tmp = single(0.0); if (t_2 >= t_3) tmp = t_1 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := {t\_1}^{2}\\
t_3 := {t\_0}^{2}\\
t_4 := \sqrt{\mathsf{max}\left({\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + t\_2, {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_3\right)}\\
\mathbf{if}\;t\_2 \geq t\_3:\\
\;\;\;\;\frac{t\_1}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 76.1%
Applied rewrites76.4%
Taylor expanded in dX.u around inf
Applied rewrites65.3%
Taylor expanded in dY.u around inf
unpow-prod-downN/A
*-commutativeN/A
unpow-prod-downN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
unpow-prod-downN/A
*-commutativeN/A
unpow-prod-downN/A
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lift-pow.f3259.7
Applied rewrites59.7%
herbie shell --seed 2025089
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))