
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (+ (pow t_0 2.0) (pow (* (floor w) dY.u) 2.0)))
(t_2 (* (floor h) dX.v))
(t_3 (+ (pow t_2 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_4 (sqrt (fmax t_3 t_1))))
(if (>= t_3 t_1) (/ t_2 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(t_0, 2.0f) + powf((floorf(w) * dY_46_u), 2.0f);
float t_2 = floorf(h) * dX_46_v;
float t_3 = powf(t_2, 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_4 = sqrtf(fmaxf(t_3, t_1));
float tmp;
if (t_3 >= t_1) {
tmp = t_2 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32((t_0 ^ Float32(2.0)) + (Float32(floor(w) * dY_46_u) ^ Float32(2.0))) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32((t_2 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_4 = sqrt(fmax(t_3, t_1)) tmp = Float32(0.0) if (t_3 >= t_1) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = (t_0 ^ single(2.0)) + ((floor(w) * dY_46_u) ^ single(2.0)); t_2 = floor(h) * dX_46_v; t_3 = (t_2 ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0)); t_4 = sqrt(max(t_3, t_1)); tmp = single(0.0); if (t_3 >= t_1) tmp = t_2 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := {t\_0}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := {t\_2}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_3, t\_1\right)}\\
\mathbf{if}\;t\_3 \geq t\_1:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 74.9%
Applied rewrites75.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (* (floor h) dY.v))
(t_2 (pow t_1 2.0))
(t_3 (pow (* (floor h) dX.v) 2.0))
(t_4 (+ t_3 t_0))
(t_5 (pow (* (floor w) dY.u) 2.0))
(t_6 (+ t_2 t_5)))
(if (>= t_4 t_6)
(* dX.v (/ (floor h) (sqrt (fmax (+ t_0 t_3) (+ t_5 t_2)))))
(/ t_1 (sqrt (fmax t_4 t_6))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf((floorf(h) * dX_46_v), 2.0f);
float t_4 = t_3 + t_0;
float t_5 = powf((floorf(w) * dY_46_u), 2.0f);
float t_6 = t_2 + t_5;
float tmp;
if (t_4 >= t_6) {
tmp = dX_46_v * (floorf(h) / sqrtf(fmaxf((t_0 + t_3), (t_5 + t_2))));
} else {
tmp = t_1 / sqrtf(fmaxf(t_4, t_6));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(h) * dY_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_4 = Float32(t_3 + t_0) t_5 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_6 = Float32(t_2 + t_5) tmp = Float32(0.0) if (t_4 >= t_6) tmp = Float32(dX_46_v * Float32(floor(h) / sqrt(fmax(Float32(t_0 + t_3), Float32(t_5 + t_2))))); else tmp = Float32(t_1 / sqrt(fmax(t_4, t_6))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = floor(h) * dY_46_v; t_2 = t_1 ^ single(2.0); t_3 = (floor(h) * dX_46_v) ^ single(2.0); t_4 = t_3 + t_0; t_5 = (floor(w) * dY_46_u) ^ single(2.0); t_6 = t_2 + t_5; tmp = single(0.0); if (t_4 >= t_6) tmp = dX_46_v * (floor(h) / sqrt(max((t_0 + t_3), (t_5 + t_2)))); else tmp = t_1 / sqrt(max(t_4, t_6)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := {t\_1}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_4 := t\_3 + t\_0\\
t_5 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_6 := t\_2 + t\_5\\
\mathbf{if}\;t\_4 \geq t\_6:\\
\;\;\;\;dX.v \cdot \frac{\left\lfloor h\right\rfloor }{\sqrt{\mathsf{max}\left(t\_0 + t\_3, t\_5 + t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_4, t\_6\right)}}\\
\end{array}
\end{array}
Initial program 74.9%
Applied rewrites75.2%
Applied rewrites75.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor w) dX.u) 2.0))
(t_1 (pow (* (floor w) dY.u) 2.0))
(t_2 (* (floor h) dY.v))
(t_3 (pow t_2 2.0))
(t_4 (+ t_1 t_3))
(t_5 (+ t_3 t_1))
(t_6 (* (floor h) dX.v))
(t_7 (pow t_6 2.0))
(t_8 (sqrt (fmax (+ t_7 t_0) t_5)))
(t_9 (sqrt (fmax (+ t_0 t_7) t_4))))
(if (<= dX.u 0.009999999776482582)
(if (>= t_7 t_4) (/ t_6 t_9) (/ t_2 t_9))
(if (>= t_0 t_5) (/ t_6 t_8) (/ t_2 t_8)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = powf((floorf(w) * dY_46_u), 2.0f);
float t_2 = floorf(h) * dY_46_v;
float t_3 = powf(t_2, 2.0f);
float t_4 = t_1 + t_3;
float t_5 = t_3 + t_1;
float t_6 = floorf(h) * dX_46_v;
float t_7 = powf(t_6, 2.0f);
float t_8 = sqrtf(fmaxf((t_7 + t_0), t_5));
float t_9 = sqrtf(fmaxf((t_0 + t_7), t_4));
float tmp_1;
if (dX_46_u <= 0.009999999776482582f) {
float tmp_2;
if (t_7 >= t_4) {
tmp_2 = t_6 / t_9;
} else {
tmp_2 = t_2 / t_9;
}
tmp_1 = tmp_2;
} else if (t_0 >= t_5) {
tmp_1 = t_6 / t_8;
} else {
tmp_1 = t_2 / t_8;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_2 = Float32(floor(h) * dY_46_v) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(t_1 + t_3) t_5 = Float32(t_3 + t_1) t_6 = Float32(floor(h) * dX_46_v) t_7 = t_6 ^ Float32(2.0) t_8 = sqrt(fmax(Float32(t_7 + t_0), t_5)) t_9 = sqrt(fmax(Float32(t_0 + t_7), t_4)) tmp_1 = Float32(0.0) if (dX_46_u <= Float32(0.009999999776482582)) tmp_2 = Float32(0.0) if (t_7 >= t_4) tmp_2 = Float32(t_6 / t_9); else tmp_2 = Float32(t_2 / t_9); end tmp_1 = tmp_2; elseif (t_0 >= t_5) tmp_1 = Float32(t_6 / t_8); else tmp_1 = Float32(t_2 / t_8); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(w) * dX_46_u) ^ single(2.0); t_1 = (floor(w) * dY_46_u) ^ single(2.0); t_2 = floor(h) * dY_46_v; t_3 = t_2 ^ single(2.0); t_4 = t_1 + t_3; t_5 = t_3 + t_1; t_6 = floor(h) * dX_46_v; t_7 = t_6 ^ single(2.0); t_8 = sqrt(max((t_7 + t_0), t_5)); t_9 = sqrt(max((t_0 + t_7), t_4)); tmp_2 = single(0.0); if (dX_46_u <= single(0.009999999776482582)) tmp_3 = single(0.0); if (t_7 >= t_4) tmp_3 = t_6 / t_9; else tmp_3 = t_2 / t_9; end tmp_2 = tmp_3; elseif (t_0 >= t_5) tmp_2 = t_6 / t_8; else tmp_2 = t_2 / t_8; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := {t\_2}^{2}\\
t_4 := t\_1 + t\_3\\
t_5 := t\_3 + t\_1\\
t_6 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_7 := {t\_6}^{2}\\
t_8 := \sqrt{\mathsf{max}\left(t\_7 + t\_0, t\_5\right)}\\
t_9 := \sqrt{\mathsf{max}\left(t\_0 + t\_7, t\_4\right)}\\
\mathbf{if}\;dX.u \leq 0.009999999776482582:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_7 \geq t\_4:\\
\;\;\;\;\frac{t\_6}{t\_9}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_9}\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_5:\\
\;\;\;\;\frac{t\_6}{t\_8}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_8}\\
\end{array}
\end{array}
if dX.u < 0.00999999978Initial program 73.7%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3269.1
Applied rewrites69.1%
Applied rewrites69.4%
if 0.00999999978 < dX.u Initial program 78.2%
Applied rewrites78.4%
Taylor expanded in dX.u around inf
Applied rewrites78.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor h) dX.v))
(t_2 (+ (pow (* (floor w) dY.u) 2.0) (pow t_0 2.0)))
(t_3 (pow t_1 2.0))
(t_4 (sqrt (fmax (+ (pow (* (floor w) dX.u) 2.0) t_3) t_2))))
(if (>= t_3 t_2) (/ t_1 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf((floorf(w) * dY_46_u), 2.0f) + powf(t_0, 2.0f);
float t_3 = powf(t_1, 2.0f);
float t_4 = sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + t_3), t_2));
float tmp;
if (t_3 >= t_2) {
tmp = t_1 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_3 = t_1 ^ Float32(2.0) t_4 = sqrt(fmax(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + t_3), t_2)) tmp = Float32(0.0) if (t_3 >= t_2) tmp = Float32(t_1 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(h) * dX_46_v; t_2 = ((floor(w) * dY_46_u) ^ single(2.0)) + (t_0 ^ single(2.0)); t_3 = t_1 ^ single(2.0); t_4 = sqrt(max((((floor(w) * dX_46_u) ^ single(2.0)) + t_3), t_2)); tmp = single(0.0); if (t_3 >= t_2) tmp = t_1 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {t\_0}^{2}\\
t_3 := {t\_1}^{2}\\
t_4 := \sqrt{\mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + t\_3, t\_2\right)}\\
\mathbf{if}\;t\_3 \geq t\_2:\\
\;\;\;\;\frac{t\_1}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 74.9%
Taylor expanded in dX.u around 0
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3264.6
Applied rewrites64.6%
Applied rewrites64.9%
herbie shell --seed 2025083
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))