
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow (* (floor h) dX.v) 2.0))
(t_2 (+ t_1 (pow t_0 2.0)))
(t_3 (* (floor w) dY.u))
(t_4 (+ (pow (* (floor h) dY.v) 2.0) (pow t_3 2.0))))
(if (>= t_2 t_4)
(/ t_0 (sqrt (fmax (fma t_0 t_0 t_1) t_4)))
(/ t_3 (sqrt (fmax t_2 t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf((floorf(h) * dX_46_v), 2.0f);
float t_2 = t_1 + powf(t_0, 2.0f);
float t_3 = floorf(w) * dY_46_u;
float t_4 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_3, 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = t_0 / sqrtf(fmaxf(fmaf(t_0, t_0, t_1), t_4));
} else {
tmp = t_3 / sqrtf(fmaxf(t_2, t_4));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_2 = Float32(t_1 + (t_0 ^ Float32(2.0))) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 / sqrt(fmax(fma(t_0, t_0, t_1), t_4))); else tmp = Float32(t_3 / sqrt(fmax(t_2, t_4))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_2 := t\_1 + {t\_0}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_3}^{2}\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_0, t\_0, t\_1\right), t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\end{array}
\end{array}
Initial program 74.6%
Applied rewrites74.8%
lift-+.f32N/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
+-commutativeN/A
lift-pow.f32N/A
pow2N/A
lower-fma.f3274.8
lift-*.f32N/A
pow2N/A
lift-pow.f3274.8
Applied rewrites74.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (pow t_0 2.0))
(t_2 (+ (pow (* (floor h) dX.v) 2.0) t_1))
(t_3 (* (floor w) dY.u))
(t_4 (+ (pow (* (floor h) dY.v) 2.0) (pow t_3 2.0))))
(if (>= t_2 t_4)
(/ t_0 (sqrt (fmax (fma (pow (floor h) 2.0) (* dX.v dX.v) t_1) t_4)))
(/ t_3 (sqrt (fmax t_2 t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f) + t_1;
float t_3 = floorf(w) * dY_46_u;
float t_4 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_3, 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = t_0 / sqrtf(fmaxf(fmaf(powf(floorf(h), 2.0f), (dX_46_v * dX_46_v), t_1), t_4));
} else {
tmp = t_3 / sqrtf(fmaxf(t_2, t_4));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + t_1) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 / sqrt(fmax(fma((floor(h) ^ Float32(2.0)), Float32(dX_46_v * dX_46_v), t_1), t_4))); else tmp = Float32(t_3 / sqrt(fmax(t_2, t_4))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + t\_1\\
t_3 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_3}^{2}\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left({\left(\left\lfloor h\right\rfloor \right)}^{2}, dX.v \cdot dX.v, t\_1\right), t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_2, t\_4\right)}}\\
\end{array}
\end{array}
Initial program 74.6%
Applied rewrites74.8%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
lower-fma.f32N/A
lift-pow.f32N/A
lift-floor.f32N/A
unpow2N/A
lower-*.f3274.8
Applied rewrites74.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (+ (pow (* (floor h) dX.v) 2.0) (pow t_0 2.0)))
(t_2 (* (floor w) dY.u))
(t_3 (+ (pow (* (floor h) dY.v) 2.0) (pow t_2 2.0)))
(t_4 (sqrt (fmax t_1 t_3))))
(if (>= t_1 t_3) (/ t_0 t_4) (/ t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_0, 2.0f);
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_2, 2.0f);
float t_4 = sqrtf(fmaxf(t_1, t_3));
float tmp;
if (t_1 >= t_3) {
tmp = t_0 / t_4;
} else {
tmp = t_2 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = sqrt(fmax(t_1, t_3)) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 / t_4); else tmp = Float32(t_2 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = ((floor(h) * dX_46_v) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = floor(w) * dY_46_u; t_3 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = sqrt(max(t_1, t_3)); tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 / t_4; else tmp = t_2 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_0}^{2}\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_2}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_1, t\_3\right)}\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\end{array}
\end{array}
Initial program 74.6%
Applied rewrites74.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0)))
(t_1 (* (floor w) dY.u))
(t_2 (+ (pow (* (floor h) dY.v) 2.0) (pow t_1 2.0)))
(t_3 (sqrt (fmax t_0 t_2))))
(if (>= t_0 t_2) (* dX.u (/ (floor w) t_3)) (/ t_1 t_3))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f) + powf((floorf(w) * dX_46_u), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf((floorf(h) * dY_46_v), 2.0f) + powf(t_1, 2.0f);
float t_3 = sqrtf(fmaxf(t_0, t_2));
float tmp;
if (t_0 >= t_2) {
tmp = dX_46_u * (floorf(w) / t_3);
} else {
tmp = t_1 / t_3;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) t_3 = sqrt(fmax(t_0, t_2)) tmp = Float32(0.0) if (t_0 >= t_2) tmp = Float32(dX_46_u * Float32(floor(w) / t_3)); else tmp = Float32(t_1 / t_3); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = ((floor(h) * dX_46_v) ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0)); t_1 = floor(w) * dY_46_u; t_2 = ((floor(h) * dY_46_v) ^ single(2.0)) + (t_1 ^ single(2.0)); t_3 = sqrt(max(t_0, t_2)); tmp = single(0.0); if (t_0 >= t_2) tmp = dX_46_u * (floor(w) / t_3); else tmp = t_1 / t_3; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + {t\_1}^{2}\\
t_3 := \sqrt{\mathsf{max}\left(t\_0, t\_2\right)}\\
\mathbf{if}\;t\_0 \geq t\_2:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_3}\\
\end{array}
\end{array}
Initial program 74.6%
Applied rewrites74.8%
Applied rewrites74.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dY.v) 2.0))
(t_1 (* (floor w) dX.u))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (+ t_0 t_3))
(t_5 (pow (* (floor h) dX.v) 2.0))
(t_6 (+ t_5 (pow t_1 2.0)))
(t_7 (sqrt (fmax t_6 t_4))))
(if (<= dY.v 300000.0)
(if (>= t_6 t_3) (/ t_1 (sqrt (fmax (fma t_1 t_1 t_5) t_4))) (/ t_2 t_7))
(if (>= t_6 t_0)
(/ t_1 t_7)
(/
t_2
(sqrt (fmax t_6 (fma (* (pow (floor h) 2.0) dY.v) dY.v t_3))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dY_46_v), 2.0f);
float t_1 = floorf(w) * dX_46_u;
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = t_0 + t_3;
float t_5 = powf((floorf(h) * dX_46_v), 2.0f);
float t_6 = t_5 + powf(t_1, 2.0f);
float t_7 = sqrtf(fmaxf(t_6, t_4));
float tmp_1;
if (dY_46_v <= 300000.0f) {
float tmp_2;
if (t_6 >= t_3) {
tmp_2 = t_1 / sqrtf(fmaxf(fmaf(t_1, t_1, t_5), t_4));
} else {
tmp_2 = t_2 / t_7;
}
tmp_1 = tmp_2;
} else if (t_6 >= t_0) {
tmp_1 = t_1 / t_7;
} else {
tmp_1 = t_2 / sqrtf(fmaxf(t_6, fmaf((powf(floorf(h), 2.0f) * dY_46_v), dY_46_v, t_3)));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32(t_0 + t_3) t_5 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_6 = Float32(t_5 + (t_1 ^ Float32(2.0))) t_7 = sqrt(fmax(t_6, t_4)) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(300000.0)) tmp_2 = Float32(0.0) if (t_6 >= t_3) tmp_2 = Float32(t_1 / sqrt(fmax(fma(t_1, t_1, t_5), t_4))); else tmp_2 = Float32(t_2 / t_7); end tmp_1 = tmp_2; elseif (t_6 >= t_0) tmp_1 = Float32(t_1 / t_7); else tmp_1 = Float32(t_2 / sqrt(fmax(t_6, fma(Float32((floor(h) ^ Float32(2.0)) * dY_46_v), dY_46_v, t_3)))); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := t\_0 + t\_3\\
t_5 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_6 := t\_5 + {t\_1}^{2}\\
t_7 := \sqrt{\mathsf{max}\left(t\_6, t\_4\right)}\\
\mathbf{if}\;dY.v \leq 300000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_6 \geq t\_3:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_1, t\_1, t\_5\right), t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_7}\\
\end{array}\\
\mathbf{elif}\;t\_6 \geq t\_0:\\
\;\;\;\;\frac{t\_1}{t\_7}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_6, \mathsf{fma}\left({\left(\left\lfloor h\right\rfloor \right)}^{2} \cdot dY.v, dY.v, t\_3\right)\right)}}\\
\end{array}
\end{array}
if dY.v < 3e5Initial program 76.9%
Applied rewrites77.1%
lift-+.f32N/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
+-commutativeN/A
lift-pow.f32N/A
pow2N/A
lower-fma.f3277.1
lift-*.f32N/A
pow2N/A
lift-pow.f3277.1
Applied rewrites77.1%
Taylor expanded in dY.u around inf
Applied rewrites69.7%
if 3e5 < dY.v Initial program 65.3%
Applied rewrites65.6%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
unpow2N/A
associate-*r*N/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
lower-fma.f32N/A
lower-*.f32N/A
lift-pow.f32N/A
lift-floor.f3265.6
lift-*.f32N/A
pow2N/A
lift-pow.f3265.6
Applied rewrites65.6%
Taylor expanded in dY.u around 0
Applied rewrites65.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dY.v) 2.0))
(t_1 (* (floor w) dX.u))
(t_2 (* (floor w) dY.u))
(t_3 (pow t_2 2.0))
(t_4 (+ (pow (* (floor h) dX.v) 2.0) (pow t_1 2.0)))
(t_5 (sqrt (fmax t_4 (+ t_0 t_3))))
(t_6 (/ t_1 t_5)))
(if (<= dY.v 300000.0)
(if (>= t_4 t_3) t_6 (/ t_2 t_5))
(if (>= t_4 t_0)
t_6
(/
t_2
(sqrt (fmax t_4 (fma (* (pow (floor h) 2.0) dY.v) dY.v t_3))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dY_46_v), 2.0f);
float t_1 = floorf(w) * dX_46_u;
float t_2 = floorf(w) * dY_46_u;
float t_3 = powf(t_2, 2.0f);
float t_4 = powf((floorf(h) * dX_46_v), 2.0f) + powf(t_1, 2.0f);
float t_5 = sqrtf(fmaxf(t_4, (t_0 + t_3)));
float t_6 = t_1 / t_5;
float tmp_1;
if (dY_46_v <= 300000.0f) {
float tmp_2;
if (t_4 >= t_3) {
tmp_2 = t_6;
} else {
tmp_2 = t_2 / t_5;
}
tmp_1 = tmp_2;
} else if (t_4 >= t_0) {
tmp_1 = t_6;
} else {
tmp_1 = t_2 / sqrtf(fmaxf(t_4, fmaf((powf(floorf(h), 2.0f) * dY_46_v), dY_46_v, t_3)));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(w) * dY_46_u) t_3 = t_2 ^ Float32(2.0) t_4 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) t_5 = sqrt(fmax(t_4, Float32(t_0 + t_3))) t_6 = Float32(t_1 / t_5) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(300000.0)) tmp_2 = Float32(0.0) if (t_4 >= t_3) tmp_2 = t_6; else tmp_2 = Float32(t_2 / t_5); end tmp_1 = tmp_2; elseif (t_4 >= t_0) tmp_1 = t_6; else tmp_1 = Float32(t_2 / sqrt(fmax(t_4, fma(Float32((floor(h) ^ Float32(2.0)) * dY_46_v), dY_46_v, t_3)))); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := {t\_2}^{2}\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {t\_1}^{2}\\
t_5 := \sqrt{\mathsf{max}\left(t\_4, t\_0 + t\_3\right)}\\
t_6 := \frac{t\_1}{t\_5}\\
\mathbf{if}\;dY.v \leq 300000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_3:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_5}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq t\_0:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_4, \mathsf{fma}\left({\left(\left\lfloor h\right\rfloor \right)}^{2} \cdot dY.v, dY.v, t\_3\right)\right)}}\\
\end{array}
\end{array}
if dY.v < 3e5Initial program 76.9%
Applied rewrites77.1%
Taylor expanded in dY.u around inf
Applied rewrites69.7%
if 3e5 < dY.v Initial program 65.3%
Applied rewrites65.6%
lift-+.f32N/A
lift-pow.f32N/A
lift-*.f32N/A
lift-floor.f32N/A
unpow-prod-downN/A
unpow2N/A
associate-*r*N/A
lift-pow.f32N/A
pow2N/A
lift-*.f32N/A
lower-fma.f32N/A
lower-*.f32N/A
lift-pow.f32N/A
lift-floor.f3265.6
lift-*.f32N/A
pow2N/A
lift-pow.f3265.6
Applied rewrites65.6%
Taylor expanded in dY.u around 0
Applied rewrites65.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (pow t_0 2.0))
(t_2 (+ (pow (* (floor h) dY.v) 2.0) t_1))
(t_3 (* (floor w) dX.u))
(t_4 (pow t_3 2.0))
(t_5 (+ (pow (* (floor h) dX.v) 2.0) t_4))
(t_6 (sqrt (fmax t_5 t_2)))
(t_7 (/ t_0 t_6)))
(if (<= dX.v 10000.0)
(if (>= t_4 t_2) (/ t_3 t_6) t_7)
(if (>= t_5 t_1) (* dX.u (/ (floor w) t_6)) t_7))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dY_46_v), 2.0f) + t_1;
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(t_3, 2.0f);
float t_5 = powf((floorf(h) * dX_46_v), 2.0f) + t_4;
float t_6 = sqrtf(fmaxf(t_5, t_2));
float t_7 = t_0 / t_6;
float tmp_1;
if (dX_46_v <= 10000.0f) {
float tmp_2;
if (t_4 >= t_2) {
tmp_2 = t_3 / t_6;
} else {
tmp_2 = t_7;
}
tmp_1 = tmp_2;
} else if (t_5 >= t_1) {
tmp_1 = dX_46_u * (floorf(w) / t_6);
} else {
tmp_1 = t_7;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_1) t_3 = Float32(floor(w) * dX_46_u) t_4 = t_3 ^ Float32(2.0) t_5 = Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + t_4) t_6 = sqrt(fmax(t_5, t_2)) t_7 = Float32(t_0 / t_6) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(10000.0)) tmp_2 = Float32(0.0) if (t_4 >= t_2) tmp_2 = Float32(t_3 / t_6); else tmp_2 = t_7; end tmp_1 = tmp_2; elseif (t_5 >= t_1) tmp_1 = Float32(dX_46_u * Float32(floor(w) / t_6)); else tmp_1 = t_7; end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = t_0 ^ single(2.0); t_2 = ((floor(h) * dY_46_v) ^ single(2.0)) + t_1; t_3 = floor(w) * dX_46_u; t_4 = t_3 ^ single(2.0); t_5 = ((floor(h) * dX_46_v) ^ single(2.0)) + t_4; t_6 = sqrt(max(t_5, t_2)); t_7 = t_0 / t_6; tmp_2 = single(0.0); if (dX_46_v <= single(10000.0)) tmp_3 = single(0.0); if (t_4 >= t_2) tmp_3 = t_3 / t_6; else tmp_3 = t_7; end tmp_2 = tmp_3; elseif (t_5 >= t_1) tmp_2 = dX_46_u * (floor(w) / t_6); else tmp_2 = t_7; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_1\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {t\_3}^{2}\\
t_5 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + t\_4\\
t_6 := \sqrt{\mathsf{max}\left(t\_5, t\_2\right)}\\
t_7 := \frac{t\_0}{t\_6}\\
\mathbf{if}\;dX.v \leq 10000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;\frac{t\_3}{t\_6}\\
\mathbf{else}:\\
\;\;\;\;t\_7\\
\end{array}\\
\mathbf{elif}\;t\_5 \geq t\_1:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloor w\right\rfloor }{t\_6}\\
\mathbf{else}:\\
\;\;\;\;t\_7\\
\end{array}
\end{array}
if dX.v < 1e4Initial program 74.9%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3268.5
Applied rewrites68.5%
Applied rewrites68.7%
if 1e4 < dX.v Initial program 73.0%
Applied rewrites73.2%
Applied rewrites73.1%
Taylor expanded in dY.u around inf
Applied rewrites69.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (+ (pow (* (floor h) dY.v) 2.0) t_2))
(t_4 (* (floor w) dX.u))
(t_5 (pow t_4 2.0))
(t_6 (sqrt (fmax (+ t_0 t_5) t_3)))
(t_7 (/ t_1 t_6))
(t_8 (/ t_4 t_6)))
(if (<= dX.v 503000.0)
(if (>= t_5 t_3) t_8 t_7)
(if (>= t_0 t_2) t_8 t_7))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf((floorf(h) * dY_46_v), 2.0f) + t_2;
float t_4 = floorf(w) * dX_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = sqrtf(fmaxf((t_0 + t_5), t_3));
float t_7 = t_1 / t_6;
float t_8 = t_4 / t_6;
float tmp_1;
if (dX_46_v <= 503000.0f) {
float tmp_2;
if (t_5 >= t_3) {
tmp_2 = t_8;
} else {
tmp_2 = t_7;
}
tmp_1 = tmp_2;
} else if (t_0 >= t_2) {
tmp_1 = t_8;
} else {
tmp_1 = t_7;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_2) t_4 = Float32(floor(w) * dX_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = sqrt(fmax(Float32(t_0 + t_5), t_3)) t_7 = Float32(t_1 / t_6) t_8 = Float32(t_4 / t_6) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(503000.0)) tmp_2 = Float32(0.0) if (t_5 >= t_3) tmp_2 = t_8; else tmp_2 = t_7; end tmp_1 = tmp_2; elseif (t_0 >= t_2) tmp_1 = t_8; else tmp_1 = t_7; end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = ((floor(h) * dY_46_v) ^ single(2.0)) + t_2; t_4 = floor(w) * dX_46_u; t_5 = t_4 ^ single(2.0); t_6 = sqrt(max((t_0 + t_5), t_3)); t_7 = t_1 / t_6; t_8 = t_4 / t_6; tmp_2 = single(0.0); if (dX_46_v <= single(503000.0)) tmp_3 = single(0.0); if (t_5 >= t_3) tmp_3 = t_8; else tmp_3 = t_7; end tmp_2 = tmp_3; elseif (t_0 >= t_2) tmp_2 = t_8; else tmp_2 = t_7; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_2\\
t_4 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_5 := {t\_4}^{2}\\
t_6 := \sqrt{\mathsf{max}\left(t\_0 + t\_5, t\_3\right)}\\
t_7 := \frac{t\_1}{t\_6}\\
t_8 := \frac{t\_4}{t\_6}\\
\mathbf{if}\;dX.v \leq 503000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_5 \geq t\_3:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_7\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_2:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_7\\
\end{array}
\end{array}
if dX.v < 503000Initial program 75.6%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3268.6
Applied rewrites68.6%
Applied rewrites68.8%
if 503000 < dX.v Initial program 68.9%
Applied rewrites69.1%
Taylor expanded in dY.u around inf
Applied rewrites66.9%
Taylor expanded in dX.u around 0
Applied rewrites64.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dX.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (+ (pow (* (floor h) dY.v) 2.0) t_2))
(t_4 (* (floor w) dX.u))
(t_5 (pow t_4 2.0))
(t_6 (sqrt (fmax (+ t_0 t_5) t_3)))
(t_7 (/ t_4 t_6)))
(if (<= dX.v 503000.0)
(if (>= t_5 t_3) t_7 (* dY.u (/ (floor w) (sqrt (fmax (+ t_5 t_0) t_3)))))
(if (>= t_0 t_2) t_7 (/ t_1 t_6)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dX_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = powf((floorf(h) * dY_46_v), 2.0f) + t_2;
float t_4 = floorf(w) * dX_46_u;
float t_5 = powf(t_4, 2.0f);
float t_6 = sqrtf(fmaxf((t_0 + t_5), t_3));
float t_7 = t_4 / t_6;
float tmp_1;
if (dX_46_v <= 503000.0f) {
float tmp_2;
if (t_5 >= t_3) {
tmp_2 = t_7;
} else {
tmp_2 = dY_46_u * (floorf(w) / sqrtf(fmaxf((t_5 + t_0), t_3)));
}
tmp_1 = tmp_2;
} else if (t_0 >= t_2) {
tmp_1 = t_7;
} else {
tmp_1 = t_1 / t_6;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_2) t_4 = Float32(floor(w) * dX_46_u) t_5 = t_4 ^ Float32(2.0) t_6 = sqrt(fmax(Float32(t_0 + t_5), t_3)) t_7 = Float32(t_4 / t_6) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(503000.0)) tmp_2 = Float32(0.0) if (t_5 >= t_3) tmp_2 = t_7; else tmp_2 = Float32(dY_46_u * Float32(floor(w) / sqrt(fmax(Float32(t_5 + t_0), t_3)))); end tmp_1 = tmp_2; elseif (t_0 >= t_2) tmp_1 = t_7; else tmp_1 = Float32(t_1 / t_6); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dX_46_v) ^ single(2.0); t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = ((floor(h) * dY_46_v) ^ single(2.0)) + t_2; t_4 = floor(w) * dX_46_u; t_5 = t_4 ^ single(2.0); t_6 = sqrt(max((t_0 + t_5), t_3)); t_7 = t_4 / t_6; tmp_2 = single(0.0); if (dX_46_v <= single(503000.0)) tmp_3 = single(0.0); if (t_5 >= t_3) tmp_3 = t_7; else tmp_3 = dY_46_u * (floor(w) / sqrt(max((t_5 + t_0), t_3))); end tmp_2 = tmp_3; elseif (t_0 >= t_2) tmp_2 = t_7; else tmp_2 = t_1 / t_6; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_2\\
t_4 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_5 := {t\_4}^{2}\\
t_6 := \sqrt{\mathsf{max}\left(t\_0 + t\_5, t\_3\right)}\\
t_7 := \frac{t\_4}{t\_6}\\
\mathbf{if}\;dX.v \leq 503000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_5 \geq t\_3:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloor w\right\rfloor }{\sqrt{\mathsf{max}\left(t\_5 + t\_0, t\_3\right)}}\\
\end{array}\\
\mathbf{elif}\;t\_0 \geq t\_2:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_6}\\
\end{array}
\end{array}
if dX.v < 503000Initial program 75.6%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3268.6
Applied rewrites68.6%
Applied rewrites68.8%
Applied rewrites68.6%
if 503000 < dX.v Initial program 68.9%
Applied rewrites69.1%
Taylor expanded in dY.u around inf
Applied rewrites66.9%
Taylor expanded in dX.u around 0
Applied rewrites64.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (pow t_0 2.0))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (pow t_3 2.0))
(t_5 (sqrt (fmax (+ t_2 t_4) (+ (pow (* (floor h) dY.v) 2.0) t_1))))
(t_6 (/ t_0 t_5))
(t_7 (/ t_3 t_5)))
(if (<= dX.v 500000000.0)
(if (>= t_4 t_1) t_7 t_6)
(if (>= t_2 t_1) t_7 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(t_3, 2.0f);
float t_5 = sqrtf(fmaxf((t_2 + t_4), (powf((floorf(h) * dY_46_v), 2.0f) + t_1)));
float t_6 = t_0 / t_5;
float t_7 = t_3 / t_5;
float tmp_1;
if (dX_46_v <= 500000000.0f) {
float tmp_2;
if (t_4 >= t_1) {
tmp_2 = t_7;
} else {
tmp_2 = t_6;
}
tmp_1 = tmp_2;
} else if (t_2 >= t_1) {
tmp_1 = t_7;
} else {
tmp_1 = t_6;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = t_0 ^ Float32(2.0) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = t_3 ^ Float32(2.0) t_5 = sqrt(fmax(Float32(t_2 + t_4), Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_1))) t_6 = Float32(t_0 / t_5) t_7 = Float32(t_3 / t_5) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(500000000.0)) tmp_2 = Float32(0.0) if (t_4 >= t_1) tmp_2 = t_7; else tmp_2 = t_6; end tmp_1 = tmp_2; elseif (t_2 >= t_1) tmp_1 = t_7; else tmp_1 = t_6; end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = t_0 ^ single(2.0); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = floor(w) * dX_46_u; t_4 = t_3 ^ single(2.0); t_5 = sqrt(max((t_2 + t_4), (((floor(h) * dY_46_v) ^ single(2.0)) + t_1))); t_6 = t_0 / t_5; t_7 = t_3 / t_5; tmp_2 = single(0.0); if (dX_46_v <= single(500000000.0)) tmp_3 = single(0.0); if (t_4 >= t_1) tmp_3 = t_7; else tmp_3 = t_6; end tmp_2 = tmp_3; elseif (t_2 >= t_1) tmp_2 = t_7; else tmp_2 = t_6; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {t\_3}^{2}\\
t_5 := \sqrt{\mathsf{max}\left(t\_2 + t\_4, {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_1\right)}\\
t_6 := \frac{t\_0}{t\_5}\\
t_7 := \frac{t\_3}{t\_5}\\
\mathbf{if}\;dX.v \leq 500000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_1:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;t\_6\\
\end{array}\\
\mathbf{elif}\;t\_2 \geq t\_1:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;t\_6\\
\end{array}
\end{array}
if dX.v < 5e8Initial program 74.9%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3267.4
Applied rewrites67.4%
Applied rewrites67.6%
Taylor expanded in dY.u around inf
Applied rewrites62.7%
if 5e8 < dX.v Initial program 72.0%
Applied rewrites72.3%
Taylor expanded in dY.u around inf
Applied rewrites69.4%
Taylor expanded in dX.u around 0
Applied rewrites66.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (pow (* (floor h) dY.v) 2.0))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (pow t_3 2.0))
(t_5 (pow t_0 2.0))
(t_6 (sqrt (fmax (+ t_2 t_4) (+ t_1 t_5))))
(t_7 (/ t_0 t_6))
(t_8 (/ t_3 t_6)))
(if (<= dX.v 0.14159999787807465)
(if (>= t_4 t_1) t_8 t_7)
(if (>= t_2 t_5) t_8 t_7))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(t_3, 2.0f);
float t_5 = powf(t_0, 2.0f);
float t_6 = sqrtf(fmaxf((t_2 + t_4), (t_1 + t_5)));
float t_7 = t_0 / t_6;
float t_8 = t_3 / t_6;
float tmp_1;
if (dX_46_v <= 0.14159999787807465f) {
float tmp_2;
if (t_4 >= t_1) {
tmp_2 = t_8;
} else {
tmp_2 = t_7;
}
tmp_1 = tmp_2;
} else if (t_2 >= t_5) {
tmp_1 = t_8;
} else {
tmp_1 = t_7;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = t_3 ^ Float32(2.0) t_5 = t_0 ^ Float32(2.0) t_6 = sqrt(fmax(Float32(t_2 + t_4), Float32(t_1 + t_5))) t_7 = Float32(t_0 / t_6) t_8 = Float32(t_3 / t_6) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(0.14159999787807465)) tmp_2 = Float32(0.0) if (t_4 >= t_1) tmp_2 = t_8; else tmp_2 = t_7; end tmp_1 = tmp_2; elseif (t_2 >= t_5) tmp_1 = t_8; else tmp_1 = t_7; end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = (floor(h) * dY_46_v) ^ single(2.0); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = floor(w) * dX_46_u; t_4 = t_3 ^ single(2.0); t_5 = t_0 ^ single(2.0); t_6 = sqrt(max((t_2 + t_4), (t_1 + t_5))); t_7 = t_0 / t_6; t_8 = t_3 / t_6; tmp_2 = single(0.0); if (dX_46_v <= single(0.14159999787807465)) tmp_3 = single(0.0); if (t_4 >= t_1) tmp_3 = t_8; else tmp_3 = t_7; end tmp_2 = tmp_3; elseif (t_2 >= t_5) tmp_2 = t_8; else tmp_2 = t_7; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {t\_3}^{2}\\
t_5 := {t\_0}^{2}\\
t_6 := \sqrt{\mathsf{max}\left(t\_2 + t\_4, t\_1 + t\_5\right)}\\
t_7 := \frac{t\_0}{t\_6}\\
t_8 := \frac{t\_3}{t\_6}\\
\mathbf{if}\;dX.v \leq 0.14159999787807465:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_1:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_7\\
\end{array}\\
\mathbf{elif}\;t\_2 \geq t\_5:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_7\\
\end{array}
\end{array}
if dX.v < 0.141599998Initial program 75.2%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3268.4
Applied rewrites68.4%
Applied rewrites68.6%
Taylor expanded in dY.u around 0
Applied rewrites61.4%
if 0.141599998 < dX.v Initial program 72.5%
Applied rewrites72.8%
Taylor expanded in dY.u around inf
Applied rewrites68.1%
Taylor expanded in dX.u around 0
Applied rewrites61.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (* (floor h) dY.v) 2.0))
(t_1 (* (floor w) dY.u))
(t_2 (pow t_1 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (pow (* (floor h) dX.v) 2.0))
(t_5 (pow t_3 2.0))
(t_6 (+ t_0 t_2))
(t_7 (sqrt (fmax (+ t_4 t_5) t_6)))
(t_8 (/ t_1 t_7)))
(if (<= dY.v 25000000.0)
(if (>= t_4 t_2) (/ t_3 t_7) t_8)
(if (>= t_5 t_0) (/ t_3 (sqrt (fmax t_4 t_6))) t_8))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((floorf(h) * dY_46_v), 2.0f);
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf((floorf(h) * dX_46_v), 2.0f);
float t_5 = powf(t_3, 2.0f);
float t_6 = t_0 + t_2;
float t_7 = sqrtf(fmaxf((t_4 + t_5), t_6));
float t_8 = t_1 / t_7;
float tmp_1;
if (dY_46_v <= 25000000.0f) {
float tmp_2;
if (t_4 >= t_2) {
tmp_2 = t_3 / t_7;
} else {
tmp_2 = t_8;
}
tmp_1 = tmp_2;
} else if (t_5 >= t_0) {
tmp_1 = t_3 / sqrtf(fmaxf(t_4, t_6));
} else {
tmp_1 = t_8;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) t_1 = Float32(floor(w) * dY_46_u) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_5 = t_3 ^ Float32(2.0) t_6 = Float32(t_0 + t_2) t_7 = sqrt(fmax(Float32(t_4 + t_5), t_6)) t_8 = Float32(t_1 / t_7) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(25000000.0)) tmp_2 = Float32(0.0) if (t_4 >= t_2) tmp_2 = Float32(t_3 / t_7); else tmp_2 = t_8; end tmp_1 = tmp_2; elseif (t_5 >= t_0) tmp_1 = Float32(t_3 / sqrt(fmax(t_4, t_6))); else tmp_1 = t_8; end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = (floor(h) * dY_46_v) ^ single(2.0); t_1 = floor(w) * dY_46_u; t_2 = t_1 ^ single(2.0); t_3 = floor(w) * dX_46_u; t_4 = (floor(h) * dX_46_v) ^ single(2.0); t_5 = t_3 ^ single(2.0); t_6 = t_0 + t_2; t_7 = sqrt(max((t_4 + t_5), t_6)); t_8 = t_1 / t_7; tmp_2 = single(0.0); if (dY_46_v <= single(25000000.0)) tmp_3 = single(0.0); if (t_4 >= t_2) tmp_3 = t_3 / t_7; else tmp_3 = t_8; end tmp_2 = tmp_3; elseif (t_5 >= t_0) tmp_2 = t_3 / sqrt(max(t_4, t_6)); else tmp_2 = t_8; end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_5 := {t\_3}^{2}\\
t_6 := t\_0 + t\_2\\
t_7 := \sqrt{\mathsf{max}\left(t\_4 + t\_5, t\_6\right)}\\
t_8 := \frac{t\_1}{t\_7}\\
\mathbf{if}\;dY.v \leq 25000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_4 \geq t\_2:\\
\;\;\;\;\frac{t\_3}{t\_7}\\
\mathbf{else}:\\
\;\;\;\;t\_8\\
\end{array}\\
\mathbf{elif}\;t\_5 \geq t\_0:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_4, t\_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_8\\
\end{array}
\end{array}
if dY.v < 2.5e7Initial program 77.1%
Applied rewrites77.3%
Taylor expanded in dY.u around inf
Applied rewrites69.2%
Taylor expanded in dX.u around 0
Applied rewrites59.9%
if 2.5e7 < dY.v Initial program 62.8%
Taylor expanded in dX.u around inf
*-commutativeN/A
unpow-prod-downN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3257.4
Applied rewrites57.4%
Applied rewrites57.5%
Taylor expanded in dY.u around 0
Applied rewrites57.5%
Taylor expanded in dX.u around 0
Applied rewrites50.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor w) dX.u))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (pow t_0 2.0))
(t_4
(sqrt
(fmax (+ t_2 (pow t_1 2.0)) (+ (pow (* (floor h) dY.v) 2.0) t_3)))))
(if (>= t_2 t_3) (/ t_1 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(w) * dX_46_u;
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = powf(t_0, 2.0f);
float t_4 = sqrtf(fmaxf((t_2 + powf(t_1, 2.0f)), (powf((floorf(h) * dY_46_v), 2.0f) + t_3)));
float tmp;
if (t_2 >= t_3) {
tmp = t_1 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = t_0 ^ Float32(2.0) t_4 = sqrt(fmax(Float32(t_2 + (t_1 ^ Float32(2.0))), Float32((Float32(floor(h) * dY_46_v) ^ Float32(2.0)) + t_3))) tmp = Float32(0.0) if (t_2 >= t_3) tmp = Float32(t_1 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(w) * dX_46_u; t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = t_0 ^ single(2.0); t_4 = sqrt(max((t_2 + (t_1 ^ single(2.0))), (((floor(h) * dY_46_v) ^ single(2.0)) + t_3))); tmp = single(0.0); if (t_2 >= t_3) tmp = t_1 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := {t\_0}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_2 + {t\_1}^{2}, {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2} + t\_3\right)}\\
\mathbf{if}\;t\_2 \geq t\_3:\\
\;\;\;\;\frac{t\_1}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 74.6%
Applied rewrites74.8%
Taylor expanded in dY.u around inf
Applied rewrites64.6%
Taylor expanded in dX.u around 0
Applied rewrites56.6%
herbie shell --seed 2025082
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))