ab-angle->ABCF B

Time bar (total: 8.0s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.6s (19.7%)

Memory
42.5MiB live, 1 395.6MiB allocated; 268ms collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 873.0ms
ival-cosu: 247.0ms (28.3% of total)
ival-sinu: 225.0ms (25.8% of total)
ival-pow2: 192.0ms (22% of total)
ival-mult: 151.0ms (17.3% of total)
ival-sub: 45.0ms (5.2% of total)
exact: 7.0ms (0.8% of total)
adjust: 3.0ms (0.3% of total)
ival-assert: 3.0ms (0.3% of total)
Bogosity

explain226.0ms (2.8%)

Memory
-14.7MiB live, 225.8MiB allocated; 31ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1350-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1350-1(1.5117533465710393e+308 -9.881292643231718e+178 7955.658678467483)(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
210-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
170-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1350
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1341
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o190
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue170
(pow.f64 b #s(literal 2 binary64))overflow67
(pow.f64 a #s(literal 2 binary64))overflow70
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u20
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow120
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow120
(pow.f64 b #s(literal 2 binary64))overflow67
(pow.f64 a #s(literal 2 binary64))overflow70
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow5
Confusion
Predicted +Predicted -
+1210
-3798
Precision
0.7658227848101266
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+12100
-37098
Precision?
0.7658227848101266
Recall?
1.0
Freqs
test
numberfreq
098
120
2127
311
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
77.0ms512×0valid
Compiler

Compiled 201 to 52 computations (74.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 56.0ms
ival-sinu: 13.0ms (23.1% of total)
ival-mult: 12.0ms (21.4% of total)
ival-cosu: 12.0ms (21.4% of total)
ival-pow2: 10.0ms (17.8% of total)
ival-div: 4.0ms (7.1% of total)
ival-pi: 2.0ms (3.6% of total)
ival-sub: 2.0ms (3.6% of total)
exact: 1.0ms (1.8% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess181.0ms (2.3%)

Memory
-9.8MiB live, 135.0MiB allocated; 46ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059238
1158230
2587230
32015230
47679230
01623
02723
14723
211723
338923
4219123
5718323
0828723
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 23 to 16 computations (30.4% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 23 to 16 computations (30.4% saved)

series25.0ms (0.3%)

Memory
31.8MiB live, 31.8MiB allocated; 0ms collecting garbage
Counts
16 → 48
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx a #s(hole binary64 a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@-inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))

rewrite235.0ms (3%)

Memory
-16.2MiB live, 164.5MiB allocated; 24ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02651746
02831653
113971639
084261603
Stop Event
iter limit
node limit
iter limit
Counts
64 → 120
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx a #s(hole binary64 a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 4 binary64)) (*.f64 (fma.f64 b b (*.f64 a a)) #s(literal 2 binary64)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 4 binary64)) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 a a))))
(/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))))
(-.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
b
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 b b (neg.f64 (*.f64 a a))))
#s(approx (pow a 2) (*.f64 a a))
#s(approx a a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(approx (pow b 2) (*.f64 b b))
#s(approx b b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal -2 binary64) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 #s(literal -1 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval16.0ms (0.2%)

Memory
22.7MiB live, 22.7MiB allocated; 0ms collecting garbage
Compiler

Compiled 4 671 to 633 computations (86.4% saved)

prune34.0ms (0.4%)

Memory
-5.7MiB live, 41.0MiB allocated; 2ms collecting garbage
Pruning

32 alts after pruning (32 fresh and 0 done)

PrunedKeptTotal
New10432136
Fresh000
Picked101
Done000
Total10532137
Accuracy
74.1%
Counts
137 → 32
Alt Table
Click to see full alt table
StatusAccuracyProgram
10.1%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
18.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
56.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
55.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))))
50.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (/.f64 #s(literal -2 binary64) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)))
28.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
42.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)))
57.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
32.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
44.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
Compiler

Compiled 2 292 to 1 532 computations (33.2% saved)

series70.0ms (0.9%)

Memory
-19.9MiB live, 80.5MiB allocated; 17ms collecting garbage
Counts
43 → 164
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (PI.f64) angle)
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (PI.f64) #s(literal 2 binary64))
Outputs
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* angle (* (pow b 2) (PI)))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* a (* angle (* (PI) (+ b (* -1 b))))) (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* a (+ (* -1 (* a (* angle (PI)))) (* angle (* (PI) (+ b (* -1 b)))))) (* angle (* (pow b 2) (PI))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* -1 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ b (* -1 b)))) a) (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (pow a 2)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (/ (* angle (* (pow b 2) (PI))) a)) (* angle (* (PI) (+ b (* -1 b))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* angle (PI)))) (* angle (* b (* (PI) (+ a (* -1 a))))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* angle (* b (PI))) (* angle (* (PI) (+ a (* -1 a)))))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* angle (PI)) (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (* angle (* (PI) (+ a (* -1 a))))) (/ (* (pow a 2) (* angle (PI))) b)) b)) (* angle (PI))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* angle (* (PI) (* (+ a b) (- b a))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (- (pow b 2) (pow a 2)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
17.0ms
angle
@-inf
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2))
9.0ms
b
@0
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2))
8.0ms
a
@0
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2))
7.0ms
angle
@0
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2))
5.0ms
angle
@inf
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (PI) angle) (* (+ b a) (- b a))) (* (PI) angle) 1/90 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (/ (PI) 2))

rewrite256.0ms (3.2%)

Memory
35.2MiB live, 167.3MiB allocated; 16ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08656572
09266044
153415733
080785576
Stop Event
iter limit
node limit
iter limit
Counts
207 → 333
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (PI.f64) angle)
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* angle (* (pow b 2) (PI)))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* a (* angle (* (PI) (+ b (* -1 b))))) (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* a (+ (* -1 (* a (* angle (PI)))) (* angle (* (PI) (+ b (* -1 b)))))) (* angle (* (pow b 2) (PI))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* -1 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ b (* -1 b)))) a) (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (pow a 2)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (/ (* angle (* (pow b 2) (PI))) a)) (* angle (* (PI) (+ b (* -1 b))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* angle (PI)))) (* angle (* b (* (PI) (+ a (* -1 a))))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* angle (* b (PI))) (* angle (* (PI) (+ a (* -1 a)))))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* angle (PI)) (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1 (* angle (* (PI) (+ a (* -1 a))))) (/ (* (pow a 2) (* angle (PI))) b)) b)) (* angle (PI))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) #s(hole binary64 (* angle (* (PI) (* (+ a b) (- b a))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (- (pow b 2) (pow a 2)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))
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(-.f64 (*.f64 b b) (*.f64 a a))
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b))
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(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a))
(+.f64 a b)
(+.f64 b a)
b
a
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b))
(-.f64 b a)
#s(literal 2 binary64)
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) angle)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(literal 1/90 binary64)
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(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)))
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(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))
(+.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
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(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b))))
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a b) b) a (*.f64 b b)))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 a b))
#s(approx a a)
#s(approx (- b a) b)
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle (*.f64 (neg.f64 a) (*.f64 (PI.f64) angle))) a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
#s(approx (* (+ b a) (- b a)) (fma.f64 b b (neg.f64 (*.f64 a a))))
#s(approx (pow a 2) (*.f64 a a))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (*.f64 (/.f64 (*.f64 #s(literal 0 binary64) b) a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (/.f64 (*.f64 #s(literal 0 binary64) b) a) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ b a) a)
#s(approx (+ b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a))
#s(approx (- b a) (neg.f64 a))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (neg.f64 (*.f64 (PI.f64) angle))) (*.f64 a a)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1 binary64) angle) (PI.f64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a))) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (*.f64 (/.f64 (*.f64 #s(literal 0 binary64) b) a) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (/.f64 (*.f64 #s(literal 0 binary64) b) a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (neg.f64 (/.f64 (*.f64 b b) a))) a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ b a) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))))
#s(approx (- b a) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal 1 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a))) (*.f64 a a)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1 binary64) (fma.f64 (PI.f64) angle (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle (neg.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a))) a))) (*.f64 a a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal 0 binary64) a))) b (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (- b a)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (neg.f64 (*.f64 a a))))
#s(approx b b)
#s(approx (- b a) (-.f64 b a))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle b) (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 b a) (+.f64 a b)))
#s(approx (pow b 2) (*.f64 b b))
#s(approx (pow b 2) (*.f64 b b))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (+.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) (/.f64 a b))) (*.f64 b b)))
#s(approx (+ b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b))
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) b))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 b b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b)))) (*.f64 b b)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b)) (*.f64 b b)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 b b)) #s(literal -1 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b) #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)))
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -2 binary64))) b) #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1 binary64) (/.f64 (*.f64 a a) b)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))))
#s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) #s(literal -1/90 binary64))) b))) (*.f64 b b)))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (fma.f64 (PI.f64) angle (neg.f64 (/.f64 (fma.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b) (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle))) b))) (*.f64 b b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/881596846080000000 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/3856986201600000000 binary64) (*.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/881596846080000000 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/3856986201600000000 binary64) (*.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) angle (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) angle))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))

eval74.0ms (0.9%)

Memory
-6.9MiB live, 88.8MiB allocated; 18ms collecting garbage
Compiler

Compiled 17 725 to 1 657 computations (90.7% saved)

prune74.0ms (0.9%)

Memory
12.3MiB live, 104.4MiB allocated; 7ms collecting garbage
Pruning

64 alts after pruning (64 fresh and 0 done)

PrunedKeptTotal
New41959478
Fresh22527
Picked505
Done000
Total44664510
Accuracy
81.2%
Counts
510 → 64
Alt Table
Click to see full alt table
StatusAccuracyProgram
18.3%
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
10.1%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
61.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
21.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
30.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
32.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
30.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
60.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
61.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
58.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
60.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
60.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
54.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
62.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
53.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
57.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
60.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
44.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
33.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
61.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.9%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
47.0%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
55.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))))
24.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
55.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
55.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
32.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
32.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
30.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
32.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.0%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a))) (*.f64 a a)))
34.4%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
40.8%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64)))
32.8%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
68.3%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
57.8%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
44.2%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
63.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
43.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
34.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
45.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) #s(literal 1/90 binary64)))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
57.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
32.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
55.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
56.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
32.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
Compiler

Compiled 4 810 to 3 218 computations (33.1% saved)

series128.0ms (1.6%)

Memory
-10.8MiB live, 63.7MiB allocated; 115ms collecting garbage
Counts
56 → 300
Calls
Call 1
Inputs
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(literal 2 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 a b)
a
b
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (PI.f64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* -1/90 (* a a)) (* (PI) angle)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (- b a) 2) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))) (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (+ (* -1 (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -2 a)))
#s(approx (* (- b a) 2) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* -1 (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (+ (* -1 (/ (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a)) (/ (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (+ (* -1 (/ (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a)) (+ (/ (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a) (/ (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* -1 (/ (+ (* -1 (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* -1 (/ (+ (* -1 (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (+ (* -1 (/ (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a)) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))) a))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (+ (* -1 (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (+ (* -1 (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (+ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (- (+ (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (+ (* -1 (/ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b)) (/ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (- (+ (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (+ (* -1 (/ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b)) (+ (* -1 (/ (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))) (/ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b)))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (- (+ (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (+ (* -1 (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))) (/ (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b)) b))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 2))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4)))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* angle (* (+ a b) (* (- b a) (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* angle (* (+ a b) (* (- b a) (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))))) (* (+ a b) (* (- b a) (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* angle (+ (* angle (* (+ a b) (* (- b a) (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3))))))) (* (+ a b) (* (- b a) (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))))))) (* (+ a b) (* (- b a) (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* angle (+ (* angle (+ (* angle (* (+ a b) (* (- b a) (- (* 1/24 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 4))) (* 1/24 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4))))))) (* (+ a b) (* (- b a) (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))))) (* (+ a b) (* (- b a) (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))))))) (* (+ a b) (* (- b a) (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (* angle (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/2 (* angle (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))))) (* 1/2 (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/2 (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))) (* angle (+ (* 1/2 (* angle (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* 1/2 (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/2 (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))) (* angle (+ (* 1/2 (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (* angle (+ (* 1/2 (* angle (- (* 1/24 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 4))) (* 1/24 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)))))) (* 1/2 (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (- (+ (* angle (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI))))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (- (+ (* angle (- (+ (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* angle (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI))))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (- (+ (* angle (- (+ (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* angle (- (+ (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* angle (- (* 1/24 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 4))) (* 1/24 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)))))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI))))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/2 (PI)))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* -1 (* angle (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* angle (- (* -1/2 (* angle (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* angle (- (* angle (+ (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* 1/6 (* angle (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/2 (PI)) (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/2 (PI)))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* -1 (* angle (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* angle (- (* -1/2 (* angle (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* angle (- (* angle (+ (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* 1/6 (* angle (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/2 (PI)) (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
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#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* 2 (cos (* 1/180 (* angle (PI)))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
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#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
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#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))) (* 1/180 (PI))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))) (* -1/180 (PI)))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (+ (* -1/180 (PI)) (* 1/180 (PI))))))))
Calls

9 calls:

TimeVariablePointExpression
69.0ms
a
@inf
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
9.0ms
angle
@0
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
7.0ms
angle
@inf
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
7.0ms
angle
@-inf
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))
5.0ms
a
@0
((* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (* 2 (cos (* (* (PI) angle) 1/180))) 2 (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (sin (* (* (PI) angle) 1/180)) (+ a b) a b (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))

rewrite328.0ms (4.1%)

Memory
-34.0MiB live, 245.2MiB allocated; 37ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0128015174
0135913250
1767813250
0814412849
Stop Event
iter limit
node limit
iter limit
Counts
356 → 496
Calls
Call 1
Inputs
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(literal 2 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 a b)
a
b
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (PI.f64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI))))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* -1/90 (* a a)) (* (PI) angle)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (- b a) 2) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))) (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (+ (* -1 (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -2 a)))
#s(approx (* (- b a) 2) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* -1 (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (+ (* -1 (/ (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a)) (/ (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (+ (* -1 (/ (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a)) (+ (/ (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a) (/ (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* -1 (/ (+ (* -1 (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* -1 (/ (+ (* -1 (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (+ (* -1 (/ (* (pow b 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) a)) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))) a))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (+ (* -1 (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* b (+ (* -1 (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (+ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* b (+ (sin (* 1/180 (* angle (PI)))) (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (- (+ (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (+ (* -1 (/ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b)) (/ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (- (+ (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (+ (* -1 (/ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b)) (+ (* -1 (/ (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))) (/ (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b)))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (- (+ (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (+ (* -1 (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* a (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))) (/ (* (pow a 2) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) b)) b))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 2))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4)))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* 1/180 (* angle (* (PI) (+ a b))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/180 (* (PI) (+ a b)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* angle (+ (* 1/180 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/22674816000000 (* (pow (PI) 5) (+ a b)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* angle (* (+ a b) (* (- b a) (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* angle (* (+ a b) (* (- b a) (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))))) (* (+ a b) (* (- b a) (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* angle (+ (* angle (* (+ a b) (* (- b a) (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3))))))) (* (+ a b) (* (- b a) (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))))))) (* (+ a b) (* (- b a) (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* angle (+ (* angle (+ (* angle (* (+ a b) (* (- b a) (- (* 1/24 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 4))) (* 1/24 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4))))))) (* (+ a b) (* (- b a) (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))))) (* (+ a b) (* (- b a) (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))))))) (* (+ a b) (* (- b a) (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (* angle (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/2 (* angle (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))))) (* 1/2 (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/2 (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))) (* angle (+ (* 1/2 (* angle (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* 1/2 (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/2 (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))) (* angle (+ (* 1/2 (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (* angle (+ (* 1/2 (* angle (- (* 1/24 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 4))) (* 1/24 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)))))) (* 1/2 (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (- (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (- (+ (* angle (- (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI))))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (- (+ (* angle (- (+ (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* angle (- (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI))))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (* angle (- (+ (* angle (- (+ (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* angle (- (+ (* -1/6 (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (* angle (- (* 1/24 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 4))) (* 1/24 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)))))) (* -1/6 (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI))))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI))))))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/2 (PI)))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* -1 (* angle (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* angle (- (* -1/2 (* angle (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2)))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* angle (- (* angle (+ (* -1/2 (* (cos (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* 1/6 (* angle (* (sin (* 1/2 (PI))) (pow (- (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* (sin (* 1/2 (PI))) (- (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/2 (PI)) (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/2 (PI)))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* -1 (* angle (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* angle (- (* -1/2 (* angle (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/2 (PI))) (* angle (- (* angle (+ (* -1/2 (* (cos (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))) (* 1/6 (* angle (* (sin (* 1/2 (PI))) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)))))) (* (sin (* 1/2 (PI))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* 1/2 (PI)) (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* 2 (cos (* 1/180 (* angle (PI)))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) #s(hole binary64 (* (sin (* 1/180 (* angle (PI)))) (+ a b))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) #s(hole binary64 (* (+ a b) (* (- b a) (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) #s(hole binary64 (- (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI))))) (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (cos (- (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))) (* 1/180 (PI))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) #s(hole binary64 (cos (+ (* -1/180 (* angle (PI))) (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* 1/180 (PI)) (* -1/180 (PI)))))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))) (* -1/180 (PI)))))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (+ (* -1/180 (PI)) (* 1/180 (PI))))))))
Outputs
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(literal 2 binary64)
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (+.f64 a b))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
(fma.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(fma.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a))
(+.f64 a b)
(+.f64 b a)
a
b
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))
(-.f64 b a)
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a)
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 (*.f64 a a) #s(literal -1/90 binary64))
#s(literal -1/90 binary64)
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
(+.f64 #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))
(+.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))
(+.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (+.f64 a b) (-.f64 b a))
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(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (fma.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx a a)
#s(approx (- b a) b)
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* -1/90 (* a a)) (* (PI) angle)) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))
#s(approx (* -1/90 (* a a)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))
#s(approx (* a a) (*.f64 a a))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 b b (neg.f64 (*.f64 a a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b)) a (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) (*.f64 (neg.f64 a) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) a (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a b) b) a (*.f64 b b)))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a))))) (*.f64 a a)))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a))))) (*.f64 a a)))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a))
#s(approx (+ a b) a)
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (- b a) (neg.f64 a))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) (*.f64 a a))))) (*.f64 a a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a a))))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 (-.f64 (*.f64 (/.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) a))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (fma.f64 #s(literal 0 binary64) (*.f64 b (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a)) (neg.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) (*.f64 a a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal -1 binary64) (fma.f64 #s(literal 0 binary64) (*.f64 b (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a)) (*.f64 (*.f64 b b) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a))))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ a b) a)
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a))) (*.f64 a a)))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))) (*.f64 a a)))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a))) (*.f64 a a)))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal -1 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) a))) a) #s(literal -1 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (neg.f64 a) (*.f64 #s(literal -1 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (+ a b) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))))
#s(approx (- b a) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal 1 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 b a)))))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (- b a) 2) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -2 binary64) #s(literal 2 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b)) a) #s(literal -1 binary64) (neg.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) (*.f64 a a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (neg.f64 b) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b (neg.f64 (*.f64 (*.f64 b b) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a))))) a) #s(literal -1 binary64) (neg.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (neg.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (neg.f64 (/.f64 (*.f64 b b) a))) a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ a b) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx b b)
#s(approx (- b a) (-.f64 b a))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) b) angle (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle))) b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 a b) (-.f64 b a)))
#s(approx (* b b) (*.f64 b b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal 0 binary64) a))) b (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a)) b (*.f64 (neg.f64 (*.f64 a a)) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal 0 binary64) a))) b (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a))))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (neg.f64 (*.f64 a a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b))))))) (*.f64 b b)))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))))) (*.f64 b b)))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b))))))) (*.f64 b b)))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b))
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b))
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b b)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 b b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b)))) (*.f64 b b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b)))))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 a b))))))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (+.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (- b a) 2) (*.f64 (fma.f64 (/.f64 a b) #s(literal -2 binary64) #s(literal 2 binary64)) b))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (*.f64 a (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b)) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (-.f64 (+.f64 (+.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (*.f64 (neg.f64 a) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) b)) (fma.f64 a (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (*.f64 b b)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (+.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) (/.f64 a b))) (*.f64 b b)))
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b))) (*.f64 b b)))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b))) (*.f64 b b)))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) b)) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (neg.f64 b) (*.f64 #s(literal -1 binary64) (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (+ a b) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))))
#s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 angle (PI.f64)) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) #s(literal -1/90 binary64))) b))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -2 binary64))) b) #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (- b a) 2) (*.f64 (neg.f64 b) (-.f64 (*.f64 (/.f64 a b) #s(literal 2 binary64)) #s(literal 2 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (-.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) (neg.f64 (*.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a)))) b) #s(literal -1 binary64) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -2 binary64))) b) #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1 binary64) (/.f64 (*.f64 a a) b)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ a b) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 2 binary64)))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 2 binary64)))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/12597120000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 2 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) angle))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/180 binary64))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 a b))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (+.f64 a b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (fma.f64 (*.f64 angle (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (-.f64 b a)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (fma.f64 (fma.f64 (*.f64 angle (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/6 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (-.f64 b a)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))) angle))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/24 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (-.f64 b a)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal -1/6 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))) angle))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (*.f64 (*.f64 #s(literal 1/2 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))) angle))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal -1/6 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) angle (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) #s(literal 1/2 binary64))) angle))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/24 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 #s(literal -1/6 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) angle (*.f64 (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 1/2 binary64))) angle (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) #s(literal 1/2 binary64))) angle))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) angle))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) angle))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/6 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) angle))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/24 binary64) (-.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/6 binary64))) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/6 binary64))) angle (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (*.f64 (PI.f64) #s(literal -1/90 binary64))))) angle))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1 binary64) angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) angle) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/6 binary64) angle) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64))) angle (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))) angle (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (fma.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1 binary64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) angle) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/6 binary64) angle) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64))) angle (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (PI.f64) #s(literal 0 binary64)))) angle (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (fma.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* 2 (cos (* (* (PI) angle) 1/180))) (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* 2 (cos (* (* (PI) angle) 1/180))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
#s(approx (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))
#s(approx (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (fma.f64 (PI.f64) #s(literal 0 binary64) (*.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64))) angle))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))
#s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle)))
#s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))) angle)))

eval93.0ms (1.2%)

Memory
9.2MiB live, 105.3MiB allocated; 17ms collecting garbage
Compiler

Compiled 31 031 to 2 482 computations (92% saved)

prune136.0ms (1.7%)

Memory
28.4MiB live, 164.9MiB allocated; 13ms collecting garbage
Pruning

85 alts after pruning (84 fresh and 1 done)

PrunedKeptTotal
New52351574
Fresh263359
Picked415
Done000
Total55385638
Accuracy
82.4%
Counts
638 → 85
Alt Table
Click to see full alt table
StatusAccuracyProgram
30.6%
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64))
68.5%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
10.1%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
58.3%
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
21.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
60.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
59.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
61.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
53.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
34.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
30.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (/.f64 (-.f64 (pow.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 3 binary64))) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))
29.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (/.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) (+.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
38.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (sin.f64 (+.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
20.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
26.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
29.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
18.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
19.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle)))) #s(literal 2 binary64)))
31.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
25.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 #s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
60.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
30.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
61.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
60.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
60.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
62.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
61.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))))
24.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
55.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
34.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
32.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
32.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
30.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
31.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
32.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.9%
(*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
39.8%
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
53.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.8%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
44.2%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
42.5%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
30.9%
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
21.4%
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
34.4%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
40.8%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64)))
68.3%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)))
65.7%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
65.2%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
61.5%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)))))
65.3%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))))
47.4%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a)))))
37.9%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b))))
65.0%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (-.f64 b a))))
42.2%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) b)) (-.f64 b a))))
49.0%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) a)) (-.f64 b a))))
66.9%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (-.f64 b a))))
55.3%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))))
32.8%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))))
44.2%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
68.4%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
62.9%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
63.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
43.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
34.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
45.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
57.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
32.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
55.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
56.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
31.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (*.f64 (PI.f64) angle))))
Compiler

Compiled 8 029 to 4 915 computations (38.8% saved)

series85.0ms (1.1%)

Memory
-30.3MiB live, 67.6MiB allocated; 15ms collecting garbage
Counts
57 → 261
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a)
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(neg.f64 (PI.f64))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* 2 b)))
#s(approx (* 2 (- b a)) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* (* -1/90 a) a) (* (PI) angle)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* -1/90 a) a) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* -1/90 a) #s(hole binary64 (* -1/90 a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (- b a) 2) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -2 a)))
#s(approx (* 2 (- b a)) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -2 a)))
#s(approx (* (- b a) 2) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (+ (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a) (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) a))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (+ (* -1 (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow b 2))) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) b)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* angle (PI)) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (- b a))))))))))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))) (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))))))))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))))) (* 1/2 (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (+ (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)) (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))))))))))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (* 1/180 (PI))) (* -1/180 (PI))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))) (* -1/180 (PI))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))) (* -1/180 (PI))))))
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (neg (PI)) (/ angle 180)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/6 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7))) (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (+ a b) (* (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))) (- b a)))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
26.0ms
a
@-inf
((* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) (+ a b) a b (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* 2 (- b a)) 2 (- b a) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* angle (PI)) 1/180) (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))
7.0ms
angle
@0
((* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) (+ a b) a b (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* 2 (- b a)) 2 (- b a) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* angle (PI)) 1/180) (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))
6.0ms
angle
@-inf
((* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) (+ a b) a b (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* 2 (- b a)) 2 (- b a) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* angle (PI)) 1/180) (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))
6.0ms
angle
@inf
((* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) (+ a b) a b (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* 2 (- b a)) 2 (- b a) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* angle (PI)) 1/180) (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))
5.0ms
a
@0
((* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) (+ a b) a b (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* 2 (- b a)) 2 (- b a) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (* (* (* -1/90 a) a) (* (PI) angle)) (* (* -1/90 a) a) (* -1/90 a) -1/90 (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (* b b) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (cos (* (PI) (/ angle 180))) 1 (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (* (+ a b) (* (- b a) 2)) (* (- b a) 2) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* angle (PI)) 1/180) (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)) (neg (PI)) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))

rewrite257.0ms (3.2%)

Memory
0.3MiB live, 188.1MiB allocated; 42ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0114312530
0121910388
170389774
084059541
Stop Event
iter limit
node limit
iter limit
Counts
318 → 490
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a)
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
(*.f64 b b)
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (PI.f64))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(neg.f64 (PI.f64))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* 2 b)))
#s(approx (* 2 (- b a)) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* (* -1/90 a) a) (* (PI) angle)) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* -1/90 a) a) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* -1/90 a) #s(hole binary64 (* -1/90 a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (- b a) 2) #s(hole binary64 (+ (* -2 a) (* 2 b))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* a (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))) (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -2 a)))
#s(approx (* 2 (- b a)) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -2 a)))
#s(approx (* (- b a) 2) #s(hole binary64 (* a (- (* 2 (/ b a)) 2))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (+ (* -1 (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (+ (/ (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a) (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* a (+ 2 (* -2 (/ b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) a))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow a 2) (+ (* -1 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* -1 (/ (+ (* -1 (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* -1 (/ (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) a)) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) a))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* b (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (+ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (* b (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* b (+ 2 (* -2 (/ a b))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (+ (* -1 (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) (+ (* -1 (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow b 2))) (/ (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b))))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))))
#s(approx (* 2 (- b a)) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (+ a b) (* (- b a) 2)) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (- b a) 2) #s(hole binary64 (* -1 (* b (- (* 2 (/ a b)) 2)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (pow b 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (+ (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (+ (* -1 (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* a (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))) (/ (* (pow a 2) (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) b)) b)))))))
#s(approx (* (* (+ b a) (- b a)) 2) #s(hole binary64 (* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* angle (PI)) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a))))))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (- b a))) (* (pow angle 2) (+ (* (+ a b) (* (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))) (- b a))) (* (pow angle 2) (* (+ a b) (* (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (- b a))))))))))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))))))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))) (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))))))))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* 1/2 (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))))) (* 1/2 (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)) (+ (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)) (* (pow angle 2) (+ (* -1/5040 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7)) (* -1/5040 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))))))))))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3))) (* 1/180 (PI))) (* -1/180 (PI))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5)))))) (* -1/180 (PI))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (- (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 7))) (* 1/120 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 5))))))) (* -1/180 (PI))))))
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (neg (PI)) (/ angle 180)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/6 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3))) (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* 1/120 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/6 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 7))) (* 1/120 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 5)))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2)) #s(hole binary64 (* (+ a b) (* (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))) (- b a)))))
#s(approx (/ (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) 2) #s(hole binary64 (* 1/2 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) #s(hole binary64 (+ (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
Outputs
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 b a))
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(+.f64 b a)
(+.f64 a b)
a
b
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(+.f64 (-.f64 b a) (-.f64 b a))
#s(literal 2 binary64)
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(PI.f64)
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a)
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 (*.f64 a a) #s(literal -1/90 binary64))
(*.f64 a (*.f64 #s(literal -1/90 binary64) a))
(*.f64 #s(literal -1/90 binary64) a)
(*.f64 a #s(literal -1/90 binary64))
#s(literal -1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))
(+.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(+.f64 (-.f64 b a) (-.f64 b a))
(*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (+.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(cos.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 b a))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))))) #s(literal 2 binary64))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (-.f64 b a))
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64)))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))))))))) (-.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64)))))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))))) #s(literal 3 binary64))) (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64)))))))) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64)))))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64)))))))))
(+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))))
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(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
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(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
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(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (PI.f64))
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))))
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(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (neg.f64 (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 b a))
#s(approx a a)
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (- b a) b)
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* -1/90 a) a) (* (PI) angle)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))
#s(approx (* (* -1/90 a) a) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a))
#s(approx (* -1/90 a) (*.f64 #s(literal -1/90 binary64) a))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
#s(approx (* (+ b a) (- b a)) (fma.f64 b b (neg.f64 (*.f64 a a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b)) a (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b) (*.f64 (neg.f64 a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) a (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 b a) b) a (*.f64 b b)))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 b a))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (+ b a) a)
#s(approx (+ b a) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 b (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 (-.f64 (*.f64 (/.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) a))
#s(approx (- b a) (neg.f64 a))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 a a))))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))) (*.f64 a a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 (-.f64 (*.f64 (/.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) a))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 #s(literal 0 binary64) (*.f64 b (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a)) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (fma.f64 #s(literal 0 binary64) (*.f64 b (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a)) (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)) (*.f64 a a))) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ b a) a)
#s(approx (+ b a) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a))) (*.f64 a a)))
#s(approx (+ b a) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (fma.f64 (*.f64 b (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
#s(approx (* (- b a) 2) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -2 binary64) #s(literal 2 binary64))))
#s(approx (- b a) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal 1 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (- b a) 2) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -2 binary64) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b)) a) #s(literal -1 binary64) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 a a)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (/.f64 (fma.f64 (neg.f64 b) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (fma.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b (neg.f64 (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)) a)))) a) #s(literal -1 binary64) (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 2 binary64))) a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (neg.f64 (/.f64 (*.f64 b b) a))) a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ b a) (*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx b b)
#s(approx (- b a) (-.f64 b a))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) b) angle (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle))) b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(approx (* b b) (*.f64 b b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal 0 binary64) a))) b (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a)) b (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal 0 binary64) a))) b (*.f64 #s(literal -2 binary64) (*.f64 a a))))
#s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (- b a)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (neg.f64 (*.f64 a a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 a (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
#s(approx (* (- b a) 2) (*.f64 (fma.f64 (/.f64 a b) #s(literal -2 binary64) #s(literal 2 binary64)) b))
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b)))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 b b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (+.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (- b a) 2) (*.f64 (fma.f64 (/.f64 a b) #s(literal -2 binary64) #s(literal 2 binary64)) b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (fma.f64 #s(literal 0 binary64) (*.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (fma.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b)) #s(literal -1 binary64) (fma.f64 a (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (*.f64 b b))))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (+.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (/.f64 a b)) #s(literal 2 binary64) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -1 binary64) (/.f64 a b))) (*.f64 b b)))
#s(approx (+ b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (+ b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 b) (fma.f64 (*.f64 a (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (- b a) 2) (*.f64 (neg.f64 b) (-.f64 (*.f64 (/.f64 a b) #s(literal 2 binary64)) #s(literal 2 binary64))))
#s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (neg.f64 (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) #s(literal -1/90 binary64))) b))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -2 binary64))) b) #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (- b a) 2) (*.f64 (neg.f64 b) (-.f64 (*.f64 (/.f64 a b) #s(literal 2 binary64)) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) b) (neg.f64 (*.f64 #s(literal 0 binary64) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a)))) b) #s(literal -1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -2 binary64))) b) #s(literal -1 binary64) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1 binary64) (/.f64 (*.f64 a a) b)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (-.f64 b a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1511654400000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (-.f64 b a) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (-.f64 b a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (-.f64 b a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1511654400000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1511654400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* angle (PI)) 1/180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))) (-.f64 b a)) (*.f64 (*.f64 (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (-.f64 b a)) (+.f64 b a))) (*.f64 angle angle))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/5040 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 7 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)))) (-.f64 b a)) (*.f64 (*.f64 (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))) (-.f64 b a)) (+.f64 b a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (-.f64 b a)) (+.f64 b a))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 angle angle)) (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal -1/5040 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 7 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))))) (*.f64 angle angle) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (*.f64 (fma.f64 (fma.f64 #s(literal -1/6 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64))) (*.f64 (fma.f64 #s(literal 1/120 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/5040 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 7 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) angle))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 7 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/120 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (neg (PI)) (/ angle 180)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 0 binary64))) angle))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (PI.f64) #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle))) angle))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (*.f64 (fma.f64 (PI.f64) #s(literal 0 binary64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 7 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 5 binary64)) #s(literal 1/120 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 3 binary64)) #s(literal -1/6 binary64))) (*.f64 angle angle))) angle))
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
#s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
#s(approx (+ (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))))
#s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))
#s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle)))
#s(approx (+ (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle)))

eval68.0ms (0.9%)

Memory
5.7MiB live, 96.5MiB allocated; 9ms collecting garbage
Compiler

Compiled 21 639 to 2 097 computations (90.3% saved)

prune154.0ms (1.9%)

Memory
38.8MiB live, 184.6MiB allocated; 10ms collecting garbage
Pruning

98 alts after pruning (95 fresh and 3 done)

PrunedKeptTotal
New46636502
Fresh205979
Picked325
Done011
Total48998587
Accuracy
82.6%
Counts
587 → 98
Alt Table
Click to see full alt table
StatusAccuracyProgram
30.6%
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64))
68.5%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
66.5%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))))
66.3%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
66.7%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
58.8%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))))
63.8%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
38.9%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) b)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
63.8%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
47.4%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
10.1%
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
30.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (+.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))
60.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
62.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
59.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
60.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
58.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
61.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
60.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
33.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
21.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
30.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (/.f64 (-.f64 (pow.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 3 binary64))) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))
29.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (/.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) (+.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
20.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
26.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
29.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
18.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
19.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) angle)))) #s(literal 2 binary64)))
31.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
25.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 #s(approx (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
61.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
58.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
61.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
60.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (-.f64 (PI.f64) (neg.f64 (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
60.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(approx (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
62.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 #s(approx (sin (- (* (PI) (/ angle 180)) (* (neg (PI)) (/ angle 180)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
30.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
61.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
60.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
60.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
62.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
61.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))))
55.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
32.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
30.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
31.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
32.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.9%
(*.f64 (*.f64 #s(approx (- (pow b 2) (pow a 2)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
38.2%
(*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
47.3%
(*.f64 (*.f64 #s(approx (+ b a) a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
43.2%
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
50.8%
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (neg.f64 (/.f64 (*.f64 b b) a))) a)) #s(literal 1 binary64)) (*.f64 a a))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
40.2%
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
39.8%
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
40.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
53.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.8%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
68.3%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
57.8%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
44.2%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
44.2%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
42.5%
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
30.9%
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
21.4%
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
34.4%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
40.8%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64)))
65.7%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
65.2%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
61.5%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)))))
65.3%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))))
65.0%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (-.f64 b a))))
49.0%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) a)) (-.f64 b a))))
66.9%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (-.f64 b a))))
55.3%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))))
32.8%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))))
68.4%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
62.9%
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
63.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
43.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
34.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
45.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
57.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
32.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
42.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
31.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (*.f64 (PI.f64) angle))))
44.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
Compiler

Compiled 12 040 to 3 712 computations (69.2% saved)

regimes482.0ms (6.1%)

Memory
-11.1MiB live, 454.3MiB allocated; 52ms collecting garbage
Counts
179 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
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#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (+.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (/.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) (+.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a))) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (fma.f64 (fma.f64 #s(literal 0 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) a) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b)) b (*.f64 (neg.f64 (*.f64 a a)) (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (/.f64 (-.f64 (pow.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 3 binary64))) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))
Outputs
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
Calls

10 calls:

62.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
54.0ms
(/.f64 angle #s(literal 180 binary64))
47.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
45.0ms
angle
44.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
72.6%3(/.f64 angle #s(literal 180 binary64))
72.6%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.1%2(pow.f64 a #s(literal 2 binary64))
68.5%1(pow.f64 b #s(literal 2 binary64))
68.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.5%2a
70.4%2b
72.6%3angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes136.0ms (1.7%)

Memory
24.9MiB live, 115.1MiB allocated; 5ms collecting garbage
Counts
128 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (+.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (neg.f64 (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
Outputs
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
Calls

3 calls:

64.0ms
(/.f64 angle #s(literal 180 binary64))
33.0ms
angle
31.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
72.6%3(/.f64 angle #s(literal 180 binary64))
72.6%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.6%3angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes98.0ms (1.2%)

Memory
-8.6MiB live, 87.3MiB allocated; 9ms collecting garbage
Counts
104 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) a)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (+ b a) a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) b)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (/ (- (cos (- (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180)))) (cos (+ (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (PI) (/ angle 180))))) 2)) (*.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
Outputs
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
Calls

3 calls:

39.0ms
(/.f64 angle #s(literal 180 binary64))
28.0ms
angle
26.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
70.9%2(/.f64 angle #s(literal 180 binary64))
70.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.9%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes134.0ms (1.7%)

Memory
14.4MiB live, 105.7MiB allocated; 5ms collecting garbage
Counts
95 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) b)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (-.f64 b a))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Calls

4 calls:

51.0ms
angle
31.0ms
(/.f64 angle #s(literal 180 binary64))
24.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
23.0ms
a
Results
AccuracySegmentsBranch
70.5%2a
68.5%1(/.f64 angle #s(literal 180 binary64))
68.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.5%1angle
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes258.0ms (3.2%)

Memory
-8.1MiB live, 225.6MiB allocated; 15ms collecting garbage
Counts
84 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) a)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (+ b a) a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -2 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) b)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
Outputs
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
Calls

10 calls:

45.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.0ms
(pow.f64 a #s(literal 2 binary64))
23.0ms
a
22.0ms
(/.f64 angle #s(literal 180 binary64))
21.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
68.4%1(/.f64 angle #s(literal 180 binary64))
68.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.4%1angle
68.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.4%1(pow.f64 b #s(literal 2 binary64))
68.4%1(pow.f64 a #s(literal 2 binary64))
68.4%1b
68.4%1a
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes192.0ms (2.4%)

Memory
25.7MiB live, 167.0MiB allocated; 8ms collecting garbage
Counts
64 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) a)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (+ a b) b)) (-.f64 b a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (+ b a) a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(approx (+ b a) b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) #s(approx (- b a) (neg.f64 a)))))
Outputs
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
Calls

10 calls:

45.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
20.0ms
a
17.0ms
angle
16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
16.0ms
b
Results
AccuracySegmentsBranch
68.3%1(/.f64 angle #s(literal 180 binary64))
68.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.3%1angle
68.3%1(pow.f64 a #s(literal 2 binary64))
68.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.3%1a
68.3%1(pow.f64 b #s(literal 2 binary64))
68.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.3%1b
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes174.0ms (2.2%)

Memory
-6.7MiB live, 135.0MiB allocated; 19ms collecting garbage
Counts
47 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/8748000 binary64)))) angle))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
Calls

10 calls:

47.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
31.0ms
b
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
angle
12.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
67.8%2(/.f64 angle #s(literal 180 binary64))
67.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.7%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.8%2angle
65.6%2(pow.f64 a #s(literal 2 binary64))
66.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.6%2a
66.9%2(pow.f64 b #s(literal 2 binary64))
66.9%2b
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes54.0ms (0.7%)

Memory
-7.5MiB live, 38.6MiB allocated; 1ms collecting garbage
Counts
43 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(approx (* (* (sin (* (* (PI) angle) 1/180)) (+ a b)) (- b a)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
Calls

3 calls:

29.0ms
angle
11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
11.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
67.8%2(/.f64 angle #s(literal 180 binary64))
67.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.8%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes66.0ms (0.8%)

Memory
17.5MiB live, 63.8MiB allocated; 2ms collecting garbage
Counts
34 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) #s(approx (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (PI.f64) angle (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) b))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (fma.f64 (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)))) b (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64))))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* 2 (cos (* (* (PI) angle) 1/180))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
Calls

5 calls:

29.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
b
9.0ms
angle
9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
8.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
63.8%1(pow.f64 b #s(literal 2 binary64))
63.8%1b
66.5%2(/.f64 angle #s(literal 180 binary64))
66.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.5%2angle
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes25.0ms (0.3%)

Memory
-24.5MiB live, 21.1MiB allocated; 8ms collecting garbage
Counts
16 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
Calls

3 calls:

14.0ms
angle
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
66.4%2(/.f64 angle #s(literal 180 binary64))
66.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.4%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes43.0ms (0.5%)

Memory
10.9MiB live, 56.3MiB allocated; 5ms collecting garbage
Counts
12 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
Calls

10 calls:

9.0ms
a
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
angle
4.0ms
b
Results
AccuracySegmentsBranch
57.8%1(pow.f64 b #s(literal 2 binary64))
57.8%1b
59.8%2(pow.f64 a #s(literal 2 binary64))
59.8%2a
60.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
60.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
57.8%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.5%2(/.f64 angle #s(literal 180 binary64))
60.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
60.5%2angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes1.1s (14.2%)

Memory
-93.2MiB live, 31.7MiB allocated; 1.7s collecting garbage
Counts
11 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) b))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64)))
Calls

5 calls:

1.1s
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
angle
3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
60.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
60.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
49.7%3(/.f64 angle #s(literal 180 binary64))
49.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
49.7%3angle
Compiler

Compiled 25 to 30 computations (-20% saved)

regimes19.0ms (0.2%)

Memory
29.6MiB live, 29.6MiB allocated; 0ms collecting garbage
Counts
8 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))
Calls

7 calls:

3.0ms
a
3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
3.0ms
b
3.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
3.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
57.2%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.8%2(pow.f64 b #s(literal 2 binary64))
52.8%2b
55.7%3(pow.f64 a #s(literal 2 binary64))
55.7%3a
60.1%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
60.1%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 47 to 47 computations (0% saved)

regimes5.0ms (0.1%)

Memory
9.2MiB live, 9.2MiB allocated; 0ms collecting garbage
Counts
7 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (* (+ b a) (- b a)) (neg.f64 (*.f64 a a)))) #s(literal 1/90 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
Calls

2 calls:

2.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
2.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
60.0%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
60.0%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes25.0ms (0.3%)

Memory
-95.9MiB live, 35.1MiB allocated; 9ms collecting garbage
Accuracy

Total -1.7b remaining (-4.6%)

Threshold costs -1.7b (-4.6%)

Counts
4 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
Calls

10 calls:

8.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
angle
2.0ms
a
Results
AccuracySegmentsBranch
44.5%1(/.f64 angle #s(literal 180 binary64))
44.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
44.5%1angle
44.5%1(pow.f64 b #s(literal 2 binary64))
44.5%1b
44.5%1(pow.f64 a #s(literal 2 binary64))
44.5%1a
44.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
44.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

bsearch51.0ms (0.6%)

Memory
8.1MiB live, 56.2MiB allocated; 7ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
18.0ms
5.846249876494764e+177
6.229835194586288e+178
29.0ms
6.811947030175948e+39
8.732769638087189e+43
Samples
37.0ms224×0valid
Compiler

Compiled 1 216 to 742 computations (39% saved)

Precisions
Click to see histograms. Total time spent on operations: 31.0ms
ival-sinu: 9.0ms (29.2% of total)
ival-pow2: 9.0ms (29.2% of total)
ival-cosu: 7.0ms (22.7% of total)
ival-mult: 4.0ms (13% of total)
ival-sub: 1.0ms (3.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
4.2MiB live, 4.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
5.846249876494764e+177
6.229835194586288e+178
1.0ms
6.811947030175948e+39
8.732769638087189e+43
Compiler

Compiled 978 to 700 computations (28.4% saved)

bsearch43.0ms (0.5%)

Memory
-16.0MiB live, 28.9MiB allocated; 9ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
41.0ms
2.092494711653288e+166
1.0001215185972579e+169
Samples
35.0ms128×0valid
Compiler

Compiled 706 to 506 computations (28.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 32.0ms
ival-cosu: 21.0ms (66.5% of total)
ival-sinu: 5.0ms (15.8% of total)
ival-mult: 2.0ms (6.3% of total)
ival-pow2: 2.0ms (6.3% of total)
ival-sub: 1.0ms (3.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch15.0ms (0.2%)

Memory
17.7MiB live, 17.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
13.0ms
6.639743936399444e+254
2.404305935546622e+255
Samples
9.0ms80×0valid
Compiler

Compiled 341 to 283 computations (17% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-mult: 2.0ms (27.8% of total)
ival-cosu: 2.0ms (27.8% of total)
ival-sinu: 2.0ms (27.8% of total)
ival-pow2: 2.0ms (27.8% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch31.0ms (0.4%)

Memory
-14.3MiB live, 31.8MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
6.3383398721675994e-24
1.750733276814854e-22
Samples
21.0ms112×0valid
Compiler

Compiled 404 to 319 computations (21% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-cosu: 6.0ms (37.6% of total)
ival-pow2: 4.0ms (25% of total)
ival-mult: 3.0ms (18.8% of total)
ival-sinu: 2.0ms (12.5% of total)
ival-sub: 1.0ms (6.3% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
0.0ms
6.3383398721675994e-24
1.750733276814854e-22
Compiler

Compiled 75 to 57 computations (24% saved)

bsearch42.0ms (0.5%)

Memory
3.1MiB live, 50.2MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
40.0ms
1.0677204836877151e+217
1.3961641970337127e+225
Samples
31.0ms144×0valid
Compiler

Compiled 683 to 486 computations (28.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 25.0ms
ival-sinu: 8.0ms (32.2% of total)
ival-cosu: 7.0ms (28.1% of total)
ival-mult: 4.0ms (16.1% of total)
ival-pow2: 4.0ms (16.1% of total)
ival-sub: 1.0ms (4% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
2.7MiB live, 2.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.0677204836877151e+217
1.3961641970337127e+225
Compiler

Compiled 719 to 504 computations (29.9% saved)

bsearch15.0ms (0.2%)

Memory
-34.3MiB live, 18.6MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
14.0ms
1.0677204836877151e+217
1.3961641970337127e+225
Samples
11.0ms64×0valid
Compiler

Compiled 719 to 504 computations (29.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 4.0ms (44.8% of total)
ival-cosu: 2.0ms (22.4% of total)
ival-mult: 1.0ms (11.2% of total)
ival-pow2: 1.0ms (11.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.805528467287282e-194
-9.385697048618118e-196
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch1.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.805528467287282e-194
-9.385697048618118e-196
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch1.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.805528467287282e-194
-9.385697048618118e-196
Compiler

Compiled 26 to 18 computations (30.8% saved)

simplify63.0ms (0.8%)

Memory
5.6MiB live, 51.3MiB allocated; 3ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01971266
12891266
25061266
317331266
464781266
Stop Event
node limit
Calls
Call 1
Inputs
(if (<=.f64 angle #s(literal 72000000000000001993831273536085733660426240 binary64)) #s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a))) (if (<=.f64 angle #s(literal 32000000000000000238367376066378236526143838034660923915508561322004475278970117128439036043965025869070899283289108681079213882649912741858898215715719642787089244715534054850560 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
(if (<=.f64 angle #s(literal 72000000000000001993831273536085733660426240 binary64)) #s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a))) (if (<=.f64 angle #s(literal 32000000000000000238367376066378236526143838034660923915508561322004475278970117128439036043965025869070899283289108681079213882649912741858898215715719642787089244715534054850560 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
(if (<=.f64 angle #s(literal 289999999999999974534633534914870232662541344855805768141438190066548791734965631066873916355820179303686643568176589498203986910983659372353910398467126636682598678528 binary64)) #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(if (<=.f64 a #s(literal 2400000000000000055636347678137666321737538218656123816335163345978087519115706429360576560501869653760204721062328951905795865444464204512530394669490960095798489363991536196824601344789914538296116108485147428966741384236968243825716188897711182135164928 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a)))
(if (<=.f64 angle #s(literal 8932412131674635/85070591730234615865843651857942052864 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(if (<=.f64 angle #s(literal 6805647338418769/680564733841876926926749214863536422912 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(if (<=.f64 angle #s(literal 450000000000000020970813228669313905782288614477219587639441206108407251595388834807745470496388070544465289468193470439392767749703104141112279943871689548264343557315292299854769242652774857246906881097202109252959731712 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))))
(if (<=.f64 angle #s(literal 450000000000000020970813228669313905782288614477219587639441206108407251595388834807745470496388070544465289468193470439392767749703104141112279943871689548264343557315292299854769242652774857246906881097202109252959731712 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))))
(if (<=.f64 angle #s(literal 950000000000000044271716816079662689984831519451908018349931435117748642256931984594129326603485926704982277766186215372051398582706553186792590992618011268558058620998950410804512845600302476410136748982982230645137211392 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/90 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 1/90 binary64))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6575169876935467/657516987693546688405123735360016083193792475352896732437285112883591519287135102764208317034698556403372871107022277214127429031272975482890976846331485106244402958891055574773957969735540339658911656466972672 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) b) (-.f64 b a))) #s(literal 1/90 binary64))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6575169876935467/657516987693546688405123735360016083193792475352896732437285112883591519287135102764208317034698556403372871107022277214127429031272975482890976846331485106244402958891055574773957969735540339658911656466972672 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))) (if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ b a) a) (-.f64 b a))) #s(literal 1/90 binary64)))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6575169876935467/657516987693546688405123735360016083193792475352896732437285112883591519287135102764208317034698556403372871107022277214127429031272975482890976846331485106244402958891055574773957969735540339658911656466972672 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))) (if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
Outputs
(if (<=.f64 angle #s(literal 72000000000000001993831273536085733660426240 binary64)) #s(approx (* (* (+ a b) (* (- b a) 2)) (* (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a))) (if (<=.f64 angle #s(literal 32000000000000000238367376066378236526143838034660923915508561322004475278970117128439036043965025869070899283289108681079213882649912741858898215715719642787089244715534054850560 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
(if (<=.f64 angle #s(literal 72000000000000001993831273536085733660426240 binary64)) #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 (*.f64 (+.f64 b a) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))))) (-.f64 b a))) (if (<=.f64 angle #s(literal 32000000000000000238367376066378236526143838034660923915508561322004475278970117128439036043965025869070899283289108681079213882649912741858898215715719642787089244715534054850560 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))))
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(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6575169876935467/657516987693546688405123735360016083193792475352896732437285112883591519287135102764208317034698556403372871107022277214127429031272975482890976846331485106244402958891055574773957969735540339658911656466972672 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))) (if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))))
(if (or (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6575169876935467/657516987693546688405123735360016083193792475352896732437285112883591519287135102764208317034698556403372871107022277214127429031272975482890976846331485106244402958891055574773957969735540339658911656466972672 binary64)) (not (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal +inf.0 binary64)))) #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))) #s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) (*.f64 #s(approx (* (* (PI) angle) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))
#s(approx (* (* (* (+ b a) (- b a)) 2) (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))) #s(approx (* (* (* (PI) angle) (* (+ b a) (- b a))) 1/90) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a))))

derivations624.0ms (7.8%)

Memory
38.9MiB live, 324.5MiB allocated; 28ms collecting garbage
Stop Event
fuel
Compiler

Compiled 1 266 to 196 computations (84.5% saved)

preprocess211.0ms (2.7%)

Memory
-7.9MiB live, 174.2MiB allocated; 27ms collecting garbage
Remove

(abs b)

(abs a)

Compiler

Compiled 5 794 to 2 032 computations (64.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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