
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(if (<= angle_m 6.4e-34)
(+
(* (* (* (* PI angle_m) a) (* (* a angle_m) PI)) 3.08641975308642e-5)
(* b b))
(fma
(* (pow (sin (* PI (* 0.005555555555555556 angle_m))) 2.0) a)
a
(* b b))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (angle_m <= 6.4e-34) {
tmp = ((((((double) M_PI) * angle_m) * a) * ((a * angle_m) * ((double) M_PI))) * 3.08641975308642e-5) + (b * b);
} else {
tmp = fma((pow(sin((((double) M_PI) * (0.005555555555555556 * angle_m))), 2.0) * a), a, (b * b));
}
return tmp;
}
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (angle_m <= 6.4e-34) tmp = Float64(Float64(Float64(Float64(Float64(pi * angle_m) * a) * Float64(Float64(a * angle_m) * pi)) * 3.08641975308642e-5) + Float64(b * b)); else tmp = fma(Float64((sin(Float64(pi * Float64(0.005555555555555556 * angle_m))) ^ 2.0) * a), a, Float64(b * b)); end return tmp end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[angle$95$m, 6.4e-34], N[(N[(N[(N[(N[(Pi * angle$95$m), $MachinePrecision] * a), $MachinePrecision] * N[(N[(a * angle$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], N[(N[(N[Power[N[Sin[N[(Pi * N[(0.005555555555555556 * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision] * a), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;angle\_m \leq 6.4 \cdot 10^{-34}:\\
\;\;\;\;\left(\left(\left(\pi \cdot angle\_m\right) \cdot a\right) \cdot \left(\left(a \cdot angle\_m\right) \cdot \pi\right)\right) \cdot 3.08641975308642 \cdot 10^{-5} + b \cdot b\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left({\sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\_m\right)\right)}^{2} \cdot a, a, b \cdot b\right)\\
\end{array}
\end{array}
if angle < 6.40000000000000005e-34Initial program 84.5%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6485.0
Applied rewrites85.0%
Taylor expanded in angle around 0
*-commutativeN/A
lower-*.f64N/A
pow-prod-downN/A
*-commutativeN/A
pow-prod-downN/A
*-commutativeN/A
lower-pow.f64N/A
lift-*.f64N/A
lift-PI.f64N/A
lift-*.f6480.2
Applied rewrites80.2%
lift-pow.f64N/A
unpow2N/A
lower-*.f6480.2
Applied rewrites80.2%
lift-*.f64N/A
*-commutativeN/A
lift-PI.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lift-PI.f6480.2
Applied rewrites80.2%
if 6.40000000000000005e-34 < angle Initial program 68.3%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6469.3
Applied rewrites69.3%
lift-+.f64N/A
Applied rewrites69.3%
Taylor expanded in angle around 0
lower-*.f6469.3
Applied rewrites69.3%
Final simplification77.3%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (/ 1.0 (/ (/ 1.0 a) (sin (* 0.005555555555555556 (* PI angle_m))))) 2.0) (* b b)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((1.0 / ((1.0 / a) / sin((0.005555555555555556 * (((double) M_PI) * angle_m))))), 2.0) + (b * b);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((1.0 / ((1.0 / a) / Math.sin((0.005555555555555556 * (Math.PI * angle_m))))), 2.0) + (b * b);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((1.0 / ((1.0 / a) / math.sin((0.005555555555555556 * (math.pi * angle_m))))), 2.0) + (b * b)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(1.0 / Float64(Float64(1.0 / a) / sin(Float64(0.005555555555555556 * Float64(pi * angle_m))))) ^ 2.0) + Float64(b * b)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((1.0 / ((1.0 / a) / sin((0.005555555555555556 * (pi * angle_m))))) ^ 2.0) + (b * b); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(1.0 / N[(N[(1.0 / a), $MachinePrecision] / N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(\frac{1}{\frac{\frac{1}{a}}{\sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\_m\right)\right)}}\right)}^{2} + b \cdot b
\end{array}
Initial program 80.2%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6480.8
Applied rewrites80.8%
lift-*.f64N/A
lift-sin.f64N/A
lift-PI.f64N/A
lift-*.f64N/A
lift-/.f64N/A
unpow1N/A
metadata-evalN/A
pow-negN/A
lower-/.f64N/A
lower-pow.f64N/A
Applied rewrites80.8%
Taylor expanded in a around 0
associate-/r*N/A
*-commutativeN/A
lift-*.f64N/A
lift-PI.f64N/A
*-commutativeN/A
lift-PI.f64N/A
lift-*.f64N/A
lower-/.f64N/A
inv-powN/A
lower-pow.f64N/A
lift-*.f64N/A
lift-PI.f64N/A
lift-*.f64N/A
lift-sin.f6480.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6480.8
Applied rewrites80.8%
lift-pow.f64N/A
inv-powN/A
lower-/.f6480.8
Applied rewrites80.8%
Final simplification80.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* (/ angle_m 180.0) PI))) 2.0) (* b b)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((angle_m / 180.0) * ((double) M_PI)))), 2.0) + (b * b);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((angle_m / 180.0) * Math.PI))), 2.0) + (b * b);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(((angle_m / 180.0) * math.pi))), 2.0) + (b * b)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(angle_m / 180.0) * pi))) ^ 2.0) + Float64(b * b)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin(((angle_m / 180.0) * pi))) ^ 2.0) + (b * b); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle\_m}{180} \cdot \pi\right)\right)}^{2} + b \cdot b
\end{array}
Initial program 80.2%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6480.8
Applied rewrites80.8%
Final simplification80.8%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(if (<= angle_m 1.3e-9)
(+
(* (* (* (* PI angle_m) a) (* (* a angle_m) PI)) 3.08641975308642e-5)
(* b b))
(fma
(* (- 0.5 (* (cos (* 2.0 (* PI (/ angle_m 180.0)))) 0.5)) a)
a
(* b b))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (angle_m <= 1.3e-9) {
tmp = ((((((double) M_PI) * angle_m) * a) * ((a * angle_m) * ((double) M_PI))) * 3.08641975308642e-5) + (b * b);
} else {
tmp = fma(((0.5 - (cos((2.0 * (((double) M_PI) * (angle_m / 180.0)))) * 0.5)) * a), a, (b * b));
}
return tmp;
}
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (angle_m <= 1.3e-9) tmp = Float64(Float64(Float64(Float64(Float64(pi * angle_m) * a) * Float64(Float64(a * angle_m) * pi)) * 3.08641975308642e-5) + Float64(b * b)); else tmp = fma(Float64(Float64(0.5 - Float64(cos(Float64(2.0 * Float64(pi * Float64(angle_m / 180.0)))) * 0.5)) * a), a, Float64(b * b)); end return tmp end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[angle$95$m, 1.3e-9], N[(N[(N[(N[(N[(Pi * angle$95$m), $MachinePrecision] * a), $MachinePrecision] * N[(N[(a * angle$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.5 - N[(N[Cos[N[(2.0 * N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;angle\_m \leq 1.3 \cdot 10^{-9}:\\
\;\;\;\;\left(\left(\left(\pi \cdot angle\_m\right) \cdot a\right) \cdot \left(\left(a \cdot angle\_m\right) \cdot \pi\right)\right) \cdot 3.08641975308642 \cdot 10^{-5} + b \cdot b\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(0.5 - \cos \left(2 \cdot \left(\pi \cdot \frac{angle\_m}{180}\right)\right) \cdot 0.5\right) \cdot a, a, b \cdot b\right)\\
\end{array}
\end{array}
if angle < 1.3000000000000001e-9Initial program 84.7%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6485.2
Applied rewrites85.2%
Taylor expanded in angle around 0
*-commutativeN/A
lower-*.f64N/A
pow-prod-downN/A
*-commutativeN/A
pow-prod-downN/A
*-commutativeN/A
lower-pow.f64N/A
lift-*.f64N/A
lift-PI.f64N/A
lift-*.f6480.5
Applied rewrites80.5%
lift-pow.f64N/A
unpow2N/A
lower-*.f6480.5
Applied rewrites80.5%
lift-*.f64N/A
*-commutativeN/A
lift-PI.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lift-PI.f6480.5
Applied rewrites80.5%
if 1.3000000000000001e-9 < angle Initial program 66.9%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6467.9
Applied rewrites67.9%
lift-+.f64N/A
Applied rewrites67.9%
lift-pow.f64N/A
lift-sin.f64N/A
lift-PI.f64N/A
lift-*.f64N/A
lift-/.f64N/A
unpow2N/A
lift-/.f64N/A
lift-*.f64N/A
lift-PI.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-PI.f64N/A
sqr-sin-a-revN/A
lift-PI.f64N/A
lift-*.f64N/A
lift-/.f64N/A
Applied rewrites67.9%
Final simplification77.3%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(if (<= a 6e-127)
(* b b)
(+
(* (* (* (* PI angle_m) a) (* (* a angle_m) PI)) 3.08641975308642e-5)
(* b b))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double tmp;
if (a <= 6e-127) {
tmp = b * b;
} else {
tmp = ((((((double) M_PI) * angle_m) * a) * ((a * angle_m) * ((double) M_PI))) * 3.08641975308642e-5) + (b * b);
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double tmp;
if (a <= 6e-127) {
tmp = b * b;
} else {
tmp = ((((Math.PI * angle_m) * a) * ((a * angle_m) * Math.PI)) * 3.08641975308642e-5) + (b * b);
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): tmp = 0 if a <= 6e-127: tmp = b * b else: tmp = ((((math.pi * angle_m) * a) * ((a * angle_m) * math.pi)) * 3.08641975308642e-5) + (b * b) return tmp
angle_m = abs(angle) function code(a, b, angle_m) tmp = 0.0 if (a <= 6e-127) tmp = Float64(b * b); else tmp = Float64(Float64(Float64(Float64(Float64(pi * angle_m) * a) * Float64(Float64(a * angle_m) * pi)) * 3.08641975308642e-5) + Float64(b * b)); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) tmp = 0.0; if (a <= 6e-127) tmp = b * b; else tmp = ((((pi * angle_m) * a) * ((a * angle_m) * pi)) * 3.08641975308642e-5) + (b * b); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := If[LessEqual[a, 6e-127], N[(b * b), $MachinePrecision], N[(N[(N[(N[(N[(Pi * angle$95$m), $MachinePrecision] * a), $MachinePrecision] * N[(N[(a * angle$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
\mathbf{if}\;a \leq 6 \cdot 10^{-127}:\\
\;\;\;\;b \cdot b\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(\pi \cdot angle\_m\right) \cdot a\right) \cdot \left(\left(a \cdot angle\_m\right) \cdot \pi\right)\right) \cdot 3.08641975308642 \cdot 10^{-5} + b \cdot b\\
\end{array}
\end{array}
if a < 6.00000000000000017e-127Initial program 81.1%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6466.3
Applied rewrites66.3%
if 6.00000000000000017e-127 < a Initial program 78.6%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6478.7
Applied rewrites78.7%
Taylor expanded in angle around 0
*-commutativeN/A
lower-*.f64N/A
pow-prod-downN/A
*-commutativeN/A
pow-prod-downN/A
*-commutativeN/A
lower-pow.f64N/A
lift-*.f64N/A
lift-PI.f64N/A
lift-*.f6475.5
Applied rewrites75.5%
lift-pow.f64N/A
unpow2N/A
lower-*.f6475.5
Applied rewrites75.5%
lift-*.f64N/A
*-commutativeN/A
lift-PI.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lift-PI.f6475.6
Applied rewrites75.6%
Final simplification69.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* (* angle_m PI) a))) (if (<= a 6e-127) (* b b) (+ (* t_0 (* t_0 3.08641975308642e-5)) (* b b)))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = (angle_m * ((double) M_PI)) * a;
double tmp;
if (a <= 6e-127) {
tmp = b * b;
} else {
tmp = (t_0 * (t_0 * 3.08641975308642e-5)) + (b * b);
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = (angle_m * Math.PI) * a;
double tmp;
if (a <= 6e-127) {
tmp = b * b;
} else {
tmp = (t_0 * (t_0 * 3.08641975308642e-5)) + (b * b);
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = (angle_m * math.pi) * a tmp = 0 if a <= 6e-127: tmp = b * b else: tmp = (t_0 * (t_0 * 3.08641975308642e-5)) + (b * b) return tmp
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(Float64(angle_m * pi) * a) tmp = 0.0 if (a <= 6e-127) tmp = Float64(b * b); else tmp = Float64(Float64(t_0 * Float64(t_0 * 3.08641975308642e-5)) + Float64(b * b)); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) t_0 = (angle_m * pi) * a; tmp = 0.0; if (a <= 6e-127) tmp = b * b; else tmp = (t_0 * (t_0 * 3.08641975308642e-5)) + (b * b); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(angle$95$m * Pi), $MachinePrecision] * a), $MachinePrecision]}, If[LessEqual[a, 6e-127], N[(b * b), $MachinePrecision], N[(N[(t$95$0 * N[(t$95$0 * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \left(angle\_m \cdot \pi\right) \cdot a\\
\mathbf{if}\;a \leq 6 \cdot 10^{-127}:\\
\;\;\;\;b \cdot b\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(t\_0 \cdot 3.08641975308642 \cdot 10^{-5}\right) + b \cdot b\\
\end{array}
\end{array}
if a < 6.00000000000000017e-127Initial program 81.1%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6466.3
Applied rewrites66.3%
if 6.00000000000000017e-127 < a Initial program 78.6%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6478.7
Applied rewrites78.7%
Taylor expanded in angle around 0
*-commutativeN/A
lower-*.f64N/A
pow-prod-downN/A
*-commutativeN/A
pow-prod-downN/A
*-commutativeN/A
lower-pow.f64N/A
lift-*.f64N/A
lift-PI.f64N/A
lift-*.f6475.5
Applied rewrites75.5%
lift-pow.f64N/A
unpow2N/A
lower-*.f6475.5
Applied rewrites75.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-PI.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-PI.f64N/A
lower-*.f6475.5
lift-PI.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-PI.f6475.5
Applied rewrites75.5%
Final simplification69.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (* b b))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return b * b;
}
angle_m = private
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(a, b, angle_m)
use fmin_fmax_functions
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle_m
code = b * b
end function
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return b * b;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return b * b
angle_m = abs(angle) function code(a, b, angle_m) return Float64(b * b) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = b * b; end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(b * b), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
b \cdot b
\end{array}
Initial program 80.2%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6459.4
Applied rewrites59.4%
herbie shell --seed 2025064
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))