
(FPCore (g h) :precision binary64 (* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))
double code(double g, double h) {
return 2.0 * cos((((2.0 * ((double) M_PI)) / 3.0) + (acos((-g / h)) / 3.0)));
}
public static double code(double g, double h) {
return 2.0 * Math.cos((((2.0 * Math.PI) / 3.0) + (Math.acos((-g / h)) / 3.0)));
}
def code(g, h): return 2.0 * math.cos((((2.0 * math.pi) / 3.0) + (math.acos((-g / h)) / 3.0)))
function code(g, h) return Float64(2.0 * cos(Float64(Float64(Float64(2.0 * pi) / 3.0) + Float64(acos(Float64(Float64(-g) / h)) / 3.0)))) end
function tmp = code(g, h) tmp = 2.0 * cos((((2.0 * pi) / 3.0) + (acos((-g / h)) / 3.0))); end
code[g_, h_] := N[(2.0 * N[Cos[N[(N[(N[(2.0 * Pi), $MachinePrecision] / 3.0), $MachinePrecision] + N[(N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (g h) :precision binary64 (* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))
double code(double g, double h) {
return 2.0 * cos((((2.0 * ((double) M_PI)) / 3.0) + (acos((-g / h)) / 3.0)));
}
public static double code(double g, double h) {
return 2.0 * Math.cos((((2.0 * Math.PI) / 3.0) + (Math.acos((-g / h)) / 3.0)));
}
def code(g, h): return 2.0 * math.cos((((2.0 * math.pi) / 3.0) + (math.acos((-g / h)) / 3.0)))
function code(g, h) return Float64(2.0 * cos(Float64(Float64(Float64(2.0 * pi) / 3.0) + Float64(acos(Float64(Float64(-g) / h)) / 3.0)))) end
function tmp = code(g, h) tmp = 2.0 * cos((((2.0 * pi) / 3.0) + (acos((-g / h)) / 3.0))); end
code[g_, h_] := N[(2.0 * N[Cos[N[(N[(N[(2.0 * Pi), $MachinePrecision] / 3.0), $MachinePrecision] + N[(N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
\end{array}
(FPCore (g h)
:precision binary64
(let* ((t_0 (acos (/ (- g) h))) (t_1 (fma PI 2.0 t_0)))
(-
(* (sin (+ (/ t_0 -3.0) (/ PI 2.0))) (cos (* -0.6666666666666666 PI)))
(-
(/
(- (cos (- (* PI 0.6666666666666666) (/ t_0 3.0))) (cos (/ t_1 -3.0)))
2.0)
(cos (/ t_1 3.0))))))
double code(double g, double h) {
double t_0 = acos((-g / h));
double t_1 = fma(((double) M_PI), 2.0, t_0);
return (sin(((t_0 / -3.0) + (((double) M_PI) / 2.0))) * cos((-0.6666666666666666 * ((double) M_PI)))) - (((cos(((((double) M_PI) * 0.6666666666666666) - (t_0 / 3.0))) - cos((t_1 / -3.0))) / 2.0) - cos((t_1 / 3.0)));
}
function code(g, h) t_0 = acos(Float64(Float64(-g) / h)) t_1 = fma(pi, 2.0, t_0) return Float64(Float64(sin(Float64(Float64(t_0 / -3.0) + Float64(pi / 2.0))) * cos(Float64(-0.6666666666666666 * pi))) - Float64(Float64(Float64(cos(Float64(Float64(pi * 0.6666666666666666) - Float64(t_0 / 3.0))) - cos(Float64(t_1 / -3.0))) / 2.0) - cos(Float64(t_1 / 3.0)))) end
code[g_, h_] := Block[{t$95$0 = N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(Pi * 2.0 + t$95$0), $MachinePrecision]}, N[(N[(N[Sin[N[(N[(t$95$0 / -3.0), $MachinePrecision] + N[(Pi / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(-0.6666666666666666 * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[(N[(N[Cos[N[(N[(Pi * 0.6666666666666666), $MachinePrecision] - N[(t$95$0 / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[Cos[N[(t$95$1 / -3.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] - N[Cos[N[(t$95$1 / 3.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos^{-1} \left(\frac{-g}{h}\right)\\
t_1 := \mathsf{fma}\left(\pi, 2, t\_0\right)\\
\sin \left(\frac{t\_0}{-3} + \frac{\pi}{2}\right) \cdot \cos \left(-0.6666666666666666 \cdot \pi\right) - \left(\frac{\cos \left(\pi \cdot 0.6666666666666666 - \frac{t\_0}{3}\right) - \cos \left(\frac{t\_1}{-3}\right)}{2} - \cos \left(\frac{t\_1}{3}\right)\right)
\end{array}
\end{array}
Initial program 98.5%
Applied rewrites99.9%
Applied rewrites100.0%
lift-cos.f64N/A
cos-neg-revN/A
sin-+PI/2-revN/A
lower-sin.f64N/A
lower-+.f64N/A
lift-/.f64N/A
distribute-frac-neg2N/A
metadata-evalN/A
lower-/.f64N/A
lower-/.f64N/A
lift-PI.f64100.0
Applied rewrites100.0%
herbie shell --seed 2025059
(FPCore (g h)
:name "2-ancestry mixing, negative discriminant"
:precision binary64
(* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))