
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
float code(float s, float r) {
return ((0.25f * expf((-r / s))) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf((-r / (3.0f * s)))) / (((6.0f * ((float) M_PI)) * s) * r));
}
function code(s, r) return Float32(Float32(Float32(Float32(0.25) * exp(Float32(Float32(-r) / s))) / Float32(Float32(Float32(Float32(2.0) * Float32(pi)) * s) * r)) + Float32(Float32(Float32(0.75) * exp(Float32(Float32(-r) / Float32(Float32(3.0) * s)))) / Float32(Float32(Float32(Float32(6.0) * Float32(pi)) * s) * r))) end
function tmp = code(s, r) tmp = ((single(0.25) * exp((-r / s))) / (((single(2.0) * single(pi)) * s) * r)) + ((single(0.75) * exp((-r / (single(3.0) * s)))) / (((single(6.0) * single(pi)) * s) * r)); end
\begin{array}{l}
\\
\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
float code(float s, float r) {
return ((0.25f * expf((-r / s))) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf((-r / (3.0f * s)))) / (((6.0f * ((float) M_PI)) * s) * r));
}
function code(s, r) return Float32(Float32(Float32(Float32(0.25) * exp(Float32(Float32(-r) / s))) / Float32(Float32(Float32(Float32(2.0) * Float32(pi)) * s) * r)) + Float32(Float32(Float32(0.75) * exp(Float32(Float32(-r) / Float32(Float32(3.0) * s)))) / Float32(Float32(Float32(Float32(6.0) * Float32(pi)) * s) * r))) end
function tmp = code(s, r) tmp = ((single(0.25) * exp((-r / s))) / (((single(2.0) * single(pi)) * s) * r)) + ((single(0.75) * exp((-r / (single(3.0) * s)))) / (((single(6.0) * single(pi)) * s) * r)); end
\begin{array}{l}
\\
\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\end{array}
(FPCore (s r) :precision binary32 (fma 0.75 (/ (exp (/ (/ (- r) 3.0) s)) (* (* PI 6.0) (* s r))) (* 0.25 (/ (pow (exp -1.0) (/ r s)) (* (* PI 2.0) (* s r))))))
float code(float s, float r) {
return fmaf(0.75f, (expf(((-r / 3.0f) / s)) / ((((float) M_PI) * 6.0f) * (s * r))), (0.25f * (powf(expf(-1.0f), (r / s)) / ((((float) M_PI) * 2.0f) * (s * r)))));
}
function code(s, r) return fma(Float32(0.75), Float32(exp(Float32(Float32(Float32(-r) / Float32(3.0)) / s)) / Float32(Float32(Float32(pi) * Float32(6.0)) * Float32(s * r))), Float32(Float32(0.25) * Float32((exp(Float32(-1.0)) ^ Float32(r / s)) / Float32(Float32(Float32(pi) * Float32(2.0)) * Float32(s * r))))) end
\begin{array}{l}
\\
\mathsf{fma}\left(0.75, \frac{e^{\frac{\frac{-r}{3}}{s}}}{\left(\pi \cdot 6\right) \cdot \left(s \cdot r\right)}, 0.25 \cdot \frac{{\left(e^{-1}\right)}^{\left(\frac{r}{s}\right)}}{\left(\pi \cdot 2\right) \cdot \left(s \cdot r\right)}\right)
\end{array}
Initial program 99.8%
Applied rewrites99.8%
lift-exp.f32N/A
lift-neg.f32N/A
lift-/.f32N/A
distribute-frac-negN/A
mul-1-negN/A
exp-prodN/A
lower-pow.f32N/A
lower-exp.f32N/A
lower-/.f3299.8
Applied rewrites99.8%
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
lower-*.f32N/A
lower-*.f3299.8
Applied rewrites99.8%
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
lift-*.f32N/A
lower-*.f3299.9
Applied rewrites99.9%
herbie shell --seed 2025059
(FPCore (s r)
:name "Disney BSSRDF, PDF of scattering profile"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (< 1e-6 r) (< r 1000000.0)))
(+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))