
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w))
(t_5 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+ (+ (* t_5 t_5) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
float t_5 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) t_5 = Float32(floor(w) * dX_46_u) return log2(sqrt(fmax(Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; t_5 = floor(w) * dX_46_u; tmp = log2(sqrt(max((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := \left\lfloor d\right\rfloor \cdot dY.w\\
t_4 := \left\lfloor d\right\rfloor \cdot dX.w\\
t_5 := \left\lfloor w\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left(t\_5 \cdot t\_5 + t\_2 \cdot t\_2\right) + t\_4 \cdot t\_4, \left(t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right) + t\_3 \cdot t\_3\right)}\right)
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w))
(t_5 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+ (+ (* t_5 t_5) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
float t_5 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) t_5 = Float32(floor(w) * dX_46_u) return log2(sqrt(fmax(Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; t_5 = floor(w) * dX_46_u; tmp = log2(sqrt(max((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := \left\lfloor d\right\rfloor \cdot dY.w\\
t_4 := \left\lfloor d\right\rfloor \cdot dX.w\\
t_5 := \left\lfloor w\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left(t\_5 \cdot t\_5 + t\_2 \cdot t\_2\right) + t\_4 \cdot t\_4, \left(t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right) + t\_3 \cdot t\_3\right)}\right)
\end{array}
\end{array}
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor h) dX.v))
(t_4 (* (floor d) dY.w))
(t_5 (* (floor d) dX.w))
(t_6 (* t_5 t_5))
(t_7
(log2
(sqrt
(fmax
(+ (+ (* t_0 t_0) (* t_3 t_3)) t_6)
(+ (+ (* t_1 t_1) (* t_2 t_2)) (* t_4 t_4)))))))
(if (<= t_7 63.52000045776367)
t_7
(log2 (sqrt (fmax (+ (pow t_0 2.0) t_6) (pow (* dY.u (floor w)) 2.0)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(h) * dX_46_v;
float t_4 = floorf(d) * dY_46_w;
float t_5 = floorf(d) * dX_46_w;
float t_6 = t_5 * t_5;
float t_7 = log2f(sqrtf(fmaxf((((t_0 * t_0) + (t_3 * t_3)) + t_6), (((t_1 * t_1) + (t_2 * t_2)) + (t_4 * t_4)))));
float tmp;
if (t_7 <= 63.52000045776367f) {
tmp = t_7;
} else {
tmp = log2f(sqrtf(fmaxf((powf(t_0, 2.0f) + t_6), powf((dY_46_u * floorf(w)), 2.0f))));
}
return tmp;
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(floor(d) * dY_46_w) t_5 = Float32(floor(d) * dX_46_w) t_6 = Float32(t_5 * t_5) t_7 = log2(sqrt(fmax(Float32(Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3)) + t_6), Float32(Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) + Float32(t_4 * t_4))))) tmp = Float32(0.0) if (t_7 <= Float32(63.52000045776367)) tmp = t_7; else tmp = log2(sqrt(fmax(Float32((t_0 ^ Float32(2.0)) + t_6), (Float32(dY_46_u * floor(w)) ^ Float32(2.0))))); end return tmp end
function tmp_2 = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(h) * dX_46_v; t_4 = floor(d) * dY_46_w; t_5 = floor(d) * dX_46_w; t_6 = t_5 * t_5; t_7 = log2(sqrt(max((((t_0 * t_0) + (t_3 * t_3)) + t_6), (((t_1 * t_1) + (t_2 * t_2)) + (t_4 * t_4))))); tmp = single(0.0); if (t_7 <= single(63.52000045776367)) tmp = t_7; else tmp = log2(sqrt(max(((t_0 ^ single(2.0)) + t_6), ((dY_46_u * floor(w)) ^ single(2.0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := \left\lfloor d\right\rfloor \cdot dY.w\\
t_5 := \left\lfloor d\right\rfloor \cdot dX.w\\
t_6 := t\_5 \cdot t\_5\\
t_7 := \log_{2} \left(\sqrt{\mathsf{max}\left(\left(t\_0 \cdot t\_0 + t\_3 \cdot t\_3\right) + t\_6, \left(t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right) + t\_4 \cdot t\_4\right)}\right)\\
\mathbf{if}\;t\_7 \leq 63.52000045776367:\\
\;\;\;\;t\_7\\
\mathbf{else}:\\
\;\;\;\;\log_{2} \left(\sqrt{\mathsf{max}\left({t\_0}^{2} + t\_6, {\left(dY.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\right)}\right)\\
\end{array}
\end{array}
if (log2.f32 (sqrt.f32 (fmax.f32 (+.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (*.f32 (*.f32 (floor.f32 d) dX.w) (*.f32 (floor.f32 d) dX.w))) (+.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v))) (*.f32 (*.f32 (floor.f32 d) dY.w) (*.f32 (floor.f32 d) dY.w)))))) < 63.5200005Initial program 100.0%
if 63.5200005 < (log2.f32 (sqrt.f32 (fmax.f32 (+.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (*.f32 (*.f32 (floor.f32 d) dX.w) (*.f32 (floor.f32 d) dX.w))) (+.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v))) (*.f32 (*.f32 (floor.f32 d) dY.w) (*.f32 (floor.f32 d) dY.w)))))) Initial program 8.6%
Taylor expanded in dX.u around inf
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3212.7
Applied rewrites12.7%
Taylor expanded in dY.u around inf
pow-prod-downN/A
*-commutativeN/A
lift-floor.f32N/A
lift-*.f32N/A
lower-pow.f3220.2
lift-*.f32N/A
lift-floor.f32N/A
*-commutativeN/A
lower-*.f32N/A
lift-floor.f3220.2
Applied rewrites20.2%
herbie shell --seed 2025059
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:name "Isotropic LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1.0 d) (<= d 4096.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dX.w)) (<= (fabs dX.w) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (and (<= 1e-20 (fabs dY.w)) (<= (fabs dY.w) 1e+20)))
(log2 (sqrt (fmax (+ (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (* (* (floor d) dX.w) (* (floor d) dX.w))) (+ (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))) (* (* (floor d) dY.w) (* (floor d) dY.w)))))))