
(FPCore (v) :precision binary64 (/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))
double code(double v) {
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v)))));
}
public static double code(double v) {
return 4.0 / (((3.0 * Math.PI) * (1.0 - (v * v))) * Math.sqrt((2.0 - (6.0 * (v * v)))));
}
def code(v): return 4.0 / (((3.0 * math.pi) * (1.0 - (v * v))) * math.sqrt((2.0 - (6.0 * (v * v)))))
function code(v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(2.0 - Float64(6.0 * Float64(v * v)))))) end
function tmp = code(v) tmp = 4.0 / (((3.0 * pi) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v))))); end
code[v_] := N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 - N[(6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{2 - 6 \cdot \left(v \cdot v\right)}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))
double code(double v) {
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v)))));
}
public static double code(double v) {
return 4.0 / (((3.0 * Math.PI) * (1.0 - (v * v))) * Math.sqrt((2.0 - (6.0 * (v * v)))));
}
def code(v): return 4.0 / (((3.0 * math.pi) * (1.0 - (v * v))) * math.sqrt((2.0 - (6.0 * (v * v)))))
function code(v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(2.0 - Float64(6.0 * Float64(v * v)))))) end
function tmp = code(v) tmp = 4.0 / (((3.0 * pi) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v))))); end
code[v_] := N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 - N[(6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{2 - 6 \cdot \left(v \cdot v\right)}}
\end{array}
(FPCore (v) :precision binary64 (/ (/ 4.0 (* (- 1.0 (* v v)) (* PI 3.0))) (sqrt (fma -6.0 (* v v) 2.0))))
double code(double v) {
return (4.0 / ((1.0 - (v * v)) * (((double) M_PI) * 3.0))) / sqrt(fma(-6.0, (v * v), 2.0));
}
function code(v) return Float64(Float64(4.0 / Float64(Float64(1.0 - Float64(v * v)) * Float64(pi * 3.0))) / sqrt(fma(-6.0, Float64(v * v), 2.0))) end
code[v_] := N[(N[(4.0 / N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(Pi * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(-6.0 * N[(v * v), $MachinePrecision] + 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{4}{\left(1 - v \cdot v\right) \cdot \left(\pi \cdot 3\right)}}{\sqrt{\mathsf{fma}\left(-6, v \cdot v, 2\right)}}
\end{array}
Initial program 98.5%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-PI.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-sqrt.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites100.0%
(FPCore (v)
:precision binary64
(let* ((t_0 (* (* 6.0 v) v)))
(/
4.0
(*
(* (* 3.0 PI) (- 1.0 (* v v)))
(sqrt (/ (- 4.0 (* t_0 t_0)) (+ 2.0 t_0)))))))
double code(double v) {
double t_0 = (6.0 * v) * v;
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt(((4.0 - (t_0 * t_0)) / (2.0 + t_0))));
}
public static double code(double v) {
double t_0 = (6.0 * v) * v;
return 4.0 / (((3.0 * Math.PI) * (1.0 - (v * v))) * Math.sqrt(((4.0 - (t_0 * t_0)) / (2.0 + t_0))));
}
def code(v): t_0 = (6.0 * v) * v return 4.0 / (((3.0 * math.pi) * (1.0 - (v * v))) * math.sqrt(((4.0 - (t_0 * t_0)) / (2.0 + t_0))))
function code(v) t_0 = Float64(Float64(6.0 * v) * v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(Float64(4.0 - Float64(t_0 * t_0)) / Float64(2.0 + t_0))))) end
function tmp = code(v) t_0 = (6.0 * v) * v; tmp = 4.0 / (((3.0 * pi) * (1.0 - (v * v))) * sqrt(((4.0 - (t_0 * t_0)) / (2.0 + t_0)))); end
code[v_] := Block[{t$95$0 = N[(N[(6.0 * v), $MachinePrecision] * v), $MachinePrecision]}, N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(N[(4.0 - N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision] / N[(2.0 + t$95$0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(6 \cdot v\right) \cdot v\\
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{\frac{4 - t\_0 \cdot t\_0}{2 + t\_0}}}
\end{array}
\end{array}
Initial program 98.5%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
metadata-evalN/A
lower--.f64N/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-+.f6498.5
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6498.5
Applied rewrites98.5%
(FPCore (v) :precision binary64 (/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))
double code(double v) {
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v)))));
}
public static double code(double v) {
return 4.0 / (((3.0 * Math.PI) * (1.0 - (v * v))) * Math.sqrt((2.0 - (6.0 * (v * v)))));
}
def code(v): return 4.0 / (((3.0 * math.pi) * (1.0 - (v * v))) * math.sqrt((2.0 - (6.0 * (v * v)))))
function code(v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(2.0 - Float64(6.0 * Float64(v * v)))))) end
function tmp = code(v) tmp = 4.0 / (((3.0 * pi) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v))))); end
code[v_] := N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 - N[(6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{2 - 6 \cdot \left(v \cdot v\right)}}
\end{array}
Initial program 98.5%
herbie shell --seed 2025057
(FPCore (v)
:name "Falkner and Boettcher, Equation (22+)"
:precision binary64
(/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))